
Tyr Vigil |

vig 7(adjusted according to Rale's actual channel), wnd 24
Seeing the others preparing to enter the crypt and feeling much recovered from his tumble down the hill Tyr pushes himself up from the tree he was leaning on and approaches the crypt doors. This trip has been full of unpleasent supprises so far. I should be careful.
Tyr uses the point of his pole-hammer to push the doors of the crypt all the way open and looks inside.
[ooc]perception 1d20 + 1 ⇒ (10) + 1 = 11
Well here we are. Are we ready to go into the crypt?

Tyr Vigil |

Tyr unable to budge the door by himself sheds his pack and helps Bruden try to open the heavy door. putting his shoulder into the door next to Bruden and pushing as hard as he can.

DM Jelani |

The door is untrapped, and already slightly open.
Bruden strength check 1d20 + 4 ⇒ (2) + 4 = 6
Tyr assist 1d20 + 3 ⇒ (11) + 3 = 14
The first heave leaves them nothing but sore shoulders.
Bruden strength check 1d20 + 4 ⇒ (20) + 4 = 24
Tyr assist 1d20 + 3 ⇒ (2) + 3 = 5
Gritting his teeth in frustration, Bruden pushes so hard that the door nearly slams open, emitting a loud grinding screech as it drags across the ground. The faint light from outside reveals a long chamber with risen platforms on either side. A faded painting of Ekat Kassen is on the far wall. The room appears to be the site of a gruesome battle, with two bodies piled in the center and a number of skeletons scattered around. An echoing wail can be heard somewhere in the distance, beyond this foul chamber. As the door's screech ceases to reverberate and the motes of dust stirred up by the inrush of air begin to settle back to earth, several of the skeletons rise to their feet and begin to clatter their way towards the heroes. They are wearing ancient chain armor and have rusted broken swords at their sides. Their eyes glow balefully red in the half-light.
Rale:1d20 + 3 ⇒ (4) + 3 = 7
Malzuket:1d20 + 5 ⇒ (13) + 5 = 18
Bruden:1d20 + 2 ⇒ (7) + 2 = 9
Tyr:1d20 + 2 ⇒ (17) + 2 = 19
Skeletons:1d20 + 6 ⇒ (11) + 6 = 17
Initiative:
Tyr 19
Malzuket 18
Skeletons 17
Bruden 9
Rale 7
Knowledge Religion to know about undead skeletons.
Tyr and Malzuket you're up first. Please list current buffs and vigor/wounds (if you're at less than full) either at the top or bottom of your post.

Tyr Vigil |

Round 1
Vig 7, Wnds 24
starting in doorway
Tyr steps forward to meet the advancing skeletons. The bruises from his tumble down the hill are forgotten and he can't help but grin in excitment. He strikes at the skeleton in front of him with his pole-hammer.
five foot step forward
Attack Skeleton 4
1d20 + 4 ⇒ (13) + 4 = 17
Damage
1d12 + 4 ⇒ (11) + 4 = 15
Attacks of Oportunity prompted by skeleton actions
AoO1 1d20 + 4 ⇒ (9) + 4 = 13
Damage 1d12 + 4 ⇒ (1) + 4 = 5
AoO2 1d20 + 4 ⇒ (18) + 4 = 22
Damage 1d12 + 4 ⇒ (10) + 4 = 14
AoO3 1d20 + 4 ⇒ (14) + 4 = 18
Damage 1d12 + 4 ⇒ (9) + 4 = 13

Rale Darkvayne |

Round 1
Vigor 5 Wound 24
Knowledge Religion:1d20 ⇒ 3
Rale readies shield and places his sword hand into his spell pouch, muttering something incomprehensible to the others.
Rale casts Bless on his allies. +1 to hit for one minute. No DC
After he has completed his spell-casting ritual, Rale draws his scimitar and prepares to make a move.

DM Jelani |

Round 1
Initiative 19
Tyr steps forward and smashes into one of the skeletons with his hammer. It's a sturdy blow and splinters several of the bones.
Initiative 18
Malzuket steps forward and throws a small ball of acid at the same skeleton that Tyr just hit.
Attack 1d20 + 3 ⇒ (19) + 3 = 22
Damage 1d3 ⇒ 1
Initiative 17
The skeletons lurch mindlessly forward towards the group, raising their clawed fingers. Four of them rush Tyr, while two head towards Bruden. Tyr smashes his hammer into three of them as they advance (1,4,5)
#1 Attack on Tyr 1d20 + 2 ⇒ (19) + 2 = 21
Damage 1d4 + 2 ⇒ (3) + 2 = 5
#1 Attack on Tyr 1d20 + 2 ⇒ (20) + 2 = 22
Tyr critical defense roll 1d20 + 5 ⇒ (18) + 5 = 23
Damage 1d4 + 2 ⇒ (1) + 2 = 3
#4 Attack on Tyr 1d20 + 2 ⇒ (18) + 2 = 20
Damage 1d4 + 2 ⇒ (4) + 2 = 6
#4 Attack on Tyr 1d20 + 2 ⇒ (6) + 2 = 8
#2 Attack on Tyr 1d20 + 2 ⇒ (16) + 2 = 18
Damage 1d4 + 2 ⇒ (3) + 2 = 5
#5 Attack on Tyr 1d20 + 2 ⇒ (11) + 2 = 13
Damage 1d4 + 2 ⇒ (3) + 2 = 5
#5 Attack on Tyr 1d20 + 2 ⇒ (13) + 2 = 15
Damage 1d4 + 2 ⇒ (2) + 2 = 4
#6 Attack on Bruden 1d20 + 2 ⇒ (17) + 2 = 19
Damage 1d4 + 2 ⇒ (1) + 2 = 3
#3 Attack on Bruden 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9
So after DR that's 10 damage for Tyr and 1 for Bruden. #4 is the most damaged, followed by 5.
Bruden and Rale can act, feel free to change your action Rale. Hint: Armor as DR, everything has a low AC = Bless sucks compared to normal rules.

Bruden |

Since Parade Armor is normally a +3 to AC, doesn't that mean I have DR/3 ? I'm still getting used to this system...
Bruden swings his mace back at the skeleton that scratched his armor. This could get rough if they weren't careful. "Back up! he shouts. "Use walls as shields. The tall man couldn't back up himself, but he wanted to pull Tyr out of there, it looked ugly for him.
Attack (#6):1d20 + 4 ⇒ (4) + 4 = 8

DM Jelani |

Initiative 9
Bruden swings his mace, but misses.
Initiative 7
Rale throws a small ball of fire at the skeleton in front of Bruden.
Attack 1d20 + 1 - 6 ⇒ (14) + 1 - 6 = 9
The furious combat taking place makes his aiming too difficult, and the fire bolt goes wide.
End of Round 1
---------------------
Begin Round 2
Initiative:
Tyr 19
Malzuket 18
Skeletons 17
Bruden 9
Rale 7
Tyr and Malzuket can act.

Tyr Vigil |

delaying action until I can move back from the front.
vig 0, wnd 21 DR 3
AoO 11d20 + 4 ⇒ (15) + 4 = 19
damage1d12 + 4 ⇒ (3) + 4 = 7
AoO 21d20 + 4 ⇒ (6) + 4 = 10
damage1d12 + 4 ⇒ (2) + 4 = 6
AoO 31d20 + 4 ⇒ (7) + 4 = 11
damage1d12 + 4 ⇒ (2) + 4 = 6

DM Jelani |

Round 2
Initiative 19
Tyr delays
Initiative 18
Malzuket steps back and casts guidance on Bruden.
Initiative 17
The skeletons attack.
#1 on Tyr 1d20 + 2 ⇒ (20) + 2 = 22
Tyr crtical defense roll 1d20 + 5 ⇒ (2) + 5 = 7
Damage 2d4 + 4 ⇒ (3, 3) + 4 = 10 and 2 wound for getting critted.
#1 on Tyr 1d20 + 2 ⇒ (5) + 2 = 7
#2 on Tyr 1d20 + 2 ⇒ (17) + 2 = 19
Damage 1d4 + 2 ⇒ (4) + 2 = 6
#2 on Tyr 1d20 + 2 ⇒ (19) + 2 = 21
Damage 1d4 + 2 ⇒ (2) + 2 = 4
#3 on Bruden 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
#3 on Bruden 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1
#4 on Tyr 1d20 + 2 ⇒ (4) + 2 = 6
#5 on Tyr 1d20 + 2 ⇒ (9) + 2 = 11
#5 on Tyr 1d20 + 2 ⇒ (9) + 2 = 11
#6 on Bruden 1d20 + 2 ⇒ (20) + 2 = 22
Bruden crtical defense roll 1d20 + 5 ⇒ (1) + 5 = 6
Damage 2d4 + 4 ⇒ (2, 4) + 4 = 10 and 2 wound for getting critted.
#6 on Bruden 1d20 + 2 ⇒ (15) + 2 = 17
Damage 1d4 + 2 ⇒ (2) + 2 = 4
Ouch! So that's 11 Wounds to Tyr (Need to make a DC 10 con check or go unconscious) and 8 damage and 2 wounds for Bruden.
Tyr con check 1d20 + 1 ⇒ (4) + 1 = 5
As the skeletons claw at the men, one of them rakes it's fingers deep across Tyr's face and neck, causing a bright spray of arterial blood to fill the air. As he reels back from this another digs the fingers of both hands into his arm and tears away great chunks of flesh. Bruden recoils in horror from the sight long enough for one of his own opponents to tear four deep rents down the inside of his left thigh, barely missing the femoral. Tyr's eyes flutter upwards as he sinks to the ground unconscious.
Luckily in this system, you don't bleed to death. So Tyr is sitting unconscious at 10 wound points.
Initiative 9
Bruden whacks one of the skeletons in front of him hard with his mace, leaving a rent of mangled links in it's ancient chain shirt.
Initiative 7
Rale, last turn you cast a spell, meaning you needed at least one hand free. You don't have a +1 BAB, so you can't draw a weapon as part of a move action yet. It would be your whole turn to move up and draw your scimitar. You would have missed anyway.
Rale moves up to fill the doorway with Bruden, drawing his sword.
End of Round 2
---------------------
Begin Round 3
Initiative:
Tyr 19
Malzuket 18
Skeletons 17
Bruden 9
Rale 7
So Tyr is unconscious, Malzuket is up.

Rale Darkvayne |

Round 3
Rale, frustrated by the difficulty of a simple excursion gone horribly awry and embarassed by his personal struggles in executing this ceremonial endeavor, realizes that there is only one real source to turn to for some divine intervention.
Rale suddenly drops his scimitar and grabs his holy symbol from his belt pouch while clutching his shield tightly in his left hand and speaks loudly,
The light of Sarenrae upon you!
Rale releases a burst of positive energy in a 30 foot cone that encompasses skeletons 1,2,4,5,6.
Damage: 1d6 ⇒ 4

DM Jelani |

Round 3
Initiative 19
Tyr is unconscious
Initiative 18
Malzuket ducks between Rale's legs and takes hold of Tyr.
Initiative 17
The skeletons move forward to close the gap, clawing at the men.
#1 on Malzuket 1d20 + 2 ⇒ (13) + 2 = 15
Damage 1d4 + 2 ⇒ (4) + 2 = 6
#1 on Rale 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12
#4 on Rale 1d20 + 2 ⇒ (20) + 2 = 22
Rale critical defense roll 1d20 + 8 ⇒ (10) + 8 = 18
Damage 2d4 + 4 ⇒ (2, 2) + 4 = 8 damage and 2 Wound damage.
#6 on Bruden 1d20 + 2 ⇒ (2) + 2 = 4
#6 on Bruden 1d20 + 2 ⇒ (11) + 2 = 13
Damage 1d4 + 2 ⇒ (1) + 2 = 3
#3 on Bruden 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7
#3 on Bruden 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13
Damage 1d4 + 2 ⇒ (1) + 2 = 3
Malzuket takes a long scratch down his arm as he's trying to drag Tyr. Rale gets slashed right across the face, leaving four deep bloody furrows scarring his visage. Bruden takes two blows, but is protected by his armor.
Initiative 9
Bruden smashes the same skeleton again, putting another dent in its armor.
Initiative 7
Rale raises his holy symbol and unleashes a burst of golden energy which burns the skeletons.
Will save 1d20 + 2 ⇒ (3) + 2 = 5
Will save 1d20 + 2 ⇒ (19) + 2 = 21
Will save 1d20 + 2 ⇒ (7) + 2 = 9
Will save 1d20 + 2 ⇒ (6) + 2 = 8
Will save 1d20 + 2 ⇒ (13) + 2 = 15
Will save 1d20 + 2 ⇒ (8) + 2 = 10
The skeleton previously damaged by Tyr crumbles to dust, while the others sizzle slightly in the holy light.
End of Round 3
---------------------
Begin Round 4
Tyr 19
Malzuket 18
Skeletons 17
Bruden 9
Rale 7

Rale Darkvayne |

Round 4
0 Vigor, 19 Wounds
Again, Rale calls upon his diety to vanquish his enemies with his right hand held high in the air, firmly grasping his holy symbol he calls forth a burst of divine energy upon them.
The light upon you!
Rale channels positive energy on skeletons 1,2,5,6.
1d6 ⇒ 3

Tyr Vigil |

Round 4
vig 0, wnd 10
unconsious
Tyr lays on the floor with the battle raging over him and quietly bleeds.

DM Jelani |

Malzuket, you were behind Rale. Tyr was in front of him. Move action to enter Rale's square (technically illegal but I let it pass since you're small) and move action to grab Tyr. Now you have ahold of him and can drag him back this turn, but you're going to provoke AOOs for leaving threatened square if you do that.

DM Jelani |

Round 4
Initiative 19
Tyr remains unconscious.
Initiative 18
The gnome drags the much larger human backwards, tugging mightily.
AOO #1 1d20 + 2 ⇒ (14) + 2 = 16
Damage 1d4 + 2 ⇒ (1) + 2 = 3
AOO #2 1d20 + 2 ⇒ (19) + 2 = 21
Damage 1d4 + 2 ⇒ (4) + 2 = 6
AOO #6 1d20 + 2 ⇒ (3) + 2 = 5
So 7 damage after DR.
Two of the skeletons manage to tear into Malzuket as he rescues the fighter.
Initiative 17
The skeletons press their attack on the would-be heroes. Their terrible red eyes unblinking and unrelenting in their fury.
Attack #1 on Rale1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14
Damage 1d4 + 2 ⇒ (3) + 2 = 5
Attack #1 on Rale1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10
Attack #2 on Rale1d20 + 2 ⇒ (15) + 2 = 17
Damage 1d4 + 2 ⇒ (1) + 2 = 3
Attack #2 on Rale1d20 + 2 ⇒ (17) + 2 = 19
Damage 1d4 + 2 ⇒ (3) + 2 = 5
Attack #6 on Bruden1d20 + 2 ⇒ (8) + 2 = 10
Attack #3 on Bruden1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
Attack #3 on Bruden1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1
Initiative 9
Bruden smashes his mace into the skeleton again.
Initiative 7
Again Rale channels the holy light of the Dawnflower, searing the foul undead beings.
Will save 1d20 + 2 ⇒ (9) + 2 = 11
Will save 1d20 + 2 ⇒ (5) + 2 = 7
Will save 1d20 + 2 ⇒ (3) + 2 = 5
Will save 1d20 + 2 ⇒ (17) + 2 = 19
Will save 1d20 + 2 ⇒ (11) + 2 = 13
As the light fades, it can be seen that all the skeletons are blackened and charred from it. They seem to be on their last legs.
End of Round 4
---------------------
Begin Round 5
Tyr 19
Malzuket 18
Skeletons 17
Bruden 9
Rale 7

Bruden |

Bruden swings again and shouts back to the gnome. "I'll try!" He steps back and prepares to swing the door closed.
After the skeletons go, if Rale and Bruden both take a 5' step back, Bruden can close the doors as a move action. Bruden will swing and take a 5' step in anticipation of that happening.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Rale Darkvayne |

Frustrated and sullen with a steady stream of warm, wet blood running down his face, Rale decides perhaps that Malzuket is right yet again. Keeping his shield steadfast in a blocking position, Rale steps back allowing Bruden to close the door and moves quickly to help him barricade the door from the outside.
After the door is secure, he rushes to Tyr and lays a hand upon him, invoking the help of his deity.
Rale casts Rebuke Death to kickstart Tyr's recovery. Heal 1d4 points of damage and stabilize.
1d4 ⇒ 3

Bruden |

Well, it's better to have the choke point we have after we both step back anyway. It cuts down the amount of attacks we can have on us by half, sure the others were at -4, but we are still far too easily hit.
Bruden reaches over with a hand and tugs on the door, but is unable to budge what took both him and Tyr to open together with one hand. They were going to have to fight this out. He reaches back into his desperation and lands a mighty hit.
Attack (#6): 1d20 + 4 ⇒ (20) + 4 = 24
Crit Confirm: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 2d6 + 8 ⇒ (4, 1) + 8 = 13
Vigor: 16, Wounds 10

DM Jelani |

Round 5
Initiative 19
Tyr does his thing.
Initiative 18
Malzuket drags Tyr back another fifteen feet.
So you guys are off the map now. But I'll just leave your tokens there for now.
Initiative 17
The skeletons attack.
#1 on Rale 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10
#2 on Rale 1d20 + 2 ⇒ (7) + 2 = 9
#3 on Bruden 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
Damage 1d4 + 2 ⇒ (4) + 2 = 6
#6 on Bruden 1d20 + 2 ⇒ (15) + 2 = 17
Damage 1d4 + 2 ⇒ (2) + 2 = 4
Initiative 9
Bruden finally delivers a crushing blow to the skeleton in front of him, taking it down. He then steps back.
Initiative 7
Rale slams another with his shield, but it doesn't seem to do much. He follows Bruden to maintain the line.
End of Round 5
---------------------
Begin Round 6
Tyr 19
Malzuket 18
Skeletons 17
Bruden 9
Rale 7
Initiative 19
Tyr does nothing.

Malzuket Cobblebarn |

Malzuket clutches the worst of his wounds in one hand, grimacing in pain.
Guess we're fighting then. Don't know how smart these things are, but I'll try to even the odds, he says, whispering a spell. From out of the shadows emerge five humans clad in militia armaments, soundlessly swinging torches and clubs at the skeletal adversaries.
Standard: Cast Silent Image--I'll put an illusory fighter one square south of skelly 1, one square and two squares south of skelly 2, one square south of skelly 5, and one square south of skelly 3. They will swing their weapons but always miss.
Oh, and I'm at 0/6 vigor and 17/24 wounds

Rale Darkvayne |

Relieved at the sight of reinforcements, albeit temporary, Rale presses the fight with the nearest skeleton by outstretching his hand and calling upon the Dawnflower once again.
In Flamma!
Rale casts a fire bolt at skeleton #2
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

DM Jelani |

Round 6
Initiative 19
Tyr remains unconscious.
Initiative 18
Malzuket creates an illusion of more men.
Initiative 17
The skeletons in the back turn to swing at the illusions, and the ones in the front step forward.
Initiative 9
Bruden slams another skeleton into dust.
Initiative 7
Rale hits the skeleton in front of him with a firebolt, luckily it seems to be too lethargic to take advantage of the opening he leaves it.
End of Round 6
---------------------
Begin Round 7
Tyr 19
Malzuket 18
Skeletons 17
Bruden 9
Rale 7
Initiative 19
Tyr does nothing.

Malzuket Cobblebarn |

Ha! Totally forgot I had Disrupt Undead, hehe.
Malzuket takes a page from Rale's book and launches his own disruptive energy at one of the skeletons before taking a 5 ft step back.
Swift: Maintain illusion thanks to Effortless Trickery
Standard: Disrupt Undead at Skeleton 5 who I believe gets soft cover, it's a ranged touch attack. Is Bless still up? I'm not including it here, since I'm not sure. 1d20 + 2 ⇒ (20) + 2 = 22
Crit confirm 1d20 + 2 ⇒ (15) + 2 = 17
If that hits, it takes positive energy damage equal to 1d6 ⇒ 2
Crit damage 1d6 ⇒ 1

DM Jelani |

Initiative 18
Malzuket realizes he has another tool in his toolbox, pointing his finger at one of the skeletons. With a few muttered words, the creature explodes in a burst of holy fire.
Initiative 17
One of the skeletons swings at Rale, while the other steps up to Bruden.
Attack on Rale 1d20 + 2 ⇒ (2) + 2 = 4
Initiative 16
Bruden crushes another of the skellies with his mace. Leaving only one battered looking foe remaining.
Need an action from Rale.