The Merchant's Wake Gameplay Forum

Game Master Timothy Withem


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The Exchange

Fortitude Save: 1d20 ⇒ 5

does it matter that I was using a reach weapon?

-Posted with Wayfinder

Silver Crusade

Male Aasimar Paladin 2

Fort save: 1d20 + 8 ⇒ (8) + 8 = 16

Liberty's Edge

Jay, no, it's got a range. You'll take Non-lethal damage: 1d4 ⇒ 3 and are now fatigued from the swirling desert winds that surround supernaturally surround the area around the mummy.

Thoradin, you are able to fend off the fatigue of the winds.

You may feel free to question guests/search about for information at this point.

Dark Archive

Vandranell will search around for clues after a short prayer for guidance.

Perception: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27

Silver Crusade

Male Aasimar Paladin 2

Thoradin will sheathe his sword, after cleaning off the blade on a cloth, then Gently scoop the Body up, and Place it back on its resting place

Iomedae, Please return this Body and Spirit to the rest it deserves.

"Is anyone Hurt?"

Liberty's Edge

Aaqir al’Hakam requests the guests return to their rooms while the household staff cleans up the temple.

He pulls you four aside and quietly whispers, "Master Thoradin, thank you ever so much for your care and sympathy for my aunt and our family. Please, would you all assist me in checking the manor for any other suspicious activity."

He quickly works his way among the servants, whispering intently to each one.

Vandranell, you carefully pick your way through the chapel to no avail. As you begin moving your way throughout the estate, one of the servants hurriedly approaches you with a missive.

{Please see the letter from Doritannia on the Roll 20 site}

Dark Archive

Vandranell will track down the other members of the the group (assuming we've been separated in any way) to inform them of the contents of the letter.

Vandranell currently is interested in writing any contract that may arise as a result of the contents of the letter.

Silver Crusade

Male Aasimar Paladin 2

Gdrive link for those who can't get to Roll20 @ work

servant's missive

Liberty's Edge

While you're huddled up discussing the not from Doritannia, a second servant delivers another note to you; this one from Jakti.

{Please see the letter from Jakti on the Roll 20 site}

Thoradin, if you could please link this note also, I would appreciate it. Otherwise, I'll try to get it linked tonight.

Liberty's Edge

Here's the link to the second note:

Jakti's Note

The Exchange

Jayriann looks around to his companions. "Ehem... maybe we should head to the temple?" Then starts walking that way.

Dark Archive

Vandranell Will will follow Jayriann

Liberty's Edge

When you return to the temple, Jakti and his two bodyguards are waiting for you. The servants have since cleaned up the worst of the mess from the earlier combat, and Jakti is now wearing a scimitar at his side. He regards the four of you with a smile and waves for his guards to stand outside the door to ensure a measure of privacy.

“I was uncertain if you were trustworthy enough to share this information with, but now I see that you are most competent individuals and I believe you can help.

“Some days ago I received information from...a trusted source...that someone has hired several assassins in Katheer for a job this very night. This manor has one of the greatest gatherings of powerful people in the entire city, so I can only conclude that these assassins are meant to strike here. With that knowledge, I hired a few bodyguards for myself, but it would allay my fears if I were to have your protection as well."

He pauses briefly before hurriedly adding, "Of course, you may seek to protect everyone in the manor, and I would applaud you for such commitment to righteousness! I will be satisfied if no harm comes to my person before this night is over, whatever the circumstances. Do this for me, and I would greatly consider dealing with such competent individuals in the near future."

The Exchange

Jayriann's tail twitches in a rhythmic pulse as the merchant begins to speak, then reflexively reaches up to retrieve a journal and pen from his backpack, then realizes that he is not wearing such. Lacking the means to make proper documentation, the Tiefling mouths the words as the Qadiran speaks them, committing them to memory as well as possible.

When Jakti finishes, the time witch concentrates for a moment, then asks, "Very well, but we should have some more information before proceeding. Who might have motive to employ an assassin against you? Or, against anyone else assembled here? In what manner might we expect them to strike? Do you believe that the attack by the animated body of the Trade Princess was directed towards you? If so, why? If not, then towards whom?"

As he finishes, the Time witch realizes by the expressions of those around him that he just rattled off a series of questions at blinding speed, so he takes a breath and motions for the Merchant to proceed.

Dark Archive

Vandranell eyes Jakti somewhat suspiciously.

Sense Motive: 1d20 + 8 ⇒ (11) + 8 = 19

Liberty's Edge

After careful contemplation, it seems to Vandranell that Jakti is completely sincere.

Liberty's Edge

Before Jakti can reply to Jayriann's series of inquiries, a series of loud crashes echoes through the house, followed by screaming.

The merchant’s eyes widen in alarm as he rushes to the temple’s doors. After the briefest of looks, he throws the doors wide open as he draws his scimitar and howls at the horde of undead, "Back to the ground, you damned abominations!"

He rushes forth, joining his guardsmen in attempting to fight back the animated dead.

Unfortunately, despite their best efforts, the zombies are pouring into the chapel like a swarm.

Almost simultaneously, Aaqir al’Hakam emerges from one of the upstairs hallways and calls to you four.

“Protect the guests,” he beseeches, though he stresses the last word as if to imply one of the other critical guests.

The breaking of glass elsewhere in the manor suggests there are far more zombies than just those in the entry hall. Unfortunately, Temel’s and Metella’s animosity toward each other led them to take rooms at opposite ends of the manor’s ground floor, so a decision must be made...

Dark Archive

split the party ? :)

Silver Crusade

Male Aasimar Paladin 2

I'm good with a Split.

Thoradin Shouts as he Draws his Blade and Shield once more..

"I'll go for Metella!, Charles with me, Vandranell and Jayiann go to Temel!"

Silver Crusade

Male Aasimar Paladin 2

Without waiting to see if Charles Follows him, Thoradin Charges toward the Direction of Metella's Chambers

If there are currenly undead in my Path, my Charge becomes an attack directed at the closest one

Possible Charge attackk: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d10 + 4 ⇒ (3) + 4 = 7

Liberty's Edge

Aaqir yells after you, "Don't split yourselves! Even able Pathfinders such as yourselves might be overrun. I'll not lose two guests and four agents this day!"

Thoradin, as you reach the stairs and cleave cleanly through the first undead abomination, it is clear to you that this tide of rot might only be overcome as a team.

{Essentially, this section works somewhat chase-like. There are obstacles with two possible checks. Everyone attempts one of the checks, then the highest roll is your group's check, with all other 10s or better acting as the Aid Another action for the highest result}

Liberty's Edge

ZOMBIES ON THE STAIRS!

Knock them aside = CMB check
We can jump it = Acrobatics check

Everyone please pick one and roll a check for me.

Silver Crusade

Male Aasimar Paladin 2

CMB: 1d20 + 6 ⇒ (14) + 6 = 20

Continuing his Charge past the first felled corpse, Thoradin levels his Shield slamming into the group ahead of him

The Exchange

Acrobatics: 1d20 + 3 ⇒ (18) + 3 = 21

-Posted with Wayfinder

Liberty's Edge

As Thoradin charges headlong into the writhing mass of undead on the stairs, seemingly out of nowhere Jayriann dives headlong from the top balcony, laying his body out parallel to the descent of the staircase. One after another, the animated corpses reach out, grasping uselessly at the tiefling flying above them.

The shift of ther balance provides Thoradin with enough leverage to finish sending the rest of them cascading down the stairs into a piled, writhing mass of broken off limbs and caved-in skulls. As he steps over the last of them, he sees Jayriann standing up from the tucked roll into a crouch he executed nearly flawlessly; not a scratch on his person.

Liberty's Edge

THEY'RE BLOCKING THE HALL!

Cut them down = Attack Roll
Push through them = CMB check

Everyone please pick one and roll a check for me.

Silver Crusade

Male Aasimar Paladin 2

Thoradin Slow starts advancing through the horde, sword at the ready

attack roll: 1d20 + 7 ⇒ (14) + 7 = 21

Liberty's Edge

Before anyone can even offer assistance, the paladin steps forward, Iomedae's blessing clearly on him. He twists and turns, a blinding flurry of steel. Before long, the piles of rotted flesh and black ichor are all that remain for the rest of you to easily step through.

The paladin confidently advances, before something out of place gives him pause. Something seems out of place here, and though he's not practiced on such things, he identifies a trap ahead.

Liberty's Edge

This one is a bit different. Only one PC may attempt it, with no assistance.

What’s This Trap Doing Here?

Evade the trap = Reflex Save
Disarm the Threat = Disable Device Check

Please decide who will check and then make me a roll.

The Exchange

Reflex: 1d20 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

Jayriann attempts to gingerly spring the trap and then leap out of the way, but the rigged tanglefoot bag seems to burst at the merest touch and coats his feet and the hallway in the sticky substance, blocking all passage. It only take around thirty seconds or so until he finally scrapes it off himself and the rest of you can pick your way through the mess, but it feels like an eternity with the urgency of the situation.

Barricaded Door

Batter it down = Strength Check
Take off the hinge = Knowledge [engineering] Check

Everyone make a decision and roll me a check (this is back to everyone contributing).

The Exchange

Strength: 1d20 ⇒ 4

Yeah! Take that door!

Silver Crusade

Male Aasimar Paladin 2

Stand back, mind the flying splinters...

str: 1d20 + 4 ⇒ (11) + 4 = 15

Thoradin applies his might boot to the door, close to the handle.

Grand Lodge

Male Human 1 Investigator

Strength: 1d20 ⇒ 17

Liberty's Edge

After Jayriann bounces off the door with no visible effect to the wood, Thoradin lays a shoulder into it. The door gives, but doesn't break; that is until Charles comes flying out of nowhere into Thoradin's back, at which point the door gives way, the two of them stumbling forward into the room.

The scene before you is chaos. Metella stands, back to the wall, trying to defend herself from the approaching figure clad in dark colors. A throwing dart is already lodged deeply in her sternum.

Just as the door splinters to the floor alongside the broken chair that was barricading it, a loud shattering of glass reveals two zombies crashing into the room from the exterior windows.

Everyone can move to the roll20 site to roll init and we'll begin combat!

Dark Archive

Sorry for the gratuitous rolls on role20...

Silver Crusade

Male Aasimar Paladin 2

FYI I can't get to roll20 from work, but i'll try to access from my phone

Liberty's Edge

I've posted initiative order on roll20...here it is for everyone

Thoradin - 19
Darkly-clad figure - 18
Jayriann - 17
Zombies - 11
Vandranell - 10
Charles - 1

Thoradin, You're up!

Dark Archive

so are we combatting on roll 20 then?

The Exchange

Josh (Thoradin) already acted on roll20. Don't know if that's what you're waiting for.

Dark Archive

so who's up on roll 20?

The Exchange

You!

Liberty's Edge

Thoradin's up again on roll20.

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