The_Ninja_DM's Road to Kasai

Game Master Spiral_Ninja

A Jade Regent pbp: adventure, romance, and (maybe) comedy and music.
campground confrontation


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Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

"Oww! Those have more sparkle than bite, but still!!!"


The dark-cowled man dives into a flanking position with the big cat, slashing out with his arcane-empowered wakizashi at the goblin caught between them.

R1
Move: tumble to flank Goldilocks' gobbo
Swift: Imbue wakizashi with final arcane pool point
Standard: sneak attack w/ wakizashi

rolls:
Acrobatics (vs. gobbo cmd) 1d20 + 9 ⇒ (13) + 9 = 22
.
Wakizashi attack, modified by: flanking
attack: 1d20 + 8 ⇒ (9) + 8 = 17
---> damage: 1d6 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8

Status:
HP 21/28
AC 17 FF 11 Touch 14
CMD 17 FF 11
F +5 R +7 W +4
---> +1 vs. Fear (Bless)
.
Conditions/Effects: 1 STR damage, Enhance Wakizashi (rd 1 of 10)


DM Ninja/infinite

Round 1
Braydon: swing & miss
Vak: splits 1 goblin in half
Sumisu: bombs goblins
Goldilocks: misses
goblins
Kayosin: hits, gobbo down
Straehan
Fibek

goblins:

AC 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size)
hp 6 (1d10+1)
Fort +3, Ref +2, Will –1
Melee short sword +2 (1d4/19–20)
Ranged short bow +4 (1d4/×3)
Ranged touch Firework 1 non-lethal, 1 fire

goblin 1 ref: 1d20 + 2 ⇒ (9) + 2 = 11 down
goblin 2 ref: 1d20 + 2 ⇒ (9) + 2 = 11 down

Well, that was easy.

Quick note: all the goblins, except for the Chief, are identical.


So we dropped 3 gobbos? Was one of them identifiably the chief?


DM Ninja/infinite

No, these seemed to be just like the first ones you fought. The one you spoke to seemed to imply the Chief was in his throneroom.


Kayosin quickly and quietly jams his blade into his downed opponents body to finish it off. Then he pulls its ear tight and slices it clean off. He looks at the group and shrugs before he continues towards the throne room.

Ah... ok. I used the my last point form the arcane point cause I thought the chief was present (for some reason). No biggie.
I'm assuming people are collecting ears? And do we know where the throne room is?

Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Stealth: 1d20 + 11 ⇒ (5) + 11 = 16


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

"So, then, perhaps we should retreat a little more quickly, yes? This probably made some noise."


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

The elf points to Kayosin:
"We just follow our scout."

Fibek looks around too.
"Where is the chief?"
Perception: 1d20 + 13 ⇒ (4) + 13 = 17


Kayosin pauses and whispers to the group, "Stay back. I'll scout ahead. If the chief is waiting in ambush, I'd rather we not all walk into it."

He then stalks forward, checking for dangers and traps as he makes his way toward what he hopes is the chief's throneroom. Those previous rolls (while crappy) haven't been used, so we'll stick with those: Perception 12 (13 vs. traps) and Stealth 16.


M

The small figure follows along as well, but keeps well back as to not spoil the silent figure's chance for surprise. It would be good to be rid of this chief, as they wouldn't have much trouble with the tribe after he was dead.

Tanooki, being outside, flitted about nervously, wondering if he should come in or not. He had no indication from his master, so he should probably wait. So that's what he did. And, while he was waiting, preening seemed like a good idea.


DM Ninja/infinite

@Sumisu: Tanooki can indicate that there's a big house with fancy doors at the opposite end of this compound. (H9/10/11)


Sumisu, let me know if you and Tanooki are relating that information. If not, Kayosin will continue forward in the path they've been heading.


M

"This may not be where the chief resides. Tanooki has spotted a larger villa on the other end of the compound that looks much more like a place where the chief would be."


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

"Forward or back?"


"We want the chief," Kayosin says before following the strange owl's directions... skulking toward the chief's compound.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19 (+1 vs. traps)
Stealth: 1d20 + 11 ⇒ (13) + 11 = 24


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

Fibek follow behind with an arrow ready, eager to practice the art of releasing arrows more quickly.

Added manyshot as level 2 ranger feat


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

I don't think you get Manyshot as a feat option until L6, Fibek.


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

Oops, meant rapidshot. I always thought the first feat should be many shot as now you can shoot two. But I guess three is many and two is not!


DM Ninja/infinite

You climb down the rickety ladder and cross the compound to the building the owl indicated.

While there seems to be no stairs up to the main entrance, you do find stairs in the back, leading up to a not as secret as they'd hoped door (presumably an escape route).


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

The elf motions for Kayosin to take the lead as he looks around.
perception: 1d20 + 13 ⇒ (8) + 13 = 21


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Vak concentrates for a moment and follows Kayosin, moving soundlessly up the stairs.

Stealth check: 1d20 + 9 ⇒ (20) + 9 = 29


Kayosin motions for them to wait while he quietly ascends the back stairs, careful as always for ambushes or traps. If none are found, he checks the door itself before pressing his ear up against it... hoping to get any clues to what's to be expected inside.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25 (+1 vs. traps)
Stealth: 1d20 + 11 ⇒ (15) + 11 = 26

Basically, I'm trying to get us up to the door (and get any info we can) without walking into a trap. and if I can get the group there without the gobbos knowing we're there, all the better. I just also don't want to eat up a bunch of posts doing useless recon (and hogging the spotlight).
.
So let us know what we run across, and if there's more or less a clear approach to their back door, I guess assume the group can (as quietly as possible) assemble there. Once we have whatever info Kayosin's Perception check gives us, we'll figure out how to proceed.


DM Ninja/infinite

@Kayosin: there are multiple tracks and old bloodstains here, but whatever happened seems to have been several days in the past. You hear nothing from the door and find no traps.


Kayosin steps away from the door to gather the group in a huddle, whispering as quietly as he can. "I'd love to get some information out of this little dude, but – being the chief – he might actually be dangerous. Don't underestimate him. So we go in hard and fast. I'd rather risk losing out on some information than losing one of us."

He pauses to look at everyone, making sure there are no additions or objections to the plan. If none are coming, he gives one final instruction, "I'll open the door and look, if we're clear, we'll go in together."

He once again readies his wakizashi before trying to quietly open the door. If nothing is immediately obvious, he'll quietly cast Detect Magic and take a few quiet steps in to make sure all is clear before motioning the group to follow him inside.

Stealth (to open the door quietly) 1d20 + 11 ⇒ (19) + 11 = 30
Perception 1d20 + 6 ⇒ (19) + 6 = 25 (+1 vs. traps)


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Mind blade in hand, Ikshvaku prepares to rush through the door as soon as a target presents itself.


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

Fibek steps in arrow and bow at the ready.

His cat prepares to rush at the closest enemy.


DM Ninja/infinite

Kayosin, you are in a room about 5' square with a door directly in front of you and one to your right. You can hear sounds from beyond the one directly ahead. You can sense some minor magic ahead as well.


Kayosin pauses to try to discern the type of magic.

Spellcraft (or Knowledge Arcane - same modifier) 1d20 + 8 ⇒ (1) + 8 = 9
[ooc]I'll assume that fails. :(

Kayosin quietly tries to crack the door to see what's through the door directly in front of himself.

Perception 1d20 + 6 ⇒ (20) + 6 = 26 (+1 vs. traps)
Stealth 1d20 + 11 ⇒ (3) + 11 = 14

Dang this place has a lot of doors...


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Ikshvaku follows Kayosin, keeping 5' behind him and trying to move quietly.

Stealth check: 1d20 + 9 ⇒ (16) + 9 = 25


DM Ninja/infinite

You are looking into a large room (H9. You can see that the double doors are barred on the inner side side and that there is a group of three goblins standing nervously guarding those doors as sounds of panicked goblins begging to be allowed in echo from the other side.

The walls of this room are lined with poorly preserved heads of dogs, horses and other brutally slaughtered furry animals, along with other trophies such as broken weapons and other bits of grizzly ephemera.

To your right, against the back wall, sits a rickety 5' tall chair with a ladder leading up to the seat. Upon it sits what must be Chief Gutwad, armed with a spear, a bow, and more fireworks.


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Do they appear to have noticed us yet?


DM Ninja/infinite

No, they're more concerned with the noises from the 'front' doors.


What are the three nervous gobbos armed with?

And the Chief in the chair... is he in normal reach of all of us? Or does his rickety chair put him out of range unless we have reach/ranged weapons?


DM Ninja/infinite

The guard goblins are armed much like those you've already seen. All three have dogslicers (currently sheathed), 2 have shortbows at the ready and the third (the one in the center) is holding a firework and a tindertwig.

The chief is sitting about 5' up and 5' over; his throne is centered on the back wall. You can also see a door on the wall to the right.


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Ikshvaku glances sidelong at Kayosin and nods slightly, then moves up to attack the chief.

PA on chief: 1d20 + 5 ⇒ (18) + 5 = 23
PA damage, if applicable: 2d6 + 6 ⇒ (4, 4) + 6 = 14


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

Fibek waits until Vak is noticed. He is ready to quickly fire two arrows starting with the goblin with the fireworks and moving to the right one with the shortbow.

rapid shot1: 1d20 + 3 ⇒ (8) + 3 = 111d8 ⇒ 7

rapid shot2: 1d20 + 3 ⇒ (4) + 3 = 71d8 ⇒ 8


Upset at the abysmal markmanship of the elf, the cat charges the goblins quickly going after one and ready to bite if any of the ones with bows try to fire. She manages to bite the goblin with the firework and tindertwig.

Goldilocks attack/damage/trip?: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 3 ⇒ (4) + 3 = 71d20 + 4 ⇒ (6) + 4 = 10


Kayosin nods in response to Vak, then rushes in toward the chief. At the last second, he shifts. Instead of delivering an attack on the goblin ruler, Kayosin finishes his charge with a Sparta-kick to one of the frailer joints of the rickety-looking chair... hoping to spill the goblin to the floor as he barks out two goblin words.

Goblin:
"Weapons down!"

Surprise (?) round
Charge the chief's chair, ending with a strength check to shatter or knock it over (hoping to put the chief prone on the ground)
1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17

Status:
HP 21/28
AC 15 FF 9 Touch 12
CMD 15 FF 9
F +5 R +7 W +4
---> +1 vs. Fear (Bless)
.
Conditions/Effects: 1 STR, charge


DM Ninja/infinite

Braydon=1, Fibek=2, Goldilocks=3, Ikshvaku=4, Kayosin=5, Sumisu=6

Init:
Braydon: initiative: 1d20 + 5 ⇒ (17) + 5 = 22
Fibek: initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Goldilocks: initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Ikshvaku: initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Kayosin: initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Sumisu: initiative: 1d20 + 7 ⇒ (16) + 7 = 23
goblins x3: initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Chief Gutwad: initiative: 1d20 + 4 ⇒ (14) + 4 = 18

Spoiler:

AC 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size)
Fort +3, Ref +2, Will –1
Init +6
Melee short sword +2 (1d4/19–20)
Ranged short bow +4 (1d4/×3)
G1: 6
G2: 6
G3: 6

The team bursts into the chief's throne room through the back door, catching the goblins by surprise due to the distraction of the other surviving goblins of the town trying to break into the throne room to escape from them! Kayosin's blow breaks one of the shaky legs of the throne/chair, collapsing it, just as Vak strikes at him. The blow sends him reeling, but he's still standing. He screeches in goblin

Spoiler:
"Die, human, die! Kill them! And kill those traitors out there who led them to me!"

Surprise Round:
Sumisu
Braydon
Vak
Kayosin
Goldilocks
Fibek

Goldilocks nearly bites the goblin with the firework in half. It's down. 2 goblins and the chief left.

Round 1:
Sumisu
Braydon
Vak
goblins
Chief Gutwad
Kayosin
Goldilocks
Fibek

Goblin 1 vs 1d6 ⇒ 4 Vak
short sword attack: 1d20 + 2 ⇒ (16) + 2 = 18
short sword damage: 1d4 ⇒ 4

Goblin 2 vs 1d6 ⇒ 1 Kayosin
short sword attack: 1d20 + 2 ⇒ (3) + 2 = 5
short sword damage: 1d4 ⇒ 4

Chief Gutwad reflex: 1d20 + 7 ⇒ (13) + 7 = 20 rolls to his feet as he falls and attacks 1d6 ⇒ 5 Kayosin
attack spear: 1d20 + 5 ⇒ (8) + 5 = 13
damage spear: 1d6 + 1 ⇒ (3) + 1 = 4


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Round 1:

Assuming that Sumisu keeps his powder dry for the moment....

Ikshvaku winces slightly at the impact of the dogslicer, and attempts to return the favor. The agile goblin ducks under his blow, though.

Attack on Goblin 1: 1d20 + 6 ⇒ (2) + 6 = 8


Male Human (augmented) Gestalt Soulknife / Inquisitor 2; AC(armored) AC19/t11/ff18; Init+5* Perc+9; F+3+/R+4/W+7

Braydon will take advantage of the goblin's ill-preparedness to dash past the lot (flat-footed = no AoO), and set up some flanking for next round.


The cat whiffs with his huge magical reach as a goblin rushes by.
AoO: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 3 ⇒ (1) + 3 = 4

Then rushes to engage the chief from range to setup a flank for Kayosin, but missing horribly.

attack/damge/Free trip attempt if hit: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 3 ⇒ (1) + 3 = 41d20 + 3 ⇒ (14) + 3 = 17


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

Fibek fires two well aimed arrows at the chief.
arrow1/damage: 1d20 + 2 ⇒ (17) + 2 = 191d8 ⇒ 6
arrow2/damage: 1d20 + 2 ⇒ (20) + 2 = 221d8 ⇒ 5
arrow2 crit?/xtra damage: 1d20 + 2 ⇒ (9) + 2 = 112d8 ⇒ (6, 1) = 7


DM Ninja/infinite

chief:

AC 20, touch 16, flat-footed 15 (+4 armor, +4 Dex, +1 dodge, +1 size)
hp 27-14=13-6=7-5=2
Fort +4, Ref +7, Will +2
init +4
Melee spear +5 (1d6+1)
Ranged mwk composite longbow +9 (1d6+1/×3)
Special Attacks favored enemy (humans +2)

Round 2:
Sumisu
Braydon
Vak
goblinsx2
Chief Gutwad
Kayosin
Goldilocks
Fibek

The panicked goblins stay on their current targets.

Goblin 1 vs Vak
short sword attack: 1d20 + 2 ⇒ (3) + 2 = 5
short sword damage: 1d4 ⇒ 3

Goblin 2 vs Kayosin
short sword attack: 1d20 + 2 ⇒ (9) + 2 = 11
short sword damage: 1d4 ⇒ 1

Chief Gutwad vs Kayosin
attack spear: 1d20 + 5 ⇒ (17) + 5 = 22
damage spear: 1d6 + 1 ⇒ (4) + 1 = 5


I missed Round 1, but I was busy, so that's fine. I'll just pick back up with Round 2.

Kayosin stands in the midst of the little terrors… dodging, rolling, and deflecting attacks as they come. Finally, he hisses in pain as the chief jams his little spear into Kayosin's side. Realizing playing defensively is a losing tactic, he spins on the little chief, steps into a flanking position with Vak, and levels a slice at the goblin's neck.

Round 2
5' step to flank with Vak.
Then attack (including sneak attack)

rolls:
Modified by: flank, sneak attack
.
Wakizashi: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
---> weapon damage: 1d7 + 1 ⇒ (2) + 1 = 3
---> sneak attack damage: 1d6 ⇒ 1

Status:
HP 16/28
AC 15 FF 9 Touch 12
CMD 15 FF 9
F +5 R +7 W +4
.
Conditions/Effects: 1 STR, charge


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Round 2:

Ikshvaku blocks the followup blow from the goblin facing him, then ripostes with a devastating slash that carries over into the chief standing next to his first target.

Attack on Goblin #1: 1d20 + 6 ⇒ (14) + 6 = 20
Damage to #1: 2d6 + 3 ⇒ (5, 1) + 3 = 9
Cleave followup attack on Chief Gutwad, including flanking: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Damage to Chief, if applicable: 2d6 + 3 ⇒ (4, 1) + 3 = 8


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

The elf reluctantly gets his hands dirty and moves in and flanks with his cat.

1d20 + 5 ⇒ (19) + 5 = 24 his great axe sinks into the chief. for 1d12 + 1 ⇒ (2) + 1 = 3


DM Ninja/infinite

Vak's blow takes out the goblin attacking him and Fibek's reluctant strike downs the chief.

The remaining goblin panics, waving his blade more for shielding than attack, and runs for the 'secret' back door shrieking shrilly in goblin. "Chief down! Run! Worse than walking bones!"


Kayosin attempts to cut the goblin off, rushing past the downed chief to slam his blade into the fleeing creature's back.

Charge the fleeing goblin (if possible. If not, remove 2 from the attack roll)
Wakizashi: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
---> Damage: 1d6 + 1 ⇒ (3) + 1 = 4

"Someone secure that door!" he says, pointing to the door through which they heard the commotion. "We should find the map before we have to fight more. Grab the chief. He could have more information on the walking bones for us. We can take his ear after."


DM Ninja/infinite

The last goblin falls, dropping his blade and curling into a ball, shrieking in goblin.

Spoiler:
"No kill, no kill! Give up! Tell all...no kill me!"

The chief is not dead, but is at -6.

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