The Northlands Saga (Inactive)

Game Master Something Wicked

Hearing I ask from the holy races,
From Heimdall's sons, both high and low;
Thou wilt, Valfather, that well I relate
Old tales I remember of men long ago.

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Seal Coast Map | Northlands Map | Player's Guide

Rations: 57


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Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

It does. I think I'll even let it have the spear, and I'll keep my rounds. Forgot about the bloodied effect (thanks, GM!)


I think a number of us have ranged weapons
I'm boogie boarding today though :)


Forgot to add heroism and raging song on A & D rolls


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I'm on vacation until July 2nd. Please bot me as needed.

Wait a second...


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

lol.
have fun.


if there is one thing at learned from Tolkien is don't trust Willow trees


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I had to edit the post. Ramundr, not Ragnar, is up for the surprise round! Assume you've claimed your weapons and armor at this point.


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

Sorry about that! Yay, we're back on! I hope your vacation was great, GM!


So..I am unclear. Do we go first, then make the save because we won initiative?


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The tree used its turn in the surprise round to release the spore cloud, which requires an immediate Will save. Your result on that save will determine if you're able to attack it during Round 1. Does that answer your question?

And thanks, vacation in Colorado was really nice. My first time seeing the Rocky Mountains!


Oh silly me. I misunderstood and thought only Ramundr had an action. Sounds good, I mean dangerous.


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@Signe your knowledge nature check wasn't high enough to reveal any more information about the tree than was revealed in this first combat post spoiler. Nice roll to break the grapple. That will succeed!


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

Question, GM:

Ragnar has Windy Escape as a spell. Could I have used it prior to the attack?

I understand that Immediate Action spells are iffy in PbP, but this seems like a situation where I'd try to use it. If not, that's fair, and I'll warn next time I'm in combat and I have a prior turn to clarify!

Also, apologies, I've been buried by work in the past, hm, month.


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Sure, but I'm a little confused by the wording of the spell. It says the attack passes harmlessly through you, but only provides DR 10. Given it's first level, I suppose it will only reduce the damage dealt?


ouch Ragnar


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

I think the DR would be fair, after all it is a first level spell. And it is a rather nasty tree!

I think now would be a good time to remember rule #3 of Adventuring - Always have a dagger. Which I don't.


But you may have that scroll of fire something or other. Give it some heart burn.

Never mind, we liquidated that loot.


well I suppose Ramundr is not quite acting to the spell description..


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Please post your level 6 details here!


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Level 6 Huscarl

Bonus Progression: Mental Prowess(+2 Wisdom)
Bondus Feat: Shield Slam (requires BAB+6)
Bravery: +2
BAB: +1/+1
HP:58=49+6+2+1(favored class)
F:+8 (gained 1 from level)
R:+5 (gained 1 from level)
W:+4 (gained 1 from Wisdom and 1 from level)

Adventuring
Perception +1
Intimidate +1
Survival +1

Background
Profession Soldier +2
Lore: Hordaland/Halfstead Politics-Factions and the powerful +1


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

Level 6 Warpriest

Bonus Progression: Mental Prowess (+2 Wisdom)
Bonus Feat: Improved Two Weapon Fighting
BAB: +1
F/R/W: +1/+1/+1
HP: +6 (HD 6d8 + favoured class)
Adventuring skills: +1 Knowledge religion, +1 diplomacy, +1 Perception
Background skills: +1 Craft (sculpture), +1 Handle Animal
Spells: +1 cantrip, +1 level 2 spell


Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

Level 6 Ranger/Trapper

Bonus Progression: Mental Prowess (+2 Wisdom)

HP: +7
BAB: +1/+1
Fort/Ref/Wis: +1/+1/+1
Combat style feat: Point Blank Master

Adventure Skills (7/level)
+1 Climb
+1 Disable Device
+1 K.nature
+1 Perception
+1 Stealth
+1 Survival
+1 Swim

Background Skills
+1 Handle Animal
+1 Profession, sailor


INT is not our strongest suit :)


I'm excited about my shield slam feat (free bullrush on shield bash) which is going to be fun when I get greater bull rush at level 8 and let Ótryggr Grímsson get aoos as I send them flying past him.


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

Okay, here it comes!

Level 6:

Lvl 6
HP +7 (5 from average, 1 from Con, 1 from FC), now 45.
BAB +1
F/R/W +1/+1/+1

ABP: +2 Cha (now 17)

Spells Known: Tongues. It's in character. It's why it pains me so much to leave beautiful Invisibility behind...

Rage Power: Elemental Rage, Lesser.

Skills: Knowledge(Arcana, History, Religion), Spellcraft, Perception, Climb. UMD added to Perform(Oratory)

Versatile Performance: Use Magic Device.

I'd be picking up a couple of Rage Powers that would be of use to anyone (except Signe. Sorry!), and I'll be taking the Battle Cry feat at the next level. So, please, remember to add Raging Song bonuses, and what they do - they can really help in some situations. And not adding them makes us bardically inclined individuals to be angry.

And you won't like us when we're angry.


I play a bard in another campaign and also get grumpy when they don't use my buffs.


I see battle cry was nerfed in an errata.. used to be a reroll against any failed save..now just failes saves against fear..bagree that it was probably too powerful though..


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

Traveling through Sunday night, please bot me as needed!


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Viking Tree Riving


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

Hey, guys! I'm just letting you know I'm going on a holiday for the next couple of weeks. I probably won't be able to post a lot over the first one, but I'll try and keep up, although I might be a bit briefer than usual.

Absolutely do bot me if need be, I'd hate to slow the game down.

Cheers!


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Ragnar wrote:
GM - would Ragnar's bonus of +4 versus language-dependant effects help against the mind-reading? Skalds and names are kind of intertwined, but I'd understand if it doesn't!

You're right, and normally I'd allow it. But the particular ability at issue here is described as being independent of any common language, and so for now I'll rule the bonus doesn't apply.

I'll give the others a chance to respond before I push on.


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Just confirming that Ragnar's raging song is not yet in effect.


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Correct. Readied actions outside of combat simply translate into initiative.

Edit: also since I'm letting bless count for this fort save, you can use your bravery bonus as well.


Yay! Gonna edit my post then.


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The good blessing was actually cast, not readied, and it lasts for a full minute, so yea we'll say it's in effect.


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Sorry to pester you with all the gritty. I learned the game with GM Nayr, and he plays decidedly loose. :)


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No sweat. Questions are good! And I botch up the rules plenty of times. For instance, I incorrectly wrote that this is a mind effecting fear effect, though it's technically not.


Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

I'll be on holiday as of tomorrow for a couple weeks. I'll post when I can but please bot Signe as needed.


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Everyone enjoy their vacations. Currently 3/5 on vacation, so we'll take it slow.


Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

Question...if she takes the haste potion and uses rapid shot, does that mean she can fire 4 arrows per turn?


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Sounds right. Ouch!

Two attacks when full attacking, a third with rapid shot, and another for haste. The -2 from rapid shot and +1 from haste will net a -1 on the attack rolls.

Also note you're shooting through allies, which may penalize your shots (she's no longer flat footed).


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Signe wrote:
As to shooting around allies, Signe also has Precise Shot which should help with that, no?

Precise shot helps when you have a clear shot to an enemy who's engaged in melee. As for shooting through others, enemies or allies, they create soft cover between you and your target and give your target +4 AC versus your shot (or -4 to the attack as I usually figure it). Improved Precise Shot will allow you to ignore penalties from shooting through obstacles, but that won't be an option for a while!


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I like to listen to Dead Can Dance while playing this campaign.


FYI, this is the first time I've had a character with a BAB high enough for multiple attacks. Hope I got it right.


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It's definitely appropriate! I do the same.

Nice work with the fen witch. I thought she had an interesting ability. She could probe the mind of anyone within 60 feet (subject to a Will save), and if successful learn their true name, regardless of language. Then, as a swift action, she could speak it, forcing the victim to succeed on another Will save or perish. Luckily Signe and Ragnar both made their saves!


Whoah, that is one scary witch!

Got to see Dead Can Dance on their last tour for Anastasis. What a treat.


Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

Nice work but that was such a waste of a Haste potion! Sigh :(


Use the haste potion to hack up the oak tree


Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

Don't we need to go through its roots or something? There may be something below the tree.


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Check this sculpture by my bro-in-law: Plague Doctor

He does all sorts of creepy sculptures. I helped him cast these pewter sculptures too.

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