The_Ninja_DM's Road to Kasai

Game Master Spiral_Ninja

A Jade Regent pbp: adventure, romance, and (maybe) comedy and music.
campground confrontation


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DM Ninja/infinite

will: 1d20 + 1 ⇒ (4) + 1 = 5

rounds: 1d4 ⇒ 1

The creature seems to start to listen, then as Sumisu's spell kicks in, shrieks and ducks into a rat hole, fleeing into the walls.

Round 1 update, sorry Kayosin:
monster attacks
Straehan attacks
Fibek casts
Goldilocks attacks
Kayosin diplomacy; no other action
Braydon speaks, no other action
Sumisu casts
Vak

Vak?


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

I note a distinct absence of targets at the moment :-).

Ikshvaku moves to investigate the body, keeping an ear out for a returning ratling.

Perception check: 1d20 + 7 ⇒ (12) + 7 = 19


When the rat-thing flees, Kayosin follows Vak's lead, leaning down to check the skeleton.

Perception 1d20 + 6 ⇒ (8) + 6 = 14
Is it identifiably Megus's body? Would you need a knowledge: local roll to determine that?
IF so... 1d20 + 8 ⇒ (1) + 8 = 9


DM Ninja/infinite

Kayosin, it's hard to tell. The skeleton is deformed, due to some sort of hideous transformation. The skull seems half melted and weirdly elongated in the face, one arm looks more like a bird's talon, and the ribs have grown long spurs of bone that protrude both into and out of the rib cage. it doesn't take much Heal skill to realize that's probably the cause of death.

The creature calls to you from within the walls "See? Took that stuff, didn't test it on something else. I sure wasn't going to drink it. Anyhow, she's dead. As her former familiar, and a sentient being, I inherit this place. Leave!"


Sense Motive on the rat-thing 1d20 + 5 ⇒ (2) + 5 = 7

Kayosin shrugs, "I don't know if this is her or not, and I can't tell that he's lying." He looks around the room, then the strange body, "If he's telling the truth, though, he's got as much claim to all this as anyone else... unless she had family back in town." (Did Megus have family back in SAndpoint?)

"That being the case, I'm inclined to leave him be. I'm certainly not interested in robbing him or looting this place."


DM Ninja/infinite

@Kayosin: no family that you know of. Sheriff Hemlock might know.


Not knowing, Kayosin is fine moving on and not amking an issue of this. Kayosin will report back what's happened, and if someone in town takes issue with it, they can deal with it (or shell out the gold to have Kayosin deal with it at that time). :D


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

The elf assesses the claims of the rat.

Sen motive: 1d20 + 8 ⇒ (14) + 8 = 22

He attempts to be nice to the rat.

diplomacy: 2d20 ⇒ (7, 12) = 19

"We are friends." (22 total diplomacy vs hostile)


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

"Perhaps you are right, Kayosin. This creature does not seem to be in league with the faceless ones or the goblins. As long as it was not involved with any of the other disappearances, let us leave it be."


DM Ninja/infinite

If the consensus is to leave the creature in possession of the shack, where do you folks want to go next?


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

"We are not far from one of the wrecks on the map. Though the walk may be a muddy and wet one, yes?"


"From what we've heard, it's as good a place as any to likely find goblins."

Sounds good to me.
If that's decided upon, Kayosin wil once again take point (stealthily)
Perception 1d20 + 6 ⇒ (4) + 6 = 10
Stealth 1d20 + 11 ⇒ (17) + 11 = 28


DM Ninja/infinite

You stealthily sneak up on the ruined, recently burned wreckage of an old ship. A quick search turns up some odds and ends of ruined goblin equipment and a battered old nameplate; Kaijitsu Star.


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

Fibek checks the cats magic armor, and if it has been more than an hour, he asks the sorcerer if he can do the honors, as he is tapped out of the magic armor.


M

The odd little man hurries along, taking in the sight of the ruined boat, scanning his memory for any hints or stories he might have overheard in the bars.

Knowledge: Local 1d20 + 9 ⇒ (9) + 9 = 18 Not Trained, DC 10 max


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Ikshvaku packs up the nameplate to return to Ameiko.


Male Human (augmented) Gestalt Soulknife / Inquisitor 2; AC(armored) AC19/t11/ff18; Init+5* Perc+9; F+3+/R+4/W+7

Before the trip to the wreck, Braydon returns to his normal shape..

"I..hope no one was too..put out? I dislike staying that way too long, it..makes me hungry."

At the wreck..

"It looks like..some goblins were camping here. Outcasts, perhaps? How old do you think the ship is? Where did it come from? I doubt the goblins were the first to loot it. I wonder what it was carrying?"

It seems Braydon is intrigued with this new experience, and his curiosity is bubbling up..


DM Ninja/infinite

Looking at my map, we've gotten a bit twisted around. The order from Walthus' place was wreck-Megus-wreck. So, I'll say you went directly to Megus place, then to the closest wreck to her, which was farthest from the goblin's town. You can go back to the other wreck, then to the goblins, or explore here further. Where to next?


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Is the wreck furthest from the goblin town (and closest to Megus' shack) the Kaijitsu Star?


DM Ninja/infinite

Yes.


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

"I am not so sure about looking at these caverns yet. The goblin settlement is easy to reach on our way to the other wreck, yes? Let us pay them a visit."


I'm fine whichever, really. Vak's suggestion is fine by me.

Kayosin nods at the foreign man's suggestion, checking their map and consulting with the group before setting out once again.

He'd try to move stealthily and perceptively once again. :)


M

Sumisu cocks his head to the side. "Well, I think we are here already and we should check these things out at some time, it might as well be now. But if you would rather come back later, I suppose that is alright as well. Lead on."


DM Ninja/infinite

You approach the vessel, you realize that what appeared at first to be a strange tangle of branches is, in fact, the moss-covered ribs of a wrecked ship. It lies on it's side, split down the middle and mostly sunken in the muck and water.

Your approach sends birds fluttering cacophonously into the sky.

A quick search of the wreck indicates that this wreck is around the same age as the last...and the battered nameplate you find reads 'Kaijitsu Blossom'.

As you study it and the implications, there is movement in the muck and water as several -creatures- rise to assault you.

Spoiler:

Init+1
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (2d8+4)
Fort +2, Ref +2, Will +5
Defensive Abilities channel resistance +2
Melee bite +3 (1d6+1 plus disease and paralysis) and 2 claws +3 (1d6+1 plus paralysis)
Special Attacks paralysis (1d4+1 rounds, DC 13, elves are immune to this effect)
Ghoul Fever: Bite—injury; save Fort DC 13; onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based.

Init:
Braydon: initiative: 1d20 + 5 ⇒ (2) + 5 = 7
Fibek: initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Goldilocks: initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Ikshvaku: initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Kayosin: initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Straehan: initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Sumisu: initiative: 1d20 + 7 ⇒ (8) + 7 = 15
monsterx4: initiative: 1d20 + 1 ⇒ (5) + 1 = 6

Round 1:
Sumisu
Straehan
Fibek
Vak
Kayosin
Braydon
monsters
Goldilocks

Braydon=1, Fibek=2, Goldilocks=3, Ikshvaku=4, Kayosin=5, Straehan=6, Sumisu=7

m1 vs 1d6 ⇒ 3 Goldie
bite: 1d20 + 3 ⇒ (6) + 3 = 9
bite_damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus disease (dc13; fort) + paralysis (dc13; fort) for 1d4+1 rounds

m2 vs 1d6 ⇒ 4 Vak
bite: 1d20 + 3 ⇒ (8) + 3 = 11
bite_damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus disease (dc13; fort) + paralysis (dc13; fort) for 1d4+1 rounds

m3 vs 1d6 ⇒ 3 Kayosin
bite: 1d20 + 3 ⇒ (7) + 3 = 10
bite_damage: 1d6 + 1 ⇒ (2) + 1 = 3 plus disease (dc13; fort) + paralysis (dc13; fort) for 1d4+1 rounds

m4 vs 1d6 ⇒ 5 Goldie
bite: 1d20 + 3 ⇒ (2) + 3 = 5
bite_damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus disease (dc13; fort) + paralysis (dc13; fort) for 1d4+1 rounds


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Round 1:

I realize that events may overtake this. If they don't, though, I don't want people waiting on my action. Not that this action is particularly efficacious, though.

The Vudrani summons his mind blade and attempts to convince the monster facing him of the error of its ways, but the mud-slicked ground shifts beneath him and his blow does not even come close to connecting.

Mind blade power attack on m3: 1d20 + 5 ⇒ (1) + 5 = 6


So, to make sure I understand (again), did these attacks by the monsters happen on a surprise round, or are you posting what the monsters will do once it is their turn? (It matters because of Kayosin's sneak attack)


DM Ninja/infinite

No surprise round. These are their attacks at their turn. If they get them.


Round 1

Kayosin isn't the quickest in the group to react, but he's quicker than the monsters. He siphons off a bit of his arcane energy, focusing it into his blade as he rushes across he marsh, ending with a low swipe at one of the monster's mid-section.

Swift: Enhance Wakizashi (1 arcane point)
Full: Charge Monster 3

rolls:
Modified by: Charge
.
Wakizashi 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
---> Damage 1d6 + 1d6 + 2 ⇒ (3) + (1) + 2 = 6

Status:
HP 21/28
AC 17 FF 11 Touch 14
CMD 17 FF 11
F +5 R +7 W +4
---> +1 vs. Fear (Bless)
.
Conditions/Effects: 1 STR damage, Enhance Wakizashi (rd 1 of 10); Charge


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

Still jumpy after being assaulted by rats, the sorcerer is quick off the line. Taking advantage of the lack of friendly targets in the way, he slides to a good position and sends a sheet of flame across as many of the creatures as he can.

Burning Hands 4d4 ⇒ (1, 2, 4, 2) = 9 DAM - Reflex DC:15 for 1/2 DAM

Status:
HP: 26 / 28 | AC:21
STR DAM: -2
Flare (1):
Prestidigitation (1):
Dancing Lights (1):
Elemental Ray (7): xxxx
Elemental Fist (2):
Produce Flame (1): x
1st Spells (4): xxx
Spell Effects: None
Diseased - Filth Fever


DM Ninja/infinite

Clarification: you missed this wreck on your way to Megus' shack. Once there you went to the wreck closer to her hut and now you're backtracking to hit this one then goblintown.

Round 1:
Sumisu
Straehan: burning hands
Fibek
Vak: missed
Kayosin: hit
Braydon
monsters move & attack
Goldilocks

m1: ref: 1d20 + 2 ⇒ (4) + 2 = 6 -9
m2: ref: 1d20 + 2 ⇒ (8) + 2 = 10 -9
m3: ref: 1d20 + 2 ⇒ (17) + 2 = 19 -10
m4: ref: 1d20 + 2 ⇒ (10) + 2 = 12 -9


The_Ninja_DM wrote:
m3: [dice=ref]1d20+2 -10

Does this indicate that Kayosin's attack (with an arcanely-enhanced wakizashi) only did 1 point of damage? OR did the wakizashi do full damage, but seemed to avoid the worst of Straehan's flames?


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

Looks to me like M3 saved against my Burning Hands... so it took 4 Fire DAM and 6 more from your Wakizashi.


M

Sumisu will attempt to hit one of the creatures with a bomb before it comes close. He rifles around in his cloak and lobs a glass vial with volatile contents inside.

Since we are standing in water, if I don't hit, I imagine that the bomb will do nothing because it doesn't work underwater.
Attack (touch) 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Splash Damage to anyone within 5' (attempting to avoid allies) 6 DC 15 Reflex

Edited for bad formatting


DM Ninja/infinite

That's right, Straehan, Kayosin. That one took full damage from Kayosin's attack but saved vs the Burning Hands, so only -10.

Sumisu, can you edit your damage roll or do you want me to make it?


Male Human (augmented) Gestalt Soulknife / Inquisitor 2; AC(armored) AC19/t11/ff18; Init+5* Perc+9; F+3+/R+4/W+7

Braydon steps up to a shambing corpse-thing, and swings in a similar manner to his past..attempts.

Attack vs. ghoul #2
To hit: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

..but this time, he cuts the blade inside the creature's guard, and, combined with the damage done by Straehan, neatly severs it from underarm to shoulder.

Shocked at his success, he blurts, "I..could see..that!"

Quickly realizing he's still in a fight, he examines the falling creature.

KN: Religion to ID it..
KN: Religion: 1d20 + 9 ⇒ (1) + 9 = 10

"They're..um..undead!"


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

Fibek channels to harm the undead after advancing to flank with his cat. 1d6 ⇒ 4 positive energy save DC 15


The cat finds herself beset and steps back and bites with her magic reach at the most damaged opponent flanking with the helpful elf, hitting savagely.
PA/damage: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 141d8 + 6 ⇒ (8) + 6 = 14


DM Ninja/infinite

Round 1:
Sumisu: hits
Straehan: burning hands
Fibek: channels
Vak: missed
Kayosin: hit
Braydon: hits
monsters move & attack
Goldilocks: hits

m1: ref: 1d20 + 2 ⇒ (4) + 2 = 6 -9
m2: ref: 1d20 + 2 ⇒ (8) + 2 = 10 -9
m3: ref: 1d20 + 2 ⇒ (17) + 2 = 19 -10
m4: ref: 1d20 + 2 ⇒ (10) + 2 = 12 -9

And all of them fall.


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Ikshvaku nods to the others before retrieving the nameplate from the broken ship and looking around for anything else of interest.

Perception check: 1d20 + 7 ⇒ (10) + 7 = 17


M

Sumisu pulls out a piece of parchment and takes some notes as Tanooki nods his approval at the group.

His small tenor voice makes itself heard for a short moment after the battle. "Shall we approach? There may be some things of import in there."


Kayosin cleans his blade as best as he can with some large leaves, finishing with a quick wipe on his coat. "Kaijitsu Blossom, huh?"

His black eyes scan the tall ribs of the rotting ship, "Ameiko may want to know about this... then again, she may care less." He stalks forward cautiously, "Well, lets see if this old flower has any more mysteries."

He moves into the ship itself, taking point once again in the search.

Perception 1d20 + 6 ⇒ (19) + 6 = 25
Stealth 1d20 + 11 ⇒ (11) + 11 = 22
.
Activate and maintain Detect Magic during the search, to help detect anything that pings magic.
Knowledge: Arcana 1d20 + 8 ⇒ (12) + 8 = 20


DM Ninja/infinite

The ship has obviously been here a long time. Most of it has rotted, as has most of whatever it might have been carrying.

However, there are a few boxes that, though covered with the detritus of years, show some glints of...something.

An hour of poking around will recover two cases of goods; one containing verdigris-encrusted jewelry, one containing some well-padded glasswear.


Are there any local salvage laws? Or do the people of Sandpoint generally believe that recovered goods like these should be returned to their rightful owner (or next of kin) if possible?
Knowledge: Local 1d20 + 8 ⇒ (16) + 8 = 24

I realize next-of-kin is most likely Ameiko, and Kayosin would probably want to respect given that he knows and respects her, but it'd be good to know what we're dealing with legally.


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

"It looks as though the goblin village is nearby. We can leave the two boxes here, pay them a small visit, and then come back for the boxes."


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

"Should be no problem to carry the boxes. Might save us a trip back."

Fibek is anxious to move to the goblin village.


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

"I am more worried about their fragility. Many times I have heard my parents scream about breakage after we drove off attackers. But if you are not worried about it, perhaps it will not be a concern, yes?"


DM Ninja/infinite

Kayosin: These must be the remains of the Kaijitsu fleet, lost in the great storm of 4687, the year you were adopted by the Old Man. Ameiko's grandfather Rokuru had been in Brinewall setting up a new business there. The fleet from Brinewall sailed into one of the worst storms ever, one that stretched the entire Varisian coast from Kalsguard to Magnimar. The fleet was destroyed, and for reasons never discovered, Brinewall itself was emptied of life and is now regarded as cursed. Believing her entire family dead, Rokuro's wife had committed suicide. However, Lonjiku (Ameiko's now deceased father) had been 'rescued', and ransomed, by Sczarni from Riddleport. If it belongs to anyone, the stuff belongs to Ameiko,, or, if not reimbursed for the loss, to whoever ordered it.

Currently, Magnimar law allows a salvage percentage to be paid, based on the difficulty of retrieving the goods. If returned to Ameiko, you're entitled to at least 10%, possibly more. And, given her relationship with her father, more is far more likely.


Kayosin stands back up from inspecting the boxes, "I certainly don't want to have to hike back this way after we visit the goblins, but I'm not carrying the boxes as I scout ahead. If someone can carry them, that's great. Ameiko should get to see these."

He looks over at Fibek. That sounded like volunteering to me. :D

For moving on over to gobbo-town.
Perception 1d20 + 6 ⇒ (16) + 6 = 22
Stealth 1d20 + 11 ⇒ (20) + 11 = 31


The cat snorts in derision as the elf directs him to carry the boxes.

His look of feline disdain is apparent when he conveys that the elf was really volunteering the more capable of the duo.


Female Human Retired Military

Access issues. Goblintown Friday.

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