The Northlands Saga (Inactive)

Game Master Something Wicked

Hearing I ask from the holy races,
From Heimdall's sons, both high and low;
Thou wilt, Valfather, that well I relate
Old tales I remember of men long ago.

[Loot] | [Roll20] | [Hero Points]

Seal Coast Map | Northlands Map | Player's Guide

Rations: 57


1,251 to 1,286 of 1,286 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Ramundr sets into the wolf with a flurry of blades and ending with a shield bash that threatened to send the beast flying down the mountainside.

Shield Slam Bull Rush against red using the 31 from below. If Ramundr knocks the dog down the hill side, he'd like to take a five foot step forward.

Attack Sword(6BAB+4Str+1Masterwork+1Weapon Attunement-2TWF+1ragingsong+2heroism: 1d20 + 13 ⇒ (2) + 13 = 15
Damage(+5Str+1Attune): 1d8 + 6 ⇒ (7) + 6 = 13
Frost/Fire Damage: 1d6 ⇒ 2

COLD IRON Shield Bash(6BAB+4Str+1WeaponFocus-2TWF+1ragingsong+2heroism: 1d20 + 12 ⇒ (19) + 12 = 31
Damage+5Str: 1d3 + 5 ⇒ (1) + 5 = 6

2nd Attack Sword(1BAB+4Str+1Masterwork+1WeaponAttunement-2 TWF+1ragingsong+2heroism: 1d20 + 8 ⇒ (8) + 8 = 16
Damage+5Str+1Attune: 1d8 + 6 ⇒ (1) + 6 = 7
Frost/Fire Damage: 1d6 ⇒ 1
mah rolls the last two months...


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

Seeing what they face, Þyrnir is quite certain that today is the day he dies. But rather than fear, he finds calm acceptance in his heart. All life ends; so must his, as well. And what better end than to face the forces of evil alongside stalwart comrades? He takes a deep breath of the frigid air and flashes a white-toothed smile as he sends a burst of brilliant light at the onrushing cultists.

Cast Burst of Radiance in the purple circle (10 ft. radius). DC 15 Reflex or be blinded for 1d4 ⇒ 1 rounds. If they succeed, they are dazzled for 1d4 ⇒ 1 rounds instead. Evil creatures take 5d6 ⇒ (1, 5, 2, 2, 4) = 14 points of radiant damage regardless if they make the save or not. Also, welp mah rolls as well...


Male Human Skald (Fated Champion) 6 AC 20, Touch 13, FF 18 | HP 38/42 | F +7, R +5, W +5 | Init +10 | Perc +8
Raging Stats:
AC 19, Touch 12, FF 17 | HP 48/48 | F +8, R +5, W +7 | Init +10 | Perc +8
All saves at +2 due to beacon of luck

Eldgrimr cloaks himself in the protection of illusion in preparation for battle, multiple forms of himself cascading over his true form.

Mirror Images: 1d4 + 2 ⇒ (1) + 2 = 3

Casting mirror image on self.


Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

Signe's fingers continue to work in a blur as she shoots arrow after arrow but she shifts her focus from the dogs to the humans behind them. Shooting at green and/or red behind the dogs

MWcomposite longbow,rapid shot,heroism,bless, deadly aim,favored enemy: 1d20 + 12 - 2 + 2 + 1 - 2 + 2 ⇒ (7) + 12 - 2 + 2 + 1 - 2 + 2 = 20
damage: 1d8 + 3 + 2 + 4 ⇒ (8) + 3 + 2 + 4 = 17
MWcomposite longbow,rapid shot,heroism,bless, deadly aim,favored enemy: 1d20 + 7 - 2 + 2 + 1 - 2 + 2 ⇒ (5) + 7 - 2 + 2 + 1 - 2 + 2 = 13
damage: 1d8 + 3 + 2 + 4 ⇒ (6) + 3 + 2 + 4 = 15
MWcomposite longbow,rapid shot,heroism,bless, deadly aim,favored enemy: 1d20 + 12 - 2 + 2 + 1 - 2 + 2 ⇒ (13) + 12 - 2 + 2 + 1 - 2 + 2 = 26
damage: 1d8 + 3 + 2 + 4 ⇒ (1) + 3 + 2 + 4 = 10


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Effects: Ragnar’s Raging Song
Eldgrímr: beacon of luck, bless, mirror image (3), protection from evil
Ótryggr: beacon of luck, bless, bull’s strength, dazzling blade, heroism, protection from evil
Ramundr: beacon of luck, bless, heroism, protection from evil
Ragnar: beacon of luck, bless, protection from evil
Signe: beacon of luck, bless, heroism, protection from evil
Þyrnir: beacon of luck, bless, ironskin, protection from evil

Conditions:

Stepping from next to Signe, Ragnar's booming voice begins challenging the shouting of the men and the roaring of the dogs. His song echoes, channeling the bloodlust and mocking his foes.

Ramundr sets into the wolf with a flurry of blades and ending with a shield bash that threatened to send the beast flying down the mountainside. two dogs down!

Seeing what they face, Þyrnir is quite certain that today is the day he dies. But rather than fear, he finds calm acceptance in his heart. All life ends; so must his, as well. And what better end than to face the forces of evil alongside stalwart comrades? He takes a deep breath of the frigid air and flashes a white-toothed smile as he sends a burst of brilliant light at the onrushing cultists.

blue Ref DC 15: 1d20 + 5 ⇒ (9) + 5 = 14 fail
blue Ref DC 15: 1d20 + 5 ⇒ (20) + 5 = 25
purple Ref DC 15: 1d20 + 5 ⇒ (16) + 5 = 21
purple Ref DC 15: 1d20 + 5 ⇒ (10) + 5 = 15
red Ref DC 15: 1d20 + 5 ⇒ (2) + 5 = 7 fail
orange Ref DC 15: 1d20 + 5 ⇒ (4) + 5 = 9 fail
yellow Ref DC 15: 1d20 + 5 ⇒ (15) + 5 = 20
green Ref DC 15: 1d20 + 5 ⇒ (6) + 5 = 11 fail

The light of Frigg blinds some of the dogs and dazzles others, though their primal, animalistic nature transcends good and evil and they suffer no judgment.

Eldgrimr cloaks himself in the protection of illusion in preparation for battle, multiple forms of himself cascading over his true form.

Signe's fingers continue to work in a blur as she shoots arrow after arrow but she shifts her focus from the dogs to the humans behind them. 2 hits, red down!

Otryggr, raising his gleaming sword so that it shines like a dazzling brand against the sere light of day, lets out a bellowing roar and charges forward, boots pounding, eyes so wide that the whites can be seen all the way around his irises, lips peeled back from his teeth so that he appears more beast than man as he falls upon the hounds, blade descending like a falling star. blue down!

Several of the dogs whine and snap blindly while others move in, one nipping Otryggr through his armor (3 dmg). With a command, the cultists send another wave of dogs racing down the hill. They snap at each other in an effort to get close to you on the narrow ramp.

yellow @ Otryggr, dazzled: 1d20 + 2 - 1 ⇒ (4) + 2 - 1 = 51d6 + 1 ⇒ (6) + 1 = 7
blue @ Otryggr, dazzled: 1d20 + 2 - 1 ⇒ (15) + 2 - 1 = 161d6 + 1 ⇒ (2) + 1 = 3
purple @ Otryggr, dazzled: 1d20 + 2 - 1 ⇒ (18) + 2 - 1 = 191d6 + 1 ⇒ (2) + 1 = 3 hit
trip DC 21: 1d20 + 2 ⇒ (7) + 2 = 9 no

⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕

Against the Children of Althunak Initiative (bold may act):
Cultists
PCs

Status:

Eldgrímr 42/42
Ótryggr 66/72
Ragnar 45/45
Ramundr 58/58
Signe 51/51
Þyrnir 44/44

gm:


Male Human Skald (Fated Champion) 6 AC 20, Touch 13, FF 18 | HP 38/42 | F +7, R +5, W +5 | Init +10 | Perc +8
Raging Stats:
AC 19, Touch 12, FF 17 | HP 48/48 | F +8, R +5, W +7 | Init +10 | Perc +8
All saves at +2 due to beacon of luck

Fate was spun, the bones had been cast. Now all that is left to do is swing metal and flesh until one side lays to rest. He moves forward, deep base roar joining the others as his blade comes down.

Moving up and attacking yellow, using arcane strike as a swift action.

Raging Greatsword (Bless, PA): 1d20 + 9 + 1 - 2 ⇒ (20) + 9 + 1 - 2 = 28
Damage (AS, PA): 2d6 + 7 + 2 + 6 ⇒ (5, 3) + 7 + 2 + 6 = 23

Confirm: 1d20 + 8 ⇒ (2) + 8 = 10
Crit Damage: 2d6 + 15 ⇒ (6, 5) + 15 = 26


Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

With the ramp getting more crowded, Signe chooses a less obstructed path for her arrows shooting at orange human. She turns slightly and aims up at the ridge before loosing her arrows.

MWcomposite longbow,rapid shot,heroism,bless, deadly aim,favored enemy: 1d20 + 12 - 2 + 2 + 1 - 2 + 2 ⇒ (14) + 12 - 2 + 2 + 1 - 2 + 2 = 27
damage: 1d8 + 3 + 4 + 2 ⇒ (7) + 3 + 4 + 2 = 16
MWcomposite longbow,rapid shot,heroism,bless, deadly aim,favored enemy: 1d20 + 7 - 2 + 2 + 1 - 2 + 2 ⇒ (16) + 7 - 2 + 2 + 1 - 2 + 2 = 24
damage: 1d8 + 3 + 4 + 2 ⇒ (2) + 3 + 4 + 2 = 11
MWcomposite longbow,rapid shot,heroism,bless, deadly aim,favored enemy: 1d20 + 12 - 2 + 2 + 1 - 2 + 2 ⇒ (13) + 12 - 2 + 2 + 1 - 2 + 2 = 26
damage: 1d8 + 3 + 4 + 2 ⇒ (6) + 3 + 4 + 2 = 15

If two of her shots take down orange, can she get purple with her third?


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

Standing at Otryggr's side, Ragnar's spear flashes with lightning, as he feels the roar of combat, the roars and the rending blows all together forming into the song of death. The pulse, the tone of battle seems to speed up, and his heart begins racing in tune with the furious combat before him as he raises his shield.

Casting Allegro. Continuing the Song, 1/16 rounds used.


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

Otryggr hews!

Blessed Heroism Bull's Strength Raging Reckless Abandon Power Attack Melee: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 2d6 + 14 + 1d6 ⇒ (4, 6) + 14 + (1) = 25

Second Attack Blessed Heroism Bull's Strength Raging Reckless Abandon Power Attack Melee: 1d20 + 12 ⇒ (20) + 12 = 32
Confirm?: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 4d6 + 28 + 1d6 ⇒ (4, 2, 4, 4) + 28 + (5) = 47

Cleave!: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 2d6 + 14 + 1d6 ⇒ (1, 6) + 14 + (2) = 23


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

His companions had formed a wall before him, and while foes cannot reach him, his blade and shield do not find their flesh either. He can, however, empower those standing beside him. With a whispered prayer, he clasps a hand on Eldgrímr's shoulder.

Cast Bull's Strength on Eldgrímr, +4 to Strength for 6 minutes.


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Attack Sword(6BAB+4Str+1Masterwork+1Weapon Attunement-2TWF+1ragingsong+2heroism: 1d20 + 13 ⇒ (10) + 13 = 23
Damage(+4Str+1Attune): 1d8 + 7 ⇒ (4) + 7 = 11
Frost/Fire Damage+1ragingsong+2heroism: 1d6 ⇒ 2

COLD IRON Shield Bash(6BAB+4Str+1WeaponFocus-2TWF+1ragingsong+2heroism: 1d20 + 12 ⇒ (7) + 12 = 19
Damage+4Str: 1d3 + 5 ⇒ (3) + 5 = 8

2nd Attack Sword(1BAB+4Str+1Masterwork+1WeaponAttunement-2 TWF+1ragingsong+2heroism: 1d20 + 8 ⇒ (2) + 8 = 10
Damage+4Str+1Attune: 1d8 + 6 ⇒ (7) + 6 = 13
Frost/Fire Damage: 1d6 ⇒ 6


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Effects: Ragnar’s Raging Song
Eldgrímr: beacon of luck, bless, bull’s strength, mirror image (3), protection from evil
Ótryggr: beacon of luck, bless, bull’s strength, dazzling blade, heroism, protection from evil
Ramundr: beacon of luck, bless, heroism, protection from evil
Ragnar: beacon of luck, bless, protection from evil
Signe: beacon of luck, bless, heroism, protection from evil
Þyrnir: beacon of luck, bless, ironskin, protection from evil

Conditions:

Fate was spun, the bones had been cast. Now all that is left to do is swing metal and flesh until one side lays to rest. He moves forward, deep base roar joining the others as his blade comes down and decapitates the savage animal. crit confirmed, dead!

With the ramp getting more crowded, Signe chooses a less obstructed path for her arrows. She turns slightly and aims up at the ridge before loosing her arrows. All hit, orange down, purple injured!

Otryggr hews! two dogs down!

His companions had formed a wall before him, and while foes cannot reach him, his blade and shield do not find their flesh either. He can, however, empower those standing beside him. With a whispered prayer, he clasps a hand on Eldgrímr's shoulder.

Ramundr hews! You’ll have to move and attack, so using first roll. 1 dog down!

orange dog @ Ramundr: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 1 ⇒ (6) + 1 = 7 hit
green dog @ Ramundr: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 1 ⇒ (2) + 1 = 3 hit
pink dog @ Ramundr: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 1 ⇒ (6) + 1 = 7
purple dog @ Ramundr: 1d20 + 2 ⇒ (18) + 2 = 201d6 + 1 ⇒ (4) + 1 = 5

orange confirm?: 1d20 + 2 ⇒ (11) + 2 = 13
green confirm?: 1d20 + 2 ⇒ (16) + 2 = 18
orange trip DC 22: 1d20 + 2 ⇒ (13) + 2 = 15
orange trip DC 22: 1d20 + 2 ⇒ (15) + 2 = 17

More dogs rush forward, two of them clamping down on Ramundr’s leg! 10 damage

⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕

Against the Children of Althunak Initiative (bold may act):
Cultists
PCs

Status:

Eldgrímr 42/42
Ótryggr 66/72
Ragnar 45/45
Ramundr 48/58
Signe 51/51
Þyrnir 44/44

gm:


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

Otryggr sings as he lays about him with great ferocity!

Blessed Heroism Bull's Strength Raging Reckless Abandon Power Attack Melee: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 2d6 + 14 + 1d6 ⇒ (6, 5) + 14 + (6) = 31

Second Attack Blessed Heroism Bull's Strength Raging Reckless Abandon Power Attack Melee: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 2d6 + 14 + 1d6 ⇒ (5, 1) + 14 + (1) = 21

Cleave!: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 2d6 + 14 + 1d6 ⇒ (6, 1) + 14 + (5) = 26

I forget if I can take a five foot step between my first and second attacks when full attacking. Please adjust as necessary as a result as Otryggr fights his way forward!


Male Human Skald (Fated Champion) 6 AC 20, Touch 13, FF 18 | HP 38/42 | F +7, R +5, W +5 | Init +10 | Perc +8
Raging Stats:
AC 19, Touch 12, FF 17 | HP 48/48 | F +8, R +5, W +7 | Init +10 | Perc +8
All saves at +2 due to beacon of luck

The blade rises, the blade falls, claiming the next soul.

Unable to access map on my phone, will move up and attack nearest enemy.

Raging Greatsword (Bless, PA): 1d20 + 9 + 1 - 2 ⇒ (16) + 9 + 1 - 2 = 24
Damage (AS, PA): 2d6 + 7 + 2 + 6 ⇒ (6, 4) + 7 + 2 + 6 = 25


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

They were too tightly packed for him to reach the dogs with his seax, so Þyrnir prepares instead for when they will gain the ridge and engage the children of Althunak in earnest.

Cast Divine Favour on self, +2 to attack and damage for 1 minute.


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Shaking off the biting hounds, Ramundr Æiþorn swing sword and shield at the hound on his right, attempting to send it flying down the mountain side. Mindful of his flanks, Ramundr disengages and thrusts his icicle deep into the gut of the hell hound before him, a feast for ravens.

Rolls and Notes:

First two attacks against Orange, if shield bash hits that is also a bull rush attempt using 17. Last Attack is against green
Attack Sword(6BAB+4Str+1Masterwork+1Weapon Attunement-2TWF+1ragingsong+2heroism: 1d20 + 13 ⇒ (4) + 13 = 17
Damage(+4Str+1Attune): 1d8 + 7 ⇒ (8) + 7 = 15
Frost/Fire Damage+1ragingsong+2heroism: 1d6 ⇒ 3

COLD IRON Shield Bash(6BAB+4Str+1WeaponFocus-2TWF+1ragingsong+2heroism: 1d20 + 12 ⇒ (5) + 12 = 17
Damage+4Str+1: 1d3 + 5 ⇒ (1) + 5 = 6

2nd Attack Sword(1BAB+4Str+1Masterwork+1WeaponAttunement-2 TWF+1ragingsong+2heroism: 1d20 + 8 ⇒ (19) + 8 = 27
Damage+4Str+1Attune: 1d8 + 6 ⇒ (2) + 6 = 8
Frost/Fire Damage: 1d6 ⇒ 4
Crit Confirm: 1d20 + 8 ⇒ (13) + 8 = 21
Damage+4Str+1Attune: 1d8 + 6 ⇒ (7) + 6 = 13


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

Ragnar's spear darts forward into a hound's flesh, though whether or not it's already dead, is hard to see. The blood-icicle flashes back into his hands, as he takes a step to form a shield wall, hurling his weapon with all he's able into the next line of beasts. "Are you too wolf-hearted, so that beasts must do your war for you?", he roars, as his spear leaps back into his waiting hand, spilling the wound-dew on the way.

Rolls/OoC:

Not sure if the one in front of me will be alive after this turn, but if it isn't, please re-direct my first attack towards one of the ones at range, and ignore the second one?
Attack, Haste, Raging Song: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d8 + 10 ⇒ (5) + 10 = 15 6 from Str, 1 from attunement, 1 from trait, 2 from Arcane Strike
Attack, Thrown: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d8 + 10 ⇒ (8) + 10 = 18


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Botting Signe

Signe continues to take aim at the cultists atop the ramp...

MWcomposite longbow,rapid shot,heroism,bless, deadly aim,favored enemy: 1d20 + 12 - 2 + 2 + 1 - 2 + 2 ⇒ (6) + 12 - 2 + 2 + 1 - 2 + 2 = 19
damage: 1d8 + 3 + 2 + 4 ⇒ (3) + 3 + 2 + 4 = 12

MWcomposite longbow,rapid shot,heroism,bless, deadly aim,favored enemy: 1d20 + 7 - 2 + 2 + 1 - 2 + 2 ⇒ (17) + 7 - 2 + 2 + 1 - 2 + 2 = 25
damage: 1d8 + 3 + 2 + 4 ⇒ (7) + 3 + 2 + 4 = 16

MWcomposite longbow,rapid shot,heroism,bless, deadly aim,favored enemy: 1d20 + 12 - 2 + 2 + 1 - 2 + 2 ⇒ (7) + 12 - 2 + 2 + 1 - 2 + 2 = 20
damage: 1d8 + 3 + 2 + 4 ⇒ (5) + 3 + 2 + 4 = 14


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Effects: Ragnar’s Raging Song
Eldgrímr: beacon of luck, bless, bull’s strength, mirror image (3), protection from evil
Ótryggr: beacon of luck, bless, bull’s strength, dazzling blade, heroism, protection from evil
Ramundr: beacon of luck, bless, heroism, protection from evil
Ragnar: beacon of luck, bless, protection from evil
Signe: beacon of luck, bless, heroism, protection from evil
Þyrnir: beacon of luck, bless, divine favor, ironskin, protection from evil

Conditions:

Otryggr sings as he lays about him with great ferocity! Sure, but that still only gets you within reach of two, both of which fall!

The blade rises, the blade falls, claiming the next soul. dog down!

They were too tightly packed for him to reach the dogs with his seax, so Þyrnir prepares instead for when they will gain the ridge and engage the children of Althunak in earnest.

Shaking off the biting hounds, Ramundr Æiþorn swing sword and shield at the hound on his right, attempting to send it flying down the mountain side. Mindful of his flanks, Ramundr disengages and thrusts his icicle deep into the gut of the hell hound before him, a feast for ravens. You only had one within reach so we’ll use the first attack roll, but it’s down!

Ragnar's spear darts forward into a hound's flesh, though whether or not it's already dead, is hard to see. The blood-icicle flashes back into his hands, as he takes a step to form a shield wall, hurling his weapon with all he's able into the next line of beasts. "Are you too wolf-hearted, so that beasts must do your war for you?", he roars, as his spear leaps back into his waiting hand, spilling the wound-dew on the way. ranged attack, dog down!

Signe continues to take aim at the cultists atop the ramp… One arrow lodges in a cultist’s throat, sending him or her tumbling down the side of the cliff. The body lands hard on the ice, now a mere broken shell. one down, one injured!

For ease of play, not counting this as difficult terrain, even with the bodies that must be littered about.

More dogs race down the ramp, snapping uselessly at your armor. More advance, but hold back, baying furiously. The wolf-hearted cultists remain at the top of the hill, allowing their beasts of burden to whittle away at the defenses and resources of the aggressors. They howl insults, but do not advance.

red dog @ Otryggr, charge: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 121d6 + 1 ⇒ (4) + 1 = 5
orange dog @ Eldgrimr, charge: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 71d6 + 1 ⇒ (5) + 1 = 6
blue dog @ Ramundr,charge: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 61d6 + 1 ⇒ (4) + 1 = 5
green dog @ Ramundr, charge: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 161d6 + 1 ⇒ (4) + 1 = 5 all miss

⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕

Against the Children of Althunak Initiative (bold may act):
Cultists
PCs

Status:

Eldgrímr 42/42
Ótryggr 66/72
Ragnar 45/45
Ramundr 48/58
Signe 51/51
Þyrnir 44/44

gm:


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

Bathed in blood, Otryggr hacks as if he could do this all day.

Blessed Heroism Bull's Strength Raging Reckless Abandon Power Attack Melee: 1d20 + 17 ⇒ (17) + 17 = 34
Damage: 2d6 + 14 + 1d6 ⇒ (2, 3) + 14 + (2) = 21

Second Attack Blessed Heroism Bull's Strength Raging Reckless Abandon Power Attack Melee: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 2d6 + 14 + 1d6 ⇒ (3, 6) + 14 + (3) = 26

Cleave!: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 2d6 + 14 + 1d6 ⇒ (4, 2) + 14 + (2) = 22


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Ramundr sends a strike against the dog that rushed to his right, then his boot slips on the slick ramp, sending his blows errant.

Attack Sword(6BAB+4Str+1Masterwork+1Weapon Attunement-2TWF+1ragingsong+2heroism: 1d20 + 13 ⇒ (8) + 13 = 21
Damage(+4Str+1Attune): 1d8 + 7 ⇒ (6) + 7 = 13
Frost/Fire Damage+1ragingsong+2heroism: 1d6 ⇒ 4

COLD IRON Shield Bash(6BAB+4Str+1WeaponFocus-2TWF+1ragingsong+2heroism: 1d20 + 12 ⇒ (1) + 12 = 13
Damage+4Str+1: 1d3 + 5 ⇒ (3) + 5 = 8

2nd Attack Sword(1BAB+4Str+1Masterwork+1WeaponAttunement-2 TWF+1ragingsong+2heroism: 1d20 + 8 ⇒ (1) + 8 = 9
Damage+4Str+1Attune: 1d8 + 6 ⇒ (4) + 6 = 10
Frost/Fire Damage: 1d6 ⇒ 5
Those aren't the same hounds on roll20 as last round?


Male Human Skald (Fated Champion) 6 AC 20, Touch 13, FF 18 | HP 38/42 | F +7, R +5, W +5 | Init +10 | Perc +8
Raging Stats:
AC 19, Touch 12, FF 17 | HP 48/48 | F +8, R +5, W +7 | Init +10 | Perc +8
All saves at +2 due to beacon of luck

Eldgrímr takes another swing, but he is off balance from his last hew and bites into nothing but ice.

Raging Greatsword (Bless, PA): 1d20 + 9 + 1 - 2 ⇒ (3) + 9 + 1 - 2 = 11
Damage (AS, PA): 2d6 + 7 + 2 + 6 ⇒ (1, 1) + 7 + 2 + 6 = 17


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

Stepping forth into the shield wall, Ragnar's spear bites deeply into the wolves, as the thundering of shields carries over the blood-dripping carcasses. The spear darts left and right, in a frenzy of speed, though it's clear that even Ragnar himself can barely control the speed of the gods through his maddened blows.

Rolls/OoC:

Attack, melee: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d8 + 10 ⇒ (5) + 10 = 15
Attack, melee or ranged: 1d20 + 11 ⇒ (6) + 11 = 17Subtract 2 for ranged.
Damage: 1d8 + 10 ⇒ (4) + 10 = 14


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Botting Signe and Thyrnir

Signe shoots three more arrows at the cultists atop the hill, piercing the armor of one square in the chest! His death scream carries down from his perch, though it dies off into a wet gurgle.

MWcomposite longbow,rapid shot,heroism,bless, deadly aim,favored enemy: 1d20 + 12 - 2 + 2 + 1 - 2 + 2 ⇒ (17) + 12 - 2 + 2 + 1 - 2 + 2 = 30
damage: 1d8 + 3 + 4 + 2 ⇒ (7) + 3 + 4 + 2 = 16

MWcomposite longbow,rapid shot,heroism,bless, deadly aim,favored enemy: 1d20 + 7 - 2 + 2 + 1 - 2 + 2 ⇒ (18) + 7 - 2 + 2 + 1 - 2 + 2 = 26
damage: 1d8 + 3 + 4 + 2 ⇒ (4) + 3 + 4 + 2 = 13

MWcomposite longbow,rapid shot,heroism,bless, deadly aim,favored enemy: 1d20 + 12 - 2 + 2 + 1 - 2 + 2 ⇒ (3) + 12 - 2 + 2 + 1 - 2 + 2 = 16
damage: 1d8 + 3 + 4 + 2 ⇒ (5) + 3 + 4 + 2 = 14 One cultist down, another injured!

Thyrnir holds, allowing Frigg's favor to bolster the front line.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Bathed in blood, Otryggr hacks as if he could do this all day. The dogs fall quickly to his massive blade. 2 down!

Ramundr sends a strike against the dog that rushed to his right, then his boot slips on the slick ramp, sending his blows errant, though the dog falls nonetheless. 1 down!

Eldgrímr takes another swing, but he is off balance from his last hew and bites into nothing but ice.

Stepping forth into the shield wall, Ragnar's spear bites deeply into the wolves, as the thundering of shields carries over the blood-dripping carcasses. The spear darts left and right, in a frenzy of speed, though it's clear that even Ragnar himself can barely control the speed of the gods through his maddened blows. 1 down!

Seeing the tide of this fight turning and realizing the strength of the invading force, the cultists bark commands, retreating back deeper into their plateau. The dogs scatter, some following their wicked masters and others racing off into other fights.

Divine favor fades, other buffs persist…

Atop the massive slab of bedrock the cultists have established a semi-permanent camp to serve them while the Second Temple of the Lord of Ice and Stone is completeld. Here a small encampment of tents clusters around the slab haphazardly. Here you find a 15-by-20 feet stone structure made of crudely cut stones layered with ice and snow. The walls rise up fifteen feet into the cold air, but do not support a roof. The cella itself is open to the sky, the better to feel the breath and blessings of Althunak. Inside, a horrid statue rests, a 7-foot-high, finely carved stone masterpiece showing a fierce and gaunt bearlike man clutching a scepter in one hand and a sickle in the other. His face is a snarl of hate and rage that display shartp teeth. A crown of spear-like icicles covered in dried blood surmounts the figure's head. The holy symbmo of Althunak, a gaping maw filled with icicles, is painted in blood on the walls.

Before the temple, seven cultists stand guard, greatclubs clutched tightly in bloody hands.

Behind them, atop the edges of the walls perch two creatures. Skin the color of thunderheads and wings made for soaring through the most violent winds mark these lean, cyclopic beings as masters of terrible storms. The sound of shrieking wind emanates from their mouths full of needle-sharp teeth.

Knowlege (planes) DC 14:
These are hala demons. Children of the storm, they are bound to service by Althunak. They ride the winds across the Abyssal skies, lurk within dark and turbulent clouds, and act as his scouts and spies.

Effects: Ragnar’s Raging Song
Eldgrímr: beacon of luck, bless, bull’s strength, mirror image (3), protection from evil
Ótryggr: beacon of luck, bless, bull’s strength, dazzling blade, heroism, protection from evil
Ramundr: beacon of luck, bless, heroism, protection from evil
Ragnar: beacon of luck, bless, protection from evil
Signe: beacon of luck, bless, heroism, protection from evil
Þyrnir: beacon of luck, bless, ironskin, protection from evil

Conditions:

With a beat of their enormous, dark wings, the demons take flight. One circles around behind you, while another flies ahead of the cultists, shrieking violently. The clouds that have grown darker and heavier over the course of the battle reveal their true purpose, opening above you unleash a rain of heavy hailstones.

Everyone takes bludgeoning: 1d6 ⇒ 2 and cold: 1d6 ⇒ 4 damage, DC 14 Reflex save for half.

Just as the stones strike, the cultists surge forward, clubs raised. One swings around, catching Otryggr in the knee. 10 damage.

A great, basso roar emanates from within the temple, as something massive awakens to battle...

⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕

Against the Children of Althunak Initiative (bold may act):
Demons
Cultists
PCs
The High Priest

Status:

Eldgrímr 42/42
Ótryggr 56/72
Ragnar 45/45
Ramundr 48/58
Signe 51/51
Þyrnir 44/44

gm:

Eldgrímr Initiative: 1d20 + 10 ⇒ (3) + 10 = 13
Ótryggr Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Ramundr Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Ragnar Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Signe Initiative, favored terrain: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Þyrnir Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
cultists init: 1d20 + 5 ⇒ (13) + 5 = 18
demons init: 1d20 + 4 ⇒ (20) + 4 = 24
priest init: 1d20 + 2 ⇒ (9) + 2 = 11
green @ Eldgrimr,charge, bless: 1d20 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 111d10 + 3 ⇒ (8) + 3 = 11
pink @ Ramundr,charge, bless: 1d20 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 121d10 + 3 ⇒ (4) + 3 = 7
purple @ Otryggr,charge, bless: 1d20 + 6 + 2 + 1 ⇒ (11) + 6 + 2 + 1 = 201d10 + 3 ⇒ (7) + 3 = 10


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

Apologies, did not realize it was my turn. The last few weeks have been a bit hectic.

Reflex: 1d20 + 8 ⇒ (6) + 8 = 14

The flying creatures were like nothing Þyrnir had ever seen or heard of, but there's scant time for wonder as battle is joined once more. Stepping forward and turning so that his back isn't to any of the foes he can see, he delivers two quick slashes with his seax against the cultist harranguing Eldgrímr.

Attack, speed seax, green: 1d20 + 9 ⇒ (7) + 9 = 16 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Attack, speed seax, green: 1d20 + 9 ⇒ (8) + 9 = 17 Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Attack Sword(6BAB+4Str+1Masterwork+1Weapon Attunement-2TWF+2heroism: 1d20 + 12 ⇒ (5) + 12 = 17
Damage(+4Str+1Attune): 1d8 + 6 ⇒ (8) + 6 = 14
Frost/Fire Damage+2heroism: 1d6 ⇒ 1

COLD IRON Shield Bash(6BAB+4Str+1WeaponFocus-2TWF+2heroism: 1d20 + 11 ⇒ (11) + 11 = 22
Damage+4Str+1: 1d3 + 4 ⇒ (1) + 4 = 5

2nd Attack Sword(1BAB+4Str+1Masterwork+1WeaponAttunement-2 TWF+2heroism: 1d20 + 7 ⇒ (6) + 7 = 13
Damage+4Str+1Attune: 1d8 + 5 ⇒ (5) + 5 = 10
Frost/Fire Damage: 1d6 ⇒ 5


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

Though stones of wyrd and tales of elders have taught Ragnar many things, the Godwytch was the Godwytch for his dreams. In those, he'd seen creatures of ice and wrath, their scream the wicked howl of winter winds, their claws blood-caked icicles. Watchers of the Winter King, from stormy skies to ice-gripped shores.

"Halas!", he roars at the beasts. "Comes your day to seize your wolf-hearted spying, and fall like all others will!", he roars at the skies, as he steps forwards. The glowing runespear finds home into the greatclub wielding cultist's armpit, and thick blood begins smoking on the icy ground.

Rolls/OoC:

Knowledge(Planes): 1d20 + 2 ⇒ (20) + 2 = 22Nice! Might've been better for an attack, but... Maybe I learn a couple of other things about them too?

Hasted Attack+Bless: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
Damage: 1d8 + 10 ⇒ (7) + 10 = 17
Hasted Attack+Bless: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Damage: 1d8 + 10 ⇒ (3) + 10 = 13


Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

Ref,DC14: 1d20 + 9 ⇒ (14) + 9 = 23

Signe's eyes widen and she resists the urge to rub her eyes in disbelief. These creatures are nothing like what is found in nature but the fact that they are winged make them perfect targets for her arrows.

She nocks an arrow and follows the one creature as it circles behind them. She dodges most of the barrage of hailstones before letting loose her own storm of arrows at the creature.

MWcomposite longbow,rapid shot,heroism,bless,deadly aim: 1d20 + 12 - 2 + 2 + 1 - 2 ⇒ (15) + 12 - 2 + 2 + 1 - 2 = 26
damage: 1d8 + 3 + 4 ⇒ (7) + 3 + 4 = 14
MWcomposite longbow,rapid shot,heroism,bless,deadly aim: 1d20 + 7 - 2 + 2 + 1 - 2 ⇒ (8) + 7 - 2 + 2 + 1 - 2 = 14
damage: 1d8 + 3 + 4 ⇒ (3) + 3 + 4 = 10
MWcomposite longbow,rapid shot,heroism,bless,deadly aim: 1d20 + 12 - 2 + 2 + 1 - 2 ⇒ (18) + 12 - 2 + 2 + 1 - 2 = 29
damage: 1d8 + 3 + 4 ⇒ (7) + 3 + 4 = 14


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Ragnar:
Hated enemies of eagles, Hala demons embody the the darkest of the sky elements. They have DR/cold iron or good, are immune to electricity, and wear shrouds of wind that make them all but invulnerable to ranged attacks.


Male Human Skald (Fated Champion) 6 AC 20, Touch 13, FF 18 | HP 38/42 | F +7, R +5, W +5 | Init +10 | Perc +8
Raging Stats:
AC 19, Touch 12, FF 17 | HP 48/48 | F +8, R +5, W +7 | Init +10 | Perc +8
All saves at +2 due to beacon of luck

Reflex: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21

Raging Greatsword (Bless, PA): 1d20 + 9 + 1 - 2 ⇒ (3) + 9 + 1 - 2 = 11
Damage (AS, PA): 2d6 + 7 + 2 + 6 ⇒ (3, 3) + 7 + 2 + 6 = 21

Eldgrimr dodges the worst of the hail, but in doing so finds little solid footing to make a solid swing.


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

Otryggr barrels forward, seemingly driven by the cold wrath of Odin himself, and doesn't seem to care for anything beyond the next foe that steps in his way.

Attack on Purple!: 1d20 + 17 ⇒ (11) + 17 = 28
Damage: 2d6 + 12 ⇒ (5, 5) + 12 = 22

Attack on Purple!: 1d20 + 12 ⇒ (19) + 12 = 31
Crit on Purple?: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 2d6 + 14 + 1d6 ⇒ (4, 4) + 14 + (6) = 28
Crit Damage: 2d6 + 14 + 1d6 ⇒ (5, 6) + 14 + (4) = 29


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Male Human Skald (Fated Champion) 6 AC 20, Touch 13, FF 18 | HP 38/42 | F +7, R +5, W +5 | Init +10 | Perc +8
Raging Stats:
AC 19, Touch 12, FF 17 | HP 48/48 | F +8, R +5, W +7 | Init +10 | Perc +8
All saves at +2 due to beacon of luck

Game was marked as inactive due to lack of posting, bumping to make active again.


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

A feast for Ravens, eh Ótryggr Grímsson?!
Just to not get marked inactive.


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

Why prevent it from being marked as inactive? It is inactive.


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Sure, but just in case Wicked would like to resume it in the future. Doesn't marking it as inactive making it difficult to regain control of it?

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