The Quest for Perfection — Part one (PFS PBP 3-09)

Game Master Rickmeister


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Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Seeing the creature, Theor moves up to support Horatius but is unable to attack.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Poke the others.
The beast wants to get his fun too ! :)

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

Leiff drops the illuminated stone, drawing his sword while he moves...

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lyn races over and incants a short arcane phrase, turning the ground under the creature slick!

Casting grease. DC 15 Reflex save or yeti falls prone. Affected square outlined with double black line.

"Careful where you step Theor!"


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Reflex: 1d20 ⇒ 15
Thaurux, are you lost?
Skipping to yeti in t minus 18 hours

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

waiting for my init
Thaurux charges forward.
Attack: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Dmg: 1d10 + 6 ⇒ (5) + 6 = 11


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Thaurux: it was "everyone and then yeti" :p
Also: you cannot charge since you are fatigued.
Okay, here goes, hope everyone can follow my train of thought.!

Will saves party:

Horatius: 1d20 + 3 ⇒ (12) + 3 = 15
Thauraux: 1d20 + 3 ⇒ (1) + 3 = 4
Theor: 1d20 + 1 ⇒ (15) + 1 = 16
Lynthara: 1d20 + 2 ⇒ (15) + 2 = 17
Leiff: 1d20 + 0 ⇒ (12) + 0 = 12
Thaurux:
DC 11 Will save or stand paralyzed
in fear for 1 round. This is a mind-affecting fear paralysis
effect.

As everyone closes on the yeti, it looks around and its gaze burns into your very hearts. The creature instills fear into your hearts, but everyone seems to remain calm except for Thaurux, who seems to doubt his very being there.
His attack misses but provides Horatius with enough distraction to slice into the creature.

The creature uses this moment to roar and slash around itself, trying to take down the creature in front of it that hurt it. Horatius takes on claw to the chest armor, but is not fast enough to respond to the second one which rips through his lower leg and almost causes him to fall down.

As the creature grins at Horatius, it stabs with a spear into his chest, causing the paladin to choke on his own blood, while falling down into the snow!
The creature then moves closer to the paralyzed Thaurux, ready to repeat his previous succesful assault.
Don't know if you can 5FS in grease though.. Lynthara?

Dice:
Claws Horatius: 1d20 + 5 ⇒ (3) + 5 = 8>1d4 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6
Claws Horatius: 1d20 + 5 ⇒ (15) + 5 = 20>1d4 + 2 + 1d6 ⇒ (4) + 2 + (6) = 12
Spear Horatius: 1d20 + 5 ⇒ (11) + 5 = 16>2 + 1d6 ⇒ 2 + (1) = 3
Acro: 1d20 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

Noticing the immediate danger.... Leiff evokes words of power and what seems to start as a shine from his swords.... errupts into a bolt of light which explodes in front of the creatures face...

flare as standard action... dc13 fort save for the yeti or it is dazzled for 1 minute

Leiff then moves toward Horatius who seems to be wounded badly....

move action


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Fort: 1d20 ⇒ 19

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

As Theor sees Horaitus fall he moves a better position in order to attack the creature.

Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d10 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lyn cancels her grease spell, takes a 5' step closer to the yeti and shoots sparks and lights from her hands!

Casting Daze. DC 14 Will save or the creature can take no actions on its next turn. Only affects creatures of 4 HD or less, though.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Lyn, you can't dismiss and cast in the same turn.

Quote:
Dismissing an active spell is a standard action that doesn't provoke attacks of opportunity.

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Wasn't sure there. I'll just cast then.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Okay, grease is still active.

As Lynn releases a burst of light in front of the creature, Theor uses the moment to step up and slash at its chest.

Horatius, lieing on the floor, gives no benefit to the creature attemptig to dodge the blow, and when Theor pulls back his weapon to strike again, the creature slumps into a pile.
It breathes a few more times while the pool of blood becomes bigger under both it and Horatius.

Horatius:
Seen "sleepy hollow" the series? Mixing of the blood? ;)

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

Leiff drops his sword.... invoking words of power attempting to heal Horatius

cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

"That was quick."
Perception: 1d20 + 7 ⇒ (15) + 7 = 22 Thaurux looks about weary more creatures may be lurking.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

The worst of his wounds closed by Leiffs magics, Horatius picks himself up and surveys the scene. Retrieving his sword while thanking the bard he then applies his own healing before the group moves one.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Back to full

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Once Horatius is up and everyone is ready Theor will start to head up the left set of stairs quietly.

Stealth: 1d20 + 6 ⇒ (5) + 6 = 11


The map // Initiative >> Theor & Thaurux > Yeti > Rest

I'm ready once everyone's posted that/ how they want to continue.

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lyn dusts off her robes and sniffs, upset that her magic did not make much of a difference in this fight.

She follows Theor over to the left door, allow the warriors to go in front.

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

Thaurux takes a look about the room.

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

Leiff will sheathe his sword. Pick up the glowing rock. And follow the rest of the group.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Sorry, busy weekend and bit of a sunstroke.
Don't be afraid to poke me though guys.
Will post in few hours when I have the adventure pdf handy.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

DM:
1d20 + 12 ⇒ (18) + 12 = 30

Three doors are there, and choose you must.
Map updated!

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor with his weapon ready, opens the left door to see what is inside.

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

Thaurux stands ready.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Eleven ruined mattresses and a few aged and cracked pots are this room’s only furnishings. A section of the ceiling has collapsed in the northwestern corner of the room, causing the wind to howl eerily as it blows over the building. A series of images has been carved into the still-standing sections of the room’s walls, each image indicating a humanoid in a series of different positions and stances.

Don't forget to adjust your positions on the map guys :)

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

When Theor indicates he is ready to open the first door Horatius makes his way up the stairs and moves past the rannger. Sword at the ready he takes a position a bit south of the rest to watch for any activity from that direction while the party looks to the room.

[ooc]Paladin in place :)[/b]

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Map update? :)

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lyn quietly creeps along just behind Horatius.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Map updated. Two doors out of this room.

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor moves up to the door on the southern wall as quietly as possible and listens for anything on the other side.

Stealth: 1d20 + 6 ⇒ (8) + 6 = 14
Perception: 1d20 + 5 ⇒ (12) + 5 = 17


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Theor:
Nothing out of the ordinay.

DM only:

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor will open the door to check out the next room.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Map updated!

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

Thaurux follows the Rangers lead.
Perception: 1d20 + 7 ⇒ (18) + 7 = 25

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Horatius follows into the room allowing Lyn and Leiff to move past so he can provide a rear guard. Once in he notes the rubble, giving it a look to see if it contains any dangers.

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Seeing no immediate threats, Theor moves up to the eastern door to get a better idea of the place. He listens for anything on the other side before opening it to see what lies on the other side.

Stealth: 1d20 + 6 ⇒ (18) + 6 = 24
Perception: 1d20 + 5 ⇒ (9) + 5 = 14


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Map updated!

The remains of four wooden training dummies stand in the northeast corner of this wide courtyard, while a few scraggly plants struggle to grow in the southeast corner.
A cracked mosaic lies half-buried beneath years of dirt in the training ground’s center.

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor looks back to the others and shrugs. He will move out the eastern door and try and move along the back of the courtyard to the other side.

Stealth: 1d20 + 6 ⇒ (11) + 6 = 17

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Horatius steps out into the training ground. He's careful to keep Theor in sight while giving him enough room to make his investigations without interference.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Theor and Horatius:
The courtyard is pretty empty as described above. You find gnaw marks though, on the training dolls

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lyn watches closely from the doorway, ready to spring out in case there's trouble.

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor follows the back wall of the courtyard down to the southern bushes and checks the door.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Walking out into the training area Horatius takes a moment to consider the mosaic.

K:Reglion: 1d20 + 4 ⇒ (1) + 4 = 5

The foreign symbology eludes him however and he turns his attention back to Theor.

I took the liberty of moving Lyn to the doorway. I'm guessing that was where you wanted her.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Theor: the door is unlocked.

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

If he doesn't hear anything threatening on the other side he will open the door to take a look.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Okay. Just waiting for the others to chime in.
Glad to see you back to your posting routine :)

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

Thaurux follows in and stands ready.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Two large, corroded cooking pots dominate the center of this otherwise unadorned, long, tiered room.

A very strong and big yeti uses this monastery room as his lair.

Know local DC15:
Local farmers at the base of the mountain have named the yeti Shang Xu and often use the name to frighten misbehaved children.
Atk: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13

Theor, opening the door and putting his head inside, is immediately greeted by the yeti, charging him and leaving gigantic JUST claw marks above his head.

Initiative:

Horatius: 1d20 + 1 ⇒ (10) + 1 = 11
Leiff: 1d20 + 2 ⇒ (11) + 2 = 13
Theor: 1d20 + 4 ⇒ (16) + 4 = 20
Lynthara: 1d20 + 6 ⇒ (8) + 6 = 14
Thauraux: 1d20 - 1 ⇒ (20) - 1 = 19
---
Y: 1d20 + 1 ⇒ (17) + 1 = 18

Initiative >> Theor & Thaurux > Yeti > Rest
--
Map is updated!
--
Good thing a 1 is always a miss ;)

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