Bruden |
Bruden, weary and sore, grits his teeth in determination and steps up to the last skeleton left. He drops the torch in his other hand and winds up for a full powered hit. The small mace has no room on it for his other hand, but he grips both together over it with a vicious overhand strike. The strike is true, but the stance was awkward, and doesn't have as much force as he had intended.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Light Weapons get no damage bonus for being two handed.
Rale Darkvayne |
By the Dawnflower! What misfortune has befallen me?
Ralen starts to harbor self-doubt as the party is in great disrepair after their first attempt to enter the crypt. Hoping for a finishing end to this encounter, Rale again stretches forth his hand, calling upon the Dawnflower he exclaims with exhausted hope,
In Flamma!
Rale casts fire bolt at the remaining skeleton
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Tyr Vigil |
Tyr opens his eyes and looks up at Rale.
Awww man the skeletons killed you too? Either that or I am not dead. I must not be dead because heaven should be nicer than this. Tyr sits up and looks around as Rale moves off to heal the others.
how did I get out here? And did you destroy all the skeletons? He looks down at his rent blood covered armor. I should have brought some tools with me.
Tyr removes his damaged armor, retrieves his gear maintenance kit from his pack and works on stitching up the tear made by the skeletons. As he works he asks the others.
What are we going to do now? continue on? take a break?
Bruden |
"Rest." Bruden said it emphatically and with a bit of a sigh. He had a hard time with that fight, it was worse than any small skirmish against bandits or a small pocket of orcs he had done in the militia. Of course then, there were dozens of people on his side and not just three.
He flopped down on the ground and waited there until Rale came and healed him, and he nodded his thanks at the cleric for a job well done.
Rale Darkvayne |
Rale is now at 7/9 HP before resting.
I am for resting as well. Regardless of what we decide, I will need to spend some time in devotions right away to give thanks for our narrow victory and also to replenish my divine magic.
Feeling somewhat overconfident from his ability to almost fully restore the party, ignoring its real source, Rale decides to make a suggestion. He fears that some of the more martial members of the party may refute his ideas because of his inexperience, but Rale does not want to go through an encounter in this manner again. It just doesn't seem wise to him.
I'd like to suggest that we employ smarter tactics in the future. I can make one of you a clandestine figure and you could scout ahead in the crypt and report back to us so that we can encounter our enemies with our strongest tactics in place.Also, because I am the most heavily armored, I think it best to use me as a shield of sorts and attack with reach weapons whenever possible.
I will pray as well to come across another healing elixir and perhaps by Sarenrae, a bludgeon weapon that I can wield. What vile foes! Surely the townspeople had not planned this. I am tempted to return promptly and notify Father Prasst of this unholiness. Who knows what could be unleashed during our journey back. Perhaps it is better for us to just exercise more caution and take care of this menace ourselves. Maybe we will even be considered heroes when we get back. I hope that none of them have run afoul of mischief such as this.
DM Jelani |
With a significant amount of effort, a couple of the horses are dragged over to barricade the door shut. The group makes camp in the cold drizzling rain at the bottom of the valley. No dry wood can be found to make a fire, and the night passes miserably and cold. The rain lets up around dawn, when a weak sun shines through a blanket of thick grey morning mists.
Onward!
Tyr Vigil |
Tyr is up with the dawn preparing to make another foray into the crypt. His brush with death battling the skeletons the day before and how easily they were able to tear through the thick studded leather of his armor has had a sobering effect on the young man. Tyr wonders what other nasty surprises they will run into in the crypt. Tyr dressed that morning in the cold weather clothing he brought with him and put his mended armor on top of it. He thinks it would be best to leave as much as possible here at the entrance of the crypt. He separates the things he won’t need in the crypt wrapping them in the tent to protect them until they return for them.
equipment Tyr is taking into the crypt:
trail rations x3
waterskin x2
torches x3
flint and steel
tindertwig x5
whetstone
Lucerne hammer
heavy crossbow
bastardsword
dagger
Light wooden shield
20 crossbow bolts
Tyr Vigil |
since we didn't search the room the night before we still need to do that.
perception 1d20 + 1 ⇒ (20) + 1 = 21
Tyr carefully searches the room that held the skeletons.
Rale Darkvayne |
Rale completing his devotions and setting up camp. Rale was frustrated once again. Skittish from the day's encounter and still smarting from the horrible slashes to his face, Rale wakes up and fills the party waterskins using his divine magic and begins to plack his stuff, taking a moment to sharpen his scimitar. Rale patiently waits while the others complete their morning routines. He hopes that the group will at least try some of the battle tactics that he recalled learning from his uncle. He patiently and stoically awaits for someone to help him move the horse carcasses and re-enter the crypt.
DM Jelani |
Rale and Tyr find eight human skeletons, all of them old looking and dressed in the same chain armor, with broken scimitars at their sides. They also find two backpacks. One contains a large pillow and two quivers full of ten blunted arrows each. The other has 2 days’ worth of rations, a full waterskin, and a pair of smokesticks. There are also the bodies of the two men in the center of the room.
The mad wailing sound has not ceased, and seems to be coming from the east.
Tyr Vigil |
local knowledge1d20 ⇒ 16
I have seen these men in Kassen with the mayor. This is not supposed to be this way is it? This could have been us yesterday. Do you think what ever is making that noise had something to do with this?
So do we go towards the sound or away from it?
Malzuket Cobblebarn |
Malzuket frowns at the revelation of the dead men's identities, then scans the room with a glance.
Detect Magic quick sweep of the room. Assuming nothing turns up magical...
He nods to Tyr, Yep, seems like they had a few more surprises for us all in fun, but something else was already waiting here. I don't like this at all.
The gnome pockets the smokesticks, speaking quietly to himself, Could come in handy..., before addressing the others.
We need to tell the mayor, true, but right now all we know is that something killed these men. I think we should try to discover something more substantial before we return. I had a pretty light foot in my day. Maybe me and Bruden can scout ahead a bit and see what we can find, you two could stand guard here so nothing comes in behind us. Good?
If/when needed, Stealth 1d20 + 9 ⇒ (1) + 9 = 10
Bruden |
Bruden drags the bodies to the side of the room, positioning them into a more restful position as best he can considering their rigor mortis. He puts the quivers in the backpacks and sets them to the side to pick up on his way out. Hopefully they would come across some kind of bow to use these arrows with, or they wouldn't be much use down here.
As the others discuss, he nods in agreement and heads toward the sounds.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22 and another +1 for traps.
DM Jelani |
The eastern door is unlocked, it opens onto a room full of pillars.
So we're going to just go on rounds here. There are no enemies, but it matters when things happen. We'll go Tyr, Bruden, Rale, Malzuket. Please tell me where you want to move, and what else you're doing on your turn. We'll go round and round until the need is over.
Tyr Vigil |
Tyr waits where he is. Rushing in the day before almost got him kill and he is not keen to make the same mistake again. He will wait and act as a rear gaurd until one of the others calls him to move forward or calls for help.