The Once & Future KingMaker

Game Master Aest

MAPS:
Torod's Greenbelt map {link}

Kingmaker Battle Maps


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Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

No problems here other than missing by a mile. :D


M somewhat akin to a kender Y / MA
Marten Gorlan wrote:
I have surprisingly good grasp of the situation without the use of a tactical map. So, no problem here ;-)

It is surprising what you can do with proper posting and coding in a game thread, especially with only two thing/locations going on at the same time....


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

No problems here either, post incoming!


M somewhat akin to a kender Y / MA

***Ducks****


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

I am sorry once more for my absence since last week. I had a workload combined with a lot of traveling. I should be back to normal now.


M somewhat akin to a kender Y / MA

Hey no worries. RL comes first.

I myself am going on vacation soon (starting the 9th) will probably have spotty posting till the 20th.

Spoiler:
Likely will be using that time to level/re-build characters

Grand Lodge

I am liking Strawberry's trip-aoo deal. It's even better with a flank partner.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

If that hits that bandit is going to be hurtin! xD!

trying to keep up with posting, will try and check more often to keep the flow going. :/


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Blegh, what uninspiring damage rolls I have...


M somewhat akin to a kender Y / MA
Asta Blackheart wrote:
Blegh, what uninspiring damage rolls I have...

But please be inspired to detail the ravages that your swarm is doing to the bandits.

Who knows you might get some fantastic flavor text that you can use later on!


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Okay, I'll ham it up a bit. ^^

Grand Lodge

Play up the creep factor. There are some pretty creepy thematic Witch spells. I love them.


M somewhat akin to a kender Y / MA

I hope everything is right in that post! It was a big one...

Have a great weekend!

Great catch Asta! Yes he did. I was able to edit it in, and deduct a point of damage from the spoiler tag as well!


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Internet is being iffy... Weather has been a bit rough again but thats why I added the (If this) part in the post. ;)

Good Luck everyone! Lets do this!


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

How did you do so much damage with that spell Marten? xD


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

That is just weapon damage. The spell itself does only the actual mark ;-)
It is the perk of the magus class.


M somewhat akin to a kender Y / MA

Spent all day traveling


M somewhat akin to a kender Y / MA

I am back


Male Raven Familiar 4; Init. +2; Low-light vision; Perception +3; AC 15 (+2 Dex., +2 size, +1 natural); hp 3; Fort. +1, Ref. +4, Will +4

Welcome back! ^^ How was your trip?


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Hello! Welcome back! I've missed this game.


M somewhat akin to a kender Y / MA

Ready to get back in the swing of things.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Welcome back!


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

Oh, we started again. I am sorry I have not posted earlier. Obviously, the fight was quite short...


M somewhat akin to a kender Y / MA
Marten Gorlan wrote:
Oh, we started again. I am sorry I have not posted earlier. Obviously, the fight was quite short...

M I just posted in the game thread if you and another PC of your choice want to go and find Auchs, you certainly can do so!


M somewhat akin to a kender Y / MA

In training today so expect to update monday


M somewhat akin to a kender Y / MA

Alas the spiders were not so discriminatory as to spare the life of the bandit that was wanted alive, but two masterwork weapons is better than none, well once you get the body back to Oleg's and order them.

I wonder what the weapons will be?

I can hardly wait to see who gets what?


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Dibs on the Stag Lord's bow!


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

I am interested in the Amulet of Natural Armor +1 and Leather armor actually. I'd like to get my speed out of 20ft moves. I'd lose 1 AC but net +10 speed which I like better. >:)

However the +1 Leather could help someelse and I could go for the +1 Amulet. The weapons and stuff are of no interest really. I am a big sword kinda of guy girl. :P I plan on enchanting it later anyhow~

Grand Lodge

The Stag Helm has religious significance for Torod. So I'm interested in that.
As an Erastillian and with the helm, a bow would be great, but I'm not set up for it very well. The Amulet of Natural Armor +1 would be great for Torod. Eventually, the druid stuff will kick in and regular armor will be of less use.

Grand Lodge

Loot List:

108 gp
2 pp
silver Stag Lord amulet worth 20 gp x2
turquoise earrings worth 130 gp each
silver holy symbol of Erastil

potion of cure light wounds x2
potion of cure moderate wounds x2

masterwork chainmail
heavy steel shield
+1 leather armor
masterwork studded leather
stag’s helm Torod

+1 longsword
masterwork longsword
+1 rapier
daggers x3
+1 composite longbow (+2Str) Elaina
composite longbow (+2 Str)
arrows x40
+1 magical beast bane arrows x3

amulet of natural armor +1 Seraph/Torod


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Hmm. Eareings, you say...
...
Nah. Not turqoise. And not fresh from THOSE ears! ;)


M somewhat akin to a kender Y / MA

Croft has a problem.....


Male Raven Familiar 4; Init. +2; Low-light vision; Perception +3; AC 15 (+2 Dex., +2 size, +1 natural); hp 3; Fort. +1, Ref. +4, Will +4

He can take it. ^^; Ranseurs weigh 12 lb., which is a medium load for a bird with Str. 2. It'll be rough, but he should be able to wing it. Pun duly intended.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Is anyone else going for items?

I don't mind giving up the NA +1 to Asta or Marten as they could use it. I am only going for it with Seraph as it would allow her to be more of a frontliner (21 AC) and absorb some hits without being harmed (if they roll below 21 AC lol). Since she has like no dex whatsoever. :/


Male Raven Familiar 4; Init. +2; Low-light vision; Perception +3; AC 15 (+2 Dex., +2 size, +1 natural); hp 3; Fort. +1, Ref. +4, Will +4

Now I just hope these aren't rival Kobolds... ^^;


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

The amulet is the only thing, Marten might be interested in.

Grand Lodge

Loot List update 1:

108 gp
2 pp
silver Stag Lord amulet worth 20 gp x2
turquoise earrings worth 130 gp each
silver holy symbol of Erastil

potion of cure light wounds x2
potion of cure moderate wounds x2

masterwork chainmail
heavy steel shield
+1 leather armor
masterwork studded leather
stag’s helm Torod

+1 longsword
masterwork longsword
+1 rapier
daggers x3
+1 composite longbow (+2Str) Elaina
composite longbow (+2 Str) Torod
arrows x40
+1 magical beast bane arrows x3

amulet of natural armor +1 Seraph/Marten


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Well, I'd quite like those cure potions. ^^ None of the other stuff is really right for me.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Marten can have the Amulet than. I have a 20 AC so it'd be better to get you guys a little higher.

I can see it falling like this.

Loot List update 1:

Break down
Coin available
108 gp
2 pp

Sell:
silver Stag Lord amulet worth 20 gp x2
turquoise earrings worth 130 gp each
masterwork chainmail
+1 rapier
masterwork longsword
heavy steel shield
masterwork studded leather

Asta:

potion of cure light wounds x2
potion of cure moderate wounds x2
daggers x3 (spares)

Elaina:
+1 magical beast bane arrows x3
+1 composite longbow (+2 Str)
Arrows x20
+1 longsword

Marten
amulet of natural armor +1
+1 leather armor

Reason: (Removes the -1 ACP, Lowers SCF to 10%, improves his AC by +1 and increases max dex for spells like Cats Grace buffing.

Torod
composite longbow (+2 Str)
Silver holy symbol of Erastil (Sell if he doesn't need it)
Stag’s helm
arrows x20

Seraph
Want/not need
Upgrade her sword to +1
Upgrade Kikko armor to +1
Get a masterwork buckler or darkwood buckler

Reason: Now that I have looked at my character again, since its been awhile since I started, I built her to be upgradeable and she started higher with decent masterwork gear. So she doesn't need anything unless its something that will upgrade her items or improve her AC but her AC is strong enough to allow for me to pass on this batch because you guys need it more.

The above is just my opinion, but officially I will withdraw from the loot pile and just take a medium handful of coins (With Asta ;D ) for upgrades in the future.

Will have her leveled up today! :D


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

Thank you for the Amulet!

Seraph_ wrote:


+1 leather armor

Reason: (Removes the -1 ACP, Lowers SCF to 10%, improves his AC by +1 and increases max dex for spells like Cats Grace buffing.

Actually, it does not work this way:

1) Removes the -1 ACP masterwork studded leather has no ACP
2) Lowers SCF to 10% magus does not incur SCF from light armor
3) Improves his AC by +1 no, +1 leather has the same AC as studded leather
4) Increases max dex for spells like Cats Grace buffing Marten has 14 DEX, with CG spell it is 18. SL has +5 max DEX, so no problem...

It is 0 out of 4, I really neither need nor want that +1 leather ;-)

Let's sell it...


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

I know I can't use it...

... But we could keep it for a favoured follower down the line? Like a captain of the city guard?

Grand Lodge

Don't forget that we did have 'help'. We should give them something.
Torod does want the silver holy symbol. I think it would be a fitting reward for Kressel.


Male Raven Familiar 4; Init. +2; Low-light vision; Perception +3; AC 15 (+2 Dex., +2 size, +1 natural); hp 3; Fort. +1, Ref. +4, Will +4

Excellent job keeping character and player separate, Dax. Kudos! ^^


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]
Marten Gorlan wrote:

Thank you for the Amulet!

Seraph_ wrote:


+1 leather armor

Reason: (Removes the -1 ACP, Lowers SCF to 10%, improves his AC by +1 and increases max dex for spells like Cats Grace buffing.

Actually, it does not work this way:

1) Removes the -1 ACP masterwork studded leather has no ACP
2) Lowers SCF to 10% magus does not incur SCF from light armor
3) Improves his AC by +1 no, +1 leather has the same AC as studded leather
4) Increases max dex for spells like Cats Grace buffing Marten has 14 DEX, with CG spell it is 18. SL has +5 max DEX, so no problem...

It is 0 out of 4, I really neither need nor want that +1 leather ;-)

Let's sell it...

Lol the +1 AC was because of the Amulet xD But I get your point, I was trying to be fairly reasonable but Torod is right that some things should go to those that helped us. I assumed some of the more mundane/masterwork gear found among the dead bandits would be in turn claimed by our fellow fighters as we are only seperating loot from three out of X number of corpses. ^^;

But there is honestly nothing in that pile that can help Seraph, as is she is fairly tough and the gear would drag her down instead of help her. However I am glad you will get some use out of the Amulet :D


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

By the way, did we just level to fourth? I missed thr announcement if we did.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

I thought we were lvling to 3rd... lol


Male Raven Familiar 4; Init. +2; Low-light vision; Perception +3; AC 15 (+2 Dex., +2 size, +1 natural); hp 3; Fort. +1, Ref. +4, Will +4

We already are level 3rd!


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

..... -.- ....... O.o;

Brb....

So how about that UFC Fight Mayweather vs Pakku? Eh?

>.>;

<.<;

^.^;


M somewhat akin to a kender Y / MA

This whole "prince Mikmek" thing makes me think he might be interested in the rapier, it seems a more fitting royal weapon than the pickaxe....

Plus he has a +1 ransuer to trade for it (thanks to Croft).... ; )


M somewhat akin to a kender Y / MA

I did not have this section fully prepared yet, so I may have to make some edits as time goes on.

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