Artemis Entreri

Charles Custer's page

21 posts. Organized Play character for Jason Ball.


Full Name

Charles Custer

Race

Human

Classes/Levels

1 Investigator

Gender

Male

Size

Medium

Age

20

Alignment

Neutral

Strength 10
Dexterity 15
Constitution 12
Intelligence 18
Wisdom 10
Charisma 11

About Charles Custer

Charles Custer
Male Human (Garundi) Investigator 1
N Medium humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 13 (1d8+5)
Fort +1, Ref +4, Will +2; +1 trait bonus vs. divine spells
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Offense
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Speed 20 ft.
Melee sword cane +2 (1d6)
Ranged shortbow +2 (1d6/×3)
Investigator Spells Prepared (CL 1st; concentration +5):
. . 1st—shield, true strike
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Statistics
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Str 10, Dex 15, Con 12, Int 18, Wis 10, Cha 11
Base Atk +0; CMB +0; CMD 12
Feats Toughness, Weapon Finesse
Traits dirty fighter, history of heresy
Skills Knowledge (dungeoneering) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (religion) +8, Linguistics +8, Perception +4, Sense Motive +4, Spellcraft +8, Stealth +3, Use Magic Device +4
Languages Celestial, Common, Draconic, Dwarven, Elven, Gnome, Osiriani
SQ alchemy, inspiration, trapfinding +1
Combat Gear caltrops; Other Gear padded armor, arrows (20), shortbow, sword cane, backpack, bedroll, crowbar, mirror, hemp rope (50 ft.), torch (10), 52 gp, 8 sp, 8 cp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Dirty Fighter +1 damage when flanking.
History of Heresy +1 save vs. divine spells
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to skill or ability check. Use 2 points, to add to attack or save.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.