Ajerviskanis |
Ajerviskanis leaps to his feat, and wielding his short staff, moves to one to the hellknight attacking Straehan.
He mutters a strage word, and points at the knight.
Spell, Forbid Action, will save DC 14. Failure means the target cannot attack for one round.
The_Ninja_DM |
Round 2:
Braydon:
Kayosin
Volorog:
HK C:
Ajer
Goldilocks
Sumisu
Straehan
HK A1:
HK A2:
Vak
Fibek
Ajerviskanis=1, Braydon=2, Fibek=3, Goldilocks=4, Ikshvaku=5, Kayosin=6, Straehan=7, Sumisu=8, Walthus=9
Volorog: stays on Fibek grapple: 1d20 + 7 ⇒ (9) + 7 = 16 if successful, drains 1 con.
HK A1: will: 1d20 + 4 ⇒ (8) + 4 = 12 freezes, unable to attack.
HK A 2: swings back at Kayosin.
longsword: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d8 + 2 ⇒ (6) + 2 = 8
HK C: [is 6th level, no effect, sorry] attacks the cloaked Sumisu with subdual, apparently assuming he's the target.
1d9 ⇒ 2
flail: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
damage: 1d8 + 6 ⇒ (6) + 6 = 12
Kayosin continues to attack the one that smacked Figit, who is laying there unmoving, guarded by one of Walthus' snakes.
Wakizashi: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 + 2 ⇒ (3) + 2 = 5
Ikshvaku "Vak" Charayana |
Two questions: are they attacking random party members, or staying on their current targets; and could we get a map of the fight? I think we started out in different areas, and I'm not sure who's still where.
Sumisu Fulanke |
Sumisu staggers a bit from the blow. There is definitely something wrong with this picture. He pulls a vial and takes a swig, and the world becomes much bigger for him. He steps away from the big guy who is trying to knock him out and sees if the new perspective is good for him.
Cast Reduce Person
Straehan. |
Spiral - you might want to confirm that possible critical for Kayosin. :)
Since you didn't mention any of the baddies dropping from our attacks, I'm assuming every one of them is still up and a threat. Should we post our Round 2 actions or are you still waiting on Round 1 actions from some folks?
The_Ninja_DM |
Kayosin_crit_Wakizashi: 1d20 + 3 ⇒ (8) + 3 = 11 No confirm
Yes, still up, need round 2 actions.
HKA1: AC 22, touch 11, flat-footed 21 (+8 armor, +1 Dex, +3 shield)
hp 31
HK_A_2: AC 22, touch 11, flat-footed 21 (+8 armor, +1 Dex, +3 shield)
hp 31-5=26
AC 15, touch 9, flat-footed 15 (+2 armor, –2 Dex, +4 natural, +1 size)
hp 37-12=25
AC 23, touch 12, flat-footed 22 (+8 armor, +1 Dex, +3 Shield)
hp 42
Note: Straehan is in the kitchen cooking; the one on him burst into the kitchen, Ajer cast from the kitchen door; Fibek/Goldie are at the table in the kitchen being chewed on by the faceless stalker; the other two are in the main room with the couch.
Straehan. |
Straehan expects to hear the crunch of the knight's knee giving way from the blow. Instead he stares in disbelief at the divot left in his iron pan. "Sh!t! Ajer, back out, we've got to cook these crabs from all sides."
Not sure if the venerable man's spell will keep him safe, the pint-sized cook tumbles away from the knight as far as he can before turning to cast a spell of his own. A ball of flame appears in his hand. He hurls it into the knight's face.
~ Round 2 ~
MOVE: Get Distance
STAND: Cast Produce Flame
Acrobatics 1d20 + 7 ⇒ (6) + 7 = 13
RANGE: 120' Ranged Touch Attack
DURATION: 2 minutes or 2 rnds
TO HIT: 1d20 + 4 ⇒ (8) + 4 = 12
EFFECT: 1d6 + 2 ⇒ (6) + 2 = 8 DAM Pyro (as +1 Lv)
Save: None
Flare (1):
Prestidigitation (1):
Dancing Lights (1):
Elemental Ray (7):
Elemental Fist (1):
Produce Flame (1): x
1st Spells (4):
Spell Effects: None
Ajerviskanis |
Ajerviskanis nods to Straehan and steps back out the door, moving to the front of the house.
Again, he begins to mutter in a strange language, his eyes roll back in his head, and he pushes his hands out in front of him.
Ajer casts Bless, all allies within a 50' burst gain a +1 to attack rolls and saves vs fear effects
Round 3,
HP: 18/18
Status: Bless, round 1/60 (1 minute duration)
Spells used: lvl 1 2/4
Ikshvaku "Vak" Charayana |
Round 2:
Ikshvaku looks around quickly at the attackers he can see before advancing on the one who looks like the Warden and opening a gash on its side with his primary blade.
Attack on volorog, incl. bless: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage to volorog: 1d6 + 2 ⇒ (3) + 2 = 5
Braydon Chem -Hybrid or Rat- |
Suddenly a dire rat bursts from the sleeping bag, clad in smoking jade barding, shrieking a nearly inaudible battle cry, "Squueeek!"
Braydon rat darts left and right, a dangerous looking blade comprised of similar jade attached to his tail, looking about for what's going on before rushing through the front door. Upon spotting the two armored figures assaulting the group, he lunges in, blade lashing.
Don't know if I was within 50' when the bless went off, but that's a big area. If so, add it in after the fact.
+1 Small size
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 <- Magic, slash
Sadly, his blade fails to pierce the heavy armor. "Hsss! Chitter!"
The_Ninja_DM |
HK_A:
HKA1: AC 22, touch 11, flat-footed 21 (+8 armor, +1 Dex, +3 shield)
hp 31-8=23
HK_A_2: AC 22, touch 11, flat-footed 21 (+8 armor, +1 Dex, +3 shield)
hp 31-5=26
AC 15, touch 9, flat-footed 15 (+2 armor, –2 Dex, +4 natural, +1 size)
hp 37-12=25-8=17-5=12
AC 23, touch 12, flat-footed 22 (+8 armor, +1 Dex, +3 Shield)
hp 42
@Braydon: yes, you're blessed.
Round 3:
Braydon:
Kayosin:
Volorog:
HK C:
Ajer:
Goldilocks:
Sumisu:
Straehan:
HK A1:
HK A2:
Vak:
Fibek:
HK A1: moves and swings at Straehan
longsword: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d8 + 2 ⇒ (5) + 2 = 7
HK A 2: continues to attack Kayosin
longsword: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d8 + 2 ⇒ (2) + 2 = 4
HK C: calls out in a harsh but feminine voice "Surrender the slip. We've no quarrel with you!". If no one responds, she panics and swings at the bizarre rat.
flail: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
damage: 1d8 + 6 ⇒ (2) + 6 = 8
The 'warden' suddenly drops off of Fibec and transforms into it's normal form. Apparently having had enough of this, it rushes toward the back door.
Straehan. |
Another ball of flame appears in Straehan's hand. He feeds it to the knight yet again, most of it scorching his armor. The cook growls at the knight-wench, "Then you damn well shouldn't have busted in here like brigands! You've ruined a fine breakfast. Withdraw and we'll consider your request."
~ Round 3 ~
STAND: Throw Flame Ball
RANGE: 120' Ranged Touch Attack
DURATION: 2 minutes or 2 rnds
TO HIT: 1d20 + 4 ⇒ (18) + 4 = 22
EFFECT: 1d6 + 2 ⇒ (1) + 2 = 3 DAM Pyro (as +1 Lv)
Save: None
Flare (1):
Prestidigitation (1):
Dancing Lights (1):
Elemental Ray (7):
Elemental Fist (1):
Produce Flame (1): x
1st Spells (4):
Spell Effects: None
Kayosin |
Kayosin's lip peel back in a silent snarl as he steps back defensively. He shouts a single word as he points towards his attacker, and a spray of brilliant colors flash into the hell knight's face.
:: Round 3 ::
Free: 5' step back
Standard: Cast Color Spray. I'm not sure who's where, so here's how Kayosin would try to target people. He's definitely targeting the HK attacking himself. Additionally, if there's a way to target any of the other attackers without hitting friendlies (with the exception of the goblin Figit), he'll include them in the 15' cone as well.
.
Will DC 14 negates; details of the effects are outlined in the link to the spell above.
Braydon Chem -Hybrid or Rat- |
Round 3 - Fight!
Lashing and hissing, the dire rat continues to attempt to draw and dodge as many attacks as he can...
Using Combat expertise (+1Dodge), Small (+1 to hit), Bless (+1 to hit); AC 20
Attack (HK c): 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 1 ⇒ (2) + 1 = 3 <- Magic, slash
Again, his aim leaves much to be desired, vastly over-leading the target.
The_Ninja_DM |
HKA1: ref: 1d20 + 2 ⇒ (9) + 2 = 11
And the Hell Knight chasing after Straehan falls with a clatter and is promptly chewed on by Goldilocks.
Kayosin's spell affects the one on him (now blinded and stunned) as well as the leader (who is stunned).
HKA1: AC 22, touch 11, flat-footed 21 (+8 armor, +1 Dex, +3 shield)
hp 31-8=23-8=15
HK_A_2: AC 22, touch 11, flat-footed 21 (+8 armor, +1 Dex, +3 shield)
hp 31-5=26
AC 15, touch 9, flat-footed 15 (+2 armor, –2 Dex, +4 natural, +1 size)
hp 37-12=25-8=17-5=12-7=5
The creature feints unconsciousness.
AC 23, touch 12, flat-footed 22 (+8 armor, +1 Dex, +3 Shield)
hp 42
Kayosin |
As his assailant's weapon clatters to the floor, Kayosin unleashes a flurry of strikes… blade then spell.
"Leader's vulnerable for the moment! Someone take 'em!"
:: Round 4 ::
Swift: Enhance wakizashi
Full: Spell combat (wakizashi + Acid Splash) on HK A 2
.
+1 Wakizashi 1d20 + 4 + 1 + 2 ⇒ (20) + 4 + 1 + 2 = 27 <--- CRIT?
---> Damage 1d6 + 3 + 1d6 ⇒ (6) + 3 + (5) = 14
.
Acid Splash (RTA) 1d20 + 4 + 1 + 2 ⇒ (3) + 4 + 1 + 2 = 10
---> Damage 1d3 + 1d6 ⇒ (2) + (4) = 6
.
EDIT: crit confirm 1d20 + 4 + 1 + 2 ⇒ (11) + 4 + 1 + 2 = 18
---> Total wakizashi crit damage 14 + 1d6 + 3 ⇒ 14 + (3) + 3 = 20
AC 18 FF 13 Touch 15
CMD 17 FF 12
F +4 R +6 W +3
---> +1 vs. Fear (Bless)
.
Conditions/Effects: Bless (+1 to attack & saves vs. fear), Enhanced Wakizashi (rd 1 of 10)
Fibek Entine |
Fibek sees the commander stunned and positions himself so the commander has the run the guantlet towards him through maximum allies. DM, you can adjudicate the max AoOs that can be provoked if successful.
Fibek cast a spell and commands the commander to approach him.
Command spell DC15 Will
Straehan. |
As his pursuer slips on the grease and gets mauled by the large cat, Straehan pivots and attacks the downed knight with a series of flaming punches.
~ Round 4 ~
FULL: FOB
SWIFT: Sorcerous Strike
MODS: Sorcerous Strike, FOB, Flank w/ Goldilocks
HIT #1: 1d20 + 4 - 1 + 2 ⇒ (20) + 4 - 1 + 2 = 25
CONFIRM: 1d20 + 4 - 1 + 2 ⇒ (12) + 4 - 1 + 2 = 17 Nope
DAM: 1d4 + 1 + 1d6 + 1 ⇒ (1) + 1 + (6) + 1 = 9 (Fire)
HIT #2: 1d20 + 4 - 1 + 2 ⇒ (18) + 4 - 1 + 2 = 23
DAM: 1d4 + 1 ⇒ (1) + 1 = 2
HIT: 1d20 + 4 - 1 + 2 ⇒ (19) + 4 - 1 + 2 = 24
DAM: 1d4 + 1 ⇒ (2) + 1 = 3
Flare (1):
Prestidigitation (1):
Dancing Lights (1):
Elemental Ray (7): x
Elemental Fist (1):
Produce Flame (1): x
1st Spells (4):
Spell Effects: None
The_Ninja_DM |
Round 4:
Braydon:
Kayosin: attacks
Volorog: lays there
HK C: stunned
Ajer:
Goldilocks: attacks, hits
Sumisu: attacks
Straehan: attacks
HK A1: blind & stunned, not critted but hit hard
HK A2: is down!
Vak:
Fibek: casts
The remaining opponents are in the main room.
hkc: 1d20 + 3 ⇒ (16) + 3 = 19
The commander saves.
Braydon Chem -Hybrid or Rat- |
The rat scampers to a spot suitable for flanking, even if this would draw an AoO, then lashes again while hissing.
Using Combat expertise [+1Dodge]; Flanking [+2Hit], Bless [+1Hit], Small [+1Hit]
Attack (HK c): 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 1 ⇒ (2) + 1 = 3 <-- Magic, slash
..and comes in under her (?) guard, but is deflected by her armor.
Missed it by..that much!
The_Ninja_DM |
Ok, round 5: (Hey, you folks wanted tougher opponents. ;P)
Round 4:
Braydon:
Kayosin:
Volorog: lays there
HK C:
Ajer:
Goldilocks:
Sumisu:
Straehan:
HK A1: down
HK A2: down
Vak:
Fibek:
Cursing, the commander attempts to flee, but slips on the grease and falls. (draws AoOs)
Also ref: 1d20 + 3 ⇒ (6) + 3 = 9
Kayosin |
With two of the Hellknights down and the leader hitting the floor, Kayosin rushes in to take advantage.
He circles around the prone Hellknight to cut off escape. Then – tail flicking out to hold his wakizashi – Kayosin reaches down to try to hold the man's sword-arm immobile.
:: Round 5 ::
Move: to flank the prone Hellknight leader (while trying to avoid the Grease, if possible – let me know if I need to make an Acro check or something if I do in fact have to enter the Grease)
STANDARD: Grapple! (provoking an AoO)
.
Grapple (vs. HKC's prone CMD) 1d20 + 2 + 2 + 1 ⇒ (13) + 2 + 2 + 1 = 18; flanking, Bless
AC 18 FF 13 Touch 15
CMD 17 FF 12
F +4 R +6 W +3
---> +1 vs. Fear (Bless)
.
Conditions/Effects: Bless (+1 to attack & saves vs. fear), Enhanced Wakizashi (rd 2 of 10)
Just an fyi, guys, I'm not trying to take the Hellknight alive.. more like trying to give more folks better chances of landing hits. the Hellknight can't counter-grapple and retain the use of his shield and/or sword. So he either has to break free or become easier to hit.
Braydon Chem -Hybrid or Rat- |
The rat, caught up in the battle, lashes at the fleeing target.
AoO, Still using Combat expertise, et al..
Attack [HK c]: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Misses quite badly, possibly to avoid the suddenly-grappling Kayosin..
Taken aback by his own outburst, the rat calms and starts selectively moving the blade, looking for an opening.
Combat expertise [+1Dodge], Small [+1Hit], Bless [+1Hit], Flank [+2Hit] (if available)
Attack [HK c]: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
..but the calmer stance does not help it connect any better.
Fight d20 average (over the life of the character) so far: 7. Yay!