The_Ninja_DM's Road to Kasai

Game Master Spiral_Ninja

A Jade Regent pbp: adventure, romance, and (maybe) comedy and music.
campground confrontation


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Male Monk/Oracle AC16/T16/FF14; Init: +3; Perc: +4; HP 18/18, F:+2/R:+4/W:+9

Ajerviskanis leaps to his feat, and wielding his short staff, moves to one to the hellknight attacking Straehan.

He mutters a strage word, and points at the knight.

Spell, Forbid Action, will save DC 14. Failure means the target cannot attack for one round.


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

Thanks, Ajer!


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Round 1:

Ikshvaku calls up his weapons and attacks the armiger who damaged him, but misses.

Attack on hellknight: 1d20 + 5 ⇒ (7) + 5 = 12


DM Ninja/infinite

Quick note: Volorog is the mini faceless stalker and is not armored.


DM Ninja/infinite

Round 2:
Braydon:
Kayosin
Volorog:
HK C:
Ajer
Goldilocks
Sumisu
Straehan
HK A1:
HK A2:
Vak
Fibek

Ajerviskanis=1, Braydon=2, Fibek=3, Goldilocks=4, Ikshvaku=5, Kayosin=6, Straehan=7, Sumisu=8, Walthus=9

Volorog: stays on Fibek grapple: 1d20 + 7 ⇒ (9) + 7 = 16 if successful, drains 1 con.

HK A1: will: 1d20 + 4 ⇒ (8) + 4 = 12 freezes, unable to attack.

HK A 2: swings back at Kayosin.
longsword: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d8 + 2 ⇒ (6) + 2 = 8

HK C: [is 6th level, no effect, sorry] attacks the cloaked Sumisu with subdual, apparently assuming he's the target.
1d9 ⇒ 2
flail: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
damage: 1d8 + 6 ⇒ (6) + 6 = 12

Kayosin continues to attack the one that smacked Figit, who is laying there unmoving, guarded by one of Walthus' snakes.
Wakizashi: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 + 2 ⇒ (3) + 2 = 5


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Two questions: are they attacking random party members, or staying on their current targets; and could we get a map of the fight? I think we started out in different areas, and I'm not sure who's still where.


DM Ninja/infinite

See the updated targets for round 2. You are in Walthus shack lower. Let me see if I can indicate locations as well.


M

Sumisu staggers a bit from the blow. There is definitely something wrong with this picture. He pulls a vial and takes a swig, and the world becomes much bigger for him. He steps away from the big guy who is trying to knock him out and sees if the new perspective is good for him.

Cast Reduce Person


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

Spiral - you might want to confirm that possible critical for Kayosin. :)

Since you didn't mention any of the baddies dropping from our attacks, I'm assuming every one of them is still up and a threat. Should we post our Round 2 actions or are you still waiting on Round 1 actions from some folks?


DM Ninja/infinite

Kayosin_crit_Wakizashi: 1d20 + 3 ⇒ (8) + 3 = 11 No confirm

Yes, still up, need round 2 actions.

HK_A:

HKA1: AC 22, touch 11, flat-footed 21 (+8 armor, +1 Dex, +3 shield)
hp 31

HK_A_2: AC 22, touch 11, flat-footed 21 (+8 armor, +1 Dex, +3 shield)
hp 31-5=26

Volorog:

AC 15, touch 9, flat-footed 15 (+2 armor, –2 Dex, +4 natural, +1 size)
hp 37-12=25

HK_C:

AC 23, touch 12, flat-footed 22 (+8 armor, +1 Dex, +3 Shield)
hp 42

Note: Straehan is in the kitchen cooking; the one on him burst into the kitchen, Ajer cast from the kitchen door; Fibek/Goldie are at the table in the kitchen being chewed on by the faceless stalker; the other two are in the main room with the couch.


Hey! I"m back. Should be back to normal posting routine.
I'll assume that Kayosin has the same spell prepped as the day before since I didn't' have a chance to change anything up. Also, Kayosin has actiosn posted for round 2, which means Im' waiting for round 3, yes?


DM Ninja/infinite

@Kayosin: Yay! Welcome back. Yep, round 3.


Wait? So I should post for Round 3? Or are people still posting for Round 2?


DM Ninja/infinite

Still waiting on round 2. Though if you want to post, I'll fit it in. Note it's for round 3.

Round 2:
Braydon:
Kayosin: hit!
Volorog:
HK C: hit
Ajer:
Goldilocks:
Sumisu: takes potion
Straehan:
HK A1: 'frozen'
HK A2: missed
Vak:
Fibek:


I'll wait so the posts aren't all out of sequence.


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

Straehan expects to hear the crunch of the knight's knee giving way from the blow. Instead he stares in disbelief at the divot left in his iron pan. "Sh!t! Ajer, back out, we've got to cook these crabs from all sides."

Not sure if the venerable man's spell will keep him safe, the pint-sized cook tumbles away from the knight as far as he can before turning to cast a spell of his own. A ball of flame appears in his hand. He hurls it into the knight's face.

Idea:
I think that Ajer's Forbid Action may stop the knight getting an AoO, but I'm including a paranoid acrobatics attempt just in case. :) Strae will tumble as far away as possible, going into the living room if that is doable, so long as he can keep the knight in sight. If Ajer steps back from the doorway, we can hopefully lure the knight out so we can get some flanks on him.

~ Round 2 ~

MOVE: Get Distance
STAND: Cast Produce Flame

Acrobatics 1d20 + 7 ⇒ (6) + 7 = 13

BOOM:
Produce Flame
RANGE: 120' Ranged Touch Attack
DURATION: 2 minutes or 2 rnds
TO HIT: 1d20 + 4 ⇒ (8) + 4 = 12
EFFECT: 1d6 + 2 ⇒ (6) + 2 = 8 DAM Pyro (as +1 Lv)
Save: None

Status:
HP: 20 / 20 | AC:17
Flare (1):
Prestidigitation (1):
Dancing Lights (1):
Elemental Ray (7):
Elemental Fist (1):
Produce Flame (1): x
1st Spells (4):
Spell Effects: None


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Waiting on Ajer, Goldilocks, and Straehan.


Male Monk/Oracle AC16/T16/FF14; Init: +3; Perc: +4; HP 18/18, F:+2/R:+4/W:+9

Ajerviskanis nods to Straehan and steps back out the door, moving to the front of the house.

Again, he begins to mutter in a strange language, his eyes roll back in his head, and he pushes his hands out in front of him.

Ajer casts Bless, all allies within a 50' burst gain a +1 to attack rolls and saves vs fear effects

Round 3,
HP: 18/18
Status: Bless, round 1/60 (1 minute duration)
Spells used: lvl 1 2/4


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

-1 con and damaged

Fibek can only try to get out of the hold of the attacker.

CM to escape: 1d20 + 2 ⇒ (9) + 2 = 11


The cat jumps in and tries to hit the elf's assailant.
hit/damage: 1d20 + 3 - 1 ⇒ (19) + 3 - 1 = 211d8 + 6 ⇒ (2) + 6 = 8


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Round 2:

Ikshvaku looks around quickly at the attackers he can see before advancing on the one who looks like the Warden and opening a gash on its side with his primary blade.

Attack on volorog, incl. bless: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage to volorog: 1d6 + 2 ⇒ (3) + 2 = 5


Male Human (Were-rat) Gestalt Soulknife / Inquisitor 2; AC(armored) AC22/t12/ff20; Init+7 Perc+9; F+5+/R+6/W+7

Suddenly a dire rat bursts from the sleeping bag, clad in smoking jade barding, shrieking a nearly inaudible battle cry, "Squueeek!"

Braydon rat darts left and right, a dangerous looking blade comprised of similar jade attached to his tail, looking about for what's going on before rushing through the front door. Upon spotting the two armored figures assaulting the group, he lunges in, blade lashing.

Don't know if I was within 50' when the bless went off, but that's a big area. If so, add it in after the fact.

+1 Small size
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 <- Magic, slash

Sadly, his blade fails to pierce the heavy armor. "Hsss! Chitter!"


DM Ninja/infinite

HKA:

HK_A:

HKA1: AC 22, touch 11, flat-footed 21 (+8 armor, +1 Dex, +3 shield)
hp 31-8=23

HK_A_2: AC 22, touch 11, flat-footed 21 (+8 armor, +1 Dex, +3 shield)
hp 31-5=26

Volorog:

AC 15, touch 9, flat-footed 15 (+2 armor, –2 Dex, +4 natural, +1 size)
hp 37-12=25-8=17-5=12

HK_C:

AC 23, touch 12, flat-footed 22 (+8 armor, +1 Dex, +3 Shield)
hp 42

@Braydon: yes, you're blessed.

Round 3:
Braydon:
Kayosin:
Volorog:
HK C:
Ajer:
Goldilocks:
Sumisu:
Straehan:
HK A1:
HK A2:
Vak:
Fibek:

HK A1: moves and swings at Straehan
longsword: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d8 + 2 ⇒ (5) + 2 = 7

HK A 2: continues to attack Kayosin
longsword: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d8 + 2 ⇒ (2) + 2 = 4

HK C: calls out in a harsh but feminine voice "Surrender the slip. We've no quarrel with you!". If no one responds, she panics and swings at the bizarre rat.
flail: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
damage: 1d8 + 6 ⇒ (2) + 6 = 8

The 'warden' suddenly drops off of Fibec and transforms into it's normal form. Apparently having had enough of this, it rushes toward the back door.


Male Human (Were-rat) Gestalt Soulknife / Inquisitor 2; AC(armored) AC22/t12/ff20; Init+7 Perc+9; F+5+/R+6/W+7

Is her attack silver or +3 (or better)[Please, God, no!]? Otherwise, no damage this time. DR/10 silver.


DM Ninja/infinite

No silver. She wasn't quite expecting werecritters,


M

Seeing the fleeing creature, Sumisu tries to cut off his escape. The pink tentacle snakes out of his now tiny robe, grasping at its body, but the creature is able to wiggle free of his grasp.


Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Damage 1d2 + 5 ⇒ (2) + 5 = 7
Grapple: 1d20 + 3 ⇒ (3) + 3 = 6


Goldilocks manages to extend and misses the creature as it flees.
aoo reach/ damage: 1d20 + 4 ⇒ (4) + 4 = 81d8 + 6 ⇒ (1) + 6 = 7


DM Ninja/infinite

Between Sumisu and Goldilocks, the creature falls.


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

Another ball of flame appears in Straehan's hand. He feeds it to the knight yet again, most of it scorching his armor. The cook growls at the knight-wench, "Then you damn well shouldn't have busted in here like brigands! You've ruined a fine breakfast. Withdraw and we'll consider your request."

~ Round 3 ~

STAND: Throw Flame Ball

BOOM:
Produce Flame
RANGE: 120' Ranged Touch Attack
DURATION: 2 minutes or 2 rnds
TO HIT: 1d20 + 4 ⇒ (18) + 4 = 22
EFFECT: 1d6 + 2 ⇒ (1) + 2 = 3 DAM Pyro (as +1 Lv)
Save: None

Status:
HP: 20 / 20 | AC:17
Flare (1):
Prestidigitation (1):
Dancing Lights (1):
Elemental Ray (7):
Elemental Fist (1):
Produce Flame (1): x
1st Spells (4):
Spell Effects: None


Kayosin's lip peel back in a silent snarl as he steps back defensively. He shouts a single word as he points towards his attacker, and a spray of brilliant colors flash into the hell knight's face.

:: Round 3 ::
Free: 5' step back
Standard: Cast Color Spray. I'm not sure who's where, so here's how Kayosin would try to target people. He's definitely targeting the HK attacking himself. Additionally, if there's a way to target any of the other attackers without hitting friendlies (with the exception of the goblin Figit), he'll include them in the 15' cone as well.
.
Will DC 14 negates; details of the effects are outlined in the link to the spell above.


Male Human (Were-rat) Gestalt Soulknife / Inquisitor 2; AC(armored) AC22/t12/ff20; Init+7 Perc+9; F+5+/R+6/W+7
The_Ninja_DM wrote:

No silver. She wasn't quite expecting werecritters,

NO ONE expects the lycanthropic inquisition!


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

That's their chief weapon.


Goldilocks closes with the next nearest rushing to get with five feet and flanking with an ally.
hit/damage: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 6 + 1 ⇒ (1) + 6 + 1 = 8


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

The elf casts and grease appears under the clumsiest foe and safely from allies.
Grease DC 15 reflex.


Male Human (Were-rat) Gestalt Soulknife / Inquisitor 2; AC(armored) AC22/t12/ff20; Init+7 Perc+9; F+5+/R+6/W+7

Round 3 - Fight!

Lashing and hissing, the dire rat continues to attempt to draw and dodge as many attacks as he can...

Using Combat expertise (+1Dodge), Small (+1 to hit), Bless (+1 to hit); AC 20
Attack (HK c): 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 1 ⇒ (2) + 1 = 3 <- Magic, slash

Again, his aim leaves much to be desired, vastly over-leading the target.


DM Ninja/infinite

HKA1: ref: 1d20 + 2 ⇒ (9) + 2 = 11

And the Hell Knight chasing after Straehan falls with a clatter and is promptly chewed on by Goldilocks.

Kayosin's spell affects the one on him (now blinded and stunned) as well as the leader (who is stunned).

HKA_1_&_2:

HKA1: AC 22, touch 11, flat-footed 21 (+8 armor, +1 Dex, +3 shield)
hp 31-8=23-8=15

HK_A_2: AC 22, touch 11, flat-footed 21 (+8 armor, +1 Dex, +3 shield)
hp 31-5=26

Volorog:

AC 15, touch 9, flat-footed 15 (+2 armor, –2 Dex, +4 natural, +1 size)
hp 37-12=25-8=17-5=12-7=5
The creature feints unconsciousness.

HK_C:

AC 23, touch 12, flat-footed 22 (+8 armor, +1 Dex, +3 Shield)
hp 42


As his assailant's weapon clatters to the floor, Kayosin unleashes a flurry of strikes… blade then spell.

"Leader's vulnerable for the moment! Someone take 'em!"

:: Round 4 ::
Swift: Enhance wakizashi
Full: Spell combat (wakizashi + Acid Splash) on HK A 2

rolls:
Modified by: Enhanced wakizashi, Bless (and target being blind/stunned)
.
+1 Wakizashi 1d20 + 4 + 1 + 2 ⇒ (20) + 4 + 1 + 2 = 27 <--- CRIT?
---> Damage 1d6 + 3 + 1d6 ⇒ (6) + 3 + (5) = 14
.
Acid Splash (RTA) 1d20 + 4 + 1 + 2 ⇒ (3) + 4 + 1 + 2 = 10
---> Damage 1d3 + 1d6 ⇒ (2) + (4) = 6
.
EDIT: crit confirm 1d20 + 4 + 1 + 2 ⇒ (11) + 4 + 1 + 2 = 18
---> Total wakizashi crit damage 14 + 1d6 + 3 ⇒ 14 + (3) + 3 = 20

Status:
HP 16/20
AC 18 FF 13 Touch 15
CMD 17 FF 12
F +4 R +6 W +3
---> +1 vs. Fear (Bless)
.
Conditions/Effects: Bless (+1 to attack & saves vs. fear), Enhanced Wakizashi (rd 1 of 10)


DM Ninja/infinite

Round 4:
Braydon:
Kayosin: attacks
Volorog: lays there
HK C: stunned
Ajer:
Goldilocks:
Sumisu:
Straehan:
HK A1: blind & stunned, not critted but hit hard
HK A2: stands up
Vak:
Fibek:


Even with his shield being dropped, the Crit didn't land?


DM Ninja/infinite

Oops, forgot about dropping the shield, with that, you critted and he's down. ;)


Goldilocks continues to attack from close range.
attack vs prone/damage: 1d20 + 3 + 4 ⇒ (16) + 3 + 4 = 231d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

Fibek sees the commander stunned and positions himself so the commander has the run the guantlet towards him through maximum allies. DM, you can adjudicate the max AoOs that can be provoked if successful.

Fibek cast a spell and commands the commander to approach him.

Command spell DC15 Will


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

As his pursuer slips on the grease and gets mauled by the large cat, Straehan pivots and attacks the downed knight with a series of flaming punches.

~ Round 4 ~

FULL: FOB
SWIFT: Sorcerous Strike

BOOM:
STAND + SWIFT: Hand (crit: 20/2x) v HKA_1 AC:18 (prone)
MODS: Sorcerous Strike, FOB, Flank w/ Goldilocks
HIT #1: 1d20 + 4 - 1 + 2 ⇒ (20) + 4 - 1 + 2 = 25
CONFIRM: 1d20 + 4 - 1 + 2 ⇒ (12) + 4 - 1 + 2 = 17 Nope
DAM: 1d4 + 1 + 1d6 + 1 ⇒ (1) + 1 + (6) + 1 = 9 (Fire)

HIT #2: 1d20 + 4 - 1 + 2 ⇒ (18) + 4 - 1 + 2 = 23
DAM: 1d4 + 1 ⇒ (1) + 1 = 2

AoO:
...if HKA_1 tries to stand up or Captain runs past
HIT: 1d20 + 4 - 1 + 2 ⇒ (19) + 4 - 1 + 2 = 24
DAM: 1d4 + 1 ⇒ (2) + 1 = 3

Status:
HP: 20 / 20 | AC:17
Flare (1):
Prestidigitation (1):
Dancing Lights (1):
Elemental Ray (7): x
Elemental Fist (1):
Produce Flame (1): x
1st Spells (4):
Spell Effects: None


M

The white robed figure steps back and withdraws his tentacle. Things seem very well in hand, and there is no telling when the next problem might occur.

He will take an AoO if he gets one, but otherwise will not do much of anything.
Attack 1d20 + 1 ⇒ (3) + 1 = 4


DM Ninja/infinite

Round 4:
Braydon:
Kayosin: attacks
Volorog: lays there
HK C: stunned
Ajer:
Goldilocks: attacks, hits
Sumisu: attacks
Straehan: attacks
HK A1: blind & stunned, not critted but hit hard
HK A2: is down!
Vak:
Fibek: casts

The remaining opponents are in the main room.

hkc: 1d20 + 3 ⇒ (16) + 3 = 19

The commander saves.


Male Human (Were-rat) Gestalt Soulknife / Inquisitor 2; AC(armored) AC22/t12/ff20; Init+7 Perc+9; F+5+/R+6/W+7

The rat scampers to a spot suitable for flanking, even if this would draw an AoO, then lashes again while hissing.

Using Combat expertise [+1Dodge]; Flanking [+2Hit], Bless [+1Hit], Small [+1Hit]
Attack (HK c): 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 1 ⇒ (2) + 1 = 3 <-- Magic, slash

..and comes in under her (?) guard, but is deflected by her armor.

Missed it by..that much!


M

Sumisu steps back and fires a bolt of energy at the standing Hellknight, his tentacle snaking underneath his cloak to acommodate his casting of the spell.

Cast Magic Missle 1d4 + 1 ⇒ (3) + 1 = 4


DM Ninja/infinite

Ok, round 5: (Hey, you folks wanted tougher opponents. ;P)

Round 4:
Braydon:
Kayosin:
Volorog: lays there
HK C:
Ajer:
Goldilocks:
Sumisu:
Straehan:
HK A1: down
HK A2: down
Vak:
Fibek:

Cursing, the commander attempts to flee, but slips on the grease and falls. (draws AoOs)

Also ref: 1d20 + 3 ⇒ (6) + 3 = 9


With two of the Hellknights down and the leader hitting the floor, Kayosin rushes in to take advantage.

He circles around the prone Hellknight to cut off escape. Then – tail flicking out to hold his wakizashi – Kayosin reaches down to try to hold the man's sword-arm immobile.

:: Round 5 ::
Move: to flank the prone Hellknight leader (while trying to avoid the Grease, if possible – let me know if I need to make an Acro check or something if I do in fact have to enter the Grease)
STANDARD: Grapple! (provoking an AoO)
.
Grapple (vs. HKC's prone CMD) 1d20 + 2 + 2 + 1 ⇒ (13) + 2 + 2 + 1 = 18; flanking, Bless

Status:
HP 16/20
AC 18 FF 13 Touch 15
CMD 17 FF 12
F +4 R +6 W +3
---> +1 vs. Fear (Bless)
.
Conditions/Effects: Bless (+1 to attack & saves vs. fear), Enhanced Wakizashi (rd 2 of 10)

Just an fyi, guys, I'm not trying to take the Hellknight alive.. more like trying to give more folks better chances of landing hits. the Hellknight can't counter-grapple and retain the use of his shield and/or sword. So he either has to break free or become easier to hit.


Male Human (Were-rat) Gestalt Soulknife / Inquisitor 2; AC(armored) AC22/t12/ff20; Init+7 Perc+9; F+5+/R+6/W+7

The rat, caught up in the battle, lashes at the fleeing target.
AoO, Still using Combat expertise, et al..
Attack [HK c]: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Misses quite badly, possibly to avoid the suddenly-grappling Kayosin..

Taken aback by his own outburst, the rat calms and starts selectively moving the blade, looking for an opening.

Combat expertise [+1Dodge], Small [+1Hit], Bless [+1Hit], Flank [+2Hit] (if available)
Attack [HK c]: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

..but the calmer stance does not help it connect any better.

Fight d20 average (over the life of the character) so far: 7. Yay!

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