Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1
So! We are ever closer to level 3 - have you asked Feral about ACG yet : )?
There is a spell I'd like to add to my spellbook in there:
Blade lash:
school transmutation; level bloodrager 1, magus 1
Casting Time 1 standard action
Components V, S
Range touch Target your melee weapon
duration instantaneous
Your weapon elongates and becomes whiplike. As part of casting this spell, you can use this weapon to attempt a trip combat maneuver against one creature within 20 feet, and you gain a +10 bonus on your roll, after which the weapon returns to its previous form.
Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1
@Noro/Missing Pel - Then you will just have to walk (drive?) in larger and larger circles, until you see someone frothing from their mouth with claws :P
@Choon - Mkay : ) I hold off levelling a bit then (but mostly since I still don't have half a clue as to what to get ... :P)
@Party/Wand - With the healing suggested, we have managed to chew trough 15 charges. So approximately 200gp split over the entire party. ~40-50 gp a head then to keep us topped off : )
M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]
DM:
Any chance you, me, and Feral can work something out for teaching tricks to Aboki faster than RAW? With the way this game is moving, we'll be level 5 or 6 before I've had a chance to teach him a single trick past his automatic bonus trick. :)
Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1
That is nice!
Level up:
7 hp (1d8 -> 5 +2 Con)
6 skill points (2+ 3 Int + 1 favoured class)
+1 Bab
+1 Ref
+2 spells in spellbook (Blade Leash & Silent Image)
Feat: Rime Spell (metamagic)
Arcana: ?
Now, the only thing not picked (plus assigning skill points) is the Arcana. I was eyeing the Flamboyant Arcana from ACG - it gives access to the Derring-Do & Opportune Riposte and Parry Deeds from the Swashbuckler class. The Magus uses Arcane Pool Points instead of Panache to activate Deeds. The first one is a small bonus on some physical skills (use an Arcane Point to jump a bit higher, for example). Opportune Parry and Riposte expends one Arcane Point and an AoO to attempt an opposed attack roll against an incoming attack. Pretty nifty : )
Derring-Do:
(Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
Opportune Parry and Riposte:
(Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach
The Arcana also provides access to another Arcana, which lets the Magus pick up more Deeds. Some which are very nice. Note: The magus does NOT gain a way to restore Arcane Pool Points like how gunslingers & swashbucklers recover grit & panache.
I did spot Feral in the "Swashbucklers are OP" thread, so in addition to asking here I will shoot him a pm asking for his input : )
If they never re-appear, it'll be ok. I'll continue this as long as youall are here and tailor the challenges to match. That being said, feel free to drop out if you wish to do so. Otherwise, we'll continue as long as I have story ideas. :)
Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1
I have no urge to drop out, I like all the characters involved in our little team; from the fluffy Aboki and his quiet master, to our spirit-warrior and spirited warrior - and the regal elf as well : )
I just think it would be more fun if they did indeed return! And I hope that you have plenty of ideas left in store ;)
Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1
Could we have a map for the crossover section/evil lair?
Still thinking about how to make a grand entre, but currently 'try to not let everything burn' and 'cry because fire' are fighting for the top spot... :P
So, as Kalam and Mezzen have both kinda dropped off the grid, the Aspis game stands a good chance of not continuing. If this were the case and Halsanna wanted to continue as a Tear, would you all be willing to accept her into the ranks?
This assumes you all would wish to continue as well. If the multi-thread component of this game was removed, would you all be willing to continue on with me?
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2
I'm good as well... I have had several games die recently.
just started an epic level game and right out of the box I had to roll a nat 20 for my will save or take a perm hit to all mental stats that cannot be recovered by any means.
Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1
I like our team and our game, so I'd hope to continue : ) Halsanna seems like a pleasant person so if she wants to join, I'm more then happy to have her!
Noro - wow. And I thought "only via wish/miracle" was bad.
I'll take some of the responsibility for a slow posting rate. Hopefully that will pick up quite a bit once we are done and I can make stuff up again story wise. Not that I'm not making stuff up now, it's just not story related. ;)
F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]
As Noro is kicked away, and before Aboki jumps on him, Ariana throws a flask of dark, reddish liquid at the mage.
1d20 + 3 ⇒ (14) + 3 = 17 v Touch AC, 1d8 ⇒ 3 fire damage.
All of you gain the Wild Talent feat in addition to those specific goodies.
Ariana and aboki will probably not get as many specific goodies as the others in the future as their goodies automatically scale with level, but I may still do something. We'll see. I do plan to add more abilities now that I'm not beholden to several other thread's power curves.
F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]
Omg psionics! Does this mean the martial types can grab path of war abilities? :P I have all the dreamscarred stuff but have never gotten to see it used.