
Kevaras Zanorin |

Kevaras makes a gargling sound as if drowning in water, except in this case, lots of tiny spiders.
Compel Obedience on S3
1d20 + 19 + 2 + 2 ⇒ (5) + 19 + 2 + 2 = 28 vs Will.
3d8 + 8 ⇒ (2, 1, 5) + 8 = 16 damage.
Hit: Kevaras shifts two squares to K9 and will used his move action to shift to L8.
He says to Don, "It's comforting to know that if I die, you will be devoured by spiders alongside me. The oklu might even bury what's left of us in the two graves I purchased during Two-for-One Revenge Tuesday."
Minor Action – Divine Mettle: Don makes a saving throw with a +5 bonus.
___
AC 31; Fort 26, Ref 27, Will 29; Resist 10 fire and necrotic
83 of 103 HP, 2 of 13 Surges; Initiative +8
Passive Perception 19, Passive Insight 19;
AP: 1
Conditions:
Lay on Hands: 1 of 3
Dailies: Name of Might, Crown of Glory
Encounters: Deliverance of Faith, Compel Obedience

Rev DM |

BUG GROUP - TRIGNOTARBS
Guldarin's discourse is accompanied by an invocation that starts to clear the area of larvae.
Greeg in the meanwhile leaps clear of the menace and starts climbing the wall. He finds easy handholds, but even so his progress is slow.
@Greeg - that's all absolutely fine. You jumped clear, used the remainder of your move to get to the wall and are now climbing at half speed.
Green spots are hanging vines.
Dim light.
Note that you are on the ground, 100 feet below the Queen.
PINK SPOTS are Trignotarb larvae.
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Dram
Savant - one shroud
Larvae
Nayce
Queen
Guldarin
Greeg - 3 squares up the wall
MARKET GROUP - SPIDERS
Kevaras swats a few more spiders and does his best to get clear of the remainder.
@Don - please make an immediate save at +5 against immobilisation.
The swarms scent blood and move to surround as many of the companions as they can.
Biting swarm (Ref)
1d20+15=30 - S1 v Kevaras. Hits. 2d8+9=16
1d20+15=35 - S2 v Don. Crit. 2d8+9=25
1d20+15=23 - S3 v Andaros. Miss.
25 damage to Don
15 damage to Kevaras
SWARMS - take half damage from ranged and melee attacks and are vulnerable 5 to close bursts, bursts and blasts.
Spider swarms - aura 1. Creatures starting turn in aura are slowed and take 5 damage.
Aedra - aura 2. Creatures starting turn in aura are slowed and take 5 damage.
Aedre gets CA v slowed, restrained, prone and immobilised creatures.
Whenever Aedre ends her turn, dazing, stunning and dominating effects on her end.
Cronin - in difficult terrain; slowed and taking 5 damage at start of turn from S2
Don - immobilised (se); in difficult terrain; slowed and taking 15 damage at start of turn from S1, S2 and S3
Aedre the Skittering Death - TEOE, AtSD takes -2 to melee damage. Whenever she hits with a melee attack, the penalty increases by 1 to a maximum of -5
Andaros - slowed and taking 5 damage at start of turn from S3
Kevaras - slowed and taking 10 damage at start of turn from S1 and S3
Spider swarm 1
Spider swarm 2
Spider swarm 3 - BLOODIED

Cronin |

AP: Fly to M8 (no OAs). Divine Fury vs S1, S3 Fort.
Minor: Wildshape
Standard: Storm Beast vs S2, S3 Ref.
Minor: If any of us is bloodied, Healing Word +3d6. Priority is people about to make the most aura damage. Otherwise, no action.
1d20 + 16 ⇒ (6) + 16 = 221d20 + 16 ⇒ (19) + 16 = 352d10 + 10 ⇒ (2, 9) + 10 = 21
1d20 + 15 ⇒ (13) + 15 = 281d20 + 15 ⇒ (8) + 15 = 232d6 + 8 ⇒ (2, 6) + 8 = 16
3d6 ⇒ (4, 6, 6) = 16
Miss S1 for 10 radiant (burst). Hit S3 for 21 radiant (burst).
Probably hit S2 for 16 lightning (blast). If I did, I have +2 to attack S2 TEOMNT.
Regardless, Divine Fury sets up a zone (sustain minor) -- when an ally in the zone hits an enemy, the ally regains 10hp
Cronin launches himself into the air above the adjacent spider swarm and lands between two others, his halberd crackling with divine energy as he lays about himself, leaving an aura as it arcs. Oddly, he then takes his eagle form and lightning lashes the third swarm. Meanwhile he shouts out to Kagash: "Keep burning them -- but don't stand near!"
HP 75/96. If I do heal someone, I also spend a surge (Cord of Divine Favor) to be at full and have +2 to attacks TEOMNT. Should have done that first, but didn't think of it :)

Don Zaloog |

Spider Fight
Don appears next to where he was moments earlier. in N9 currently. He laughs, "Stupid spiders, I was right here the entire time! Always using your eyes too much...or something." Don assesses the scene, "Right..."
Take 10 from Spider Auras, and slowed.
Free action: Retrieve 2nd knife finally.
Minor action: Low Slash to S2.
1d20 + 23 ⇒ (10) + 23 = 33 for 1d4 + 14 + 3 + 3d8 + 3 ⇒ (1) + 14 + 3 + (2, 3, 2) + 3 = 28
Slide it tp P10-Q11 and it is slowed USOMNT
I think this'll hit, if not, Heroic Resolve to add +4 to the hit roll.
Move: Shift to N10
Deft Strike: Stepping to M11, provoking from S3 because I want this thing dead.
1d20 + 23 ⇒ (2) + 23 = 25 for 1d4 + 14 ⇒ (1) + 14 = 15
Apparently, Don just doesn't want it enough.
"Ahh Hahaha! Cry some more, spiders!"

Rev DM |

BUG GROUP - TRIGNOTARBS
Paging Dram
Green spots are hanging vines.
Dim light.
Note that you are on the ground, 100 feet below the Queen.
PINK SPOTS are Trignotarb larvae.
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Dram
Savant - one shroud
Larvae
Nayce
Queen
Guldarin
Greeg - 3 squares up the wall
MARKET GROUP - SPIDERS
Not sure if anyone is bloodied, but the most likely candidate is Kevaras.
Cronin grows wings and lands gracefully among the spiders. The calm centre of a divine storm, he obliterates the remains of S3 and makes inroads on S1 and S2 as well. In the aftermath, a zone of divine power settles around him, offering balm to his allies.
DON - as Cronin wiped out S3, do you want to rethink your turn? You can keep the rolls you already made.
SWARMS - take half damage from ranged and melee attacks and are vulnerable 5 to close bursts, bursts and blasts.
Spider swarms - aura 1. Creatures starting turn in aura are slowed and take 5 damage.
Aedre - aura 2. Creatures starting turn in aura are slowed and take 5 damage.
Aedre gets CA v slowed, restrained, prone and immobilised creatures.
Whenever Aedre ends her turn, dazing, , stunning and dominating effects on her end.
Yellow zone - sustainable. Allies in zone hitting enemies regain 10hp
Don - in difficult terrain; slowed and taking 10 damage at start of turn from S1, S2
Aedre the Skittering Death - TEOE, AtSD takes -2 to melee damage. Whenever she hits with a melee attack, the penalty increases by 1 to a maximum of -5
Andaros - slowed and taking 5 damage at start of turn from S1
Kevaras - slowed and taking 5 damage at start of turn from S1
Spider swarm 1
Spider swarm 2
Cronin - in difficult terrain; slowed and taking 5 damage at start of turn from S1; +2 attacks v S2 to end next turn

Don Zaloog |

Recalculating!
Still teleporting to N9, firstly.
Take 5 from aura.
Free:Retrieve 2nd dagger.
Minor: Spot Weakness vs S2 (+4 to dmg)
Piercing Strike vs S2's Reflex
1d20 + 23 ⇒ (13) + 23 = 36 for 1d4 + 16 + 3d8 + 3 ⇒ (3) + 16 + (6, 3, 8) + 3 = 39
Minor:Low Slash using Wraithblade
1d20 + 23 ⇒ (10) + 23 = 33 for 1d4 + 17 ⇒ (1) + 17 = 18
I am not very injured yet, so I will pass.

Rev DM |

BUG GROUP - TRIGNOTARBS
Paging Dram
Green spots are hanging vines.
Dim light.
Note that you are on the ground, 100 feet below the Queen.
PINK SPOTS are Trignotarb larvae.
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Dram
Savant - one shroud
Larvae
Nayce
Queen
Guldarin
Greeg - 3 squares up the wall
MARKET GROUP - SPIDERS
Don's blade wreaks some havoc among the spiderlings, although they manage to evade a lot of the damage by ducking aside. Half damage from melee attacks.
Aedre's many eyes turn thoughtfully towards Don as she unleashes a gout of webbing designed to hold the rogue in place. Easing closer, the better to attack her targets, her toxic presence slows feet and eats into the flesh.
Web Net (Ref). On hit target is restrained and gains vulnerable 5 all to end next turn
1d20+18=37 - Aedre v Don. Hits.
Don restrained and vulnerable 5 to end his next turn
She follows up by spitting more acid among the handily clumped group.
Corrosive Spit (AC). Burst 1 within 10. On hit target takes -2 penalty to AC (se).
Targets Kevaras, Don, Cronin
1d20+22=33 - v Kevaras. Hits.
1d20+22=24 - v Don. Miss.
1d20+22=40 - v Cronin. Hits.
2d8+7=14 acid
Kevaras and Cronin take 14 acid damage and a -2 penalty to AC (se)
SWARMS - take half damage from ranged and melee attacks and are vulnerable 5 to close bursts, bursts and blasts.
Spider swarms - aura 1. Creatures starting turn in aura are slowed and take 5 damage.
Aedre - aura 2. Creatures starting turn in aura are slowed and take 5 damage.
Aedre gets CA v slowed, restrained, prone and immobilised creatures.
Whenever Aedre ends her turn, dazing, , stunning and dominating effects on her end.
Yellow zone - sustainable. Allies in zone hitting enemies regain 10hp
Andaros - slowed and taking 5 damage at start of turn from S1
Kevaras - slowed and taking 10 damage at start of turn from S1, Aedre; -2 penalty to AC (se)
Spider swarm 1
Spider swarm 2
Kagash
Cronin - in difficult terrain; slowed and taking 10 damage at start of turn from S1, Aedre; +2 attacks v S2 to end next turn; -2 penalty to AC (se)
Don - in difficult terrain; slowed and taking 5 damage at start of turn from S2
Aedre the Skittering Death - TEOE, AtSD takes -2 to melee damage. Whenever she hits with a melee attack, the penalty increases by 1 to a maximum of -5

Dram Rao |

Bug Group
Sorry about that, been a long week and then some
Grasping Tide burst 1 within 10 squares, each creature in burst,
1d20 + 16 ⇒ (13) + 16 = 29 vs fort Q7
1d20 + 16 ⇒ (9) + 16 = 25 vs fort Q8
1d20 + 16 ⇒ (19) + 16 = 35 vs fort Q9
1d20 + 16 ⇒ (20) + 16 = 36 vs fort P7
1d20 + 16 ⇒ (16) + 16 = 32 vs fort P8
1d20 + 16 ⇒ (18) + 16 = 34 vs fort P9
1d20 + 16 ⇒ (18) + 16 = 34 vs fort O7
1d20 + 16 ⇒ (18) + 16 = 34 vs fort 08
1d20 + 16 ⇒ (15) + 16 = 31 vs fort 09
1d6 + 11 ⇒ (1) + 11 = 12
Wow why can i not get rolls like that on non minions
Shift to Q7
Dirt Shifts to P7
Drams throws out another gush of water and quickly moves into the cleared area.

Rev DM |

BUG GROUP - TRIGNOTARBS
Dram effortlessly washes away a multitude of larvae, leaving clear space for himself and Dirt to shift.
The Savant twitches slightly, sizing up Nayce and trying to determine where the assassin's weakness lies.
Knowledge of Hidden Weakness; Minor (1/round).
Savant targets one enemy within 10 squares and makes Insight check with DC of target's lowest defence.
Effect Allies of Savant can choose to attack the target's lowest defense instead of the defense that would normally be attacked to end Savant's next turn.
1d20+15=24 - hits Nayce's Fort.
Nayce can be hit with any attack v his Fort to end Savant's next turn.
Satisfied it has found just such a weakness, it moves towards the half-elf and delivers a vicious bite.
Bite (normally AC, but targeting Fort)
1d20+22=30. Hits. 2d10+6=16
16 damage to Nayce.
The larvae snap hungrily at Nayce, Dram, Dirt and Guldarin.
Attack v Fort. On hit lose a surge.
1d20+19=20 v Nayce. Miss.
1d20+19=36 v Dram. Hits.
1d20+19=36 v Dirt. Hits.
1d20+19=25 v Guldarin. Hits.
Dram, Dirt and Guldarin lose a healing surge each. I can't recall what we decided to do in Dirt's case, for which my apologies.
Green spots are hanging vines.
Dim light.
Note that you are on the ground, 100 feet below the Queen.
PINK SPOTS are Trignotarb larvae.
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Nayce
Queen
Guldarin
Greeg - 3 squares up the wall
Dram
Savant - one shroud
Larvae
MARKET GROUP - SPIDERS
SWARMS - take half damage from ranged and melee attacks and are vulnerable 5 to close bursts, bursts and blasts.
Spider swarms - aura 1. Creatures starting turn in aura are slowed and take 5 damage.
Aedre - aura 2. Creatures starting turn in aura are slowed and take 5 damage.
Aedre gets CA v slowed, restrained, prone and immobilised creatures.
Whenever Aedre ends her turn, dazing, , stunning and dominating effects on her end.
Yellow zone - sustainable. Allies in zone hitting enemies regain 10hp
Andaros - slowed and taking 5 damage at start of turn from S1
Kevaras - slowed and taking 10 damage at start of turn from S1, Aedre; -2 penalty to AC (se)
Spider swarm 1
Spider swarm 2
Kagash
Cronin - in difficult terrain; slowed and taking 10 damage at start of turn from S1, Aedre; +2 attacks v S2 to end next turn; -2 penalty to AC (se)
Don - in difficult terrain; slowed and taking 5 damage at start of turn from S2
Aedre the Skittering Death - TEOE, AtSD takes -2 to melee damage. Whenever she hits with a melee attack, the penalty increases by 1 to a maximum of -5

Nayce Mernorr |

Nayce passes through the shadows to emerge behind the savant. He cuts at the overgrown vermin with his sword, wrapping it in shadows that slowly strangle it.
Shadow Step to G8. 2 more shrouds on the savant. Use slayers endurance. Strangling Shadow, invoking 3 shrouds. 1d20 + 17 ⇒ (1) + 17 = 18 vs Fort.
On a miss: Half damage 1d12 + 8 ⇒ (6) + 8 = 14 gives 7 damage plus 2d8 + 10 ⇒ (4, 5) + 10 = 19 shroud damage. 26 damage total and the target is immobilized (save ends).
I gain 15 temp hp.

Rev DM |

BUG GROUP - TRIGNOTARBS
@Dram - I think it has to as Dirt has no surge pool himself. Let's go with that. It makes sense mechanically and themeatically.
Nayce slips behind the Savant and somehow manages to get a stranglehold on the Trignotarb. The alien anatomy does not allow him to catch at a windpipe, but he holds the creature still even so.
Recharge Sow Her Seed - 1d6=2. No.
Hissing, the Queen looks at the approaching goliath and attempts to find a weakness.
Makes insight check with DC equal to target's lowest defense. On success, all allies can target that defense to end Queen's next turn. Range 20, 1/round.
1d20+23=26 v Greeg's Ref. Success. Greeg can be hit on a 24 to end Queen's next turn
Green spots are hanging vines.
Dim light.
Note that you are on the ground, 100 feet below the Queen.
PINK SPOTS are Trignotarb larvae.
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Guldarin
Greeg - 3 squares up the wall; can be targeted v Ref to end Queen's next turn
Dram
Savant - immobilised (se)
Larvae
Nayce - can be targeted v Fort to end Savant's next turn
Queen
MARKET GROUP - SPIDERS
@Andaros - as Don says, you're not taking ongoing damage, you are taking damage from an aura. The way to stop that is to move out of the aura. Just a as a side note, you can only make saves against ongoing damage and other effects at the end of your turn unless you are granted a save by another character (i.e. Cronin, who is particularly good at that :)).
Andaros and his blade act as one to set fire to numerous spiderlings.
You have a move and a minor left, do you want to use either of them?
SWARMS - take half damage from ranged and melee attacks and are vulnerable 5 to close bursts, bursts and blasts.
Spider swarms - aura 1. Creatures starting turn in aura are slowed and take 5 damage.
Aedre - aura 2. Creatures starting turn in aura are slowed and take 5 damage.
Aedre gets CA v slowed, restrained, prone and immobilised creatures.
Whenever Aedre ends her turn, dazing, , stunning and dominating effects on her end.
Yellow zone - sustainable. Allies in zone hitting enemies regain 10hp
Kevaras - slowed and taking 10 damage at start of turn from S1, Aedre; -2 penalty to AC (se)
Spider swarm 1
Spider swarm 2
Kagash
Cronin - in difficult terrain; slowed and taking 10 damage at start of turn from S1, Aedre; +2 attacks v S2 to end next turn; -2 penalty to AC (se)
Don - in difficult terrain; slowed and taking 5 damage at start of turn from S2
Aedre the Skittering Death - TEOE, AtSD takes -2 to melee damage. Whenever she hits with a melee attack, the penalty increases by 1 to a maximum of -5
Andaros - slowed and taking 5 damage at start of turn from S1 - TO COMPLETE

Rev DM |

BUG GROUP - TRIGNOTARBS
Green spots are hanging vines.
Dim light.
Note that you are on the ground, 100 feet below the Queen.
PINK SPOTS are Trignotarb larvae.
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Guldarin
Greeg - 3 squares up the wall; can be targeted v Ref to end Queen's next turn
Dram
Savant - immobilised (se)
Larvae
Nayce - can be targeted v Fort to end Savant's next turn
Queen
MARKET GROUP - SPIDERS
@Andaros - you were still in S1's aura, so I've shifted you to O4. I thought you'd rather not take an OA for moving.
SWARMS - take half damage from ranged and melee attacks and are vulnerable 5 to close bursts, bursts and blasts.
Spider swarms - aura 1. Creatures starting turn in aura are slowed and take 5 damage.
Aedre - aura 2. Creatures starting turn in aura are slowed and take 5 damage.
Aedre gets CA v slowed, restrained, prone and immobilised creatures.
Whenever Aedre ends her turn, dazing, , stunning and dominating effects on her end.
Yellow zone - sustainable. Allies in zone hitting enemies regain 10hp
Kevaras - slowed and taking 10 damage at start of turn from S1, Aedre; -2 penalty to AC (se)
Spider swarm 1
Spider swarm 2
Kagash
Cronin - in difficult terrain; slowed and taking 10 damage at start of turn from S1, Aedre; +2 attacks v S2 to end next turn; -2 penalty to AC (se)
Don - in difficult terrain; slowed and taking 5 damage at start of turn from S2
Aedre the Skittering Death - TEOE, AtSD takes -2 to melee damage. Whenever she hits with a melee attack, the penalty increases by 1 to a maximum of -5
Andaros

Guldarin |

"You know, if I ever go home again, my father is going to demand I help with the garden. I wonder if he'd allow me to deal with weeds this way, though I doubt it as he's such a fan of hard work and not cheating your way through tasks, and it's not as if weeds attack your ankles the way these larvae do although I suppose it would be possible for me to introduce some of those, what were they called, plants from the lower Andarezi river which eat small animals and will take a nip out of larger ones, still I imagine he'd just have us carry axes in that case." Guldarin moves into an open area and blasts a few more larvae.
Move to O7 - through P4, if that means an AO so be it.
Grasping Shards, area burst 1 in M9, attacks for 6 damage
vs L8 - 1d20 + 17 ⇒ (15) + 17 = 32 vs Fort
vs L9 - 1d20 + 17 ⇒ (5) + 17 = 22 vs Fort
vs L10 - 1d20 + 17 ⇒ (11) + 17 = 28 vs Fort
vs M8 - 1d20 + 17 ⇒ (2) + 17 = 19 vs Fort
vs M9 - 1d20 + 17 ⇒ (13) + 17 = 30 vs Fort
vs M10 - 1d20 + 17 ⇒ (19) + 17 = 36 vs Fort
vs N8 - 1d20 + 17 ⇒ (5) + 17 = 22 vs Fort
vs N9 - 1d20 + 17 ⇒ (14) + 17 = 31 vs Fort
vs N10 - 1d20 + 17 ⇒ (14) + 17 = 31 vs Fort

Rev DM |

BUG GROUP - TRIGNOTARBS
Guldarin continues with his path-clearing task, obliterating a few more of the Queen's young. To do so, he has to tread on one of the ravenous larvae and suffers some debilitation as a result.
Larvae in P3 gets an OA v Fort.
1d20+19=27. Hits.
Guldarin loses a healing surge.
Green spots are hanging vines.
Dim light.
Note that you are on the ground, 100 feet below the Queen.
PINK SPOTS are Trignotarb larvae.
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Greeg - 3 squares up the wall; can be targeted v Ref to end Queen's next turn
Dram
Savant - immobilised (se)
Larvae
Nayce - can be targeted v Fort to end Savant's next turn
Queen
Guldarin
MARKET GROUP - SPIDERS
SWARMS - take half damage from ranged and melee attacks and are vulnerable 5 to close bursts, bursts and blasts.
Spider swarms - aura 1. Creatures starting turn in aura are slowed and take 5 damage.
Aedre - aura 2. Creatures starting turn in aura are slowed and take 5 damage.
Aedre gets CA v slowed, restrained, prone and immobilised creatures.
Whenever Aedre ends her turn, dazing, , stunning and dominating effects on her end.
Yellow zone - sustainable. Allies in zone hitting enemies regain 10hp
Kevaras - slowed and taking 10 damage at start of turn from S1, Aedre; -2 penalty to AC (se)
Spider swarm 1
Spider swarm 2
Kagash
Cronin - in difficult terrain; slowed and taking 10 damage at start of turn from S1, Aedre; +2 attacks v S2 to end next turn; -2 penalty to AC (se)
Don - in difficult terrain; slowed and taking 5 damage at start of turn from S2
Aedre the Skittering Death - TEOE, AtSD takes -2 to melee damage. Whenever she hits with a melee attack, the penalty increases by 1 to a maximum of -5
Andaros

Kevaras Zanorin |

Kevaras steps up to get in Aedre's eight-eyed face. Shift to L9. Minor to heal self with Lay on Hands.
Resurgent Smite on Aedre
1d20 + 19 ⇒ (1) + 19 = 20 vs AC.
2d8 + 8 ⇒ (4, 3) + 8 = 15 damage.
Okay, maybe I can be useful with a successful save…
Save against AC penalty 1d20 ⇒ 18
Hero's Poise: Each ally within five squares gets a +5 bonus to saving throws until the start of Kevaras' next turn.
___
AC 31; Fort 26, Ref 27, Will 29; Resist 10 fire and necrotic, Resist 3 (sont)
70 of 103 HP, 1 of 13 Surges; Initiative +8
Passive Perception 19, Passive Insight 19;
AP: 1
Conditions:
Lay on Hands: 2 of 3
Dailies: Name of Might, Crown of Glory
Encounters: Deliverance of Faith, Compel Obedience, Divine Mettle, Resurgent Smite

Rev DM |

BUG GROUP - TRIGNOTARBS
Green spots are hanging vines.
Dim light.
Note that you are on the ground, 100 feet below the Queen.
PINK SPOTS are Trignotarb larvae.
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Greeg - 3 squares up the wall; can be targeted v Ref to end Queen's next turn
Dram
Savant - immobilised (se)
Larvae
Nayce - can be targeted v Fort to end Savant's next turn
Queen
Guldarin
MARKET GROUP - SPIDERS
Childhood memories come crashing back to the surface of the paladin's mind. Aedre all to closely resembles his Sunday School teacher in the old Underdark days and her presence thoroughly un-nerves him.
All +5 to saving throws to start Kevaras' next turn
The remaining swarms vary their tactics, dimly aware that keeping close to their mother increases their potency. Spiderlings snap at Cronin from S1, but S2 merely shifts twice to position itself better.
Biting Swarm (Ref) v Cronin
1d20+13=31. Hits. 2d8+9=20
20 damage to Cronin
Kagash moves to protect Andaros, closely watching the tactics of the group.
SWARMS - take half damage from ranged and melee attacks and are vulnerable 5 to close bursts, bursts and blasts.
Spider swarms - aura 1. Creatures starting turn in aura are slowed and take 5 damage.
Aedre - aura 2. Creatures starting turn in aura are slowed and take 5 damage.
Aedre gets CA v slowed, restrained, prone and immobilised creatures.
Whenever Aedre ends her turn, dazing, , stunning and dominating effects on her end.
Yellow zone - sustainable. Allies in zone hitting enemies regain 10hp
Cronin - in difficult terrain; slowed and taking 10 damage at start of turn from S1, Aedre; +2 attacks v S2 to end next turn; -2 penalty to AC (se)
Don - in difficult terrain; slowed and taking 10 damage at start of turn from S2, Aedre
Kevaras - slowed and taking 15 damage at start of turn from S1, S2, Aedre
Spider swarm 1
Spider swarm 2
Kagash

Cronin |

MARKET
Ok, thanks. Also, Andaros seems to have fallen off the init list.
Second minor: Healing Word on most injured ally for surge+3d6 and target gets +2 to attacks TEOMNT.
Free: Cord of Divine Favor. Spend a surge myself and get +2 to attacks TEOMNT.
Standard: Granite Shield vs A Fort
1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 301d10 + 13 ⇒ (1) + 13 = 14
On hit, 14 and push Aedre 3 NE, and recover 10hp.
Effect: Gain aura 2 TEOMNT, granting self and allies resist all 5 while they are in the aura.
HP 69 or 79/96, 5 surges
Cronin ignores the crawling spiderlings as Aedre comes within his reach. Invoking Kord's blessing on his party and swinging his halberd at the Mother, he shields his allies from the worst of the creepies.

Greeg |

rev

Don Zaloog |

Spider Fight
I take 10 and slowed from auras.
Don growls, "Gettin sick of these things. Plate, you go this way north, and I'll go that way east. We'll pin this thing like it was on display."
Piercing Strike to S2's Reflex
1d20 + 23 ⇒ (20) + 23 = 43 for 1d4 + 16 + 3d8 + 3 ⇒ (1) + 16 + (1, 4, 6) + 3 = 31
I knew it'd crit!
damage is 34+ 3d10 ⇒ (7, 8, 6) = 21 and swarm 2 takes 3d10 ⇒ (7, 7, 9) = 23more at the start of its turn. Total damage to S2 here is 55, halved is 27, with 23 more at start of its turn, I do not know if that is halved since its a property of the weapon I use.
"Haha! You don't like that, no? Hahaha!"
MBA using wraithblade
1d20 + 20 ⇒ (10) + 20 = 30 for 1d4 + 13 ⇒ (2) + 13 = 15
Move: Shift to N10

Rev DM |

BUG GROUP - TRIGNOTARBS
@Greeg - post when you can. I'm happy with that move.
Green spots are hanging vines.
Dim light.
Note that you are on the ground, 100 feet below the Queen.
PINK SPOTS are Trignotarb larvae.
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Greeg - 3 squares up the wall; can be targeted v Ref to end Queen's next turn
Dram
Savant - immobilised (se)
Larvae
Nayce - can be targeted v Fort to end Savant's next turn
Queen
Guldarin
MARKET GROUP - SPIDERS
@Andaros Woops. My apologies. Post some actions for yourself and I'll stitch all the stuff from you, Cronin and Don together and see what's left standing.
All +5 to saving throws to start Kevaras' next turn
SWARMS - take half damage from ranged and melee attacks and are vulnerable 5 to close bursts, bursts and blasts.
Spider swarms - aura 1. Creatures starting turn in aura are slowed and take 5 damage.
Aedre - aura 2. Creatures starting turn in aura are slowed and take 5 damage.
Aedre gets CA v slowed, restrained, prone and immobilised creatures.
Whenever Aedre ends her turn, dazing, , stunning and dominating effects on her end.
Yellow zone - sustainable. Allies in zone hitting enemies regain 10hp
Cronin - in difficult terrain; slowed and taking 10 damage at start of turn from S1, Aedre; +2 attacks v S2 to end next turn; -2 penalty to AC (se) - POSTED
Don - in difficult terrain; slowed and taking 10 damage at start of turn from S2, Aedre - POSTED
Kevaras - slowed and taking 15 damage at start of turn from S1, S2, Aedre
Andaros - POST AT WILL
Spider swarm 1
Spider swarm 2
Kagash

Andaros Dawnblade |

I'm going to give you two rounds of actions and you can time those as it fits.
1st: A swirl of icy particles envelops the Dawnblade than leaps out to form an icy hand to enare The Skittering Death.
Bigby's Icy Grasp
Attack vs. Reflex 1d20 + 14 ⇒ (10) + 14 = 24 damage 2d8 + 11 ⇒ (5, 2) + 11 = 18 Cold damage.
Target is held Escape attempt must roll vs Andaros Reflex Defense of 27.
Sustain Minor: If target is still held 1d8 + 11 ⇒ (4) + 11 = 15 damage.
Next round:
If Aedre is still held I Sustain minor again for another 1d8 + 11 ⇒ (1) + 11 = 12 otherwise 1 attack as above..
Attack vs. Reflex 1d20 + 14 ⇒ (5) + 14 = 19 damage 2d8 + 11 ⇒ (4, 6) + 11 = 21 Cold damage.
Standard Action Scorching Burst on S1
Attack vs. Reflex 1d20 + 14 ⇒ (12) + 14 = 26 damage 1d6 + 16 ⇒ (3) + 16 = 19

Rev DM |

BUG GROUP - TRIGNOTARBS
Greeg scrambles up the wall and then teleports unexpectedly, looming near the Queen.
Green spots are hanging vines.
Dim light.
Note that you are on the ground, 100 feet below the Queen.
PINK SPOTS are Trignotarb larvae.
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Dram
Savant - immobilised (se)
Larvae
Nayce - can be targeted v Fort to end Savant's next turn
Queen
Guldarin
Greeg - used AP; can be targeted v Ref to end Queen's next turn
MARKET GROUP - SPIDERS
The companions start to concentrate their attacks as Cronin shovels Aedre away from the centre of the battlefield. Don, in the meanwhile, cheerfully splats spiderlings, while Andaros conjures an icy fist that narrowly fails to grasp the grotesque spider mother.
SWARMS - take half damage from ranged and melee attacks and are vulnerable 5 to close bursts, bursts and blasts.
Spider swarms - aura 1. Creatures starting turn in aura are slowed and take 5 damage.
Aedre - aura 2. Creatures starting turn in aura are slowed and take 5 damage.
Aedre gets CA v slowed, restrained, prone and immobilised creatures.
Whenever Aedre ends her turn, dazing, , stunning and dominating effects on her end.
Yellow zone - sustainable. Allies in zone hitting enemies regain 10hp
Kevaras - slowed and taking 10 damage at start of turn from S1, S2
Aedre the Skittering Death - TEOE, AtSD takes -2 to melee damage. Whenever she hits with a melee attack, the penalty increases by 1 to a maximum of -5
Andaros - POSTED (see above)
Spider swarm 1
Spider swarm 2 - BLOODIED; taking 11 damage at start of turn
Kagash
Cronin - in difficult terrain; slowed and taking 5 damage at start of turn from S1; +2 attacks v S2 to end next turn; aura 2 granting resist 5 all
Don - in difficult terrain; slowed and taking 5 damage at start of turn from S2

Dram Rao |

Move to Q8
Dirt moves to P8
Grasping Tide 1d20 + 16 ⇒ (9) + 16 = 25 vs fort against Savant
1d20 + 16 ⇒ (5) + 16 = 21 vs fort against I6
1d20 + 16 ⇒ (5) + 16 = 21 vs fort against I7
1d20 + 16 ⇒ (2) + 16 = 18 vs fort against I8
1d20 + 16 ⇒ (9) + 16 = 25 vs fort against J6
1d20 + 16 ⇒ (12) + 16 = 28 vs fort against J7
1d20 + 16 ⇒ (2) + 16 = 18 vs fort against J8
1d6 + 11 ⇒ (1) + 11 = 12effect: If the target moves before the end of your next turn it is subject to a secondary attack, 1d20 + 16 ⇒ (3) + 16 = 19 vs ref, target is knocked prone
Dirt and Dram take a step away from the larvae and Dirt tries to go to the aid of Nayce.

Rev DM |

BUG GROUP - TRIGNOTARBS
Dram's gush of cleansing water is not strong enough to remove any of the larvae, but he and Dirt to manage to move clear of their gaping maws.
The savant spins on the spot and wraps its mandibles around the assassin, biting deep and trying to maintain its hold on Nayce's weakness.
Bite v Fort
1d20+22=30. Hits. 2d10+6=19
19 damage to Nayce.
Hidden Weakness (Insight DC24 v Nayce)
1d20+15=22. Miss.
Savant save v immobilisation: 1d20=10
The larvae snap greedily at Guldarin, sensing a good potential host in the dwarven dainty.
2 larvae attacks v Fort.
1d20+18=19. Miss.
1d20+18=25. Hits.
Guldarin loses a healing surge.
Green spots are hanging vines.
Dim light.
Note that you are on the ground, 100 feet below the Queen.
PINK SPOTS are Trignotarb larvae.
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Nayce
Queen
Guldarin
Greeg - used AP; can be targeted v Ref to end Queen's next turn
Dram
Savant
Larvae
MARKET GROUP - SPIDERS
SWARMS - take half damage from ranged and melee attacks and are vulnerable 5 to close bursts, bursts and blasts.
Spider swarms - aura 1. Creatures starting turn in aura are slowed and take 5 damage.
Aedre - aura 2. Creatures starting turn in aura are slowed and take 5 damage.
Aedre gets CA v slowed, restrained, prone and immobilised creatures.
Whenever Aedre ends her turn, dazing, , stunning and dominating effects on her end.
Yellow zone - sustainable. Allies in zone hitting enemies regain 10hp
Kevaras - slowed and taking 10 damage at start of turn from S1, S2
Aedre the Skittering Death - TEOE, AtSD takes -2 to melee damage. Whenever she hits with a melee attack, the penalty increases by 1 to a maximum of -5
Andaros - POSTED (see above)
Spider swarm 1
Spider swarm 2 - BLOODIED;taking 11 damage at start of turn
Kagash
Cronin - in difficult terrain; slowed and taking 5 damage at start of turn from S1; +2 attacks v S2 to end next turn; aura 2 granting resist 5 all
Don - in difficult terrain; slowed and taking 5 damage at start of turn from S2

Kevaras Zanorin |

SPIDERS, SPIDERS EVERYWHERE
SOT: 5 damage from S1's aura.
Minor: Healing Font. Kevaras whispers a short prayer before bringing the flat of his blade down to squash the mass of spiders in front of him.
Ardent Strike on S1
1d20 + 19 ⇒ (12) + 19 = 31 vs AC.
1d8 + 8 ⇒ (7) + 8 = 15 / 2 = 7 damage and S1 is subject to Divine Sanction until the end of Kevaras' next turn.
Hit: Healing Font allows Cronin to regain 1d6 ⇒ 6 × 3 = 18 hit points.
Kevaras shifts to L9.
___
AC 31; Fort 26, Ref 27, Will 29; Resist 10 fire and necrotic
65 of 103 HP, 1 of 13 Surges; Initiative +8
Passive Perception 19, Passive Insight 19;
AP: 1
Conditions:
Lay on Hands: 2 of 3
Dailies: Name of Might, Crown of Glory, Healing Font
Encounters: Deliverance of Faith, Compel Obedience, Divine Mettle, Resurgent Smite

Nayce Mernorr |

Bug Group
Nayce steps away from the Savant and tries to yank him along with his shadowy noose.
Shift to F7. Executioner's Noose on Savant. 1d20 + 15 ⇒ (8) + 15 = 23 vs Fort. 1d6 + 8 ⇒ (1) + 8 = 9 force damage on a hit and pull to G7. It is slowed to EOMNT.
1 shroud on the savant.
Cloak of Shades: Until the end of your next turn, you gain concealment against all creatures and are invisible to creatures that are more than 5 squares away from you.