Yargin

Don Zaloog's page

267 posts. Alias of Zerombr.


Full Name

Don Zaloog

Race

Human

Classes/Levels

Rogue/Daggermaster 14

Gender

Male

Size

M

Age

26

Special Abilities

according to him, about anything

Alignment

Unaligned

Deity

Profit

Languages

Common, Dwarven

Occupation

Grifter/Bandit

Strength 17
Dexterity 23
Constitution 11
Intelligence 11
Wisdom 9
Charisma 12

About Don Zaloog

http://iplay4e.appspot.com/characters/agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhj9v vwEDA

Don Zaloog, all around scoundrel and braggart, looking for his next score. Willing to work with others, and generally a decent team player, especially to those that soak up the damage, allowing him to carve up his enemies. He's fond of sucker punches, loose coinpurses, and easy backstabs. Tends to forget grievances unless its something truly heinous, like personal theft.

HP 88/88 Surges 8/8 Surge Value 22
Bloodied at 44
AC 30 Fort 28 Ref 35 Will 25 Pass Per 21 Ins 18

Init +14

MBA - +20 vs AC 1d4+12 dmg (+3d8 SA+4) +2 dmg vs those granting CA
Bloodiron Dagger
RBA - +23 vs AC 1d4+13 (+3d8 SA+4) +2 dmg vs those granting CA
Thrown Bloodiron Dagger

Auspice Dice rolls for the day- 11,8

Bloodiron Dagger deals 3d10 on my next turn to anyone I critted,
Also +3d8 for SA, +4 for Brutal Scoundrel and +2 more for anyone else granting CA, and +6 if I crit, due to Giants ring
My Other dagger lets me deal SA a 2nd time a turn. Attacks after a successful SA are always assumed to be with it.

At-Will:

Deft Strike
A final lunge brings you into an advantageous position.
At-Will ♦ Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement You must be wielding a crossbow, a light blade, or a sling.
Target One creature
Special You can move 2 squares before the attack.
Dexterity (+23) vs. AC 1d4+15 damage
Hit 1[W] + Dexterity modifier damage

Riposte Strike
Dexterity (+23) vs. AC 1d4+15 damage Roll Both vs. target(s)
+3d8+4 to damage once per turn (Sneak Attack)
+2 to damage rolls against a creature granting combat advantage to you

At-Will ♦ Martial, Weapon
Standard Action Melee weapon
Requirement You must be wielding a light blade.
Target One creature
Attack Dexterity vs. AC
Hit 1[W] + Dexterity modifier damage. If the target attacks you or an ally adjacent before the start of your next turn and it is within reach, you can make a Strength vs. AC attack against it as an immediate interrupt. On a hit, the target takes 1[W] + Strength modifier damage.

Fast Hands
Your fingers blur as you manipulate objects faster than the eye can follow.
At-Will
Free Action
Effect You draw or sheathe a weapon, pick up an item in your space or adjacent to it, or retrieve or stow an item
Special You can use this power only once per round.
Prerequisite You must be trained in Thievery.


Encounter Abilities:

Sand in the Eyes
You scoop up a handful of sand or dirt or pebbles, strike your foe, and throw the grit in his face to blind him.
Encounter ♦ Martial, Weapon
Standard Action Melee weapon
Requirement You must be wielding a light blade.
Target One creature
Attack Dexterity vs. Reflex
Hit 1[W] + Dexterity modifier damage, and the target is blinded until the end of your next turn.

Ignoble Escape

With nimble ease, you sidestep one perilous situation after another, ignoring any who challenge you.
Encounter ♦ Martial
Move Action
Prerequisite You must have training in Acrobatics.
Effect If you are marked, that condition ends on you. You can shift up to your speed.

Stunning Strike
A well-timed attack leaves your enemy flailing helplessly for a few critical seconds.
Encounter ♦ Martial, Weapon
Standard ActionMelee weapon
Requirement You must be wielding a light blade.
Target One creature
Attack Dexterity vs. AC
Hit 1[W] + Dexterity modifier damage, and the target is stunned until the end of your next turn.

Heroic Effort
Your grim focus and unbridled energy means that failure is not an option.
Encounter
No Action
Trigger You miss with an attack or fail a saving throw.
Effect You gain a +4 racial bonus to the attack roll or the saving throw.

Surprise Strike

You follow up on the advantage granted by a surprised or distracted enemy to strike a crippling blow.
Encounter ♦ Martial
No Action
Trigger When using a basic attack or an at-will weapon attack power, you hit an enemy that is granting combat advantage to you.
Effect The enemy is dazed until the end of your next turn.

Low Slash
Your blade bites your enemy's legs, momentarily hobbling him.
Encounter ♦ Martial, Weapon
Minor Action Melee weapon
Requirement You must be wielding a light blade.
Target One creature
Attack Dexterity vs. Reflex
Hit 1[W] + Dexterity modifier damage, you slide the target 1 square, and the target is slowed until the end of your next turn. If you're flanking the target, the attack deals extra damage equal to your Strength modifier or Charisma modifier.

Acrobat's Escape

As an enemy tries to move close, you slip away and leave the approaching foe off balance.
Encounter ♦ Martial
Immediate Reaction Melee 1
Prerequisite You must have training in Acrobatics.
Trigger An enemy enters a square adjacent to you.
Target The triggering enemy
Effect The target is immobilized until the start of its next turn. You then shift a number of squares up to your Dexterity modifier to a square that is not adjacent to the target.

Critical Opportunity
Your first attack deals a critical wound, so you follow the attack with another strike.
Encounter ♦ Martial, Weapon
Minor ActionMelee weapon
Requirement You must be wielding a dagger and have scored a critical hit with a dagger against an enemy during this turn.
Target The same creature you hit with a critical hit
Attack Dexterity vs. AC
Hit 3[W] + Dexterity modifier damage.


Daily Actions:

Bloodbath
You slice your foe's artery, inflicting a gushing wound.
Daily ♦ Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement You must be wielding a crossbow, a light blade, or a sling.
Target One creature
Attack Dexterity vs. Fortitude
Hit 1[W] + Dexterity modifier damage, and ongoing damage equal to any Sneak Attack damage you deal with this attack (save ends).
Effect 1[W] + Dexterity modifier damage.

Knockout
A well-placed blow takes your foe out of the fight.
Daily ♦ Martial, Weapon
Standard Action Melee weapon
Requirement You must be wielding a light blade.
Target One creature
Attack Dexterity vs. Fortitude
Hit 2[W] + Dexterity modifier damage, and the target is knocked unconscious (save ends). If the unconscious target takes any damage, it is no longer unconscious.
Miss Half damage, and the target is dazed until the end of your next turn.

Meditation of the Blade
With a moment of concentration, you focus your will into the point of your blade.
Daily ♦ Martial, Weapon
Minor Action
Effect Until the end of the encounter, your dagger's damage die increases by one size

Press the Advantage
Having just wounded your opponent, you follow up with a finishing move.
Daily ♦ Martial, Weapon
Free Action Melee weapon
Trigger You bloody an enemy with a melee attack
Requirement You must be wielding a light blade.
Target The triggering enemy
Attack Dexterity vs. AC
Hit 2[W] + Dexterity modifier damage.
Miss Half damage.

Cloak of Displacement

Utility Power (Teleportation) Daily (Immediate Interrupt)

Trigger: You are hit by a melee or a ranged attack.

Effect: The triggering attacker must reroll the attack roll and use the second result. If the attack misses you, you can teleport 1 square.


Skills:

Acrobatics X 19
Arcana 7
Athletics 11
Bluff 8
Diplomacy 8
Dungeon X 11
Endurance 7
Heal 6
History 7
Insight 8
Intimidate X 15
Nature 6
Perception X 11 +2 when using inquisitive's kit to find something
Religion 7
Stealth X 19
Streetwise X 15
Thievery X 19 +2 vs picking locks

Equipment:

Weapons and Implements
1 / 1
Wraithblade +2 (Dagger)
1 / 1
Bloodiron Weapon +3 (Dagger)
0 / 1
Targeting Weapon +1 (Hand crossbow)
Armor
1 / 1
Giantdodger Armor +3 (Drowmesh)
Magic Items
1 / 1
Iron Armbands of Power (heroic tier)
1 / 1
Cloak of Displacement +3 (not worn)

Spidersilk Mantle +4
(daily: spider climb USOMNT)
Ring of Giants
0 / 2
Fire Beetle Potion
0 / 2
Potion of Friendship
0 / 2
Potion of Water Walking
0 / 6
Potion of Elven Fleetness
0 / 6
Potion of Regeneration (heroic tier)
0 / 2
Potion of Clarity (level 10)
0 / 2
Herbal Poultice (level 3)
0 / 1
Dice of Auspicious Fortune
Other
0 / 1
Adventurer's Kit
0 / 1
Crossbow Bolts
0 / 1
Fire Kit
0 / 1
Inquisitive's Kit
0 / 2
Ghoul Candle
0 / 1
Thieves' Tools
0 / 1
Everburning Torch
0 / 1
Climber's Kit

Wishlist:

Elven Chain Shirt
War Rings Two of em, lvl 16
Iron Armbands of Power (paragon)
Phantom Chaussures lvl 18
Strikebacks lvl 11 OR Gauntlets of Destruction lvl 18
Backlash Tattoo lvl 15
Periapt of Cascading Health any level
Stone of Earth lvl 13
Solitaire (Quartz Lens) lvl 5