| Rowan Darkwinter |
On Rowan's next turn he'll move SE twice so he ends up between Grafire and Seram and bestow a priests shield on the fishman in front of Seram: 1d20+12: got a natural 20! So thats a base 15 damage plus 2d8 for his sword: 1+5 for +6 damage so thats a total of 21 to that specific fishman and grant the +1 AC to Seram. I figure this might get messy but every little bit helps now doesn't it?
Rowan draws forth his sword and dashes in between Grafire and Seram going full tilt into Serams' opponent.
| Seram Zal |
As the fishman hits Seram responds with his own attack
Cutain of Steel on FM4 1d20+13=15. Well that missed
Seram again swings his massive sword
Blade Sweep 1d20+13=33; Damage 4d4+13=29, and each bloodied enemy adjacent to you takes 4 damage. Rageblood Vigor: Each enemy adjacent to you that is not bloodied also takes 4 damage.
| Fabes DM |
Initiative
All streets are difficult terrain, grass is not.
Attacks more than 1 square distant are subject to concealment (-2 penalty)
IT (-2 to attacks - stench aura)
Rowan
Akahale
Grafire (-2 to attacks - stench aura)
Fishmen Warriors
1 Bloodied
2 Bloodied
Fishmen Slayers
3
Mandrake (-2 to attacks - stench aura)
Seram Zal (-2 to attacks - stench aura)
Seram Zal hits. FM4 is dead.
Seram Zal beheads one of the fishmen, and blood spurts out in a sticky rain. The other icthyian horrors feel his wrath as he becomes a whirlwind of death.
IT's turn
| Seram Zal |
With FM4 dead, Seram gains 9 temp hp thanks to Improved Rageblood Vigor
Jeez I always forget this. Fabes if it's not too late... Seram uses his Rampage ability after criting FM4
Rampage on FM2 1d20+13=27;Damage 2d4+13=17
| Rowan Darkwinter |
In case it was missed Rowan's action for this round was posted above
Just found out the last day I can post before moving is the 9th, hope to be back on line by either the 25th or the 30th of october if what i was told is accurate thats if I don't find an alternative access
| Fabes DM |
Initiative
All streets are difficult terrain, grass is not.
Attacks more than 1 square distant are subject to concealment (-2 penalty)
Akahale
Grafire (-2 to attacks - stench aura)
Fishmen Warriors
1 Bloodied
2 Bloodied
Fishmen Slayers
3 Bloodied
Mandrake (-2 to attacks - stench aura)
Seram Zal (-2 to attacks - stench aura) +1 AC Priest's Shield
IT (-2 to attacks - stench aura)
Rowan (-2 to attacks - stench aura)
IT missed; Rowan hit and blooded FM3. Akahale's turn.
| Grafire Serpenthelm |
Move to AA18 and then AA19 that sould be ok right? and attack FM2.
"What do we have here? A gang pile on my buddy? Get off... back away you stink infested poor excuse of a ...." Grafire raises his axe against the unmentionable stench.
Guarding attack on FM2 - 1d20+13=33
Damage - 2d10+5=18
And Seram can have the AC bonus of +4 from any attack by FM2 against him until the end of my next turn.
| Fabes DM |
Initiative
All streets are difficult terrain, grass is not.
Attacks more than 1 square distant are subject to concealment (-2 penalty)
Mandrake (-2 to attacks - stench aura)
Seram Zal (-2 to attacks - stench aura) +1 AC Priest's Shield
IT (-2 to attacks - stench aura)
Rowan (-2 to attacks - stench aura)
Akahale
Grafire (-2 to attacks - stench aura)
Fishmen Warriors
1 Bloodied
2 Bloodied
Fishmen Slayers
3 Bloodied
Grafire hit. FM2 attacks Grafire - 29 vs AC - 13 damage and 2 poison damage. FM1 attacks IT 26 vs AC ]10 damage and 2 poison damage. FM3 misses Rowan.
Grafire wades into the fight, savagely wounding one of the horrid fishmen. They retaliate in equally savage fashion.
Mandrake's turn.
| Mandrake the Mad |
IC is down,... again,...
Manny tries to say something clever, well, something anyway, but is choking on the fishman's foul stench too much to get the words out. In frustration, he pokes his staff at the fishman, and conjures forth a blinding rainbow blast that envelops the creature at point blank range.
Well, at least he can't OA me since I'm invisible to him till after my action! (I hope that's right anyway, or this is gonna hurt!) So Color Spray, vs Will, if hit Radiant dmg and dazed until end of next turn.
Rolling at home- to hit vs Will: 9 + 11 = 20 (includes -2 for stench, but no bonuses [if any] for attacking a foe who can't see me) Radiant dmg: 3+7= 10 & dazed
"IT, (cough) kindly take (cough) out the (hack, cough, cough) stinky trash!" Manny manages to hack out between coughs.
| Fabes DM |
Initiative
All streets are difficult terrain, grass is not.
Attacks more than 1 square distant are subject to concealment (-2 penalty)
IT (-2 to attacks - stench aura)
Rowan (-2 to attacks - stench aura)
Akahale
Grafire (-2 to attacks - stench aura)
Fishmen Warriors
1 Bloodied - Dazed; -2 to attacks to start of its next turn
2 Bloodied
Fishmen Slayers
3 Bloodied
Mandrake (-2 to attacks - stench aura)
Seram Zal (-2 to attacks - stench aura)
Mandrake hits. FM1 misses OA. Seram misses.
The old wizard unleashes a colourful display, and the fishman reels, its bulging eyes goggling and its jaws silently gaping and gasping.
IT's turn.
| Rowan Darkwinter |
Posting Rowan's actions now in case I'm offline when it comes up, Rowan unleashes another priest's shield on the foe in front of Seram: 1d20+12-2: 5+12-2 for a total of 15 to hit which I think doesn't but if it did it would have done 1d10+5: 7+5 for 12 damage but I seriously doubt that hits
Rowan continues to battle the fishman confronting Seram.
| It |
IT pushes into the dazed fishman warrior with IT's shield, shoving him away from the wizard.
Tide of Iron vs F1 (1d20+14+2-2=28, 1d8+10=13) Push F1 one square S, shift into vacated square
| Grafire Serpenthelm |
"You stay were you are and don't get any smart ideas Mr. stinky."
Viper strike on FM2-1d20+13=22-2=20
Damage-1d10+5=7
If it hits, FM2 provokes OA from Seram if FM2 shifts.
| Rowan Darkwinter |
Akahale is too late to save a couple of the guards, but with the help of the others, he is able to steer most of them away from doom.
After 10 minutes or so they come round, and start asking after the others, their employers and friends.
"So, Rowan gasps, should we discuss means of blocking our ears against that infernal singing?"
| Akahale Gilbrid |
Akahale looks sternly at the merchant Creed.
"Perhaps you will now be willing to accept the supernatural origin of these occurences. Or do you make a habit of walking steadily to a watery doom? We shall now escort you back to the inn, where you will remain behind locked doors until such time as the unpleasantness has been contained."
| Mandrake the Mad |
Slogging through the mud, the mage proves less than ideal for rescuing would-be water-worshipers from drowning themselves. His cantankerous manner and unpredictable behavior proves useful for cowing and corralling the newly-undazed persons from doing anything stoopid, though. (ALthough one or two may ask the others if he is still under the influence of the mysterious call.)
"You know," He pants, speaking to no one inparticular.
"I'm REEEEEly getting tired of this! It's time to go to the source, and shut down mr.-singing-squiddly once and for all!" He coughs, still hacking fishman-stink out of his lungs.
| Akahale Gilbrid |
Akahale nods in agreement. "It is my belief that we should do just that. When the caves reveal themselves, we will descend and confront Dagon's cult. We will free this village from the taint of demonkind. We shall, in short, go fishing."
His eyes gleam in paranoid anticipation.
| Fabes DM |
Sorry gang, been working all weekend and now shattered. Will update soon.
The group escort the guards back to the Smooth Sailing. Terza bursts out and cries "Thank the gods you saved them! Where... where's Creel? Oh no..." she slumps.
"I didn't like the man, but sweet Sehanine, that's no way to go."
Her one good eye gleams and she says with resolve, "You must do something."
| Akahale Gilbrid |
Akahale bows politely.
"We are endeavouring to bring an end to the demonic forces threatening this village. I wish, with your permission, to explore this inn. It is my belief that the mysterious call may strike again. Should it do so, you and any remaining outsiders must be locked inside. The alternative may well be to follow Merchant Creel to a doom beyond contemplation."
| Rowan Darkwinter |
Rowan
** spoiler omitted **
Rowan swiftly raises one hand upright signalling the others before pointing towards the still open rear tavern door.
Raising one finger to his lips for silence he'll then move towards the still open door trying to investigate whose inside.Stealth check: 1d20 + 5 ⇒ (6) + 5 = 11