The Quest for Perfection — Part one (PFS PBP 3-09)

Game Master Rickmeister


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Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

A bit lost in the turn count

More Climb Checks If Required:

Climb: 1d20 + 2 ⇒ (7) + 2 = 9
Climb: 1d20 + 2 ⇒ (8) + 2 = 10


The map // Initiative >> Theor & Thaurux > Yeti > Rest

You were still on the correct turn Thaurux. You're now 22,5 feet on the rope.
--
Horatius: +2 AC for you.

The creature seems quite agitated that someone is so close to it and its prey, and at the meantime is being stabbed at by the long pointy stick.

It divides its attention between both, shifting slightly and dragging Lynthara even closer to Horatius.

Its first strike however bloodies Horatius, and the second one slashes open Theor's thigh.

Horatius: 1d20 + 5 ⇒ (13) + 5 = 18 >> 1d4 + 3 ⇒ (1) + 3 = 4
Theor: 1d20 + 5 ⇒ (16) + 5 = 21 >> 1d4 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lyn grabs for a rock!

Climb: 1d20 - 1 ⇒ (19) - 1 = 18

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

is the map correct? it seems like Lynthara is dragged into the cavern. Or is she still dangling in the big open and mostly high nothingness?


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Together with the creature trying to attack Theor and Horatius simultaneously, and Lynthara grabbing the rock, she should be in a "safe" square right now.
Yes, map is correct :)

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

The creatures strike gets past Horatiuses defenses and draws a deep gash in his thigh. His vision swims for a moment before the paladin falls to the ground.

-3

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

swift action for arcane strike. followed with a charge. ac = 12 atm

charge attack: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d8 + 3 ⇒ (5) + 3 = 8

Leiff braces for a charge and lets arcane energy flow through his sword. His targets in sight he charges...

"Our lord in iron grant us strenght!"


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Waiting for Theor to finish the beastie :)

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Ah didn't realize it was back to me, apologies

Theor attempts to attack it once again hoping for better results.

Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d10 + 4 ⇒ (3) + 4 = 7

BAH I think the dice roller is broken...


The map // Initiative >> Theor & Thaurux > Yeti > Rest

No worries.
Moved Olik up one sq, and you away one sq (coz of your reach weapon).

The creature is assaulted by Theor and Olik alike, but the semi-darkness is hard on the human eyes and they both miss and strike the hard stone,causing the blades to sing.

The creature seems quite agitated that someone new has joined the fight, and shifts slightly.
Lynthara, I'm proclaiming you're free enough to stand up and possibly cast something.

Its strikes are appawlingly bad, probably from the sound coming from the blades against the stone.

Olik: 1d20 + 5 ⇒ (6) + 5 = 11 >> 1d4 + 3 ⇒ (1) + 3 = 4
Olik: 1d20 + 5 ⇒ (3) + 5 = 8 >> 1d4 + 3 ⇒ (3) + 3 = 6
I agree, dice roller broken :P
--
Party up!

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lyn stands up and steps over to avoid hurting her friends. She begins to cast burning hands at the creature.

Concentration check, casting defensively: 1d20 + 1 + 4 ⇒ (15) + 1 + 4 = 20

Damage: 1d4 ⇒ 4

Reflex save DC 15 for half damage

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor tries again, irritated at his lack of accuracy.

Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d10 + 4 ⇒ (7) + 4 = 11


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Ref: 1d20 + 2 ⇒ (11) + 2 = 13

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

swift action for arcane strike.

Leiff let's arcane energy flow through his weapon just before making another attack.

attack: 1d20 + 2 ⇒ (7) + 2 = 9
arcane damage: 1d8 + 3 ⇒ (3) + 3 = 6

sorry broke the dicethrower again....

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

"Grr...."
Climb: 1d20 + 2 ⇒ (17) + 2 = 19
Climb: 1d20 + 2 ⇒ (19) + 2 = 21


The map // Initiative >> Theor & Thaurux > Yeti > Rest

The combined attack of Theor, the distraction of Leiff and the firey hands of Lynthara cuase the creature to fall down and twitch slightly, after which it exhales its last breath...

Combat over!

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor goes over to Horatius and props him up, trying to make sure he isn't bleeding anymore.

Heal: 1d20 + 1 ⇒ (19) + 1 = 20 Stabilize if needed

He looks back to the others "Does anyone have any magics that can help here?"

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

"on it!"

Leiff moves over to Horatius, holds his hands over the wounds while gathering arcane energy. With a word of power he unleashes the spell, which starts mending the wounds...

move action to get to horatius, drop the sword as a free action, standard action to cast cure light wounds

cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

The paladins eye flutter open as he draws a deep breath. Still staggered from the blood loss his first thoughts are none the less for his companions.

"Lynthara...is she alright? Are the rest of the party well?" he asks while trying unsuccessfully to rise. Sitting down hard he reaches towards his bracer and, finding nothing there, shakes his head to clear his thoughts before saying, "The wand...I dropped it by the hole we entered this area through."

HP=0

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor goes to pick it up and bring it over to Horatius.

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

"wait here, and best sit still until you are fixxed up...."

Leiff moves around the beast, where he last saw Lynthara

"Lyn, me lass... are you ok?"

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lyn stands up, trying to untangle herself.

"I think so Leiff, although that thing nearly had me. Got him in the nick of time though! What a story! But, could you help me get unstuck?"

She holds up her hands, both now stuck to the creature's tongue. Then she notices Horatius.

"Is he alright? I didn't see him fall. Please tell me he'll be ok!"

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

”You crazy people still alive! Well you will have a tale to tell.”
His companions secure, Thaurux will retrieve and light his lamp.
Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

"I'll be fine. I'm just glad to see you well." the paladin says taking the wand Theor offers and pointing it at himself.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Healing magics flow into the wounded warrior, closing deep gashes and eventually knitting sliced skin. After a moment he stands, picking up his sword as he does so, and looks about at the party.

"Is anyone else injured?"

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

With everybody alive and somewhat in order, Leiff heads back to the lower corridor.

"Be right back, have to go fetch me backpack..."

He starts climbing down, ties the pack to the end of the rope with a sturdy sailors knot.

profession sailor: 1d20 + 5 ⇒ (16) + 5 = 21

He'll climb back up again and will heave the backpack up with the rope. Retrieving both rope and pack.

He'll take his time for the climb as there are no monster threatening the fellow travellers at this point.

Random pelting with climb checks!

climb: 1d20 + 6 ⇒ (9) + 6 = 15

climb: 1d20 + 6 ⇒ (10) + 6 = 16

climb: 1d20 + 6 ⇒ (5) + 6 = 11

climb: 1d20 + 6 ⇒ (15) + 6 = 21

climb: 1d20 + 6 ⇒ (20) + 6 = 26

climb: 1d20 + 6 ⇒ (17) + 6 = 23

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Horatius makes his way about the area picking up gear dropped during the battle and checking it for any damage before securely stowing it once again. He then stands guard over the path before them awaiting his companions.

T10 to go up/down the rope as needed. Someone should probably check the critters cave to see if there are any valuables.

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor takes a quick look around as the others go to retrieve their gear just to make sure their isn't anything useful up in the cave.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Nothing special to be found.

As everyone gathers their stuff and climbs up and fown the rope, a slight breeze rises up.
Thinking nothing of it, you continue down the path, higher up the mountain.

Anything anyone wants to do before continuing? Clock is set at 24 hours before my next post :-)

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Horatius pulls his cloak a bit tighter again the breeze as the party sets out once again.

Ready to go

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Ready

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lyn checks her cloak and gear, making sure nothing is still stuck in the monster's tongue. She steps away with a sniff and her head held high. But her haughty air is quickly replaced by her usually bubbly and curious self.

"Let's be off. There's so much more to see! I wonder what will be next?"

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

”Ha ha ha! Since almost getting eaten twice isn’t curbing the enthusiasm, maybe this cold will do it. I know it’s curbing mine like the smell of a troglodyte in a brothel.”

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

ready


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Theor:
Area B2 contains a number of items, probably the possessions of the cave fisher’s most recent victims, including a fine cloak, a potion, a two scrolls.

After traveling 1-1/2 hours from the overhang site, you find your climb easier as a narrow mountain path becomes evident.
When you catch your breath, you look up and see a narrow path that leads up the mountain, hugging a sheer cliff face to one side, while dropping off to the other into what appears to be the remains of a rock slide.
Several alcoves have been carved into the cliff face, each containing a small stone shrine—some little more than simple standing stones, others ornately carved lanterns or small houses.
The path is well defined, promising easier progress, and is a welcome break from the rough terrain leading up to this point.

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Before they depart Theor shows the items to the others "Are any of these things useful?"

----

Coming to the path Theor takes a look at the shrines. "This is interesting. Any ideas on what this is, seems like a landmark perhaps."

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Horatius considers the shrines for a moment.

K:Religion: 1d20 + 4 ⇒ (7) + 4 = 11

Afterwards he looks to the path ahead and asks quietly, "Does anyone have a sense for the danger of a landslide here?"

Perception: 1d20 + 1 ⇒ (15) + 1 = 16

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

"noticed me being silent, ey. Horatius" Leiff whispers with a grin...

"the guides warned us so let's asume there is that chance..."

Leiff takes a note of how many alcoves and how many shrines, and where they are situated.... Trying if a story comes to mind, which seems to fit one ore more shrines...

knowledge:religion: 1d20 + 1 ⇒ (16) + 1 = 17

knowledge:history: 1d20 + 1 ⇒ (8) + 1 = 9

meanwhile he is thinking out loud albeit in a hushed tone...

".... wait... path of shrines, aren't we almost half way our land marks by now.... According to our guides after these there should be a bridge, and the two brothers before we see the monastery..

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

"Well if the cloak provides added warmth we should use it."
Thaurux scans for terrain hazards.
perception: 1d20 + 7 ⇒ (15) + 7 = 22
survival: 1d20 + 5 ⇒ (9) + 5 = 14


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Leiff:
These shrines serve to ward off malicious spirits and bad luck, thus protecting travelers.
The monks once saw to the proper maintenance and care of these shrines.
The shrines should not have fallen into this state of disrepair though.

Thaurux, you donning the cloak?
--
Map updated: Please try to work out a marching order.

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

Leiff takes a moment to collect his thoughts while taking in the view.

...as the legends go, the monks maintained them to keep malicious spirits and bad luck away.... to protect visitors on their way to the monastery...

Noticing the damage to the shrines, he get's a worried look on his face...

"hmmm, these shrines are in a bad state, I know they have been here for a long time without proper care, but they are worse of then they should be.... We best keep an eye out... it's not a good place to attract bad luck..."

marching order works out for me this way, it's about what we had before if i'm not mistaken... If somebody wants to mix it up a bit, i don't mind

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor pulls out a pad and jots some notes from Leiffs explanation trying to draw a hasty map of their journey so far and marking the spot.

Theor takes a look around trying to get a sense for things making sure there aren't any apparent dangers.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Survival: 1d20 + 5 ⇒ (1) + 5 = 6

I am ok with the previous marching order

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Same...onward! How wide is the actual path?

Once the party seems ready Horatius draws his blade and starts along the path.

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

Thaurux throws on the cloak if others seem to neglect it. He will close off the rear.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

The path is 1 square wide, so you'll be walking behind eachother all the way.

You continue on the path, looking at the statues and wondering what might have happened to them, how they might have looked, or at the clouds of snow drifting your way, and ponder how they might affect your journey.

Suddenly, a shadowy humanoid figure jumps up out of one of the alcoves from behind a statuette, and slams with his full weight into the unsuspecting Theor. Theor however reacts quicker than you (or it) anticipated, and the creature failed his surprise charge.

Attack 1: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Initiative:

Horatius: 1d20 + 1 ⇒ (3) + 1 = 4
Leiff: 1d20 + 2 ⇒ (5) + 2 = 7
Theor: 1d20 + 4 ⇒ (12) + 4 = 16
Lynthara: 1d20 + 6 ⇒ (17) + 6 = 23
Thauraux: 1d20 - 1 ⇒ (7) - 1 = 6
Orri: 1d20 + 1 ⇒ (14) + 1 = 15
---
G1: 1d20 + 2 ⇒ (19) + 2 = 21
G2: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative >> Lyn, G1, Theor, G2, Others

The creature lets out a horrifying scream, and attempts to try again. Theor prepares to hold back the creature, but then a second screams seems to come from behind him...

Do not read:

He is distracted and is pushed off the cliff.
Bull rush 2: 1d20 + 2 ⇒ (20) + 2 = 22
Falling dmg: 2d6 ⇒ (1, 4) = 5[spoiler=Theor]You are now aware where the second scream came from. The second creature is hunching over you, preparing to strike.[/dice]

Lynthara, you're up!

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Thinking fast, Lyn casts grease under the creature attacking Theor!

Reflex save DC 15 or it falls prone. I will be sure to exclude Theor's square from the grease effect.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Be sure to check the map Lynthara. You coat a 10 feet square, so it's impossible to do without hitting Theor, I believe.
You can "make" a drawing of 10 by 10 on the spot to show me where you'll target.

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Hmmm...I just traced a 10' square, but it's around the corner. If that doesn't work then I will simply delay.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

I'm afraid I'll have to play hard, and say that you can't really see the target, so you have little idea where it is. Unless you target the intersection of squares on the upper right corner of the square where Theor is at, you don't have a line of sight. >> I'll assume you delay.
It's a very narrow walkway for a reason. :(

Lynthara hesitates as she cannot see the creature. She wants to shout at Theor, but too late notices that he didn't turn around towards her, but is in fact distracted by her before being pushed off the cliff.

Theor:
Quote:

Bull rush 2: 1d20 + 2 ⇒ (20) + 2 = 22

Falling dmg: 2d6 ⇒ (1, 4) = 5

You are now aware where the second scream came from. The second creature is hunching over you, preparing to strike.

Theor, you're up!

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor looks up after tumbling down the hill. He tries to kick whatever is about to attack him off while also trying to prevent leaving himself open.

Attack: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13 Unarmed full defense
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

+2 AC for total of 17


The map // Initiative >> Theor & Thaurux > Yeti > Rest

If you have no improved unarmed strike, you would normally provoke, but I believe you cannot take AOO if you are still flatfooted right?

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