| Rev DM |
Cronin takes to the air, majestically popping another gardener and showering Greeg with larvae as he does so.
1d20+19=38 v Greeg's Fort. Hits.
Greeg loses a surge.
Disgusted, Don's feet slip as he wades through maggots to one of the few clear areas on the path, and his blow goes wide.
In the meanwhile, the Hunters move in. Deprived of Cronin, H2 flutters upright, opening an already existing wound and attacks Greeg. H1 targets the vulnerable looking assassin, while H3 flies belligerently towards Dram. Greeg finds himself in the unwelcome embrace of the insect.
Bite,Carry and Grab (Ref). On hit target is grabbed.
1d20+19=20. H1 v Nayce. Miss.
1d20+19=25. H2 v Greeg. Hits. 3d10+8-5=28
28 damage to Greeg and he is grabbed by H2 (Cronin's resist included)
1d20+19=22. H3 v Dram. Miss.
Light green areas are the flat terraces.
Dark green areas are the steep slopes up. You can only move two squares at a time to climb them.
Olive areas are vines and you can move through those as though they were difficult terrain. They also provide cover.
Pink areas are larvae infested. If you start your turn in one of them, you take an attack v Fort. On a hit you lose a surge.
Blue area - Cronin's aura to end his next turn. Resist 5 within it.
Guldarin - +2 all defences (Dirt)
Nayce
Gardener 5 - DS to end Kevaras' next turn
Gardener 7 - DS to end Kevaras' next turn
Gardener 8
Gardener 12 - DS to end Kevaras' next turn
Dram
Greeg - grabbed by H2
Andaros - +2 all defences (Dirt)
Kevaras - +2 all defences (Dirt)
Cronin - flying
Don - +2 all defences (Dirt)
Hunter 1 - DS to end Kevaras' next turn
Hunter 2 - one shroud; prone and takes 7 damage when it gets up at end Greeg's next turn
Hunter 3
| Guldarin |
Who would like a slide?
"Well, we don't want this. All these maggots, very messy underfoot. I think we'd all prefer to be out of the area. Now, a little storm..." Guldarin concentrates, and as echoes of an ancient storm blast the area he backs away from the enemies.
Tide of the First Storm, area burst 2 centred in M15. Targets:
G7 1d20 + 17 ⇒ (15) + 17 = 32 vs Ref
G5 1d20 + 17 ⇒ (12) + 17 = 29 vs Ref
H3 1d20 + 17 ⇒ (5) + 17 = 22 vs Ref
G8 1d20 + 17 ⇒ (17) + 17 = 34 vs Ref
1d6 + 8 ⇒ (2) + 8 = 10 damage and target is slowed.
Effect: all allies in burst can slide 5 squares.
Move to K13
| Greeg |
Rev (spoilered to not clutter the thread)
Also, if I stay in the maggot areas, do I get attacked each round? Can I damage them at all with something like a cleave attack or strike two opponents type of thing. Cheers
| Rev DM |
All: you can attack the larva-ed areas. They count as swarms, so they only take half damage from ranged and melee attacks, but are vulerable to area attacks.
Guldarin wipes out three more gardeners, inevitably producing more larvae which instantly attack Andaros and Cronin. He shuffles sideways, but still ends up ankle deep in maggots.
1d20+19=34 v Andaros' Fort. Hits.
1d20+19=32 v Cronin's Fort. Hits.
Andaros and Cronin each lose a surge.
It looks to me as if Greeg, Andaros, Cronin, Dram and Dirt can slide 5. If Greeg does so, the forced movement breaks the grab.
Light green areas are the flat terraces.
Dark green areas are the steep slopes up. You can only move two squares at a time to climb them.
Olive areas are vines and you can move through those as though they were difficult terrain. They also provide cover.
Pink areas are larvae infested. If you start your turn in one of them, you take an attack v Fort. On a hit you lose a surge.
Blue area - Cronin's aura to end his next turn. Resist 5 within it.
Nayce
Gardener 12 - DS to end Kevaras' next turn
Dram
Greeg - grabbed by H2
Andaros - +2 all defences (Dirt)
Kevaras - +2 all defences (Dirt)
Cronin - flying
Don - +2 all defences (Dirt)
Hunter 1 - DS to end Kevaras' next turn
Hunter 2 - one shroud; prone and takes 7 damage when it gets up at end Greeg's next turn
Hunter 3
Guldarin - +2 all defences (Dirt)
| Nayce Mernorr |
Nayce steps through the shadows and reappears behind the hunter. Then he releases a wave of spectral attackers against several of his foes. Uncharacteristically, he dismisses his shroud against a distant hunter to focus on the enemy behind him.
Shadow step to G14. Spectral assailants, close burst 2.
H1 1d20 + 15 ⇒ (3) + 15 = 18 vs Will
G12 1d20 + 15 ⇒ (3) + 15 = 18 vs Will
Larvae in E10/G12 1d20 + 15 ⇒ (1) + 15 = 16 vs Will
Larvae in I15/K16 1d20 + 15 ⇒ (17) + 15 = 32 vs Will
2d6 + 8 ⇒ (2, 2) + 8 = 12 necrotic damage on a hit. It's not weapon damage, so it is not halved. On a hit: Until the end of your next turn, the target cannot take opportunity actions, and you can slide the target 1 square as a free action each time it takes damage.
Effect: You can use shadow step as a minor action until the end of your next turn.
2 shrouds on H1. H2 no longer has shrouds, because I can't have them on more than one target at a time.
| Rev DM |
Nayce clears another section of path for his fellows, but the maggot-free zone is short-lived. The last gardener trundles towards Don, attacks him and explodes over the rogue and the paladin, possibly sensing that they will least appreciate this treatment.
Explodes due to Kevaras' Divine Sanction.
Attacks Don with mandibles (AC)
1d20+23=37. Hits. 10 damage.
Explodes:
v Fort on hit target loses surge
1d20+19=28 v Don. Hits.
1d20+19=32 v Kevaras. Hits.
Don and Kevaras lose a healing surge
Light green areas are the flat terraces.
Dark green areas are the steep slopes up. You can only move two squares at a time to climb them.
Olive areas are vines and you can move through those as though they were difficult terrain. They also provide cover.
Pink areas are larvae infested. If you start your turn in one of them, you take an attack v Fort. On a hit you lose a surge.
Blue area - Cronin's aura to end his next turn. Resist 5 within it.
Dram
Greeg - grabbed by H2
Andaros - +2 all defences (Dirt)
Kevaras - +2 all defences (Dirt)
Cronin - flying
Don - +2 all defences (Dirt)
Hunter 1 - DS to end Kevaras' next turn; two shrouds
Hunter 2 - prone and takes 7 damage when it gets up at end Greeg's next turn
Hunter 3
Guldarin - +2 all defences (Dirt)
Nayce
| Greeg |
Greeg felt the power of the little dwarf rip him from the insect creature. He slipped easily to a position between the two hunters, and used his greater reach to attack them both. "Bugs eh, remember last time we ran into bugs Cronin? Took you ages to clear that green stuff from your cape.. The biug goliath chuckled a little to himself at the memory. Cronin had been knocked out in that fight, and the warden had used his cape to wipe the sword he used back then clean of the blood. He'd never told the cleric that though. Cronin was a little touchy about his holy symbols and regalia.
He chuckled again even as he swung his weapon.
Posting now since I may not have time later. I'll take the slide and go to N14, which puts me two squares from both hunters and just outside the bug swarms i believe.
Using my Sweeping Attack. Attacks up to two opponents. Since I have reach 2 I can target both Hunters I believe. Attack Vs H2 (prone] 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31, Damage 1d10 + 12 ⇒ (5) + 12 = 17, Attack vs H3 1d20 + 17 ⇒ (12) + 17 = 29, Damage 1d10 + 12 ⇒ (2) + 12 = 14
I'll then use a move action to step into contact with H3 and Mark it.
Hope you don't mind me positing out of sequence Rev, but im pressed for time a liitle lately. Apply changes as you see fit or as necessary. Cheers
| Rev DM |
Andaros and Cronin - I've given you both a slide out of larvae. Dram - did not move you or Dirt, but if you wish you both get a 5 square slide before your turn.
Greeg breaks gleefully free of the Hunter's grip and swings into both insects. For all their agility, they seem to have less formidable carapaces than the gardeners.
Light green areas are the flat terraces.
Dark green areas are the steep slopes up. You can only move two squares at a time to climb them.
Olive areas are vines and you can move through those as though they were difficult terrain. They also provide cover.
Pink areas are larvae infested. If you start your turn in one of them, you take an attack v Fort. On a hit you lose a surge.
Blue area - Cronin's aura to end his next turn. Resist 5 within it.
Dram
Andaros - +2 all defences (Dirt)
Kevaras - +2 all defences (Dirt)
Cronin - flying
Don - +2 all defences (Dirt)
Hunter 1 - DS to end Kevaras' next turn; two shrouds
Hunter 2 - takes 7 damage when it gets up
Hunter 3 - marked by Greeg
Guldarin - +2 all defences (Dirt)
Nayce
Greeg
| Rev DM |
Andaros - H16 would send you up the cliff.
Dram's staff makes a dent in H3, but Dirt's claws bounce off the insectoid.
Light green areas are the flat terraces.
Dark green areas are the steep slopes up. You can only move two squares at a time to climb them.
Olive areas are vines and you can move through those as though they were difficult terrain. They also provide cover.
Pink areas are larvae infested. If you start your turn in one of them, you take an attack v Fort. On a hit you lose a surge.
Blue area - Cronin's aura to end his next turn. Resist 5 within it.
Andaros
Kevaras
Cronin - flying
Don
Hunter 1 - DS to end Kevaras' next turn; two shrouds
Hunter 2 - takes 7 damage when it gets up
Hunter 3 - marked by Greeg
Guldarin
Nayce
Greeg - +2 all defences (Dirt)
Dram - +2 all defences (Dirt)
| Rev DM |
Andaros takes straightforward action, sending a force bolt into H1. Kevaras finds himself deep in larvae and suffers another attack.
Parasitic Possession (Fort). On hit target loses surge.
1d20+19=35 v Kevaras
Kevaras loses a surge.
Light green areas are the flat terraces.
Dark green areas are the steep slopes up. You can only move two squares at a time to climb them.
Olive areas are vines and you can move through those as though they were difficult terrain. They also provide cover.
Pink areas are larvae infested. If you start your turn in one of them, you take an attack v Fort. On a hit you lose a surge.
Blue area - Cronin's aura to end his next turn. Resist 5 within it.
Kevaras
Cronin - flying
Don
Hunter 1 - DS to end Kevaras' next turn; two shrouds
Hunter 2 - takes 7 damage when it gets up
Hunter 3 - marked by Greeg
Guldarin
Nayce
Greeg - +2 all defences (Dirt)
Dram - +2 all defences (Dirt)
Andaros
| Kevaras Zanorin |
Calling upon the power of the Raven Queen, a scintillating crown of radiant energy appears above the drow.
Crown of Glory, close burst 1
(The swarm I'm in) 1d20 + 14 ⇒ (17) + 14 = 31 vs Will.
(The swarm next to me) 1d20 + 14 ⇒ (4) + 14 = 18 vs Will.
2d8 + 8 ⇒ (8, 1) + 8 = 17 radiant damage.
Effect: Any enemy that starts its turn adjacent to Kevaras is slowed until the end of Kevaras' next turn. (Sustain Minor)
With a look of disgust, the paladin extracts himself from the mass of larvae. Divine Challenge on H1. Shift to I15.
___
AC 31; Fort 26, Ref 27, Will 29; Resist 10 fire and necrotic.
99 of 103 HP, 4 of 13 Surges; Initiative +8
Passive Perception 19, Passive Insight 19;
AP: 1
Conditions:
Lay on Hands: 1 of 3
Dailies: Name of Might, Crown of Glory
Encounters: Valorous Smite
| Rev DM |
Kevaras' shakes himself free of maggots and gives his attention to H1.
Light green areas are the flat terraces.
Dark green areas are the steep slopes up. You can only move two squares at a time to climb them.
Olive areas are vines and you can move through those as though they were difficult terrain. They also provide cover.
Pink areas are larvae infested. If you start your turn in one of them, you take an attack v Fort. On a hit you lose a surge.
Blue area - Cronin's aura to end his next turn. Resist 5 within it.
Cronin - flying
Don
Hunter 1 - DS to end Kevaras' next turn; two shrouds; slowed to end Kevaras' next turn (effect)
Hunter 2 - takes 7 damage when it gets up
Hunter 3 - marked by Greeg
Guldarin
Nayce
Greeg - +2 all defences (Dirt)
Dram - +2 all defences (Dirt)
Andaros
Kevaras - adjacent enemies are slowed to end his next turn
| Cronin |
Minor: Wildshape back, shifting to I14.
Minor: Shield of Gales -- +2 defenses TEOE, and TEOE slide enemy ending turn adjacent to me 1sq as free.
Standard: Invocation of War vs H1 AC w flank.
1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 342d10 + 12 ⇒ (6, 7) + 12 = 25
Cronin returns to his humanoid form adjacent to one of the hunters, but the lightning wreath transforms into a whirlwind about the goliath as he chops down at one of the hunters.
HP 76, Surge 7.
+2 to defenses. Please pause after any one enemy ends its turn adjacent to me, so I can slide it. Pain, I know.
| Don Zaloog |
Don sputters from the showers of larvae cover him again, "Ugh my mouth was open!" He taps his knives together. "I am so sick of this."
Move to M13, Low Slash vs H2's Reflex
1d20 + 23 ⇒ (9) + 23 = 32 for 1d4 + 14 + 3d8 + 3 ⇒ (3) + 14 + (6, 8, 1) + 3 = 35
If that drops it, Deft Slash, moving to N15 then
attacking J3
Deft Slash:
1d20 + 21 ⇒ (6) + 21 = 27 for 1d4 + 14 ⇒ (4) + 14 = 18
Don darts through the grossness, slashing at one bug, keeping his mouth closed this time, then slips away to hurl his dagger at the other, "Heads up, big guy!" He exclaims to Greeg, before the knife goes whizzing past.
| Rev DM |
Cronin deals a nasty wound to H1, while Don wades through the larvae to bloody H2 as it lies prone.
Don - your first attack bloodies H2 but doesn't kill it. Do you still want to use your AP to attack again?
Light green areas are the flat terraces.
Dark green areas are the steep slopes up. You can only move two squares at a time to climb them.
Olive areas are vines and you can move through those as though they were difficult terrain. They also provide cover.
Pink areas are larvae infested. If you start your turn in one of them, you take an attack v Fort. On a hit you lose a surge.
Blue area - Cronin's aura to end his next turn. Resist 5 within it.
Don - to confirm
Hunter 1 - DS to end Kevaras' next turn; two shrouds; slowed to end Kevaras' next turn (effect)
Hunter 2 - takes 7 damage when it gets up
Hunter 3 - marked by Greeg
Guldarin
Nayce
Greeg - +2 all defences (Dirt)
Dram - +2 all defences (Dirt)
Andaros
Kevaras - adjacent enemies are slowed to end his next turn
Cronin - +2 all defences to end next turn; slide thing going on
| Don Zaloog |
Okay gotta fix something real quick. First, I forgot Low Slash will slide H2 to 012, and slows him. My Deft Strike will still move me to n14, and then 2nd attack will be against H2 as well, if Heroic Effort helps it hit (+4 to the roll), I'll use it.
Also, Low Slash is a minor action attack, so no AP used.
| Rev DM |
The hunters start to disengage.
In heavily accented common, H2 rises and speaks.
"Stop. We only seek our own survival and that of our Princess."
H1 double shifts.
H2 gets upright and shifts.
H3 shifts and moves.
Larvae gulp at Guldarin once more.
Starting turn in larvae.
Attack v Fort
1d20+19=39. Hits.
Guldarin loses a healing surge.
Light green areas are the flat terraces.
Dark green areas are the steep slopes up. You can only move two squares at a time to climb them.
Olive areas are vines and you can move through those as though they were difficult terrain. They also provide cover.
Pink areas are larvae infested. If you start your turn in one of them, you take an attack v Fort. On a hit you lose a surge.
Guldarin
Nayce
Greeg - +2 all defences (Dirt)
Dram - +2 all defences (Dirt)
Andaros
Kevaras - adjacent enemies are slowed to end his next turn
Cronin - +2 all defences to end next turn; slide thing going on
Don
Hunter 1 - DS to end Kevaras' next turn; two shrouds; slowed to end Kevaras' next turn (effect); 9 extra damage on next hit before end Cronin's next turn
Hunter 2 - BLOODIED; slowed to end Don's next turn
Hunter 3 - marked by Greeg
| Guldarin |
Guldarin slaps at his legs, stepping out of the swarm of larva. "Horrible things. Horrible! Ooh, what was that about a princess, are we going to be rescuing a princess now? I rescued a princess once, although it was a bit of an accident. But everyone seemed very grateful, at least mostly, although I was never quite sure about the sister." Off handedly, he blasts some of the larvae. "Shame how she fell into that moat, and I really did find it strange where the shark came from."
Shift to J14
Grasping Shards, area burst 1 within 10, P14
three swarms, attack rolls 1d20 + 17 ⇒ (14) + 17 = 31 vs Fort, 1d20 + 17 ⇒ (5) + 17 = 22, 1d20 + 17 ⇒ (13) + 17 = 30. 1d6 + 9 ⇒ (4) + 9 = 13 damage
| Rev DM |
Guldarin absents cleans up the path some more as he reminisces on the rescuing of royalty.
The hunters flinch slightly.
"Do not destroy our young. There are so few of us left."
Light green areas are the flat terraces.
Dark green areas are the steep slopes up. You can only move two squares at a time to climb them.
Olive areas are vines and you can move through those as though they were difficult terrain. They also provide cover.
Pink areas are larvae infested. If you start your turn in one of them, you take an attack v Fort. On a hit you lose a surge.
Nayce
Greeg - +2 all defences (Dirt)
Dram - +2 all defences (Dirt)
Andaros
Kevaras - adjacent enemies are slowed to end his next turn
Cronin - +2 all defences to end next turn; slide thing going on
Don
Hunter 1 - DS to end Kevaras' next turn; two shrouds; slowed to end Kevaras' next turn (effect); 9 extra damage on next hit before end Cronin's next turn
Hunter 2 - BLOODIED; slowed to end Don's next turn
Hunter 3 - marked by Greeg
Guldarin
| Don Zaloog |
Don adds, "You're going to have to explain that story, dwarf. I gotta hear that." He wipes bug off of his face, with his forearm. "And how do we know, you guys just aren't going to ambush us with even more of ya?"
He fumes further, "I got maggot things all over me, tryin to eat me, and it all reeks. This is a real stupid problem to have."
| Andaros Dawnblade |
"You would not be eaten. You would be hosts to new Trignotarbs and perhaps evolve into hunters," explains the hunter earnestly.
"We kind of prefer ourselves as we are. Thank you all the same. Now gather your young off my comrades if you want to end this fight with them alive. That is not an optional request. We kind of have things to do that require us as we are."
| Rev DM |
Board is running like treacle. Or Trignotarb larvae.
The hunters move slowly as though to prove their good intentions and carefully move the remaining larvae off the main pathway.
H1 seems to have appointed himself as spokesman and pauses as one of his bretheren asks something in his own language.
"Yes. He is right. You are already Hunters, but some of you are more than that. Some of you are Savants with the power to rend minds. How many have you consumed to gain this power?"
| Rev DM |
The trignotarb hunter settles on the slope above the party.
"Our princess is learned. She has consumed many, many kindred and has knowledge of this city before it fell. She yearns to rule, but the old queen is obstinate. The queen is failing. She lays few eggs. She does not add to the hive or our kind. Aid our princess to her rightful place and you will be rewarded."
| Greeg |
Greeg listened to the quesions and conversations with interest, even as he cleaned his hammer of the ichor it had accumulated in the short fight.
"Afore we start getting specific about aiding this Princess, perhaps we should make sure that being rewarded doesn't mean getting et' and passing on our memories "for the benefit of the hive"
He spoke in a low voice, pitching it so Cronin could hear him and maybe one or two others standing near him. He didn't feel particularly generous with a bunch of large wasps that effectively used other sentient creatures as hosts for their young. He'd see what wasp young did to spiders and caterpillars. Not pretty.
| Rev DM |
"We will take you to the princess and she will decide if you can help her. If so, you will then remove the old queen."
A burst of conversation in Trignotarb follows and the hunter continues.
"We think it odd that you do not wish to be part of the greater good of the hive, but I understand that you will not want our greatest gift. This is because I will be a Savant when I pupate."
The hunter's mandibles twitch as he explains.
"We are very few in number. We wish only to survive. We will not offer you our mind, but we will offer you gold and knowledge."
| Guldarin |
"Well, perhaps not," Guldarin overhears Don, "But don't you think it would be something new and interesting? I've never helped a Princess overthrow a Queen before, and I'm sure there are all sorts of fun in doing so. Not to mention, helping a society to grow rather than stagnate. That's a suitable mission from Moradin, creating something again. I'm all for it."
| Andaros Dawnblade |
"I'm inclined to take him up on his proposition. It may be profitable and we could stand to learn more about our environs in order to press on with our main quest." Andaros turns to the Hunter. "You should realise that your Queen may not be willing to take her removal on a philosophic basis and will probably express her opinion with all that she can bear. Which means that we will similarly have to be unrestrained in dealing with her objections. Any young she has in that area would be your responsibility to remove from collateral damage."
[ooc] In the mean time, Andaros uses prestidgitation to clean off the organic mess on himself and his comrades.