Tyr Vigil
Male Human (Taldan) Barbarian 1 Fighter 3
NG Medium Humanoid (human)
Hero Points 1
Init +2;
Senses Perception +6
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Defense
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Defense 12, flat-footed 10(+2 Dex)
Armor DR: 7/magic or Large(+7 armor)
Critical Defense: +9(+7 DR, +2 Dex)
hp 32 (1d12+3d10+4)
Fort +6 (+5 circumstance bonus vs. cold weather),
Ref +3,
Will +1 (+1 vs. fear)
Defensive Abilities bravery +1
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Offense
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Speed 20 ft.
Melee
Light Shield Bash +8 (1d3+4/x2)
Bastard sword +9 (1d10+4/19-20/x2)
Dagger +8 (1d4+4/19-20/x2) and
Lucerne hammer +8 (1d12+6/x2)
Ranged
Heavy crossbow +6 (1d10/19-20/x2)
Special Attacks
rage (5 rounds/day)
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Statistics
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Str 18,
Dex 14,
Con 12,
Int 11,
Wis 11,
Cha 9
Base Atk +4;
CMB +8;
CMD 20
Feats
Cleave,
Combat Reflexes (3 AoO/round),
Exotic Weapon Proficiency (Bastard sword),
Power Attack -2/+4,
Weapon Focus (Bastard sword)
Traits
Armor Expert
Militia Veteran (any town or village) (Ride)
Skills
Acrobatics +5 (+1 jump),
Appraise +0
Bluff -1
Climb +6,
Craft (armor) -2,
Craft (blacksmith) +2 no tools
Craft (weapons) -2
Diplomacy -1
Disable Device –
Disguise-1
Escape Artist -2
Fly -1
Handle Animal –
Heal +0
Intimidate +4
Linquistics –
Perception +6
Ride +4
Sense Motive +0
Slight of Hand –
Spellcraft –
Stealth -1
Survival +6
Swim +6
Use Magical Device-
Languages
Common, Hallit
Encumbrance
Current load-124.9 lbs.
Lgt Enc- 86 lbs.
Med Enc- 173 lbs.
Hvy Enc- 260 lbs.
Weapons and Armor
Masterwork Banded Mail
Studded leather armor,
Light wooden shield,
Bastard sword,
Crossbow bolts (20),
Dagger,
Heavy crossbow,
Lucerne hammer,
Other Gear
Backpack (19 @ 64 lbs)
Backpack
Torch x3
Trail rations x5
Waterskin x2,
Bedroll,
Blanket winter
Blanket
Cold weather outfit,
Gear maintenance kit,
Grooming kit
small tent
Belt pouch (5 @ 4.4 lbs), 149 GP, 13 SP, 8 CP
Tindertwig (5),
Flint and steel,
Whetstone
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Special Abilities
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Armor Expert -1 Armor check penalty.
Bravery +1 (Ex) +1 to Will save vs. Fear
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cold weather outfit +5 Fort save vs. cold weather.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Hero Points (2) Hero Points can be spent at any time to grant a variety of bonuses.