The Once & Future KingMaker

Game Master Aest

MAPS:
Torod's Greenbelt map {link}

Kingmaker Battle Maps


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Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

Perception: 1d20 + 6 ⇒ (14) + 6 = 20


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Perception 1d20 + 12 ⇒ (2) + 12 = 14
Torod tenses as he waits for Kressel to respond.


M somewhat akin to a kender Y / MA

Kressel hands the man a crudely made wooden whistle.

He accepts it laughs and giggle and blows it as he skips away.

@ Eveyone
Kressel: "That's Auchs, I told you about him, not too bright but very strong."


Male Raven Familiar 4; Init. +2; Low-light vision; Perception +3; AC 15 (+2 Dex., +2 size, +1 natural); hp 3; Fort. +1, Ref. +4, Will +4

Croft flies back to the base camp at top speed. The instant he spots the people still settled down there and waiting, he swoops down and lands on Asta's shoulder.

"It may be nothing or it may be something big," he says as soon as he has his breath under control, "but the fortress guards intimated the dead walk here at night."

The raven's dark eye fixes Johod with a stern look. "That's your guys' department, right? Setting wards against the undead? You'd better hop to it and get all the Kobolds inside."

The dark eye rolls over to Mikmek. "And getting them all to safety would be your job, Mr. Crown Prince of Sootscale."


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod looks at Auchs as he retreats... skips away from the group. He doesn't say anything, but looks at Kressel with a touch of surprise on his face.


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Elaina looks to Kressel and grins when she sees Torod looking even a little surprised.

"Well, I guess we need to get the Staglord his tribute then." The rangers voice is soft, almost a whisper.

So, let the ingratiation begin. First step, butter up the boss. :D


M somewhat akin to a kender Y / MA

Before you can even lead the horses to the stable...

Another man approaches
Mugshot

Kressel: "Akiros you old dog! I have some new recruits and drinks for everyone."

Kressel passes her hand towards you and then pats the bundle for emphasis on the last part.

Sense motive DC 14

Spoiler:
The man's view seems to pass over you and settle on the bundle....

Akiros: "You men get down here and get this inside, careful now or I'll have yer hides!"


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Sense Motive: 1d20 + 3 ⇒ (1) + 3 = 4


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

sense motive: 1d20 + 2 ⇒ (3) + 2 = 5

I am curious how this will work out... Marten looks at the newcomer, trying to notice anything of value.

perception: 1d20 + 6 ⇒ (3) + 6 = 9


M somewhat akin to a kender Y / MA

Everyone who fails sense motive by more than 7

Spoiler:
You are pretty sure that guy just gave you the evil eye, like he might have a thing for Kressel and sees you as competition


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Sense Motive: 1d20 + 1 ⇒ (7) + 1 = 8

"Careful with the booze or careful getting down?" Elaina asks quietly.


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

At this point Marten waits for developement and follows any instruction.


M somewhat akin to a kender Y / MA

As you begin to settle into the fort.

Kressel @ Bandits: "I am going to show these recruits around."

Around the fort

Key What she shows you, in order

Spoiler:

Z1. The Yard
A small, dusty yard separates the palisade from the inner
structures. The ground here is of hard-packed barren earth.
Dozens of barrels lie stacked against the inner wall of the
palisade, each with a wooden or metal bucket sitting nearby.

Z9. Armory
Though ruined walls still separate this area from the other
rooms, most of the ceiling has collapsed. The only remaining
bit of roof covers the inside corner. Hides strung from a wooden
frame partition this corner off, creating a dry storage area.

Z5. Central Room (CR 4)
The edges of this drafty room are crammed
with crates, barrels, and boxes. Hammocks
strung on wooden posts denote sleeping
areas, while dirty bowls and utensils rest
atop rickety and makeshift furniture.
Elsewhere, chamber pots sit tucked into
corners, while a large iron gate is wedged
into a ten-foot-wide gap in the western
wall. Chips of ancient plaster flake
from the walls, exposing the stone
construction; whatever plaster still
clings to stonework is covered with
strange and erratic scribbles and
pictographs. The floor consists
only of hard-packed earth.

[spoiler]

As she looks into Z6 Kressel seems surprised..
Kressel:"What the devil?"

Inside the cave/cage is an owlbear....it is locked in with a rigged gate made out of an old portcullis from the main entrance—
knowledge nature DC 15 [spoiler] The owlbear appears healthy


DC 20
Spoiler:
and aggressive

The sun has set long ago and the owlbear growls and hoots.


M somewhat akin to a kender Y / MA

Those at the camp, the kobolds arrive to take you closer to the fort.

Mikmek is in charge and asks.
"Front, back, left or right?"


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Knowledge:Nature: 1d20 + 8 ⇒ (3) + 8 = 11
Torod lingers at the cage with the owlbear in it until Strawberry's reaction becomes too much and he follows the others. "Play nice with him. You might be roommates soon."


Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

**PUURRR** She lets out a deep purr like only a great cat can. She does look back when they go, though.


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Knowledge (Nature): 1d20 + 4 ⇒ (15) + 4 = 19

"That's an owlbear, I don't think anything wants to share a room with one."


M somewhat akin to a kender Y / MA

In the Fort.

The staglord makes his first appearance.
Staglord
"Let the party begin! Bellows the staglord!

Close at his heels in another man....
Mugshot

@Everyone
Kressel: "That's Dovan."

Back in the trenches

The crow has given a warning but the group can still decide to venture forth closer to the fort, it is just a matter of from where the approach is made, or where it is decided to wait, and for how long.

@Everyone
Mikmek "Only dead I seen was tha guy at the river who wants tha Staglord dead."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"Indeed," Asta says, eyes narrowing. "Jhod, do you have any spells of undead detection prepared today? Or one of your assistants, perhaps? I am eager to move in closer to support the others at need, but not if that means walking into the waiting jaws of a wraith or somesuch. Prince Mikmek, how up-to-date is the Silverscales' information regarding this area?"


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Elaina glances at the man Kressle pointed out as Dovan and tried to suppress a shiver as she saw his smirk. She'd seen that smirk, or at least its shadow, on dozens of others, and when they wore it, it seldom meant they had others' best interests in mind.

Sense Motive (trying to get a feel for Dovan): 1d20 + 1 ⇒ (3) + 1 = 4


Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

Sense Motive: 1d20 + 1 ⇒ (19) + 1 = 20
Strawberry gets a sense of the man (but I can tell you now she doesn't like him).


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Outside the fort:

At the warning of the possible dead man in the area Seraph sidles closer to Asta ensuring nothing comes at the witch while the crow was away. "I can attempt to search the area you wish and see if there is evil that lurks there. Most... Walker's radiate a vile aura, its a matter of how deep they are lurking that becomes an issue." The last part she says somewhat distractedly, she wasn't really afraid of the undead. More the possibility of being covered in their maggot filled gore if they dared test their blades. She looked towards the hill and narrowed her eyes as she looked for movement. "In any case I will take watch at night if it comes to that..."


M somewhat akin to a kender Y / MA

Inside the fort

Spoiler:

Dovan seems to many to be nothing but a cold blooded killer...

The men begin the process of drinking, and throwing a party. Four bandits remain on guard duty in the catwalks above.....

The drinking begins, and everyone is offered a round.....

Outside the fort

Spoiler:

@everyone
Jhod: "I have two potions of invisibility to undead, but that is all I have.....and the ability to turn away the undead."

Perception DC 22

Spoiler:
You can tell the bandits are getting rowdy


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

1d20 + 5 ⇒ (11) + 5 = 16

Seraph's eyes narrow as she is unable to make out what she is hearing, she than nods to Jhod. It was good to know they had some options...


M somewhat akin to a kender Y / MA

Outside the fort

Spoiler:

Mikmek still seems anxious
"We have to decide try and get you close to the front gate, the rear or one of the sides of the Fort?"

Inside the fort

Spoiler:
the alcohol begins to flow. Please tell me how much you will be drinking, or roll bluff checks to pretend to be drinking.
Every drink you actually consume gives you a +3 to bluff that you are drinking more.

"Let's get this party started!"


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"We're sneaking in, not charging in the front door," Asta replies. "It sounds like they're making merry, so... the side doors."


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Inside the Fort:
Torod will have only one drink. After a suitable amount of time he'll make his way to the gate to let Strawberry out. If someone says something, he'll respond "You really don't want the kitty to start using this place as a litter box." or some such line.

Bluff: 1d20 - 1 + 3 ⇒ (20) - 1 + 3 = 22


M somewhat akin to a kender Y / MA

Everyone......

Somehow Torod pulls off the world's greatest bluff, opening the front gate just enough to let Strawberry DeathStrike out and leaving it open just enough to let everyone else in!

As you enter the fort please describe and roll stealth checks.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Stealth 1d20 + 1 ⇒ (14) + 1 = 15

As the door opens, Torod is greeted by the sight of Asta's eyes widening slightly, the pupils contracting while the blue irises widen. Then a brief, sharp smile quirks her lips.

"A greeting, Elf," the Witch murmurs as she slips past Torod and into the shadows, Croft riding her shoulder like a feathery shadow.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod's smug look is all the response he gives to Asta.


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

She'll drink one drink. It's just dragged out over a long time. :D

Bluff: 1d20 + 1 + 3 ⇒ (5) + 1 + 3 = 9

If she gets caught.

"Sorry, I can't hold my liquor all that well," Elaina says sheepishly.

Bluff: 1d20 + 1 ⇒ (2) + 1 = 3

Well, Damn. How does this blow up in Elaina's face?


M somewhat akin to a kender Y / MA

One of the bandits throws his cloak and arm around Eliana, and begins leading her into the fort to a private area.
"I'll take care of you...real good."

Eliana

Spoiler:
Yes it is very "creepy" and the intentions are not good, I hope it does not offend you in any way, and is not going to get graphic. Totally your call on how you handle it....

Bandit watch will save 1d20 ⇒ 3
Perlavish breath

Bandit watch perception 1d20 - 2 ⇒ (15) - 2 = 13

Who else is sneaking in? Or engaging in some other mischief?


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

If Asta spots the guard who might notice intruders, her eyes flare crimson at him.

Evil Eye-Hex, to reduce his skill checks.


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Marten notices the bandits are getting drunk. He drinks his first drink and then pretends to sip another one. He leans on his staff to "retain stability".

Bluff: 1d20 - 1 + 3 ⇒ (16) - 1 + 3 = 18


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Seraph enters the fort, blade sliding from its holder as she readies herself for the greatest battle of her life. The sheer thought of the many bandits that possibly lay within made her anger rise, tempered by the thought that not all of them were lost...

She nods to Torod, returning his smug look with a fierce smile. "You were right. Excellent work." Her words were short and to the point, they had work to do and this fort would fall tonight or she'd die in the attempt. She stood close to Asta, protecting her above else if she could as she looked around them suspiciously.

Perception - Making sure they go unseen for now...: 1d20 + 5 ⇒ (1) + 5 = 6

Stealth: 1d20 ⇒ 20

She focused on being quiet and sticking close to Asta as she casted her magic. Seraph casts magic on herself to bolster her combat abilities.

Cast Divine Favor on herself


Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

Strawberry comes back in with the others.

Strawberry Stealth 1d20 + 14 ⇒ (18) + 14 = 32 +4 in undergrowth


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

GM:
It's cool. I'll let you know if I think it's about to go too far.

Elaina feels her skin crawl as the bandit goes to lead her away. Memories of constant fear come flooding back as she recognizes what the bandit is trying to do. She wants to bolt, to get away and hide, but instead tries to slip away, hoping that a refusal will stop the unwanted advance.

"Not like that, you're not," she says.

Bluff (Slipping away): 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Intimidate: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Forgot Brigand gave a +1 to Bluff. Not that it helps. :\ Poor Elaina, can't catch a break.


M somewhat akin to a kender Y / MA

Eliana:
The bandit shrugs and gets a refill on his drink, he mutters something about "Shy ones..."

So far everyone has snuck into the fort.....


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Elaina lets out a sigh of relief once the thug walked off.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19
Perception: 1d20 + 9 ⇒ (12) + 9 = 21

Wanting to get some fresh air, Elaina sneaks away and climbs up onto the catwalk, looking for any danger and a good vantage point.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

With the others inside the fort. Torod quaffs his Potion of Invisibility and begins looking for the Stag Lord.
If he thinks he can do so without being noticed, he will cast Barkskin on himself.


M somewhat akin to a kender Y / MA

Thanks everyone for stating buff's etc.

So are the haunting mists coming to the staglord and his men?


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

Marten finds a quiet place to watch the bandits and be ready for action.

Stealth: 1d20 + 4 ⇒ (7) + 4 = 11


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta casts a quick spell on herself, then whispers to those with her: "I need to do this part alone. Stay out of the fog at all costs. Do not approach me until I am out of it"

Then, provided she can find a good route to get within twenty feet of the bandits without being immediately visible, she does so - and suddenly steps into view. "Good evening," the Witch purrs, "and goodbye."

Chill, white fog full of shifting shadows billows forth out of Asta's hair, out of her skin, out of her robes, enveloping all within a twenty foot radius in the chill enbrace of nightmare...

Asta casts Mage armour on herself, then stealths over to the bandits and casts Haunting mists. Stealth 1d20 + 1 ⇒ (5) + 1 = 6 Will save DC 16 against the mists. Let's boogie!


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

Seeing Asta's performance Marten quickly applies the oil of shillelagh to his staff.

"I guess it is party time." he whispers to himself.


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Initiative: 1d20 + 3 ⇒ (3) + 3 = 6

Elaina nocks an arrow, ready to loose it one the first bandit coming from the fog.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


M somewhat akin to a kender Y / MA

Gathered around the table in the area of the mist are the 7 basic bandits....

Will save 1d20 - 1 ⇒ (18) - 1 = 17
Will save 1d20 - 1 ⇒ (20) - 1 = 19
Will save 1d20 - 1 ⇒ (16) - 1 = 15
Will save 1d20 - 1 ⇒ (14) - 1 = 13
Will save 1d20 - 1 ⇒ (1) - 1 = 0
Will save 1d20 - 1 ⇒ (5) - 1 = 4
Will save 1d20 - 1 ⇒ (5) - 1 = 4

Two bandits make there saves and draw swords in the deepness of the mist.

The others flee in opposite directions, many of them yelling
"The vengeful dead have come as ghosts upon us!"
"We are doomed!"
"I promise I will be good!"

Two bandits charge out of the mist looking as if they have seen demons!


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

And even the two who saved can't see more than 5 ft. in the fog! :D SWEET!


M somewhat akin to a kender Y / MA

The Staglord bellows from somewhere within the fort!
"What in the nine hells!"

Auchs is on the roof looking down!
"They are at the gates!"

Three archers above move into position to where they can see you around the thick mist!
Perception DC 15

Spoiler:
the third one looks a bit more drunk than the others

Everyone note that the thick mists is blocking a fairly large area, and entering the mists is not the best idea in the world.

Any questions please post in ooc thread


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta tiptoes over to the edge of the mists, close to the owlbear's cage, and whispers to it in the language of animals: "If I release you from this cage, will you agree only to fight the fools who den here and held you against your will?"

Feral speech hex. Not sure whether it'll work on an owlbear, but who knows? Bluff to con it into compliance: 1d20 + 6 ⇒ (10) + 6 = 16


M somewhat akin to a kender Y / MA

Asta

The owlbear looks expectantly at you to open the gate.....
Asta

Spoiler:
you quickly decide that you can open the gate and stay reasonably safe from the owlbear, but you are not sure who it might attack on it's way out

The two bandits fleeing the mist come face to face with Strawberry Deathstrike, Marten a club wielding maniac, and Seraph!
You guys get a free attack on these two!

Torod Roll a perception check please

Eliana:
Ahead of you a group of three archers are moving into position to fire upon your friends. Roll for initiative, and you can make a surprise attack on them.

As always if I assumed something wrong please let me know in the ooc thread

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