Kayosin |
Kayosin charges the nearest rat, empowering his blade as he aims a wide, sweeping slash at the thing's neck.
:: Round 1 ::
Swift to enhance wakizashi, then charge the nearest rat.
.
Wakizashi 1d20 + 11 ⇒ (20) + 11 = 31 <-- CRIT?
---> Damage 1d6 + 3 ⇒ (5) + 3 = 8
---> Crit Confirm 1d20 + 11 ⇒ (5) + 11 = 16
---> Total crit damage 8 + 1d6 + 3 ⇒ 8 + (1) + 3 = 12
AC 17 FF 11 Touch 14
CMD 16 FF 10
F +5 R +7 W +4
---> +1 vs. Fear (Bless)
.
Conditions/Effects: Enhance Wakizashi (rd 1 of 10); Bless (rd 1 of 20); Charge
The_Ninja_DM |
Sorry about that, I wasn't sure who was where.
Kayosin=1, Sumisu=2
Rat#2 vs 1d2 ⇒ 2 Sumisu
bite: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d4 ⇒ 4 plus Str_Damage: 1d3 ⇒ 3 plus fort DC 13
Rat#3 vs 1d2 ⇒ 1 Kayosin
bite: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d4 ⇒ 3 plus Str_Damage: 1d3 ⇒ 1 plus fort DC 13
swarm (-12-3-7) -22
The swarm, lessened but still powerful, moves over Goldilocks.
damage: 2d6 ⇒ (2, 1) = 3 plus Str_Damage: 1d4 ⇒ 3 plus fort save DC 13
Kayosin |
Dang... that's a hit!
Fort DC 13 1d20 + 5 ⇒ (9) + 5 = 14
is the fort save to negate the strength damage? Or is it to stave off some other riding effect?
AC 17 FF 11 Touch 14
CMD 17 FF 11
F +5 R +7 W +4
---> +1 vs. Fear (Bless)
.
Conditions/Effects: Enhance Wakizashi (rd 1 of 10); Bless (rd 1 of 20); Charge
Sumisu Fulanke |
Fort: 1d20 + 3 ⇒ (4) + 3 = 7
And he fails too!
Sumisu gets bit on the arm and squeaks in pain himself. The small white cloak begins to roil and the tentacle again makes an appearance through the cowl reaching out to strangle the assailant.
Attack:1d20 + 0 ⇒ (14) + 0 = 14
Damage: 1d3 + 5 ⇒ (3) + 5 = 8
The_Ninja_DM |
The final dire shadow rat drops. Retcon, somewhat, it was flat-footed for Sumisu's original attack.
Round 2:
Sumisu
Fibek
Braydon
rat swarm
Vak
Kayosin
Straehan
Goldilocks
Meanwhile, the outside swarm moves over Straehan.
damage: 2d6 ⇒ (2, 6) = 8 plus STR_Damage: 1d4 ⇒ 2 plus Fort DC 15
Straehan. |
The gnome's eyes go wide as the rats roll over him like a foul wave...
"Oh, shiiii..."
Fort Save 1d20 + 4 ⇒ (8) + 4 = 12
STR DAM: -2
Flare (1):
Prestidigitation (1):
Dancing Lights (1):
Elemental Ray (7): xxx
Elemental Fist (2):
Produce Flame (1): x
1st Spells (4): xx
Spell Effects: None
Effect: Disease - Filth Fever
Ikshvaku "Vak" Charayana |
Ikshvaku retreats from the hut, draws a flask of alchemist's fire from his belt, and hurls it at the swarm (trying to avoid Straehan as much as possible, but trusting to the gnome's agility to get him out of the way).
Flask attack: 1d20 + 6 ⇒ (13) + 6 = 19
Fire damage (not including 50% increase for AoE attack vs. swarm): 1d6 ⇒ 2
Braydon Chem |
KN: Religion [ID undead rat swarm]: 1d20 + 9 ⇒ (13) + 9 = 22
Braydon is at a loss. Knowing the nature of swarms, he realizes there isn't anything he can do to harm it...
"I..I don't know what to..do! I don't have any way..to hurt..it! Them!"
With little more effort than it takes to sneeze, Braydon shifts into a man-rat hybrid, and moves to support Straehan, but it won't avail much.
Ikshvaku "Vak" Charayana |
IIRC, since the components of a normal rat swarm are Tiny, you can do damage to them with normal attacks. Only half damage with Piercing or Slashing attacks, true, but it's better than nothing. I don't know if they're incorporeal, though.
Braydon Chem -Hybrid or Rat- |
Give it a swing, then - GM can adjudicate later.. At least mind blades are magic by default. Since I move before the swarm, it might target me instead of Straehan - or both of us, it's a big pile o' ratses.
Braydon starts slashing madly at the swarm with the smoking katana..
Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 4 ⇒ (3) + 4 = 7 <--Magic, slash - 3 after halving.
His flailing strikes fell several of the 'creatures', but a horde still remain.
Goldilocks |
The cat responds vicously biting as only a cornered cat can as the swarm closes and then attacks the swarm after moving ten feet away.
AoO: 1d20 + 3 ⇒ (20) + 3 = 231d8 + 6 ⇒ (3) + 6 = 9
weakened attack: 1d20 + 1 ⇒ (14) + 1 = 151d8 + 3 ⇒ (8) + 3 = 11
fort: 1d20 ⇒ 18
confirm on AoO/additional damage: 1d20 + 3 ⇒ (14) + 3 = 171d8 + 6 ⇒ (5) + 6 = 11
The_Ninja_DM |
Traits: A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage. Reducing a swarm to 0 hit points or less causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent.
A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.
Swarms made up of Diminutive or Fine creatures are susceptible to high winds, such as those created by a gust of wind spell. For purposes of determining the effects of wind on a swarm, treat the swarm as a creature of the same size as its constituent creatures. A swarm rendered unconscious by means of nonlethal damage becomes disorganized and dispersed, and does not reform until its hit points exceed its nonlethal damage.
Yep. Vak is right. This swarm can be hit, but takes half damage from slash & pierce.
Swarm: -12-3-7-2-3-2-11-11
And the desperate cat finishes it off!
Kayosin |
Kayosin looks at everyone who looks to have taken an injury as he gingerly touches his own bite-wound, his blade held idly in his tail.
"How is everyone? I can proceed, but we should do any necessary healing." He looks back at the moldy shack, "Megus may or may not be here, but I told Hemlock I'd check in on her. So I'm going in once everyone's re--."
He's cut off as the cat walks on in, and Kayosin looks on, annoyance coloring his features, "Or we could go in now..." :D
Kayosin follows the cat at about a 30 foot distance, slinking through any shadows he can find as he looks for the source of the voice. As he walks, he sends out arcane tendrils, feeling for any signs of magical auras.
Perception 1d20 + 6 ⇒ (13) + 6 = 19
Stealth 1d20 + 11 ⇒ (6) + 11 = 17
.
Cast and maintain Detect Magic
Knowledge: Arcana (for any auras he detects) 1d20 + 8 ⇒ (20) + 8 = 28
The_Ninja_DM |
Tanuki flits throughout the two main rooms checking out what appear to be rat holes. He indicates the tracks leading in and out of them. Rat tracks and those tiny humanoid prints. You see no prints that could be from a medium sized humanoid, though.
Of the two doors in the front room, one leads to a closed and the other to a rotted, moldy bedroom, obviously long unused.
The back room is a kitchen/dining area, equally unused. Three doors lead off of it, two on your right and one on the left.
Fibek Entine |
The elf produces a holy symbol and in a concerned voice.
"Anyone hurt? I can channel healing energy from Erastil."
The elf adds half jokingly: "Any battlefield conversions to Ole Deadeye. He is guiding our success."
Straehan. |
Straehan crawls free of the dozens of burned rat carcasses and shakes off the horror of it. He's covered in dozens of filthy, bleeding bite wounds. "That was... unpleasant."
Putting it out of his mind, the gnome moves into the hovel following along towards the kitchen. "When we find our little Megus impersonator - he's cooked."
HP-wise I'm OK - 20/28. The STR damage sucks but there isn't anything to be done about that or, I suspect, the Filth Fever he's contracted. Unless we happen to have a Cure Disease kicking around?
STR DAM: -2
Flare (1):
Prestidigitation (1):
Dancing Lights (1):
Elemental Ray (7): xxx
Elemental Fist (2):
Produce Flame (1): x
1st Spells (4): xx
Spell Effects: None
Diseased - Filth Fever
Kayosin |
As Vak checks the left door, Kayosin shrugs and follows quietly. He moves cautiously, keeping his eyes open as he washes the room with detection magic, approaching the well first. If he finds nothing suspicious around or while peering in the well, he moves to the second door.
Perception 1d20 + 6 ⇒ (1) + 6 = 7
---> +1 for traps
Stealth 1d20 + 11 ⇒ (8) + 11 = 19
.
Detect Magic
Knowledge: Arcana 1d20 + 8 ⇒ (11) + 8 = 19
The_Ninja_DM |
The furthest door on the right opens to a latrine...that actually smells better than the rest of this place.
The remaining door opens into what was once an alchemical lab, now fallen into decay. Ancient chemical spills create weird stains and colorful crystalline growths amid the partially collapsed workbenches. You also see a pile of decayed clothing, with a skeletal hand poking out of it laying on the floor next to the workbenches, the glass phial in it's hand still containing some dried substance.
Standing not far from the sad remains is a ratlike creature with an unnerving human face and a toothy mouth, clutching a scroll in the tiny human hands that serve it in place of its front paws. As you enter it finishes casting and drops the scroll, shrieking "My home now! Mine! Get out before I destroy you!"
Braydon=1, Fibek=2, Goldilocks=3, Ikshvaku=4, Kayosin=5, Straehan=6, Sumisu=7
Init:
Braydon: initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Fibek: initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Goldilocks: initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Ikshvaku: initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Kayosin: initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Straehan: initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Sumisu: initiative: 1d20 + 7 ⇒ (2) + 7 = 9
monster: initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Round 1:
monster
Straehan
Fibek
Goldilocks
Sumisu
Braydon
Vak
The creature gestures at 1d7 ⇒ 5 Kayosin.
Will save at DC 12, please. Fail = frightened for 1d4 ⇒ 2 rounds; save 1 round only. Spell-like ability, SR applies
Straehan. |
Not sure he wants to risk a sheet of flames in an alchemical lab, But I did considered it seriously for the mayhem factor alone >:) the gnome rushes the small rat-like creature and attempts to cold-cock it. "Come'ere you little blighter! I'll teach you to sic rats on me and waste a scroll!"
Can't tell the scale but I'll assume it is more than a 5' step for Strae to get at him - hence no FOB.
~ Round 1 ~
MOVE: Jump him!
STAND: Whup his ass!
SWIFT: Sorcerous Strike
MODS: none
HIT: 1d20 + 5 ⇒ (12) + 5 = 17
DAM: 1d4 + 1d6 + 1 ⇒ (4) + (3) + 1 = 8 sorcerous strike, non-lethal
STR DAM: -2
Flare (1):
Prestidigitation (1):
Dancing Lights (1):
Elemental Ray (7): xxxx
Elemental Fist (2):
Produce Flame (1): x
1st Spells (4): xx
Spell Effects: None
Diseased - Filth Fever
Braydon Chem -Hybrid or Rat- |
Actually, my Init is 2 higher in this form, but it only bumps me up over Sumisu..
KN: Nature or Religion to see if I know what it is: 1d20 + 9 ⇒ (16) + 9 = 25 (if neither, oh well..)
"What do you mean >squir< 'your home'? What have you done to old Megus-s-s?"
Kayosin |
With little room to actually get at his attacker, Kayosin attempts a different tactic. "We didn't come for the house. If what you say is true, we have no fight with you. Stand down and we can talk this out. You don't have to get hurt."
Diplo (to get it to calm down and hopefully stand din)
1d20 + 3 ⇒ (11) + 3 = 14