The Merchant's Wake Gameplay Forum

Game Master Timothy Withem


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Dark Archive

Vandranell sensing an atunement to the universe attempts to disable the locking mechanisme on the door.
Disable Device: 1d20 + 1 ⇒ (10) + 1 = 11

Assuming he succeeds
He creeps into the room to look for the speech.
Stealth: 1d20 + 2 ⇒ (13) + 2 = 15

Liberty's Edge

Vandranell, try as you might, you can't get the door unlocked. After a few minutes of trying, you notice the staff looking quizically in your direction.

Dark Archive

Would the staff have access to the room? If they do or I think they might I might consider trying to convince one of them to let me into the room.

Liberty's Edge

While they may have access to the room, you've been assured of the safety and security of your accomodations by Aqir and know that they will not unlock someone else's door for you.

Grand Lodge

Male Human 1 Investigator

Gotcha, so slight of hand roll is 25.

Liberty's Edge

Charles attempts to move in close to Temel for the pickpocket attempt and is dangerously close to being caught when, in a moment of inspiration, he plays another guest as a distraction. This gives him just enough time to remove the snuff, add the sneezing powder, and replace it on Temel completely unnoticed.

Later, as Temel makes his way forward near the coffin for tribute, he takes a small pinch from his snuff box. After wheeling uncomfortably and nearly tripping over the dais to avoid sneezing on the deceased pathfinder he proceeds to engage in an embarrasing fit of continuous sneezing for many uncomfortably awkward moments before finally calming.

One of the servants hastily rushes a cloth handkerchief to him, but the embarrasment is already settled over his face before he even begins his speech.

Metella nearly loses her cool, holding her hand over her mouth and trying not to openly chortle at her rival's misfortune. She discreetly shoots a quick wink toward you as she composes her trembling form.

Liberty's Edge

The rest of the speeches (and even Temel's, just with the addition of the embarrasment) go as previously stated.

It is now your turn to speek and present the shield.

As, I previously mentioned, Jayriann and Thoradin relize that Metella, Temel, and Jakti all seem to be watching moreso to see whom you'll reference in your speech than to see what the actual gift is.

Silver Crusade

Male Aasimar Paladin 2

Currently Lacking the brain power to come up with an actual Speech.

Thoradin Gives a Gentle speech about the deceased, commenting that he did not know her in life, but knows she was a good person, did well with her duties, and was devout in her prayers, based on the conversations he had with all three of the prominent guests, Mentioned in order, Metella, Temel, and Jakti

Diplo roll
1d20 + 7 ⇒ (5) + 7 = 12

Liberty's Edge

Would anyone else like to give it a shot or aid Thoradin?

Dark Archive

Vandranell Will attempt to aid
Diplom: 1d20 + 3 ⇒ (6) + 3 = 9

The Exchange

As will Jayriann (with a little guidance)
Diplomacy : 1d20 + 1 ⇒ (19) + 1 = 20

-Posted with Wayfinder

Grand Lodge

Male Human 1 Investigator

Assist roll

Diplomacy + inspiration: 1d20 + 1d6 ⇒ (20) + (4) = 24 This is a dice expression.

The Exchange

Jason, I told you to make your own roll, not an assist!

Liberty's Edge

LOL...I had already spoken with Jay about this, so I'll allow Charles' roll to stand as a stand alone roll.

As you give your speech and attempt to placate all three merchants, you realize Jakti is smiling broadly as you simply mention the other two merchants and don't overtly praise either of them to the crowd.

Liberty's Edge

After a few minutes, Jakti al’Awar proposes everyone raise a glass and toast Aaqir al’Hakam and Emir Thalzar Gaatan.

Jakti begins the proceedings by raising his glass high and parising Aaqir and Emir's gracious invitation of everyone into the estate and the extreme care with which they've honored the deceased Pathfinder.

Everyone can give me a Sense Motive roll.

Dark Archive

Sense Motive: 1d20 + 8 ⇒ (19) + 8 = 27

Liberty's Edge

Vandranell, you can easily tell that Jakti's toast is polite, but not particularly heartfelt.

Next, Metella stands and offers her gratitude to Aaqir and Emir, as well as the Pathfinder Society as an organization.

You can give me Sense Motive checks for her toast as well.

The Exchange

Sense Motive: 1d20 + 2 ⇒ (12) + 2 = 14

Liberty's Edge

Jayriann, you can't quite get a good read on how sincere Metella is during her speech.

Anyone else want to give it a try?

Actually, for the sake of time, everyone can just give me 5 Sense Motives for each of the respective key merchants' toasts (although we already know the first one from Van's check).

The Exchange

Sense Motive : 1d20 + 2 ⇒ (7) + 2 = 9
Sense Motive : 1d20 + 2 ⇒ (1) + 2 = 3
Sense Motive : 1d20 + 2 ⇒ (11) + 2 = 13
Sense Motive : 1d20 + 2 ⇒ (17) + 2 = 19
Sense Motive : 1d20 + 2 ⇒ (2) + 2 = 4

-Posted with Wayfinder

Dark Archive

Sense Motive: 1d20 + 8 ⇒ (13) + 8 = 21
Sense Motive: 1d20 + 8 ⇒ (4) + 8 = 12
Sense Motive: 1d20 + 8 ⇒ (12) + 8 = 20
Sense Motive: 1d20 + 8 ⇒ (5) + 8 = 13
Sense Motive: 1d20 + 8 ⇒ (15) + 8 = 23

Silver Crusade

Male Aasimar Paladin 2

Sense Motive: 1d20 + 5 ⇒ (19) + 5 = 24
Sense Motive: 1d20 + 5 ⇒ (17) + 5 = 22
Sense Motive: 1d20 + 5 ⇒ (9) + 5 = 14
Sense Motive: 1d20 + 5 ⇒ (16) + 5 = 21
Sense Motive: 1d20 + 5 ⇒ (4) + 5 = 9

Liberty's Edge

Okay guys, between the three of you, you can get an accurate read on each of the speakers during their speeches.

Pellius' speech seems genuine and heartfelt.
Everyone else's speech seems polite, but not particularly heartfelt.

You would guess this perhaps corresponds to your current influence with each of them.

Liberty's Edge

After the last toast is given, Jakti concludes the toasts by standing and stating, “And may our hosts carry on the legacy of the departed, may Sarenrae see her safely to Nirvana and its city of High Ninshabur.” As he says this, Zarmina’s body twitches to life.

The undead Zarmina tears herself out of the shroud with a pained moan. As she does so, she points toward the door—in the same direction as Jakti, Metella, Temel, and Aaqir—and rasps “You have failed me! Betrayer!” Most of those in attendance immediately flee, as Aaqir al’Hakam hurriedly signals for you to intervene while he tries to keep the crowd under control.

Everyone, please roll me initiative.

Dark Archive

Init: 1d20 + 3 ⇒ (11) + 3 = 14

The Exchange

Initiative: 1d20 + 9 ⇒ (13) + 9 = 22

-Posted with Wayfinder

Grand Lodge

Male Human 1 Investigator

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8

Silver Crusade

Male Aasimar Paladin 2

Initative: 1d20 + 1 ⇒ (20) + 1 = 21

The Exchange

If Jayriann goes first, he's going to cast Ill Omen on her, then get the hell away from her.

Liberty's Edge

Initiative: 1d20 ⇒ 2

So initiative order is as follows:

Jayriann - 22
Thoradin - 21
Vandranell - 14
Charles - 8
Zarmina - 2

Jayriann's incantation is barely audible, mixed with the surrounding screams of fleeing mourners. As he finishes, the magic washes over Zarinna's head.

A fleeting glimpse is all it takes to realize the compulsion seems useless against the risen pathfinder, as you move away cautiously.

Thoradin, you're up.

Silver Crusade

Male Aasimar Paladin 2

With a quick Prayer to Iomedae, Thoradin Draws his ever-present Sword and Shield, interposing himself between the walking corpse and the party.

What Foul Magic is this!? "Quickly, Behind me!"

The Exchange

stupid immunity to mind-affecting spells. It's a stupid rule. Sentient undead should be just as affected as living creatures.

-Posted with Wayfinder

Liberty's Edge

Yeah, that's a pretty ridiculous rule.

Vandranell, you're up!

Dark Archive

Vandranell moves within range. He whispers a silent word to the Dark Lord of Contracts and casts Disrupt undead.

Range Touch: 1d20 + 4 ⇒ (10) + 4 = 14

If it hits damage will be :
damage: 1d6 ⇒ 5

Liberty's Edge

Positive energy springs forth from Vandranell's hand, forming into a ray as it leaps toward Zarmina. The ray slams into her chest, throwing dust into the air, as her body violently recoils from the damage.

A raspy voice cries out from her gaping mouth, further proof of the positive energy's effect.

Charles, your turn!

Grand Lodge

Male Human 1 Investigator

Charles draws his short bow and fires

Attack: 1d20 + 3 ⇒ (3) + 3 = 6

DMG 1d6 ⇒ 2

Liberty's Edge

The arrow whizzes past the shambling corpse, ricocheting off the funeral accoutrements and finally coming to rest on the floor.

Zarmina's corpse slowly makes it's way toward the party, stopping close enough to Thoradin for you to see the sun-baked flesh cracking and flaking from her face.

She lurches forward, slamming her arms toward the paladin.

Attack: 1d20 + 8 ⇒ (4) + 8 = 12

Thoradin throws his shield up in time, as the loud thud of the corpse's failed attack echoes throughout the chapel.

Jayriann, you're up again.

The Exchange

Positioning himself to stay out of reach of the creature (and perfectly happy to let the paladin stand against her), lowers the longspear (which, until now, has appeared as little more than a long staff, it's barbed metal tip obscured by by wisps of ceremoniously twisted cloth) and thrusts and the undead pathfinder.

attack: 1d20 + 1 ⇒ (8) + 1 = 9
damage: 1d8 ⇒ 1

His thrust misses as the corpse's flailing arms bat it aside, and the Daemon-Spawn hisses with irritation.

Silver Crusade

Male Aasimar Paladin 2

"I am Sorry your rest was Disturbed Zarmina, In Iomedae's name we shall return your Body to peace."

Attack roll: 1d20 + 7 ⇒ (1) + 7 = 8

Thoradin Takes a Swing at the corpse with his bastard Sword, but is still reeling from the force of the blow to his shield, missing the attack.

Dark Archive

So just realized it's my turn in the line up... sorry for the delay.

Relishing his first strikes success, Vandranell wispers another word and cast disrupt undead at the shambling corpse.

Range Touch: 1d20 + 4 ⇒ (12) + 4 = 16

Damage: 1d6 ⇒ 4

Another ray springs forth from Vandranell's hand pounding into the corpse's body.

Grand Lodge

Male Human 1 Investigator

"Something must be wrong with this damn bow..."

Charles reloads the bow and takes more time calculating his shot than he did on the previous attempt.

Attack: 1d20 + 3 ⇒ (18) + 3 = 21

DMG: 1d6 ⇒ 2

The Exchange

Jayriann curses in some strange language, then calls upon the streams of time to align in favor of the target of his spell (i.e. he casts guidance on Thoradin).

Liberty's Edge

Zarmina rears back and slams forward at Thoradin once again,

Attack: 1d20 + 8 ⇒ (8) + 8 = 16

this time slamming into his armor, but once again doing no real damage.

Silver Crusade

Male Aasimar Paladin 2

With a Grunt, Thoradin allows this armor to deflect the blow, while fuly focusing on his next attack.

Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Dmg: 1d10 + 4 ⇒ (6) + 4 = 10

Dark Archive

Vandranell again murmurs to the Dark Lord of contracts

Range Touch: 1d20 + 4 ⇒ (1) + 4 = 5

I assume that misses

A familiar ray issues forth and dissipates shortly after leaving his and and well before reaching Zarmina

Grand Lodge

Male Human 1 Investigator

Charles let's loose another arrow.

Attack: 1d20 + 3 ⇒ (7) + 3 = 10

DMG: 1d6 ⇒ 4

Liberty's Edge

As the arrow bounces hamrlessly off the corpse's sun-baked and tightly wrapped flesh, she slams forward once more at the holy warrior standing between her and the rest of the party...

Attack: 1d20 + 8 ⇒ (9) + 8 = 17

...his armor once again protecting his body from harm.

The Exchange

Pushing down his frustration, Jayriann lifts his longspear and thrusts towards the shambling wretch.

Attack: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d8 ⇒ 1

-Posted with Wayfinder

Silver Crusade

Male Aasimar Paladin 2

Grunting once again, Thoradin takes another swing at the Corpse

1d20 + 7 ⇒ (20) + 7 = 27
1d10 + 4 ⇒ (10) + 4 = 14

Rolling to confirm Crit
1d20 + 7 ⇒ (18) + 7 = 25
crit dmg
1d10 + 4 ⇒ (2) + 4 = 6

Total Dmg 20

Liberty's Edge

Sorry, I missed this until now. Thoradin and Jayriann, I need Fort saves from both of you as the undead creature crumbles into dust from Thoradin's mighty strike.

Aqir returns to the hall and as a token of thanks gives you a few scrolls. These include a scroll of cure moderate wounds, a scroll of endure elements, and a scroll of see invisibility.

The other guests begin slowly wandering back into the chapel, seemingly dumbfounded by the rising of Zarmina.

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