The Last Forge (Inactive)

Game Master drawesome1111

Deep in the halls of Kel Mar, the last dwarven stronghold, an echo stirs. Heroes are called forth to save their homes and traditions, lest they be lost forever...


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Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

If it is knowledge you seek, I would suggest The City of the Lake. It is known for colleges, libraries and legendary magicks. It would be the best place to start.


Female Dwarf Ranger(Guide)

We are not seeking libraries or such, however, the cause of this issue

Knowledge Geography about the port 1d20 + 3 ⇒ (14) + 3 = 17


Male Dwarf (Mountain) Paladin 1 Moradin, AC18, HP 12/12, Per. 11, S+3,D+0, C+2, I-1, W+3, Ch+4

"I have no preference. They are all new places to me".


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

The very person responsible may have gone there, studied there how to bring this magic about. I can understand you do not value such places, or books. But if you seek to know and understand this... thing. We go there. My teacher studied there, as well as other powerful mages.


Firbell shrugs, "It seems neither is a bad choice as we are in the dark either way. I sure would like to see the ocean." He gives a little nod toward Belvica, throwing in his lot with his friend. Purely RP of course :)


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

If we don't think smart and stop them, I think they will bring the ocean to us... and this Kel will be at the bottom. Morg looks grave.


Belvica:
You are only moderately familiar with the port. You know that it is home to mostly halflings and other half races. You remember that unlike the human capital Kel Fair this city is more of a mixing pot, therefore allowing many races, creeds, and guilds to be found within it's walls.

The king looks to Morg, "Hmm perhaps you are right. Does anyone disagree to make for the City of the Lake?"


Female Dwarf Ranger(Guide)

I disagree, big Karol, its a heavy assumption that thinks that goings to the City of the Lakers is our bestest bet. Mese thinks we shoulds either go to the furthest firsts and makes our ways backee or to the closest first and vice versa. Ranger up, son. Elsewise, methinks you just fond of obstinancies. Me finds your outs of blues prokingness odds...

do we have a map of Kel country?


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Morg looks to Belvica, understanding every other third word.

You choose the course, your... Lordship. On purpose or by accident, you seem to have assembled a cabinet. I would advise you trust each to their strength.


Firbell just chuckles at the exchange, not feeling overly concerned. He waits for the kings decision. it's a toss up for me


The king looks to you, "Well the City of the Lake is the closest. Head there first, plus you might find information that could assist." He looks first to the man at the head of the table then back to you. "I need to stay here and lay out more plans, but I'm sure the guards will offer you anything you need, then I would suggest you head out as soon as possible."

The other man nods and a guard comes over and ushers you out of the room.

Feel free to stock up on potions or wands or upgrade anything. Then post as you prepare to leave.


Female Dwarf Ranger(Guide)

Are these items free or do we have to pay for them? Are we bringing our tree friends? What is available?


Female Dwarf Ranger(Guide)

So your excellency is not coming with?


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

How can we communicate any progress to you, here?


Does everyone have enough to pay? If not we can work around it. They have the capabilities for basic potions, basic wands. If you want something specific, PM me.

The King turns to Belvica, "Unfortunately not, I think my knowledge is of better use here. You can report back to me via messenger or return here. He sighs, "You'd best hurry and get your gear, we need to find this out as soon as possible. It's a good journey to Kel Hayl."


Female Dwarf Ranger(Guide)

After a battle there should be some leftover gear floating around from dead enemies or soldiers, if so Belvica would take a longbow and a bunch of arrows. And what about xp? But she will buy a cure light wounds potion.

Fairs enough


I posted xp in the discussion channel. I'll put loot there as well

When you've gathered your materials you make your way back down to the bottom of the wall where you exited after the orc attack. Just outside the door several horses have been brought up all ready for you to begin your journey.

It is a 3 day ride minimum to get to Kel Hayl.


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Morg looks back at the fortress. Guessing one night doesn't make a home. He turns to the others.

Guess they're counting on us. Hells...


Female Dwarf Ranger(Guide)

Are those bird animals with us still?

With her share of the cash she buys 2 cure light wounds potions and 20 arrows.

Knowledge Nature 1d20 + 3 ⇒ (13) + 3 = 16
Knowledge Geography 1d20 + 3 ⇒ (20) + 3 = 23
For the game along the way, best route and to make sure we have the right equipment.


The one you took is still with you.Also I need one more roll from Belvica for the third day's travel. And 3 skill checks from everyone for the trip.


Male Dwarf (Mountain) Paladin 1 Moradin, AC18, HP 12/12, Per. 11, S+3,D+0, C+2, I-1, W+3, Ch+4

Every evening after dinner Sturgiss spends some time going over the new found weapons with his whetstone, and oiled rags bringing them back to good usage. He also spends time with the armor trying to figure out more about it.

1d20 + 4 ⇒ (2) + 4 = 6 Craft: Weapons

As they march he asks the others about the gods of this land, or any others they might have traveled and tries to consolidate that information with what he learned from his kingdoms archives.

1d20 + 4 ⇒ (20) + 4 = 24 Knowledge Religion

As they travel several come down with a bout of raging diarrhea. Sturgiss uses his knowledge of herbs, and folk remedies, and gathers some healing berries from the nearby thickets, and treats everyone in kind.

1d20 + 7 ⇒ (18) + 7 = 25 Heal


Female Dwarf Ranger(Guide)

Perception1d20 + 5 ⇒ (14) + 5 = 19


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Looking for raw materials for lenses
Day1 Perception, colored gemstone/glass: 1d20 + 4 ⇒ (1) + 4 = 5
Day2 Perception, colored gemstone/glass: 1d20 + 4 ⇒ (18) + 4 = 22
Day3 Perception, colored gemstone/glass: 1d20 + 4 ⇒ (7) + 4 = 11

Scribing allowed during normal adventuring 2 hours/day
Day1 Spellcraft, scribe color spray: 1d20 + 11 ⇒ (17) + 11 = 28
Day2 Spellcraft, scribe mage armor: 1d20 + 11 ⇒ (20) + 11 = 31
Day3 Spellcraft, scribe burning hands: 1d20 + 11 ⇒ (19) + 11 = 30


Male Paladin, AC 17, HP12, F4, R2 W2

Thoradin Speaks about Torag's teachings while the group travels, but only to those who are interested, he does not presume to Preach to the whole group

kn: Religion1d20 + 3 ⇒ (8) + 3 = 11
kn: Religion1d20 + 3 ⇒ (13) + 3 = 16
kn: Religion1d20 + 3 ⇒ (10) + 3 = 13


After three days of hard travel you arrive on the shores of Lake Hayl. The water is tinted red in the waning sunlight of the day. You see various small insects skim across the mostly placid surface of the lake. The city you can see is right out in the middle sitting on a large chuck of natural stone jutting up. The buildings aren't more than blobs in the fading light, but you can see the lights beginning to blink on in various structures.

On the bank of the lake is a moderately sized wooden structure and a small dock with a boat tied up. You are able to tie off your horses and as you are doing so a small woman steps out of the building. She is delicate and beautiful. Her blonde hair is pulled back in a pony tail and she is wearing a simple dress of a blue color. As she sees you dismounting she waves and smiles broadly to you, "Hello travelers! Welcome to the Lake. Are you wishing for passage across to the city?"


Female Dwarf Ranger(Guide)

After dismounting her horse and petting Tysa, Belvica walks over to the woman Dwarf too? and says, Hallo womans, we needs to be saving the city.... maychance could youse help?


Male Dwarf (Mountain) Paladin 1 Moradin, AC18, HP 12/12, Per. 11, S+3,D+0, C+2, I-1, W+3, Ch+4

"Indeed...though I'm not much inclined to boats". "Is there not a sturdy, Dwarven-made bridge nearby"?


The young woman looks to Belvica, "Saving the city... my that sounds most impressive." She smiles good naturedly at the idea. "You caught us at just the right moment. We are preparing the last crossing of the day."

You see her walk over and begin to work on the boat that is moored on the small dock. As she works she hears Sturgiss' question and responds, "Unfortunately not master dwarf. The denizens of the city prefer their isolation, I suppose it works in the singular pursuit of knowledge."

After a few minutes of work, she has prepared the boat and ushers you into it.

How do each of your characters react to the hour boat ride to the city?


Female Dwarf Ranger(Guide)

Belvica finds it a might boring, considering the boat dangers found on the expanse.


Male Paladin, AC 17, HP12, F4, R2 W2

" lets with on with it then, the faster we get into the city, the better."


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

We will be vulnerable.


Male Dwarf (Mountain) Paladin 1 Moradin, AC18, HP 12/12, Per. 11, S+3,D+0, C+2, I-1, W+3, Ch+4

Hour...Hour! Surely this voyage took the better part of a day.

Uncomfortable with the idea of the ground being far below him, and beneath several feet of water, Sturgiss spends the entire journey clinging white knuckled to the mast, and praying for deliverance. In fact upon landing he might need to have help removing his cramped hands from the mast.

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