Size Medium; Speed 40 ft.; AC +2 natural armor; Saves Fort (good), Ref (good), Will (bad); Attack bite (1d6);
AC=16/ff=14/touch=12
CM=+4; CMB=16(20vs trip)
Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
BAB=+2
HD=2; hp=22
Fort +3; Ref +4; Will +0
Bite as single attack: Bite +4 (1d6+3), Power attack bite +3 (1d6+6)
Bite has 10' reach due to magical ability to phase forward versus threats.
Free Evolutions
bite, limbs (legs) (2).
Abilities:
Darkvision (Ex)
The eidolon has darkvision out to a range of 60 feet.
Link (Ex)
A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conf lict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
Share Spells (Ex)
The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list.
Feats
Power Attack
Class Skills
Acrobatics (Dex), Bluff (Cha), Craft (Int), Climb(Str), Disable Device(Dex), Fly(Dex), Knowledge (planes) (Int), Perception (Wis), Use Magic Device(Cha), Sense Motive (Wis), and Stealth (Dex)