The King's Patron - Dragon Hunters - Fox's Antlers

Game Master Mardavig

Team horny fox


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Lantern Lodge

Carter enchants himself wit ha very cool effect.

Round 7. Group A.

Lantern Lodge

I was doing a little prep and everyone one of your enemies failed their Ref saves this turn, so none of them are able to move.

None of them are in the first range increment of javelins either. They tear at the swamp weeds grabbing them for a few seconds and then all pull their javelins. The sole remaining warrior already had a javelin in hand he throws it at the closest target, Sebastian, and misses.

So you guys are effectively free to do anything you want this round.


Male Human Fighter 1

Sebastian holds his sword aloft and calls out: "Iomedae, send us your blessings!"

Channel Energy
Channel: 1d6 ⇒ 1

Looks like I have to spend more time praying...


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

Arriving a bit late, 'cause mine internet connection is having a lot of technical problems. Also can't open the map from here.
If I don't missed mine action during Round 6:

Anton moves 20 ft to get a best position (move action) and then shoots to the nearest lizard (not the one engaged in melee and killed by Etienne and Sebastien)
Longbow attack: 1d20 + 6 + 1 + 1 ⇒ (17) + 6 + 1 + 1 = 25
Damage: 2d6 ⇒ (2, 3) = 5
No idea if the enemy is within 30ft to add Point Blank Shot

On round 7
Anton moves 20 ft (if he can) No idea where the entangle area ends and then shoot to the same lizard (if alive) or to the next one
Longbow attack: 1d20 + 6 + 1 + 1 ⇒ (19) + 6 + 1 + 1 = 27
Damage: 2d6 ⇒ (4, 4) = 8

EDIT, the second shot is a Critical due to Aspect of the Falcon
1d52: 1d52 ⇒ 38
38 Piercing: Clean Through - Normal damage and 1d6 bleed and 1 Con drain
extra damage: 1d6 ⇒ 2

Lantern Lodge

Anton hits the warrior that had been moving along the palisade catwalk to come towards you twice.

after being pierced by Anton's second arrow he falls from the palisade, dead.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Moving up to Sebastian Turin speaks, We need to get at that boy, this will help.

Turin roughly grabs his ally by the shoulder and inscribes a strange series of surprisingly precise arcane symbols on his armor...

Sebastian now benefits from Bull's strength.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Moving closer to the boy, Miyuki starts digging the boy out.

Lantern Lodge

Turin is enchanting, Miyuki is digging.

Anton has fired his bow and Sebastian made an effort to channel energy.

Round 8

Group A!


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Turin using the last spell energy he has decides to make the two remaining shots in his crossbow especially deadly...

Strange, blue runes light up the crossbow and Turin sets up to deliver them by going prone on the palisade...

Applying Ricochet Shot to my repeating crossbow...


Male Half orc Warpriest 1

Moving to miyuki to give cover


RETIRED

Sorry, forgot my action in the free round.
Realizing he won't close the distance in time without the lizards coming to meet him, he picks up a rock and throws it.
1d20 + 29 ⇒ (13) + 29 = 42
1d6 + 6 ⇒ (3) + 6 = 9
A streak of blue follows it as it curves around and strikes the nearest lizard man in the jaw, in a burst of electric blue glyphs.
Could someone place me five spaces to the right of Miyuki?

Lantern Lodge

The rock strikes the lizardman with supernatural accuracy, and leaves him with a streak of blood running down his forehead.

I moved Etienne and Carter as per their requests.

At the sight of their warriors fallen 5 of the lizardfolk manage to wrench themselves free of the entangling weeds to struggle forwards a bit. The two monitor like lizards remain rooted in place.

They hurl their javelins. One strikes Carter for 6 damage. None of the others come anywhere anyone else. They begin making shrieking, frustrated cries.

They end up looking like this.

Group B.


Male Human Fighter 1

Sebastian jumps down off of the catwalk, readying himself to defend himself should the lizards break free.

Get on the ground and ready an action to strike should one of our enemies get free and charge.

Lantern Lodge

Good job Sebastian.

Round 9, Group A.

You guys start to hear a commotion coming from the central hut.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

"Help me dig the boy out. Listen my name is Lady Matsu, and we are here to rescue you."

Lantern Lodge

"I'm Tig, ma'am," snivels the boy. "Tig Tonnerson of Freewater."


RETIRED

Sorry I missed my turn. I've been unreasonably busy with school.
Carter throws another rock.
1d20 + 9 ⇒ (8) + 9 = 17
1d6 + 6 ⇒ (5) + 6 = 11

Lantern Lodge

Carter bounces a rock off the lead Lizardman, bloodying him and then some.

On their turn the two lizardfolk finally make some progress moving towards carter. As do the lizards, which double move towards their target.

The four closest lizardman are now in range to throw their javelins at Carter. One hits for 6 damage

Group B.


Male Human Fighter 1

Sebastian moves forward next to Carter. He reaches into his source of power, his faith, to heal his compatriot.

Replace Magic Weapon with Cure Light Wounds.

Spells: 0 lvl Create Water, Detect Magic, Light, Purify Food and Drink
1st lvl: Divine Favor, Shield of Faith, Pro. from Evil, Magic Weapon
2nd lvl: Bull's Str, Weapon of Awe

CLW: 1d8 + 4 ⇒ (3) + 4 = 7

He then spins his sword in his hand, teeth set in a grimace, and awaits the charge of the lizards...

On me: Shield of Faith, Divine Favor, Bull's Str, Bless


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

On his next turn Turin Baelor aims for the clump of Javelin carrying lizardmen and fires... Turin Baelor's aim is to kill as many of them as possible...

attack 11d20 + 8 ⇒ (12) + 8 = 20, damage2d6 ⇒ (4, 5) = 9

Ricochet1d20 + 8 ⇒ (12) + 8 = 20, damage2d6 ⇒ (2, 3) = 5

attack 21d20 + 8 ⇒ (14) + 8 = 22, damage2d6 ⇒ (6, 2) = 8

Ricochet1d20 + 8 ⇒ (15) + 8 = 23, damage2d6 ⇒ (4, 3) = 7

Lantern Lodge

Round 10, thus comes the king

Group A

Turin's arrows, bounce around, killing 2 lizardfolk.

Miyuki, make a strength check to dig the boy out.


RETIRED

And I seriously just did it again.... -_-
Rock: 1d20 + 9 ⇒ (4) + 9 = 13
1d6 + 6 ⇒ (4) + 6 = 10
[Ooc]I think that misses anyways. Sorry. I'll try to keep up now. School is killing me.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

str: 1d20 - 1 ⇒ (7) - 1 = 6

Lantern Lodge

One of the Lizardfolk breaks free of the weeds.

The two lizards burst free from their bonds and charge Carter and Sebastien.

Just then from out of the central hut spills out a group of three Lizardfolk, these three have beautiful iridescent teal scales, and wear chains of gold on their bodies as jewelry. Behind them comes a massively muscled Lizardman sporting a wickedly sharp looking trident. He in turn is flanked by two albino crocodiles, whose eyes twinkle like rubies.

As this lizardman emerges, he brandishes his trident and lets out a mighty roar. All the other Lizardfolk brandish their own weapons and cheer: "Vesh-khet!"

The two crocodiles race forward, slipping between the bonds of the entagling swamp weeds. They move with frightening speed.

One of the teal lizardfolk is also able to break free of the mess.

The lead Lizardman is unable to tear himself away from the weeds. He lets out a mighty, intimidating roar. He hits a 27 on his demoralize roll. So if your demoralize DC (10+your level+your wis mod+any bonuses to saves vs fear(bless)) is less than 27 you are shaken for one round. Less than 22, shaken for 2 rounds, 17 3 rounds ect.

The two lizards attack Carter and Sebastien. One manages to bite Carter. He takes 10 damage He is also subject to a grab, which fails, and poison, which requires a dc 14 fort save.

Two of the plain lizardfolk are close enough to use their javelins, but both miss.

The map looks something like this

I am your greatest supporter, but the odds are tilting against you, even with the massively effective entangle. I am going to make it clear that you guys can retreat. It is dark and the lizardfolk don't have great night vision, they don't have great ranged attacks. The entangles will last for another minute minus 10 rounds, so there is little chance they would pursue you before sunrise.

You could book it back to Freewater, raise the troops and come back here in force. The wyvern would probably be able to fly at that point. You would have the strength of your allies to draw upon.

The downside is that you wold almost certainly have to abandon the boy, for now.

That being said, Carter swings his rock down on the lizard and misses (unless you would supplement a different attack.)

Anton fires his bow and misses.

Sebastien, Etienne are up.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Turin Baelor seeing how dire the situation is bellows, Comrades we must withdraw! I have allies nearby who can shelter us!

Holding both my actions depending on what happens next...


Male Half orc Warpriest 1

Etienne will Charge the one crocodile.
attack: 1d20 + 10 ⇒ (10) + 10 = 201d8 + 8 ⇒ (2) + 8 = 10


RETIRED

That was his action I missed last round. This round he's going to start running...


Male Human Fighter 1

Sebastian looks around. Miyuki struggling to free the boy, Carter taking his hit, the lizardmen numbers starting to grow...and then the king. It takes only an instant.

"Go! Carter!, Miyuki, Anton! Follow Turin and go! I'll hold them here! NOW! While you have the entangling vines up! Get to Freewater and bring the others!"

He turns to face the scaly death approaching, and snaps off a salute, sword held high. "Lady of Swords, Death to our enemies!" He cries out, and his sword shines out with a brilliant light.

Use Fervor to cast Weapon of Awe

He strikes at the crocodile Etienne hit.

att: 1d20 + 10 ⇒ (5) + 10 = 15 dmg: 1d8 + 4 ⇒ (2) + 4 = 6

On me Shield of Faith, Bless, Bulls Str, Divine Favor, Wep of Awe


Male Human Fighter 1

I also moved Etienne on the map so he and Sebastian were side by side. I think he was of the same mind as I was, that we had the crocs in front of us.


RETIRED

1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Fort save vs poison.
Much better places for that. -_-


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

We do not leave comrades.
"You seem to be the leader. We are here to safe the boy. My champion will challenge you to single combat. If we win we can leave!"


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Turin grimaces as he hears the challenge and speaks to the closest ally, Anton... Quietly

Don't be surprised or raise the alarm if I disappear... I have some friends up the trail, numbering one hundred strong. If you can hold out I can get them, do you have some way to alert your comrades via magic to what I plan to do?

Lantern Lodge

Etienne, make a ref save as you enter the entangling weeds. If you make the dc 14 save you charge the lizard beside Sebastian and Hit

I assume Sebastian is striking the lizard in front of him? Which means he also hits. the creature is bloodied.

Round 10

Group A: Miyuki issues her challenge, but it goes unheeded. The Lizard king merely roars back something in draconic. A long string of unintelligible rattles the only part that seems comprehensible is "Stish-Ack"

Turin Confers with Anton, who replies "I do not friend, I fear that if you leave us you may not find us in good health when you return.

Turin, resolve your action and then it's the lizardfolk's turn.

Don't forget to check to see if you were shaken by the Lizard King's demoralization


Male Human Fighter 1

My DC is an 18, near as I can figure.

Sebastian looks grimly at the Lizard Chief, a bit of the righteous fire taken from him. "No. The others must make it! By the Inheritor, they will!"

I'm taking some free action liberties here...

Sebastian roars: "Lady Miyuki, I didn't ask. I gave you an order!! Turin, Carter, help her get the boy out and run! Go over the wall closest to where he is buried, for god's sake!" Over his shoulder to Anton, he says: Get on the catwalk and cover us as long as you can with your bow. Then run."

Mardavig, my idea was that Etienne and I would fight them on the edge of the Entangle to restrict their numbers, not within it. Its hard to judge on the map. We'd be fighting side by side, because we both have ally-assist abilities, and we can focus them down (in theory). At least that's my plan.

He smiles grimly at Etienne. "You do not have to stay friend. But I am honored to make this stand at your side."

Lantern Lodge

I agree that the large area of the the entangles can be difficult to estimate. I'm inclined to give you guys the benefit of such area-control effects. So if you say you are on the edge of it, I'll take your word for it.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Turin is effected by demoralize...

Turin grimly reloads his crossbow... He shouts, trying to convince the sorceress to follow through with the retreat.

Stage a fighting retreat! The second that boy is out of the ground run like hell!


Male Human Fighter 1

She has to make STR rolls, she can't do it alone.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Turin couldn't reach her in time to assist... I think Carter can.


RETIRED

Carter drops to all fours and sprints towards Miyuki on his previous turn when he was only described as running.
He starts shovelling dirt with both of his front paws, dropping his sword at his side.
A two dimensional arm made of bandage comes from his collar and holds the back of his long coat out of the way.
It looks like he's done this before, probably experience from digging things out in the desert.
1d20 + 6 ⇒ (13) + 6 = 19


Male Human Fighter 1

Well, then, same applies. Soften them up for as long as you can, then run. Every hp dmg on one coming in is less we have to deal with, so dont take any melee/cover penalties for hitting ones engaged with us. You and Anton should focus on one at a time.


Male Human Fighter 1
Carter Ma'Anubis wrote:

Carter drops to all fours and sprints towards Miyuki on his previous turn when he was only described as running.

He starts shovelling dirt with both of his front paws, dropping his sword at his side.
A two dimensional arm made of bandage comes from his collar and holds the back of his long coat out of the way.
It looks like he's done this before, probably experience from digging things out in the desert.
1d20+6

No! Bad dog! Stop digging up the garden! lol! I guess Turin was right.


RETIRED

Well, kid's got 270-206 bones. Regular dogs would do it for one, so... He should probably look out for the nails, though...

Lantern Lodge

Carter runs off, on the previous round, provoking an attack from the lizard before him. For his trouble he is bitten for 8 damage The grab attempt fails and he must make another fort save. With indredible strength and dirt related proficiency he managed to dig the boy half out of the ground.

On their turn a few more lizard folk are able to move up, the albino crocodiles join the front rant with the lizards.

The lizardfolk king is unable to free himself from his entangle.

Etienne is bitten by one of the lizards he takes 5 damage The lizard clamps down on him with incredible force and he is now grabbed by it. Please make a dc 14 saving fort throw vs poison.

The crocodile attacking Etienne is not so lucky. it becomes battered, taking a penalty to attacks and saves for 1 round.

Both reptile attacking Sebastian miss.

The group of lizardfolk in the middle all throw their javelins, but none of them manage to hit either Sebastian or Etienne, several javelins ricochet off Sebastian's incredible defense.

The Lizardfolk king shrieks in rage. "STISH-AAAAAACK!" and throws a javelin at Carter, which misses. The lizard king seems to have done himself some injury with the force of his throw.

The map now looks like this.

Group B! You are up.


Male Human Fighter 1

Attacking in this priority: lizard wounded last turn, lizard grabbing Etienne (hopefully its the same one), any other wounded lizard, any target.

Sebastian grimaces, and and growls out: "Iomedae, send me your blessing." His sword flashes bright blue, and maintains that thin blue light.

Use Scared Weapon to add +1 enhancement bonus to my longsword. 4/4rounds.

He swings at a lizard in front of him, his blow crashing into the creature's skull with sickening force.

att: 1d20 + 11 ⇒ (18) + 11 = 29 dmg: 1d8 + 6 ⇒ (8) + 6 = 14


RETIRED

1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19Fort
1d20 + 6 ⇒ (12) + 6 = 18digadigadiga.
The bandage that held his coat up tosses it up to another set if bandages that look like a scorpion.
Then it obtain a bottle and pulls the top, giving it to Carter while he continues to dig.
2d8 + 4 ⇒ (3, 2) + 4 = 9
Cure moderate wounds, using his full int because he mixed it without his mutagen.

Lantern Lodge

Sebastian kills the lizard in front of Etienne, which had previously been wounded by both of them. The grab is thus broken.

Carter managed to dig the boy out, he's very weak from hunger and exposure, he's unable to walk on his own.

Anton fires his bow at one ofthe crocodiles, injuring it.

Etienne!


Male Half orc Warpriest 1

fort: 1d20 + 6 ⇒ (14) + 6 = 20
Attacking the lizard on top attack: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 8 ⇒ (2) + 8 = 10

Lantern Lodge

Etienne misses, but not by much.

Round 11.

Group A.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Turin targets the nearest lizard consort and fires two bolts to kill her...

attack1d20 + 6 ⇒ (19) + 6 = 25, damage2d6 ⇒ (4, 2) = 6

attack1d20 + 6 ⇒ (2) + 6 = 8, damage2d6 ⇒ (5, 1) = 6

crit confirm1d20 + 6 ⇒ (9) + 6 = 15, extra damage4d6 ⇒ (4, 5, 4, 1) = 14


Male Half orc Warpriest 1

Forgot weapon focus its a 15

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