[ Gun Metal Games] Interface Zero Beta in Layout


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Hi everyone, this is David Jarvis of Gun Metal Games. I'm working on laying out the beta test documents for the Pathfinder version of Interface Zero 2.0: Full metal Cyberpunk. Once I'm finished, I'll make the beta test (just rules) available for a free download at my website.


Great news! Be sure to keep us in the loop David!!!


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David Jarvis 182 wrote:
Hi everyone, this is David Jarvis of Gun Metal Games. I'm working on laying out the beta test documents for the Pathfinder version of Interface Zero 2.0: Full metal Cyberpunk. Once I'm finished, I'll make the beta test (just rules) available for a free download at my website.

Here's one of the races- Human 2.0

Human 2.0
(Nicknames: coded, elitist, Eugenic, gen-Xy'er, neo-human, savant)

With the secrets of the genome thoroughly hacked, humanity is now a blank canvas awaiting the artful hand of the geneticist. Design houses allow parents the option of improving their unborn child's potential, gracing them with looks, intelligence, athletic or artistic abilities, and providing their offspring with the best advantages rather than leaving it to nature or random chance.

Physical Description: While still truly human, humans 2.0 definitely stand out in a crowd. They have the best that human genome has to offer, and it shows. Height, muscles, good skin, good hair, perfect teeth, poise, posture, confidence, all these things and more are a testament to the work of the geneticist. A human 2.0 is the physical embodiment of the idealized human being.

Human 2.0s in Society: With the myriad benefits of their stacked deck of genetic benefits, human 2.0s are nearly always found in the upper echelons of society, reaping the rewards of their heredity fortunes. They are found in a variety of fields--the arts, business, entertainment, medicine, politics, technology--excelling as their talents allow. If they are found in the seedy underbelly of society, it is usually because they choose to be there. Thrill-seekers go where the action is, and there is plenty of it on the darker side of things.

HUMAN 2.0 RACIAL TRAITS

+2 to all physical or mental ability scores, +4 to one other score, -2 to any one score other than Constitution: Human 2.0s are designed to be better than normal, served up DNA cocktails that greatly improve their abilities, whether it be an advanced mind, superior athletic ability, or prodigal talent. However, one can't have everything, and the genetic manipulation invariably produces unwanted abnormalities somewhere along the line. The health of a Human 2.0, however, never suffers.

Arrogant: You are the best at what you do, whatever that may be, and you know it. In any sort of competition, be it sporting event, criminal activity, or combat, you will go out of your way to flaunt your talent. Taunting opponents, using humiliating tactics, and drawing out the moment are all ways to do this. Should you be beaten by what you consider to be an obviously inferior opponent, you will be considered shaken until you are able to win against that opponent, or a similar one.

Beautiful People: Human 2.0s receive the Charming trait as a bonus trait.

Savant: Human 2.0s receive Skill Focus as a bonus feat. The chosen skill must be based on the ability that received the +4 increase.

Superior Immune System: Human 2.0s gain a +4 racial bonus to saving throws against disease.

ALTERNATE RACIAL TRAIT

Multi-talented: At 1st, 8th, and 16th level, human 2.0s gain Skill Focus in a skill of their choice as a bonus feat. This trait replaces the beautiful people and savant racial traits.


How's layout going? I'm sure holidays (understandably!) got in the way :)


Getting the kinks worked out on a couple of the character classes. Things should be coming together soon. Thanks for your patience!


Final draft of the character creation portion for the playtest document just went in a few days ago.


Really liking what I'm seeing here actually! Can hardly wait. If there ever is a hard cover version, I am likely to buy it. Depending on how long it is.


Dacryphilia wrote:
Really liking what I'm seeing here actually! Can hardly wait. If there ever is a hard cover version, I am likely to buy it. Depending on how long it is.

Thanks! We're doing final edits on the character creation chapter now, and working out some of the kinks of explosives and golem mechs with in-house playtesting. Once that's done, we move to final layout phase.


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Hi everyone,

I'm pleased to announce that Interface Zero is out of the editing stage, and ready for final development!

We're going to be running a kickstarter within the next month or so to fund the final development of the book.

Once Starfinder comes out, we'll be updating the book to make sure Interface Zero is compatible with the new rules!

What would you like to see for pledge rewards and stretch goals?

Thanks for your time!

Liberty's Edge Contributor, RPG Superstar 2012

Hooray! I'm looking forward to this.


As am I. If anyone has any questions regarding the setting or mechanics, I'm sure people on the team would be happy to answer them.


Absolutely. Feel free to ask away!

Silver Crusade

Hey, which of the new races would you say was your favorite to design, and which is the most 'exotic' of them, in the way that it departs from the standard rules?


That first question is a tough one, as I had fun designing all the races. If I had to choose one though, I'd have to go with the hybrid. Humans with animal genes spliced into their DNA, they have a versatility to them that can be a lot of fun. Want an ex-soldier who's part bear, with the ability to take a lot of punishment and keep fighting? Take the tough hybrid race. Need someone more focused on staying unseen and untouched? Perhaps a little cat DNA in the mix? The stealth hybrid is your answer.

The one that most departs from the standard rules would likely be the cyborg. They're the race with the most obvious advantages. You're more machine than human at that point. Lots of resistances. Practically nothing more than a brain and a simplified digestive system in an armored shell. You're essentially a thinking construct.

However, there are the disadvantages. A cyborg body can't simulate tactile sense well. You don't physically feel much. That makes it hard to do things requiring a fine touch. You're reduced to eating what amounts to baby food. Getting caught in an EMP blast will not be a good time.

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