The Order of Tears (Inactive)

Game Master Choon

The first Step is acknowledging that you have a problem...


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The Man. The Myth. The Mask!

Not enough to kick you at least. :P


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

How much fill-up-on-plot-conversation do we want/need?

For my side, I am fully okay with everyone assuming Freia tells them everything she has found out asap (unless it is something she explicitly will keep secret - or completely unrelated to the plot!)


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

I'm fine with assuming that as well, it will make life easier and is what I usually assume at the table.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

just a reminder that I leave tomorrow for here, I don't know about how often I will be online.


The Man. The Myth. The Mask!

Something may happen to noro while you're away...


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

well if she dies then I will have a free game spot to fill

if she gets married, well then there is always the murder option

anything else... same as the marriage option


The Man. The Myth. The Mask!

Lol


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Now that boat looks really nice : )


This is the first time I've run a wizard with scribe scroll..I may be enjoying it too much and hemorrhaging resources left and right.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

The worst part is that there is always another spell to scribe that could be useful ... : )


The Man. The Myth. The Mask!

Look out, world! Choon just made a deadline!


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

We're all doomed!


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

She will likely continue spending 1/3 or more of her wealth on scrolls. Too much fun.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

OK little posting time (well actually only for 1 or 2 posts total)

wanted to link to my wife's Pintrest page to see pics of our trip. I will be updating almost daily with new pics.

link to pics

let me know if you cannot access so I can correct


The Man. The Myth. The Mask!

Yes, the jealousy generator works. :P


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

What Choon said. It looks really nice : )


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Idea: Ariana casts Grease and we'll check the infirmary and see whom has the most broken bones : )?


The Man. The Myth. The Mask!

So, I set a deadline and work explodes on me. There goes my deadline satisfaction rating...

I'll have the update up as soon add I can.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Sorry, I already lost interest and quit. ;)


Werehare Inquisitive 3/ Seeker 3/ Bard 3

I'm traveling, but I should be able to post semi-regularly, now that I've arrived at my destination.

Thanks for going ahead. Halsanna would not have made things interesting.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

I apologize for absorbing all the parties supply of good rolls. I would say I'm sorry, but they were delicious : )


The Man. The Myth. The Mask!

Ahem... DING

Welcome to level 4. It was supposed to come after you had interrogated Casper a bit, but whatever. :)


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Hurray! And bah... now I have to make Decisions!


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

All leveled up


L4 Fighter(Archer)

Attribute point: Dex
HP: +7
BAB: +1

Skill points:
K. Geography
K. Engineering
Intimidate
Survival
Perception

Feats:
Retraining [Deadly Aim] for [Weapon Focus: Longbow]
Gaining [Weapon Specialization]


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Level up:

+1 Int

+7 hp
+1 Bab
+1 Fort, Will

+6 skillpoings (3 per, 1 stealth, 1 diplomacy, 1 bluff)

+2 lvl 2 spells in book: Bladed Dash, Invisibility

(+1 CL, concentration, 2 lvl 2 slots)

+1 Hex (not chosen yet)


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Level up:
Ariana will go ahead and take the leap to versatility over power.
Psion (Metacreativity)
+1 Int
+4 HP
+2 Will
+7 Skill Points
: Autohypnosis 3 ranks
: Perception 1 rank
: Knowledge (Engineering) 1 rank
: Spellcraft 1 rank
: Knowledge (Arcane) 1 rank

+Bonus Feat (Talented)
+ Detect Psionics at will
+ Metacreativity Discipline Talent (Entangling Ectoplasm, Ectoplasmic Creation)
+4 Power Points/Day
+3 Powers Known (Astral Construct, Call to Mind, Catfall)

Wild Talent becomes Psionic Talent (I think) +2 Power Points

Can we re-train traits? Ariana's not going to go the same route she was at level 1 and Magical Lineage (Fireball) will no longer be of any use.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

I think so. I had the same issues with Freia and I could swap : )


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

If so, Ariana changes Magical Lineage (Fireball) to Psionic Knack (+2 trait bonus to ML as long as it does not exceed hit dice)


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

While it is almost exactly the swap I made (I had Magical Lineage (Frostbite) I think which I swapped for Student of Philosophy), I can't really speak for Choon!

On the other hand, I can't really imagine him not letting you either ... : )
_________________________

But your brave foray into Dreamscared Press almost wants me to pick up a level of Harbinger instead of magus ...

But they are still in beta - would such a class be acceptable for you Choon?

And would retraining my Combat Casting for Diverse Training (I think it is called) work?

It is another of the feats from the Path of War Expanded playtest - it boosts you Initiator Level with your levels in a non-initiator class (which would mean Freia could pick Rank 2 Manoeuvres!)

I can provide links to the documents : )


The Man. The Myth. The Mask!

I'll let you switch out the trait, no problem. And wild talent does become psionic talent upon leveling in a psionic class, yes.

And metacreativity. Ooooo. Fun. :)


The Man. The Myth. The Mask!

Freia, please do. If like to read them over before I say yes.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1
GM Choon wrote:
Freia, please do. If like to read them over before I say yes.

The playtest thread is here. There is an identical copy on the Paizo boards too, but since one can only edit posts for one hour that first post is less informative.

The Harbinger playtest document is here. Note that out of the two disciplines, the Shattered Mirror seems cooler : )

The feat I was talking about is here. That is the Mystic playtest, but despite having a 'all feats' document they keep introducing new feats in the other documents :P The feat is found near the end of the document.

Diverse Training [Combat wrote:

]You’ve blended some of your skill in being a martial disciple together with another class to continue some of your training.

Prerequisites: Access to one of the following six class abilities that this feat augments, initiator level 5th.
Benefit: First, select a martial disciple class (harbinger, mystic, stalker, warder, warlord, or zealot) that you possess levels in. Select a second non-initiator base class that you possess levels in; you may add levels of this second class to your levels in the first class as full initiator levels when determining the first class’ total initiator level (adding one initiator level instead of as half initiator levels) and to determine the effectiveness of one of the following class features: aegis, arcane defense, battle prowess, combat insight, grim news, or zeal.

However! I just noticed that the feat require an Initiator Level of Five, so it won't be used yet for a while : )


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Ari will end up going cerebremancwr. They're only one spell level behind and will be equivalent to sorcerer casting...but with all the psionic fin. I thought of going seer but she already started going down the conjugation route feat-wise.


The Man. The Myth. The Mask!

Cool. All the versatility will be yours!


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

At work. Easy to post from phone but typing in bold and such is hard :(


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

I think Noro is already a cerebremancer...or is that a cerebrecrusher


The Man. The Myth. The Mask!

Freia- a few things about the Harbinger raised an eyebrow from me, but I'll allow it with the footnote that we watch it. If it gets too far out ahead of noro and zayid, we may have to tone it down a bit. It is in play test, after all.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

That is very nice to hear : )

However, after some thinking I think I'll hold off with a Harbinger dip for one more level. As a Magus 4 / Harbinger 1 Freia would have an initiator level of 3, letting her pick from the level two manoeuvres, as opposed to only first level manoeuvres that she would get right now.

Unless you would let her pick up a 'Magic Knack' trait for Initiator levels of course, but given that initiator levels already have an 'off-class' scaling that might be a bit over the top :P

Initiator Level:
Some stances and maneuvers have variables (such as duration) that depend on your initiator level.

If you are a single-class character, your initiator level equals your level in the class that provides access to martial maneuvers. If you lack any martial disciple levels, your initiator level is equal to 1/2 your character level.

When you gain levels in a class that does not grant martial maneuvers, your understanding of the Path of War still increases. A well-trained, highly skilled fighter has the basic combat training needed to master martial maneuvers. If you are a multiclass martial disciple, and you learn a new maneuver by attaining a new level in a martial disciple class, determine your initiator level by adding together your level in that class + 1/2 your levels in all other classes. Look up the result on the table below to determine the highest- level maneuvers you can take. You still must meet all of a maneuver's prerequisites to learn it.

For example, a 7th-level stalker/5th-level warlord has an initiator level of 9th for determining the highest- level maneuvers he can take as a stalker. Subsequently, he can take 5th level stalker maneuvers. As a warlord, his initiator level would be 8th, allowing for 4th-level warlord maneuvers. These maneuvers are readied and performed separately. Multiclassing does not allow an initiator to have any individual stance or maneuver known or readied more than once.

This process applies whether a class is a martial disciple class or not (for example, a 4th-level wizard/1st-level warder would be a 3rd level initiator). Martial prestige classes add the full prestige class level to your martial disciple level to determine your initiator level. See the martial disciple's prestige class descriptions for more information.


The Man. The Myth. The Mask!

Because it already scales with level I think I'll say no to the trait.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Hmm.

I have no idea what to do with Casper and crew after we found them ... Maybe ditch them at Absentia :P?


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

I know how we would handle things like this back on the streets....


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

How many gnomes does it take to paint a house?:
Depends on how hard you throw 'em ...


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Well, presumably none of the PC's are evil and won't kill them outright, but ditching them into Below doesn't seem a bad way to handle them.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Aboki's hungry... and it's not evil if you're hungry, right?


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Halsanna's considering taking on Locke and Gimbal-- in both senses of the term if it's relevant. The impression she got from them was that they're flunkies, and flunkies that may have a bit of spine in them if they're not threatened too severely.

Casper was their best option in common ground, so I'm figuring that's why they went with him, not to mention that they've got some fair skills at deception, to boot. They're a pair of ears, and while it won't fool the higher-ups, they could keep Halsanna (and thus, the group) appraised of any rumors that they might miss.

Halsanna can't reach Arcane Archer through the Major Magic Rogue tricks. So I'm considering taking Rogue(sniper) or Magus to Arcane Archer... We'll see. There's a lot of time between then and now, but a direct caster, Halsanna just isn't.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

On the topic of Maguses and archers, one day I want a high-level Myrmidarch. Just to deliver a Disintegrate using an arrow enhanced by the Named Bullet spell. /drool : P


The Man. The Myth. The Mask!

As soon as youall decide, just let me know. That spell don't last forever, after all.

You'll probably have to call in Ann to get one or more of them sent Below. It's is an actual work detail, just a... undesirable one.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

It does last for three hours though :P So a decent time.


The Man. The Myth. The Mask!

Taking in the gnomes and starting your own prison gang is totally cool with me, by the way.

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