The Northlands Saga (Inactive)

Game Master Something Wicked

Hearing I ask from the holy races,
From Heimdall's sons, both high and low;
Thou wilt, Valfather, that well I relate
Old tales I remember of men long ago.

[Loot] | [Roll20] | [Hero Points]

Seal Coast Map | Northlands Map | Player's Guide

Rations: 57


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Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

Regarding watch, Signe will offer to take watch sometime in the middle so that the spell-casters can get the uninterrupted sleep they need - assuming they say something to that affect

Ever since Signe finds the new set of large tracks that had been stalking the wolves, she expects it to attack. So when the creature with big pointy teeth descends upon them, she isn't surprised.

She hears something moving in the dark that gives her enough warning to nock an arrow and get a shot off as the large cat bursts out to maul Ragnar.

Surprise Round
MWlongbow,pointblank shot,favored enemy: 1d20 + 12 + 1 + 2 ⇒ (20) + 12 + 1 + 2 = 35
damage: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
crit confirm: 1d20 + 12 + 1 + 2 ⇒ (11) + 12 + 1 + 2 = 26 I think so?
crit damage: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
crit damage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Attack Round

Signe continues to fire arrows at the feline who refuses to release its grip on the skald.

MWlongbow,pointblank shot,favored enemy: 1d20 + 12 + 1 + 2 ⇒ (8) + 12 + 1 + 2 = 23
damage: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
MWlongbow,pointblank shot,favored enemy: 1d20 + 7 + 1 + 2 ⇒ (5) + 7 + 1 + 2 = 15
damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

Otrygrr also stayed awake, blade resting across his knees, sensing the great predator out there in the night.

Still, when it appears, it's attack is like a stroke of lightning; sudden, violent, and unpredictably savage. Otrygrr gives a roar of his own and hurls himself forward, swinging his bronze blade.

Attack: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 2d6 + 10 ⇒ (2, 2) + 10 = 14


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Male Human Skald (Fated Champion) 6 AC 20, Touch 13, FF 18 | HP 38/42 | F +7, R +5, W +5 | Init +10 | Perc +8
Raging Stats:
AC 19, Touch 12, FF 17 | HP 48/48 | F +8, R +5, W +7 | Init +10 | Perc +8
All saves at +2 due to beacon of luck

Alright so it's really hard to find (1) male (2) acappela (3) viking sounding music. But by Odin's codpiece, I shall press on!

Eldgrímr does not sense the cat coming, but once it is there he reacts quickly. He stands and his deep base rumbles through the camp.

Move action to stand, standard action to begin Raging Song! Eldgrímr does not sleep in armor, since it is medium and would fatigue him. I'll assume he was asleep during this.

Rage Powers:
Cult Totem, Lesser: While the barbarian is raging, any morale bonuses or bonuses for flanking she gains on attacks rolls are added to her damage rolls instead of her attack rolls. They are still morale bonuses, and they don’t stack with other morale bonuses on damage rolls.

Cult Totem: The barbarian can make an attack of opportunity against a creature within her reach who damages an ally of the barbarian with a melee attack. Only the enemy, not the barbarian’s ally, needs to be within the barbarian’s melee reach in order for the barbarian to make this attack of opportunity. Once the barbarian makes an attack of opportunity against a creature with this ability, she can’t use this ability to make an attack of opportunity against the same creature for 24 hours.


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Ramundr jolts awake as a deep growl fills the camp. Instinct takes hold grabbing his shield and sword he rolls up to a crouching position.
move action


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Effects: Eldgrimr’s Raging Song (flank bonus to dmg, not hit)
Ótryggr:
Ramundr:
Ragnar:
Signe:
Þyrnir:

Conditions:

Ever since Signe finds the new set of large tracks that had been stalking the wolves, she expects it to attack. So when the creature with big pointy teeth descends upon them, she isn't surprised. She hears something moving in the dark that gives her enough warning to nock an arrow and get a shot off as the large cat bursts out to maul Ragnar. Her arrow slams into the creatures neck, though does little to slow its unstoppable momentum. (confirmed crit!)

Otrygrr also stayed awake, blade resting across his knees, sensing the great predator out there in the night. Still, when it appears, it's attack is like a stroke of lightning; sudden, violent, and unpredictably savage. Otrygrr gives a roar of his own and hurls himself forward, swinging his bronze blade. During a surprise round you can take a move or a standard. I moved you closer to the sabertooth. Grappled, it doesn’t get an AoO at your approach.

Ramundr jolts awake as a deep growl fills the camp. Instinct takes hold grabbing his shield and sword he rolls up to a crouching position.

Eldgrímr does not sense the cat coming, but once it is there he reacts quickly. He stands and his deep base rumbles through the camp.

The vicious sabertooth snarls and uses the claws of its back paws to shred Ragnar’s clothing, and his flesh, to ribbons. As his lifeblood sprays across Otryggr’s face, the Wytchgod loses consciousness.

sabertooth maintain grapple v Ragnar: 1d20 + 23 + 5 ⇒ (12) + 23 + 5 = 40 success
rake @ Ragnar: 1d20 + 15 ⇒ (15) + 15 = 301d6 + 12 ⇒ (1) + 12 = 13 hit
rake @ Ragnar: 1d20 + 15 ⇒ (4) + 15 = 191d6 + 12 ⇒ (2) + 12 = 14 hit
Ragnar bleed: 1d3 ⇒ 2

The cat then climbs to its feet and drags Ragnar away to feed! But as it does, Otryggr takes advantage of its precarious movement to strike with his blade (using attack roll from above, hit!)

And Signe continues to fire arrows at the feline who refuses to release its grip on the skald. 1 hit, 11 dmg!

Everyone except Signe is up! (Signe’s turn for round 1 was posted above). Ragnar, please make a stabilization check (you’re currently at -6)

⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕

Initiative (bold may act):
sabertooth
PCs

Status:

Eldgrímr 42/42
Ótryggr 72/72
Ragnar -6/45, grappled, bleeding, unconscious
Ramundr 56/58
Signe 43/51
Þyrnir 44/44

gm:


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

"Ragnar!" yells Þyrnir fruitlessly, for his companion seems to be unconscious. Calling upon Frigg's power, he releases a wave of healing energy, careful to not include the feline as well. A magnificent specimen, to be sure, but it seemed intent on feeding upon his friend, and that Þyrnir cannot allow.

Channel energy on all except cat: 3d6 ⇒ (4, 6, 1) = 11


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

As the Sabertooth's fangs reach to bite into Ragnar's flesh once more, the Godwytch's flesh turns to seamist for a brief moment, the furious creature's fangs clacking at barely nothing.

Ragnar's own fang flashes in its hand, rending a deep gash into the sabertooth's neck. "Hela take you!", he roars, the pain in his back driving the dagger even deeper.

Rolls/OoC:

Using my Immediate Action to use Windy Escape for 10 DR. I don't think I would've been able to do so last turn, as I was flatfooted. That, and Eldgrimr's Song's Con would leave me at 10/51 for this turn, methinks.

EDIT: 21/51 due to Þyrnir's heal.

Attack, Rage, Dagger, grappled: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 Should be easier to hit, since it's taking the Grappled penalty.
Confirm: 1d20 + 7 ⇒ (8) + 7 = 15
Damage, Arcane Strike, Cult Totem Raging Bonus: 1d4 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13
Crit Damage?: 1d4 + 9 ⇒ (4) + 9 = 13


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Ramundr was not in the mood for this. He hacked at the beast unartfully.

Roll:
sAttack Sword(6BAB+4Str+1Masterwork+1Weapon Attunement-2TWF: 1d20 + 10 ⇒ (3) + 10 = 13
Damage(+4Str+1Attune): 1d8 + 6 ⇒ (5) + 6 = 11
Frost/Fire Damage: 1d6 ⇒ 1
COLD IRON Shield Bash(6BAB+4Str+1WeaponFocus-2TWF: 1d20 + 9 ⇒ (16) + 9 = 25
Damage+4Str: 1d3 + 4 ⇒ (3) + 4 = 7

2nd Attack Sword(1BAB+4Str+1Masterwork+1WeaponAttunement-2 TWF: 1d20 + 5 ⇒ (10) + 5 = 15
Damage+4Str+1Attune: 1d8 + 5 ⇒ (4) + 5 = 9
Frost/Fire Damage: 1d6 ⇒ 5


Male Human Skald (Fated Champion) 6 AC 20, Touch 13, FF 18 | HP 38/42 | F +7, R +5, W +5 | Init +10 | Perc +8
Raging Stats:
AC 19, Touch 12, FF 17 | HP 48/48 | F +8, R +5, W +7 | Init +10 | Perc +8
All saves at +2 due to beacon of luck

Eldgrímr moves after the large predator cat and hacks at its hind legs, blade falling in rhythm with his song.

Raging Greatsword (PA): 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
Damage (PA, AS): 2d6 + 7 + 6 + 2 ⇒ (3, 5) + 7 + 6 + 2 = 23


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

Otryggr lets out a roar of fury and charges after their foe!

Charging: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 2d6 + 10 + 1d6 ⇒ (6, 6) + 10 + (3) = 25


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Effects: Eldgrimr’s Raging Song (flank bonus to dmg, not hit)
Ótryggr:
Ramundr:
Ragnar:
Signe:
Þyrnir:

Conditions:

Signe continues to fire arrows at the feline who refuses to release its grip on the skald. (Previously accounted for)

"Ragnar!" yells Þyrnir fruitlessly, for his companion seems to be unconscious. Calling upon Frigg's power, he releases a wave of healing energy, careful to not include the feline as well. A magnificent specimen, to be sure, but it seemed intent on feeding upon his friend, and that Þyrnir cannot allow.

Ragnar Break Grapple DC 34: 1d20 + 8 ⇒ (20) + 8 = 28 Fail (I couldn’t locate authority that a nat 20 to break grapple is an auto-success. Let me know if you find a rule.)

Ramundr was not in the mood for this. He hacked at the beast unartfully. It actually takes Ramundr a double move to reach the sabertooth, so no attack this round.

Eldgrímr moves after the large predator cat and hacks at its hind legs, blade falling in rhythm with his song. Same for Eldgrimr--double move this round, though I set you up to flank witih Otryggr.

Otryggr lets out a roar of fury and charges after their foe, coating his oiled bronze blade with the blood of the beast! hit!

The sabretooth snarls and releases Ragnar from its clutches free action, turning to fend off its assailant, Otryggr!

bite: 1d20 + 17 ⇒ (8) + 17 = 252d6 + 12 ⇒ (2, 2) + 12 = 16 hit (2d6+10/19–20 plus grab plus bleed),
claw 1: 1d20 + 15 ⇒ (11) + 15 = 261d6 + 12 ⇒ (1) + 12 = 13 hit ( plus grab)
claw 2: 1d20 + 15 ⇒ (6) + 15 = 211d6 + 12 ⇒ (6) + 12 = 18 hit ( plus grab)
bleed: 1d3 ⇒ 3
Grab: 1d20 + 23 ⇒ (4) + 23 = 27
Grab: 1d20 + 23 ⇒ (16) + 23 = 39
Grab: 1d20 + 23 ⇒ (18) + 23 = 41 Otryggr is grappled!

Everyone is up!

⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕

Initiative (bold may act):
sabertooth
PCs

Status:

Eldgrímr 42/42
Ótryggr 22/72 (28/78), grappled, bleeding
Ragnar 5/45 (11/51)
Ramundr 58/58
Signe 51/51
Þyrnir 44/44

gm:


Male Human Skald (Fated Champion) 6 AC 20, Touch 13, FF 18 | HP 38/42 | F +7, R +5, W +5 | Init +10 | Perc +8
Raging Stats:
AC 19, Touch 12, FF 17 | HP 48/48 | F +8, R +5, W +7 | Init +10 | Perc +8
All saves at +2 due to beacon of luck

Eldgrímr hacks!

Raging Greatsword (PA): 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
Damage (PA, AS, Flank): 2d6 + 7 + 6 + 2 ⇒ (5, 3) + 7 + 6 + 2 = 23

Confirm: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
Crit Damage: 2d6 + 7 + 6 + 2 ⇒ (3, 6) + 7 + 6 + 2 = 24


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Attack Sword(6BAB+4Str+1Masterwork+1Weapon Attunement-2TWF: 1d20 + 10 ⇒ (11) + 10 = 21
Damage(+4Str+1Attune): 1d8 + 6 ⇒ (1) + 6 = 7
Frost/Fire Damage: 1d6 ⇒ 5

COLD IRON Shield Bash(6BAB+4Str+1WeaponFocus-2TWF: 1d20 + 9 ⇒ (7) + 9 = 16
Damage+4Str: 1d3 + 4 ⇒ (1) + 4 = 5

2nd Attack Sword(1BAB+4Str+1Masterwork+1WeaponAttunement-2 TWF: 1d20 + 5 ⇒ (12) + 5 = 17
Damage+4Str+1Attune: 1d8 + 5 ⇒ (3) + 5 = 8
Frost/Fire Damage: 1d6 ⇒ 3


Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

The ferocity of the saber-tooth tiger is both terrifying and majestic in the way it deals with its prey. Knowing it is kill or be killed, Signe continues to shoot arrows at the large cat.

MWcomposite longbow,pointblank shot,favored enemy: 1d20 + 12 + 1 + 2 ⇒ (13) + 12 + 1 + 2 = 28
damage: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
MWcomposite longbow,pointblank shot,favored enemy: 1d20 + 7 + 1 + 2 ⇒ (11) + 7 + 1 + 2 = 21
damage: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

Otyrggr roars as he's hurled about, but despite the pain and the grievous wounds he swings his blade at the cat's head!

Attack!: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 2d6 + 10 + 1d6 ⇒ (5, 6) + 10 + (5) = 26


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

Þyrnir aches to get into the fray and aid his companions, but for the moment it is all he can do to keep them alive from a distance. He doesn't understand very well how the life-giving blessing of his goddess works, but he does know that its power is very difficult to wield precisely. Thus, he stays where he is and lets his body be the channel of the divine healing.

Channel for Ragnar and Ótryggr: 3d6 ⇒ (4, 3, 2) = 9


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

Roaring, Ragnar rises as Frigg's energies flow through him. "Die, pest!", he lashes out with almost child-like anger, as his spear lashes towards the sabertooth. "Stand strong, Otryggr! Rend!"

Rolls/OoC:

Attack, two-handed, Rage: 1d20 + 11 ⇒ (17) + 11 = 28
Damage, Str, flank, Arcane Strike, Trait, Attunement: 1d8 + 6 + 2 + 2 + 1 + 1 ⇒ (2) + 6 + 2 + 2 + 1 + 1 = 14


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Effects: Eldgrimr’s Raging Song (flank bonus to dmg, not hit)
Ótryggr:
Ramundr:
Ragnar:
Signe:
Þyrnir:

Conditions:

Eldgrímr hacks into the beast! hit but not confirmed!.

Ramundr tries to land a solid blow but the sabertooth recoils out of his reach (all miss).

The ferocity of the saber-tooth tiger is both terrifying and majestic in the way it deals with its prey. Knowing it is kill or be killed, Signe continues to shoot arrows at the large cat. (one hit)

Otyrggr roars as he's hurled about, but despite the pain and the grievous wounds he swings his blade at the cat's head, lopping off an ear! (I assume you included the penalty from grapple. Either way, hit!)

Roaring, Ragnar rises as Frigg's energies flow through him. "Die, pest!", he lashes out with almost child-like anger, as his spear lashes towards the sabertooth and impales it! "Stand strong, Otryggr! Rend!" hit!

The mighty sabertooth falls limp, collapsing onto the ground mere inches from Otryggr’s head. It’s unconscious and bleeding out.

Combat over!

⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕

Status:

Eldgrímr 42/42
Ótryggr 31/72
Ragnar 14/45
Ramundr 58/58
Signe 51/51
Þyrnir 44/44

gm:

Actions, healing before the morrow? The sabertooth does not yield rations, but does produce a prized pelt.


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

Þyrnir has two use of fervour left, healing Ragnar and Ótryggr for 12 HP each, then 1 channel left for 18 HP to everyone. Before we were attacked by wolves he had suggested that we do more hunting, but perhaps we target some less challenging creatures.


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

Ragnar, panting heavily, hurls his bloodied spear in the snow, letting out a violent roar, the pitch turning to joyful, adrenaline-filled shout. "Þyrnir!", he shouts a moment later, as he curls his fingers and his spear flies to his hand. "If it weren't for your wyrd, I'd lay dead.", he nods his head to the man with reverence. "I only hope one day I can repay this debt to you, and to Frigg. And I hope that this day comes later, rather than sooner." He turns around to the others, giving them a curt bow each. "And thank you all, for saving me from the darkness inside the beast's mouth...", he pauses. "And saving my chance to rest at Wotan's side, should I pass..." To perish is one thing, to die at the fangs of a beast, rather than the blade of a foe, living or dead...

Rolls/OoC:

I have 6 slots with which I can cast Cure Light Wounds, and I suppose I can use Kenning for a CMW. I imagine we should rest.

CLW: 1d8 + 5 ⇒ (1) + 5 = 6
CLW: 1d8 + 5 ⇒ (6) + 5 = 11
CLW: 1d8 + 5 ⇒ (7) + 5 = 12

CLW: 1d8 + 5 ⇒ (2) + 5 = 7
CLW: 1d8 + 5 ⇒ (8) + 5 = 13
CLW: 1d8 + 5 ⇒ (1) + 5 = 6

CMW: 2d8 + 5 ⇒ (6, 8) + 5 = 19


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Status, after Thyrnir’s healing and night’s rest:

Eldgrímr 42/42
Ótryggr 54/72
Ragnar 37/45
Ramundr 58/58
Signe 51/51
Þyrnir 44/44

Signe Survival: 1d20 + 12 ⇒ (14) + 12 = 26
Signe Survival: 1d20 + 12 ⇒ (7) + 12 = 19

The next morning the sabertooth is cleaned and skinned. Skirting the edges of the open tundra, Signe finds tracks of the musk oxen within the sparse pine forest. It takes less than an hour to follow the tracks to their source. A pack grazes atop a rise among the trees. At your approach, the shaggy beasts form a circle, their horns pointed out with ten young in the middle. Roll20 updated!

Effects:
Ótryggr:
Ramundr:
Ragnar:
Signe:
Þyrnir:

Conditions:

⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕

Initiative (bold may act):
Signe
Thyrnir
Ragnar
Eldgrimr

oxen
Otryggr
Ramundr

Status:

Eldgrímr 42/42
Ótryggr 54/72
Ragnar 37/45
Ramundr 58/58
Signe 51/51
Þyrnir 44/44

gm:

Eldgrímr Initiative: 1d20 + 10 ⇒ (1) + 10 = 11
Ótryggr Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Ramundr Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Ragnar Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Signe Initiative, favored terrain: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Þyrnir Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
oxen init: 1d20 ⇒ 10


Male Human Skald (Fated Champion) 6 AC 20, Touch 13, FF 18 | HP 38/42 | F +7, R +5, W +5 | Init +10 | Perc +8
Raging Stats:
AC 19, Touch 12, FF 17 | HP 48/48 | F +8, R +5, W +7 | Init +10 | Perc +8
All saves at +2 due to beacon of luck

"I see no need to charge in there. Signe, this is your time." He bestows the blessing of the previous day on her.

Heroism on Signe, +2 to essentially all d20 rolls. I say we just pick 'em apart from here with bows.


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

Ragnar's tolling blows start ringing on his shield, as he moves to Signe's side. Hrm. The wilds are a ruthless place, and we must be strong. , he ponders, as the sight of the strong defending the weak sends a familiar feeling in Ragnar.

Starting Raging Song.


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Signe, will these charge us if we use bows? I doubt the beasts could comprehend what would be happening to them.
Knowledge Survival: 1d20 + 7 ⇒ (19) + 7 = 26


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

Otryggr prepares his blade. Should the beasts charge, he is prepared to run forward to engage them.

Holding action, will charge if charged.


Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

survival: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33 Will they charge? +2 is from favored enemy

"In my experience, herd animals can definitely spook causing them to stampede and arrows should spook them. But whether they charge with purpose or stampede from fright, that remains to be seen." She nocks an arrow and draws back the string on her bow. "What is certain is that we require more rations if we are to assault the temple."

Signe waits for the others to prepare the weapon of their choice before releasing her arrow, which is quickly followed by two more.

MWcompositve longbow, heroism, rapid shot, favored enemy: 1d20 + 12 + 2 - 2 + 2 ⇒ (20) + 12 + 2 - 2 + 2 = 34
damage: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
crit confirm: 1d20 + 12 + 2 - 2 + 2 ⇒ (7) + 12 + 2 - 2 + 2 = 21 Not sure
MWcompositve longbow, heroism, rapid shot, favored enemy: 1d20 + 7 + 2 - 2 + 2 ⇒ (13) + 7 + 2 - 2 + 2 = 22
damage: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
MWcompositve longbow, heroism, rapid shot, favored enemy: 1d20 + 12 + 2 - 2 + 2 ⇒ (3) + 12 + 2 - 2 + 2 = 17
damage: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

Following Signe's example, Þyrnir nocks an arrow and lets it loose at her target; best to concentrate their shots - if the animals stampeded away, at least they would have a better chance to fell one before that happened.

Attack, longbow: 1d20 + 8 ⇒ (2) + 8 = 10 Damage: 1d8 + 1 ⇒ (2) + 1 = 3


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Effects: Ragnar’s raging song (lesser elemental rage 1d6, surprise accuracy +2)
Ótryggr:
Ramundr:
Ragnar:
Signe: heroism
Þyrnir:

Conditions:

"I see no need to charge in there. Signe, this is your time." Eldgrimr bestows the blessing of the previous day on her.

Ragnar's tolling blows start ringing on his shield, as he moves to Signe's side. Hrm. The wilds are a ruthless place, and we must be strong. , he ponders, as the sight of the strong defending the weak sends a familiar feeling in Ragnar.

”Signe, will these charge us if we use bows?” Ramunder whispers. ”I doubt the beasts could comprehend what would be happening to them.”

Otryggr prepares his blade. Should the beasts charge, he is prepared to run forward to engage them. Otryggr isn’t up in initiative just yet, he’ll act after the oxen.

"In my experience, herd animals can definitely spook causing them to stampede and arrows should spook them. But whether they charge with purpose or stampede from fright, that remains to be seen." She nocks an arrow and draws back the string on her bow. "What is certain is that we require more rations if we are to assault the temple." Signe waits for the others to prepare the weapon of their choice before releasing her arrow, which is quickly followed by two more. Two arrows strike an ox in the skull and chest, dropping it instantly (purple down, pink injured). Another strikes an ox in the flank. All hit, including a confirmed crit!

confirmed crit damage: 2d8 + 6 + 4 ⇒ (4, 6) + 6 + 4 = 20

Following Signe's example, Þyrnir nocks an arrow and lets it loose at her target; best to concentrate their shots - if the animals stampeded away, at least they would have a better chance to fell one before that happened. Unfortunately, his arrow flies over the oxen, disappearing into the tundra beyond (miss).

The oxen low in alarm, the calves mewling as the parents panic and move in closer around the babes. Three adults grunt and pound the earth as they advance upon you! They cannot charge through the trees, which create difficult terrain, but they do make a double move to “run” at you. Everyone is up!

⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕

Initiative (bold may act):
Oxen
PCs

Status:

Eldgrímr 42/42
Ótryggr 54/72
Ragnar 37/45
Ramundr 58/58
Signe 51/51
Þyrnir 44/44

gm:


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Ramundr quickly steps to the side of the running oxen, whirling his shield and sword of ice or fire to cut at the his of the horned beast.

Attack Sword(6BAB+4Str+1Masterwork+1Weapon Attunement-2TWF+1RagingSong-2Power: 1d20 + 9 ⇒ (9) + 9 = 18
Damage(+5Str+1Attune+4power): 1d8 + 10 ⇒ (5) + 10 = 15
Frost/Fire Damage: 1d6 ⇒ 3
COLD IRON Shield Bash(6BAB+4Str+1WeaponFocus-2TWF+1RageingSong-2Power: 1d20 + 8 ⇒ (12) + 8 = 20
Damage+5Str+2power: 1d3 + 7 ⇒ (3) + 7 = 10

2nd Attack Sword(1BAB+4Str+1Masterwork+1WeaponAttunement-2 TWF+1RagingSong-2Power: 1d20 + 4 ⇒ (6) + 4 = 10
Damage+4Str+1Attune+4Power: 1d8 + 9 ⇒ (6) + 9 = 15
Frost/Fire Damage: 1d6 ⇒ 2


Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

Signa takes a few steps backwards as the adult musk oxen run at them. Trusting in the others to deal with them, Signe aims arrows over them at the herd behind.

MWcomposite longbow,heroism,favored enemy: 1d20 + 12 + 2 + 2 ⇒ (1) + 12 + 2 + 2 = 17
damage: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
MWcomposite longbow,heroism,favored enemy: 1d20 + 7 + 2 + 2 ⇒ (19) + 7 + 2 + 2 = 30
damage: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

The oxen are now within reach of blades, their hooves raising clouds of glittering snow, their huffing breath warm. Þyrnir puts away his bow, whispers a brief prayer to Frigg and starts hacking at the closest one.

Attack blue, IR, Divine Favor: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 1d6 + 5 ⇒ (2) + 5 = 7
Attack blue, IR, Divine Favor: 1d20 + 10 ⇒ (17) + 10 = 27 damage: 1d6 + 5 ⇒ (4) + 5 = 9


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

As the massive beasts come barreling through the woods, Otryggr lets out a bark of joy, a primal, primitive sound that is welcoming and intimidating both.

"The oxen come to the wolves!"

So saying, he steps out wide and swings with both hands, hacking down again and again at the closest beast.

Raging Reckless Abandon Power Attack Melee: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 2d6 + 10 + 2d6 ⇒ (3, 6) + 10 + (1, 4) = 24

Raging Second Raging Reckless Abandon Power Attack Melee: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 2d6 + 10 + 2d6 ⇒ (1, 1) + 10 + (4, 5) = 21


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Effects: Ragnar’s raging song (lesser elemental rage 1d6, surprise accuracy +2)
Eldgrímr: mirror image x3
Ótryggr:
Ramundr:
Ragnar:
Signe: heroism
Þyrnir:

Conditions:

Ramundr quickly steps to the side of the running oxen, whirling his shield and sword of ice or fire to cut at the his of the horned beast (2 hits, blue still up).

Signa takes a few steps backwards as the adult musk oxen run at them. Trusting in the others to deal with them, Signe aims arrows over them at the herd behind (2 hits, blue down and orange injured).

Eldgrimr masks himself behind his own reflections (casting mirror image) and steps up to the animals, sword raised.

mirrors: 1d4 + 2 ⇒ (1) + 2 = 3

The oxen are now within reach of blades, their hooves raising clouds of glittering snow, their huffing breath warm. Þyrnir puts away his bow, whispers a brief prayer to Frigg and starts hacking at the closest one. (2 hits on purple)

As the massive beasts come barreling through the woods, Otryggr lets out a bark of joy, a primal, primitive sound that is welcoming and intimidating both. "The oxen come to the wolves!" So saying, he steps out wide and swings with both hands, hacking down again and again at the closest beast. You’ll have to move to attack, so only one swing, but it downs purple!

Botting Ragnar

Ragnar plunges his spear into the eye of the beast! (down!)

Ragnar spear: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 6 ⇒ (2) + 6 = 8
confirm?: 1d20 + 8 ⇒ (13) + 8 = 212d8 + 12 ⇒ (7, 5) + 12 = 24

More oxen run forward to try to gore the aggressors! double move for them. Any space with an oxen body is difficult terrain.

Everyone is up!

⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕

Initiative (bold may act):
Oxen
PCs

Status:

Eldgrímr 42/42
Ótryggr 54/72
Ragnar 37/45
Ramundr 58/58
Signe 51/51
Þyrnir 44/44

gm:


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

Whoops. Sorry about the lack of posts, I've been moving to London over the past week.

Felling the ox, Ragnar steps to the side, ready to lash out at the next beast. His spear bursts into flame as he reaches to pull it out of the ox's head, but the bone proves too sturdy for the skald, and he pulls to no avail. Roaring out, he curls his fist, and the spear lashes out by itself to land in his hand, ready to lash out once again.

Rolls/OoC:

Regaining 2 hp from Skald's Vigor this and last turn, putting me at 45/51 from Raging Bonuses.

Attack, Raging, Elemental Rage: 1d20 + 8 ⇒ (1) + 8 = 9 Womp-womp.


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Ramundr steps past the fallen beast to meet the next bull. He flicks his sword at the bulls eyes, and as it flinched ever so slightly, Ramundr brings down his heavy shield, bashing the bull's temple with such power that Ramundr was knocked back on his heels, sending his blade wide.

Attack Sword(6BAB+4Str+1Masterwork+1Weapon Attunement-2TWF+1RagingSong-2Power: 1d20 + 9 ⇒ (7) + 9 = 16
Damage(+5Str+1Attune+4power): 1d8 + 10 ⇒ (2) + 10 = 12
Frost/Fire Damage: 1d6 ⇒ 1

COLD IRON Shield Bash(6BAB+4Str+1WeaponFocus-2TWF+1RageingSong-2Power:: 1d20 + 8 ⇒ (19) + 8 = 27
Damage:+5Str+2power: 1d3 + 7 ⇒ (2) + 7 = 9

2nd Attack Sword(1BAB+4Str+1Masterwork+1WeaponAttunement-2 TWF+1RagingSong-2Power: 1d20 + 4 ⇒ (3) + 4 = 7
Damage:+4Str+1Attune+4Power: 1d8 + 9 ⇒ (1) + 9 = 10
Frost/Fire Damage: 1d6 ⇒ 1


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

This is butchery, but so be it; these animals will feed the warriors who shall fight for honor and justice, and thus their deaths are noble.

Raging Reckless Abandon Power Attack Melee on Light Blue: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 2d6 + 10 + 2d6 ⇒ (5, 3) + 10 + (6, 2) = 26

Raging Reckless Abandon Power Attack Melee on Light Blue: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 2d6 + 10 + 2d6 ⇒ (6, 5) + 10 + (6, 1) = 28

Cleave on Light Blue: 1d20 + 14 ⇒ (20) + 14 = 34
Confirm Crit? on Light Blue: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 4d6 + 20 + 2d6 ⇒ (3, 1, 2, 1) + 20 + (6, 6) = 39

Attacks will move over to next enemy if the current one is slain.


Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

Signe continues to send arrows over the heads of the others towards the remaining herd protecting the calves.

MWcomposite longbow,heroism,favored enemy,rapid shot: 1d20 + 12 + 2 + 2 - 2 ⇒ (9) + 12 + 2 + 2 - 2 = 23
damage: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
MWcomposite longbow,heroism,favored enemy,rapid shot: 1d20 + 7 + 2 + 2 - 2 ⇒ (2) + 7 + 2 + 2 - 2 = 11
damage: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
MWcomposite longbow,heroism,favored enemy,rapid shot: 1d20 + 12 + 2 + 2 - 2 ⇒ (7) + 12 + 2 + 2 - 2 = 21
damage: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

Two more quick stabs as blood sprays on the snow all around them. These were noble beasts, but the men and women fighting against the evil of this land must eat. The cultists would have butchered the entire herd, he is certain, and with far less qualms. He looks to Signe for guidance on which animal to target - she must know what the herd can spare and still survive.

Attack: 1d20 + 10 ⇒ (14) + 10 = 24 Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Attack: 1d20 + 10 ⇒ (3) + 10 = 13 Damage: 1d6 + 5 ⇒ (4) + 5 = 9


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]
Ótryggr Grímsson wrote:
This is butchery, but so be it; these animals will feed the warriors who shall fight for honor and justice, and thus their deaths are noble.

With strong and practiced swings the Northlanders easily slay their prey! Leaving several adults to tend to the babes, the carcasses are cleaned and skinned.

Skinning and cleaning the animals results in 22 additional rations, bringing you up to an impressive 57! Your combined forces consumer 5 rations/day. Considering the two-day hike each way to the Second Temple, you’re now in a good position to move your forces inland. We may assume that you return to your primary camp in Gualivik and prepare to assault the Second Temple. You may prepare as you wish. My next post will see us out across the Tundra.

Status:

Eldgrímr 42/42
Ótryggr 54/72
Ragnar 37/45

Ramundr 58/58
Signe 51/51
Þyrnir 44/44


Male Human Skald (Fated Champion) 6 AC 20, Touch 13, FF 18 | HP 38/42 | F +7, R +5, W +5 | Init +10 | Perc +8
Raging Stats:
AC 19, Touch 12, FF 17 | HP 48/48 | F +8, R +5, W +7 | Init +10 | Perc +8
All saves at +2 due to beacon of luck

CLW for Ragnar: 1d8 + 5 ⇒ (2) + 5 = 7
CLW for Otryggr: 1d8 + 5 ⇒ (4) + 5 = 91d8 + 5 ⇒ (4) + 5 = 9

In preparation for the attac, Eldgrimr will again cast heroism on Otryggr/Ramundr/Signe.


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

CLW for Ótryggr: 1d8 + 5 ⇒ (5) + 5 = 10
Channel for topping up everyone: 2d6 ⇒ (6, 2) = 8

Right before the attack, Þyrnir will cast Bless, Moment of Greatness (doubles morale bonuses on one roll) and Communal Protection from Evil (+2 to AC and saves against evil creatures) on everyone, Ironskin on self and Bull's Strength (+4) on Ótryggr.


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

Ragnar roars happily. "A good hunt!", he joyously exhales, as he glances at the musk ox he felled, with almost child-like glee. "We'll face the wolf-hearts with hearts full of courage and full bellies!", he jests, as he picks up his knife, looking for instructions on how to best tend to the meat.


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

"A good hunt, by Odin." Ortygrr sits heavily as the rage leaves him, and he smiles gratefully to Pyrnir as the good man heals him anew.

"We're ready for our strike now. Come dusk tomorrow, the second temple will be ashes."


Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

Signe gets to work dealing with skinning and cleaning their kill, a small smile on her face because she is happy with their success. Now they have enough food to turn their sights to the real threat plaguing the Ulnat as well as their own people. They would finally be able to completely avenge their jarl and then return home.

She puts Ragnar to work beside her. "Since you are willing, I will show you where to place your knife and what cuts to make."

Nothing specific for Signe to prepare but she'll use her survival skill to help make the journey as easy as possible


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕
NS1: Vengeance of the Long Serpent
Chapter 3: Against the Children of Althunak
⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕

Following the incident with the Long Serpent and the subsequent Northlander raids on the coastal villages, the Children of Althunak have grown alert for incursions, retreating inland to and fortifying their fortress known as The Second Temple of the Lord of Ice and Stone. Confronting a growing cult to an elder and primordial demon god and laying siege to its temple is surely no easy task, but it is one that heroes are made for--or possibly from.

Yet the party is not alone in this struggle. The residents of the village of Laquirv and almost all of the slaves held by the Children of Althunak, unconverted to the new faith, have thrown off their shackles and now march with these southron strangers who are bent on their own quest of vengeance. Yet all seek the same goal: to destroy the cult of Althunak, to survive the battle, and then to somehow provision themselves for the coming winter.

Deep in the tundra sits the site of the Second Temple, one that Elvanti ordered his lesser priests to build in order to further spread the power of their fell god. Roll20 updated. The temple is still under construction, but the main cella and altar have been finished. The temple itself sits on an exposed, enormous slab of bedrock that rises out of the surrounding tundra. An encampment of tents clusters around the slab in a haphazard style. Upon the slab sets the cella, a fifteen-by-20 foot stone structure made of crudely cut stones layered with ice and snow. The walls rise up fifteen feet into the cold air, but do not support a roof (the better to feel the breath and blessings of Althunak). Around the temple, unfinished stones sit amid tools and wooden sleds.

Due to the open landscape, visibility to and from the temple is clear for nearly twenty miles, and with the size of the approaching force, a secret approach is impossible. The forces of Althunak amass upon the field at the foot of the natural ramp leading up toward the temple, poised to confront your forces head on. They ready their dogs and blow their horns, and before long the vast expanse between you is reduced to mere meters. The two armies assess each other, the howling wind between them.

Ramundr gives the command. The lines rush forward, colliding on the field. The fighting is fierce, and in its midst you find yourselves at the base of the ramp, facing up toward a small army of savage dogs and their cultist handlers who protect the temple itself.

Effects:
Eldgrímr: bless, protection from evil
Ótryggr: bless, bull’s strength, heroism, protection from evil
Ramundr: bless, heroism, protection from evil
Ragnar: bless, protection from evil
Signe: bless, heroism, protection from evil
Þyrnir: bless, ironskin, protection from evil

Conditions:

Eldgrimr and Signe are up!

⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕

Initiative (bold may act):
Eldgrimr
Signe

Cultists
Ragnar
Thyrnir
Ramundr
Otryggr

Status:

Eldgrímr 42/42
Ótryggr 72/72
Ragnar 45/45
Ramundr 58/58
Signe 51/51
Þyrnir 44/44

gm:

Eldgrímr Initiative: 1d20 + 10 ⇒ (12) + 10 = 22
Ótryggr Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Ramundr Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Ragnar Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Signe Initiative, favored terrain: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Þyrnir Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
enemy init: 1d20 + 5 ⇒ (10) + 5 = 15


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Male Human Skald (Fated Champion) 6 AC 20, Touch 13, FF 18 | HP 38/42 | F +7, R +5, W +5 | Init +10 | Perc +8
Raging Stats:
AC 19, Touch 12, FF 17 | HP 48/48 | F +8, R +5, W +7 | Init +10 | Perc +8
All saves at +2 due to beacon of luck

"Kihlek di apzen...kihlek di apzen...kihlek di apzen!" Eldgrímr roars the last word, and another indescribable wave of energy pulses out from him. Their footing would be sure in this battle, the fates are in their favor.

"Nautkynir cayosin." Eldgrímr passes a hand over Ótryggr's weapon, making it flash brightly in the sun. "When you will it, this weapon shall blind your opponent in battle."

Using spell canning to cast beacon of luck. Eldgrímr gains a +2 sacred bonus on all saving throws. As an immediate action before a saving throw is made, allies within the area can choose to benefit from this luck, rolling twice for a saving throw and taking the better result. Once a creature benefits from the beacon of luck in this way, it cannot gain the benefit of this spell for 24 hours.

Casting dazzling blade on Ótryggr's weapon. The wielder gains a +3 competence bonus on all Bluff checks made to feint in combat and a +3 competence bonus on all CMB checks made to disarm a foe, and a +3 competence bonus to his CMD against disarm attempts made against the weapon bearing the dazzling blade effect. The wielder of a dazzling blade can discharge the spell into a blinding burst of silvery light as a free action. The wielder selects an adjacent opponent as the focal point of this burst of light—that creature must make a Will save to avoid being blinded for 1 round (with a successful save, the creature is instead dazzled for 1 round). DC 14.


Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

Signe finds that approaching the temple in open landscape is quite daunting. If she had not given her oath to her jarl's widow, or felt the need to finish what Hallbjorn had started, or wanting to avenge her jarl then her steps would have faltered. Instead, she marched resolutely along with the others.

Once they reach the base of the ramp leading up to the temple, Signe does what she can from afar to clear the way for the others. With bow in hand and a bolstered morale, she snipes arrows at the foes before them.

MWcomposite longbow,pointblank shot,rapid shot,heroism,bless,deadly aim,favored enemy: 1d20 + 12 + 1 - 2 + 2 + 1 - 2 + 2 ⇒ (16) + 12 + 1 - 2 + 2 + 1 - 2 + 2 = 30
damage: 1d8 + 3 + 2 + 4 + 1 ⇒ (4) + 3 + 2 + 4 + 1 = 14
MWcomposite longbow,pointblank shot,rapid shot,heroism,bless,deadly aim,favored enemy: 1d20 + 7 + 1 - 2 + 2 + 1 - 2 + 2 ⇒ (1) + 7 + 1 - 2 + 2 + 1 - 2 + 2 = 10
damage: 1d8 + 3 + 2 + 4 + 1 ⇒ (1) + 3 + 2 + 4 + 1 = 11
MWcomposite longbow,pointblank shot,rapid shot,heroism,bless,deadly aim,favored enemy: 1d20 + 12 + 1 - 2 + 2 + 1 - 2 + 2 ⇒ (3) + 12 + 1 - 2 + 2 + 1 - 2 + 2 = 17
damage: 1d8 + 3 + 2 + 4 + 1 ⇒ (5) + 3 + 2 + 4 + 1 = 15

It started out well and then pffft


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Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

The temple grows in the wintry distance; by slow degrees it emerges from the frost-hazed horizon, manifesting itself as if summoned by the very hatred Otryggr feels coursing through his veins. Details grow distinct, and still the miles remain before them, their unstoppable approach. His friends march by his side, but more: he feels as if the very gods are amongst them, Odin, Thor, the unquiet spirits of the woods, the ancestors and great figures from legend.

Marching beside them, invisible to the eye but revealed to the heart. Here to witness the glory of this moment, the destruction of Athanuk's temple, the slaughter of his followers, the eradication of his influence this side of the mountains.

On they march, and as they draw closer, Otryggr lifts a great curling horn he'd taken from one of the tribesmen and places it to his lips. Inhales mightily, his deep chest swelling, and then he blows.

The horn's call is deceptively soft at first, a caramel-rich sound which swells and deepens, rolling out across the tundra like the lonesome cry of some vast and melancholic beast.

On blows the Vastaviklander, face darkening as he puts his all into the dolorous note, and in that sound can be heard a promise: death is here for you, death shall claim you, your souls shall be slung into Hel, and nothing you can say or do shall avert this fate. Death is here. Death is here. Death is here.

Finally he can make out their faces. See the hackles rising on the shoulders of their hounds. He fancies he can smell the stink of their fear. It is strange to him, now, on the eve of battle, the fury in his blood rising, rising, rising.

What is there to fear? Their fates are foretold. Their wyrds are cast. Their threads shall be snipped - or not. All that lies within their control is how they go about these final minutes, if final they are to be.

Otryggr feels no fear. No terror. Only joy. A clean, sharp, rising emotion that makes it almost hard to breathe, his chest quivering, his hands opening and closing on the haft of his weapon.

His pulse pounds. The world appears precious, each detail in sharp relief.

Death.

Death.

Death.

When they reach the final line, the last moment, the eve of battle, when Otryggr feels the wings of ravens flutter above their heads, he casts his pack to the ground, discards the horn, rolls his shoulders, and without turning, speaks to his friends.

"The gods are with us. The land thirsts for battle dew. I love you all, my boon companions, my brothers, my sisters. If I die, then I shall await you in Valhalla, drinking horn filled, laughter on my lips. Strike! Strike down until there are none left, and may Odin bless your blades!"

Then, raising his gleaming sword so that it shines like a dazzling brand against the sere light of day, he lets out a bellowing roar and charges forward, boots pounding, eyes so wide that the whites can be seen all the way around his irises, lips peeled back from his teeth so that he appears more beast than man as he falls upon the hounds, blade descending like a falling star.

Charging Raging Reckless Abandon Power Attack Blessed Heroism Bull's Strength Melee Attack on Tan Wolf: 1d20 + 22 ⇒ (14) + 22 = 36
Damage: 2d6 + 12 ⇒ (4, 2) + 12 = 18


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Effects:
Eldgrímr: beacon of luck, bless, protection from evil
Ótryggr: beacon of luck, bless, bull’s strength, dazzling blade, heroism, protection from evil
Ramundr: beacon of luck, bless, heroism, protection from evil
Ragnar: beacon of luck, bless, protection from evil
Signe: beacon of luck, bless, heroism, protection from evil
Þyrnir: beacon of luck, bless, ironskin, protection from evil

Conditions:

"Kihlek di apzen...kihlek di apzen...kihlek di apzen!" Eldgrímr roars the last word, and another indescribable wave of energy pulses out from him. Their footing would be sure in this battle, the fates are in their favor. "Nautkynir cayosin." Eldgrímr passes a hand over Ótryggr's weapon, making it flash brightly in the sun. "When you will it, this weapon shall blind your opponent in battle."

Signe finds that approaching the temple in open landscape is quite daunting. If she had not given her oath to her jarl's widow, or felt the need to finish what Hallbjorn had started, or wanting to avenge her jarl then her steps would have faltered. Instead, she marched resolutely along with the others. Once they reach the base of the ramp leading up to the temple, Signe does what she can from afar to clear the way for the others. With bow in hand and a bolstered morale, she snipes arrows at the foes before them. (they’re flat-footed, 2 hits and 2 dogs down)

With cries of command, the first wave of dogs are unleashed down the hill, howling with delight at the prospect of fresh meat. No doubt the animals, like their crow-heart masters, have grown fond of the taste of human flesh.

red @ Ramundr, charging: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 91d6 + 1 ⇒ (1) + 1 = 2
green @ Otryggr, charging: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 91d6 + 1 ⇒ (2) + 1 = 3
purple @ Otryggr: 1d20 + 2 ⇒ (10) + 2 = 121d6 + 1 ⇒ (3) + 1 = 4
blue @ Otryggr: 1d20 + 2 ⇒ (18) + 2 = 201d6 + 1 ⇒ (2) + 1 = 3 hit
trip DC 21: 1d20 + 2 ⇒ (13) + 2 = 15 no

Several of the cultists draw their javelins in one hand, their spears clenched in the other, as they await the coming of the Northlanders.

The light shifts in an unnatural way, and the smell of ozone fills the air, as though a storm were brewing...

⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕⊕

Against the Children of Althunak Initiative (bold may act):
Cultists
PCs (Otryggr you can keep your rolls from last round if you like, though you’re currently unable to charge)

Status:

Eldgrímr 42/42
Ótryggr 69/72
Ragnar 45/45
Ramundr 58/58
Signe 51/51
Þyrnir 44/44

gm:


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

Stepping from next to Signe, Ragnar's booming voice begins challenging the shouting of the men and the roaring of the dogs. His song echoes, channeling the bloodlust and mocking his foes.

"Run, you wretches,
flee, you dogs,
Dread, and think your final thoughts,

Vengeance comes through,
swift and just,
wolfhearts fall with every swing.

Yer brothers fell, like moths to flame,
winter's grasp we fear, nay,
in your blood you drown today!"

Using Raging Song.

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