
Dram Rao |

Trignotarbs
Wall of thorns G19, G20, G21, H21, I22, J21, K21, L20 it is 4 blocks high, Entering a wall square costs 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + 11 ⇒ (2) + 11 = 13 and ongoing 5 (SE), sustain minor
Dirt Climbs down 6 squares for both Dirt
Athletics for Dirt 1d20 + 13 ⇒ (20) + 13 = 33
Dram conjures a wall of thorny, writhing vines to try and block the Queen's exit and gain the time to get his friends in place and Dirt proceeds to climb down towards the Queen.

Rev DM |

TRIGNOTARBS
Brambles erupt around Thlaxia, barring her way, as Dirt starts to scramble ably down the wall.
Far below, Nayce contends with the ravenous larvae.
Attack v Fort. On hit, target loses a healing surge.
1d20+19=36. Hits.
Nayce loses a healing surge.
Green spots are hanging vines.
Dim light.
PINK SPOTS are Trignotarb larvae.
GREEN RECTANGLES are Dram's wall of thorns: 4 squares high
Entering a wall square costs 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + 11 ⇒ (2) + 11 = 13
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Red Zone - to end encounter. Creatures starting their turns in the zone take 4d10+11 psychic damage.
Nayce - BLOODIED
Queen - marked by Greeg
Greeg - used AP; melee reach 3 and enemies hitting him with melee attacks take 5 damage; can be targeted v Ref to end Queen's next turn Guldarin
Dram (and Dirt) - Dirt one square down wall
Larvae

Rev DM |

TRIGNOTARBS
Nayce - can you shroud something you can't see?
Nayce pounds across the larvae into Amy's waiting arms, his shadowy body weighing almost nothing to the mighty angel.
The Queen finds the scrambling bear a tempting target and seeks the easiest way to attack it. She flies closer and bites hard.
Hidden Weakness - insight v Dirt's Ref.
1d20+23=31. Success. Can attack v Dirt's Ref to end her next turn
Mandible Bite
1d20+25=37. Hits. 2d10+7=15
15 damage to Dirt
Green spots are hanging vines.
Dim light.
PINK SPOTS are Trignotarb larvae.
GREEN RECTANGLES are Dram's wall of thorns: 4 squares high
Entering a wall square costs 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + 11 ⇒ (2) + 11 = 13
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Red Zone - to end encounter. Creatures starting their turns in the zone take 4d10+11 psychic damage.
Greeg - used AP; melee reach 3 and enemies hitting him with melee attacks take 5 damage
Guldarin
Dram (and Dirt) - Dirt one square down wall and can be attacked v Ref to end Queen's next turn
Larvae
Nayce - BLOODIED
Queen

Greeg |

Greeg watched as the Queen flew down into the lower chamber. He sighed, hefted his javelin and hurled it with as much skill as he could muster. As it returned to his hand, he then proceeded to make teh decent into the pit and once again fight the old matriarch.
"Fight on the ground you old Hag!" he called to her as he huffed his way down the side of the hive wall. "All this running around feels more like a kids game than a battle!" he complained, thinking of the little Goliaths playing catch and tag back at home. "Stupd insects" he muttered under his breath.
Attack vs AC with Javelin 1d20 + 14 ⇒ (10) + 14 = 24. Damage 1d6 + 10 ⇒ (1) + 10 = 11.
Athletics to climb down. Roll twice and take best due to natural ability. 1d20 + 16 ⇒ (16) + 16 = 32, 1d20 + 16 ⇒ (19) + 16 = 35
Edit - See, I get high rolls occasionally.....Usaully in non combat or damage situations....but they do come. Rev, if that Athletics is high enough I'll try climbing faster than usual (not sure if the rules support that or not) Cheers

Rev DM |

@Greeg - that's a familiar patten. I have a long history of characters rolling horribly in combat and superbly for skill checks. You can't climb faster, unfortunately.
Greeg mutters irritably as he starts climbing down after the errant insect monarch.
Green spots are hanging vines.
Dim light.
PINK SPOTS are Trignotarb larvae.
GREEN RECTANGLES are Dram's wall of thorns: 4 squares high
Entering a wall square costs 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + 11 ⇒ (2) + 11 = 13
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Red Zone - to end encounter. Creatures starting their turns in the zone take 4d10+11 psychic damage.
Guldarin
Dram (and Dirt) - Dirt one squre down wall and can be attacked v Ref to end Queen's next turn
Larvae
Nayce - BLOODIED
Queen
Greeg - used AP; melee reach 3 and enemies hitting him with melee attacks take 5 damage; four squares down

Guldarin |

"Yes, I know he's not as cuddly as the bear and it isn't as much fun. But I still want you to carry him up there, right now please, if you don't mind." Guldarin pauses for a moment. "I really don't think that would be appropriate, after all you wouldn't do that with your bear now would you?" His eyes widen slightly. "Ah, Nayce, I'm supposed to ask," Amy takes off vertically as Guldarin is speaking, "if you have a fur coat?"
Double move, Amy can carry Nayce 16 squares on a double move, so I think that's 10 up and across to J18

Rev DM |

If Amy had a mouth, there is no question she would be pouting as she transports Nayce gracefully upwards. Depositing him at a convenient spot for the battle, she awaits further instructions.
Green spots are hanging vines.
Dim light.
PINK SPOTS are Trignotarb larvae.
GREEN RECTANGLES are Dram's wall of thorns: 4 squares high
Entering a wall square costs 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + 11 ⇒ (2) + 11 = 13
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Red Zone - to end encounter. Creatures starting their turns in the zone take 4d10+11 psychic damage.
Dram (and Dirt) - Dirt one squre down wall and can be attacked v Ref to end Queen's next turn
Larvae
Nayce - BLOODIED
Queen
Greeg - used AP; melee reach 3 and enemies hitting him with melee attacks take 5 damage; four squares down
Guldarin

Dram Rao |

Trignotarbs
Move to H18
Fire Hawk 1d20 + 16 ⇒ (3) + 16 = 19 vs ref, 1d8 + 11 ⇒ (8) + 11 = 19 fire damage. Until the start of your next turn, you can make the following secondary attack against the target
OA ranged 10, the target takes any action that can provoke an OA, 1d20 + 16 ⇒ (17) + 16 = 33 vs ref, 1d8 + 11 ⇒ (4) + 11 = 15 fire damage
Dram calls up an ember of flame that transforms into a hawk that proceeds to attack the Queen below.

Nayce Mernorr |

"Ah, Nayce, I'm supposed to ask," Amy takes off vertically as Guldarin is speaking, "if you have a fur coat?"
Nayce simply looks puzzled. After two adventures together, you have never seen him wear anything other than black leather. You'd as likely find him in a colorful clown suit as a stylish fur...

Rev DM |

Paizo flipped out on me and refused to load yesterday.
Dram's flaming hawk flies poised to attack should Thalxia attempt to move. Now surrounded, the trignotarb Queen seems slightly less confident.
Green spots are hanging vines.
Dim light.
PINK SPOTS are Trignotarb larvae.
GREEN RECTANGLES are Dram's wall of thorns: 4 squares high
Entering a wall square costs 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + 11 ⇒ (2) + 11 = 13
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Red Zone - to end encounter. Creatures starting their turns in the zone take 4d10+11 psychic damage.
Nayce - BLOODIED
Queen
Greeg - used AP; melee reach 3 and enemies hitting him with melee attacks take 5 damage; four squares down
Guldarin
Dram (and Dirt) - Dirt one squre down wall and can be attacked v Ref to end Queen's next turn
Larvae

Rev DM |

Nayce Mernorr |

Nayce tries to hex the queen with his shadowy arts. Echoing Threat. 1d20 + 17 ⇒ (14) + 17 = 31 vs Will. 1d10 + 13 ⇒ (9) + 13 = 22 psychic damage. At the end of its next turn, the target takes 10 psychic damage if any creatures are within 2 squares of it.
During your next turn, you can teleport a number of squares equal to your Charisma modifier as a minor action. You must end the teleportation closer to the target.
1 shroud on the queen.

Rev DM |

Nayce calmly drops a shroud on the Queen and readies himself to teleport next to her. His attack cannot bypass her supreme self-confidence.
Firmly surrounded now, the Queen lashes out at Dirt and moves through the brambles before she turns her attention to Greeg once more.
Takes 13 for moving through wall.
Dirt gets an OA
Mandibles v Dirt (Ref)
1d20+25=33. Hits. 2d10+7=16
16 damage to Dirt
Hidden Weakness v Greeg's Ref
1d20+24=43. Success. Greeg can be attacked v Ref to end her next turn
Green spots are hanging vines.
Dim light.
PINK SPOTS are Trignotarb larvae.
GREEN RECTANGLES are Dram's wall of thorns: 4 squares high
Entering a wall square costs 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + 11 ⇒ (2) + 11 = 13
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Red Zone - to end encounter. Creatures starting their turns in the zone take 4d10+11 psychic damage.
Greeg - used AP; melee reach 3 and enemies hitting him with melee attacks take 5 damage; on ground; can be attacked v Ref to end Queen's next turn
Guldarin
Dram (and Dirt) - Dirt one squre down wall
Larvae
Nayce - BLOODIED
Queen - one shroud

Guldarin |

"Ah, Amy, would you mind coming back here and giving me a lift up the wall please."What? No, my beard is not a fake, I... why would you say something like that?" Guldarin sounds rather upset for a moment. "Oh, I see. You want to be sure it won't come off when you lift me by it. That actually sounds as if it would be rather uncomfortable, but if you feel it's really necessary I suppose I could accommodate your wishes. Or yes, I suppose I could struggle up the wall while you stay there and cheer on your furry friend. But I'm going to have to insist, I think. You can watch the fun later."
Double move, Amy to J13

Greeg |

Greeg continued to climb down, his great strength and affinity for mountainous terrain assisting him in he effert. He leapt the last few feet, drawing his hammer as he did so and swinging with the will of the guardian spirits behind him.
Climbing (roll twice choose best). 1d20 + 16 ⇒ (17) + 16 = 33, 1d20 + 16 ⇒ (19) + 16 = 35
Assuming he reaches ground, will attack immediately. He has reach three, but will close to base if possible so he can mark the queen as well.
Weight of Earth attack - Standard, Melee. Strength Vs AC 1d20 + 17 ⇒ (4) + 17 = 21, Damage 1d10 + 15 ⇒ (7) + 15 = 22 in guardian stance and opponent is slowed until end of next turn if hit.
Edit - and the hits just keep on missing hehehe

Rev DM |

Guldarin engages in a dispute Amy ash he strives to overcome her newly acquired bear fixation. At floor level, Greeg continues to miss the Queen as he tries to hold her attention.
Green spots are hanging vines.
Dim light.
PINK SPOTS are Trignotarb larvae.
GREEN RECTANGLES are Dram's wall of thorns: 4 squares high
Entering a wall square costs 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + 11 ⇒ (2) + 11 = 13
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Red Zone - to end encounter. Creatures starting their turns in the zone take 4d10+11 psychic damage.
Dram (and Dirt) - Dirt one squre down wall
Larvae
Nayce - BLOODIED
Queen - one shroud
Greeg - used AP; melee reach 3 and enemies hitting him with melee attacks take 5 damage; on ground; can be attacked v Ref to end Queen's next turn
Guldarin

Rev DM |

Market Group
Groping among Aedre's intestines is disgusting, but rewarding. Over the course of her long and predatory life, it is clear that she has eaten quite a number of indigestible objects. Gems glint appealingly from the mess, along with a ring of clear arcane power. It seems to be of high quality dwarven workmanship.
Kagash pokes enthusiastically at the mess and points out a pair of miraculously unspoiled gloves. They shimmer slightly, seeming to radiate a kind go healthful glow. Most unusual of all, it seems that Aedre's interior has constructed something wonderful. As she collapsed, her spinerets made one last effort to save her. Lying beneath her body is a cloak of spidersilk, outstandingly beautiful and much more durable than it seems.
This solid iron ring bears the geometric patterns of the dwarf lords.
Ring Slot 21,000 gp
Property
Gain one healing surge.
Power Daily (Immediate Interrupt)
You can use this power when you are hit by a power that has a pull, a push, or a slide effect. You negate the forced movement.
If you've reached at least one milestone today, you also gain immunity to pull, push, and slide effects (unless you are willing to be moved) until the end of your next turn.
Power Encounter (Minor Action)
You end one condition that a save can end.
Property
When you use a power that lets one or more creatures spend a healing surge to regain hit points, one target regains an extra 1d6 hit points.
Power (Healing) Daily (Standard Action)
Spend a healing surge. An adjacent ally regains hit points equal to the value of the healing surge you lost.
Enhancement Bonus: Fortitude, Reflex, and Will
Power Encounter (Minor Action)
You gain a climb (spider climb) speed equal to your speed until the end of your turn.

Cronin |

Market
"Hrm. Four treasures. I have heard of these rings," Cronin continues, fingering the dwarf-work. "I think they give such as us kinship to the stones and mountains -- including needing rest less often. Would anyone mind . . .
"But speaking of rest. It has been a taxing day. Kagash, barring further emergency, would you have us returned to our quarters?"

Don Zaloog |

Market
Don looks completely befuddled by the lumps of metal. "Where the hell did this thing eat..." He taps the ore with his dagger, "Platinum?" He leans down to the surely decapitated head of the beast then laughs, "Who'd you eat?"
I'm thinking the healer's gloves for Cronin, and the ring to Kevaras, the mantle'd probably suit me best, but I'm not committed to it.
"This thing..." He gestures to it, "This thing needs to be a trophy or something. You know, make a good knife out of its fangs or something."

Dram Rao |

Trignotarbs
Dirt's OA 1d20 + 18 ⇒ (20) + 18 = 38 vs ac, 1d12 + 12 ⇒ (8) + 12 = 20
Grasping Tide 1d20 + 16 ⇒ (17) + 16 = 33 vs fort, 1d6 + 11 ⇒ (5) + 11 = 16, effect: If the target moves before the end of your next turn it is subject to a secondary attack, 1d20 + 16 ⇒ (4) + 16 = 20 vs ref, target is knocked prone
Let wall fall down since the Queen has passed it, not sure how to do the crit on the Bears OA
Dirt takes a swing at the retreating Queen and Dram lashes out an attack with water.

Rev DM |

Just normal max damage from Dirt as he doesn't have any enhancements to add to it.
Brambles fall away as Dirt claws viciously at the Queen. Dram follows up with a blast of turbulent water and the trignotarb screams. A mind-rending psychic tumuult surrounds her as the stolen secrets of years pour from her, bombarding the companions.
At start of turn, anyone in zone takes 5d10+9=37 psychic damage
Green spots are hanging vines.
Dim light.
PINK SPOTS are Trignotarb larvae.
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Red Zone - to end encounter. Creatures starting their turns in the zone take 4d10+11 psychic damage.
Pink Zone - to end encounter. Creatures starting their turns in zone take 5d10+9 psychic damage
Nayce - BLOODIED
Queen - BLOODIED; one shroud
Greeg - used AP; melee reach 3 and enemies hitting him with melee attacks take 5 damage; on ground; can be attacked v Ref to end Queen's next turn
Guldarin
Dram (and Dirt) - Dirt one squre down wall
Larvae

Rev DM |

Nayce slumps down, battered by too many secrets and already weakened by his duel with the Savant.
No - start making death saves on your next turn.
Thlaxia screams as her own powers come back to haunt her and she shifts and flees into the corner of the chamber.
At start of turn, anyone in zone takes 5d10+9=37 psychic damage
Green spots are hanging vines.
Dim light.
PINK SPOTS are Trignotarb larvae.
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Red Zone - to end encounter. Creatures starting their turns in the zone take 4d10+11 psychic damage.
Pink Zone - to end encounter. Creatures starting their turns in zone take 5d10+9 psychic damage
Greeg - used AP; melee reach 3 and enemies hitting him with melee attacks take 5 damage; on ground
Guldarin
Dram (and Dirt) - Dirt one squre down wall
Larvae
Nayce - BLOODIED; prone; unconscious and dying (death save needed) Queen - BLOODIED; one shroud

Greeg |

Greeg gritted his teeth against th pain from the strange thoughts bleeding from the queen. He hefted his hammer and moved resolutely into combat range, sensing the beast was getting desperate now the pain had come her way.
"Time to die girly. Time to become someone elses memory for a change eh!"
Weight of Earth attack again. 1d20 + 17 ⇒ (10) + 17 = 27, Damage if hit 1d10 + 15 ⇒ (9) + 15 = 24 and opponent is slowed till Eomnt.
Typing this on my ipad so can't get access to map. Hoping I can get into base with her. Oh, and that puts me into Bloodied btw.

Rev DM |

Greeg - moved you through the zone, but tell me if you want to be elsewhere when you can next see the map.
The goliath moves to corner Thlaxia and finally lands a substantial blow. Her wounds have weakened her carapace, although now her mandibles are dripping poisonous fluid.
She turns venomous, multi-faceted eyes on her oppressors.
"Who has sent you? Who dares to question my power?"
At start of turn, anyone in zone takes 5d10+9=37 psychic damage
Green spots are hanging vines.
Dim light.
PINK SPOTS are Trignotarb larvae.
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Red Zone - to end encounter. Creatures starting their turns in the zone take 4d10+11 psychic damage.
Pink Zone - to end encounter. Creatures starting their turns in zone take 5d10+9 psychic damage
Guldarin
Dram (and Dirt) - Dirt one squre down wall
Larvae
Nayce - BLOODIED; prone; unconscious and dying (death save needed) Queen - BLOODIED; one shroud; slowed to end Greeg's next turn
Greeg - BLOODIED; used AP; melee reach 3 and enemies hitting him with melee attacks take 5 damage; on ground

Rev DM |

Market group
Kagash listens to Cronin's thoughts and yawns involuntarily.
Going with the extended rest notion. Kevaras will be grateful, I'm sure.
In the aftermath of the battle with Aedre and her offspring, celebrations are breaking out around the group as Kagash leads you in triumph to the sleeping quarters. Many oklu now surround the building, but this time with an intent to keep curious citizens away from the new heroes. The atmosphere is decidedly more promising now.
Extended rest and then what?

Guldarin |

"Hi ho, up we go." Guldarin directs Amy to lift him up the wall. "Well, aren't you a big one. Impressively large thorax, I'm sure it's very attractive to males, not that you need to be that attractive physically being a queen and all, people in general seem to be attracted to powerful and/or wealthy people no matter how physically attractive they actually are which does lead to some jealousy on the part of the people whose handsomeness is constantly being overlooked in favour of people who have that wealth and power, though of course I don't consider myself particularly handsome of course and come to think of it I'm not really without a certain amount of power, granted of course by the gods which does tend to make relationships a rather one-sided thing when you never know if you're going to be heading half way round the world on a quest you don't really understand not that that happens to me a lot, not more than once or twice a year, hardly anything at all, now where's my rod I need to do some smiting."
Double move to H18

Kevaras Zanorin |

The bandit strolls back towards the paladin, perhaps a gleam of respect in his sole eye finally. Perhaps a mutual understanding, that underneath the drow's flippant remarks, and Don's not so subtle scorn that they did work together as a team well enough, that maybe there was something more than just a job here, maybe...maybe there was the beginning of some sort of camraderie, and a purpose, a purpose beyond the grifter lifestyle...
"I'll be having that potion back if you didn't use it."
"I suppose you deserve a drink," says the paladin as he hands the potion back.
He grabs two mugs from a passing oklu waiter carrying celebratory drinks, intending to drink both himself, but offers one of them to the rogue.

Kevaras Zanorin |

"This thing..." He gestures to it, "This thing needs to be a trophy or something. You know, make a good knife out of its fangs or something."
Your trophy sounds like a good source of roleplaying potential in the form of an intelligent item.
Could do that, but the ring has actually been on my wishlist, if Kevaras doesn't feel strongly.
Yeah, the gloves are on my wishlist, and should allow even more use out of my surges.

Rev DM |

Guldarin arrives burbling happily as Amy drops him off and looks soulfully towards Dirt.
Embattled as she is, Thlaxia makes no attempt to respond to his comments on her thorax.
At start of turn, anyone in zone takes 5d10+9=37 psychic damage
Green spots are hanging vines.
Dim light.
PINK SPOTS are Trignotarb larvae.
Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.
Red Zone - to end encounter. Creatures starting their turns in the zone take 4d10+11 psychic damage.
Pink Zone - to end encounter. Creatures starting their turns in zone take 5d10+9 psychic damage
Dram (and Dirt) - Dirt one squre down wall
Larvae
Nayce - BLOODIED; prone; unconscious and dying (death save needed) Queen - BLOODIED; one shroud; slowed to end Greeg's next turn
Greeg - BLOODIED; used AP; melee reach 3 and enemies hitting him with melee attacks take 5 damage; on ground
Guldarin

Rev DM |

Market
Kevaras and Don share a moment of post battle bonding, as the paladin accepts his new gloves.
Rested and refreshed, Cronin finds Kagash eager to take the party back to Riyo.
He nods at Don, his terracotta skin glowing with health following his own rest.
"Our craftsmen are sure they can make a fine trophy from the remains of the Skittering Death. It will be presented to our masters on their return."
Fully rested up, all hp/surges restored, one AP and you are level 14.