
Narissth |

I mentioned a saw because they are quieter than an axe. An axe will notify everything within a mile that we are around. A saw makes fairly little noise and is better for smaller logs/sticks that would be used on the boat.

Narissth |

Works for me, this should get some of the low Swim and smaller people across. It will also enable us to carry any heavy armor and shields to make swimming easier.

Shiori Kaijitsu |

Perception: 1d20 + 5 ⇒ (1) + 5 = 6 Shiori is too busy looking at her feet to help find anything that may be of use to assist in crossing.

Shiori Kaijitsu |

Shiori might be able to help with the untrained sailor, but I see her not doing well in any of those.

![]() |

Ah, my bad about the knowledge check, though the rule I forgot was not the max-10-on-unskilled-check rule, but rather that Pathfinder does not have critical-success on nat-20 skill check rolls. I blame exhaustion - I was literally at work for 12 hours straight yesterday and was posting at the end of it.
How wide is the water body/river? If it will take us 5 hours to fashion a raft to cross, would it be easier to just skirt around the water body? Also, is the water calm, rough or turbulent?
Finally, Page 87 of Ultimate Equipment has an entry for a raft:
RAFT
PRICE —
PASSAGE 1 CP
The most basic and primitive type of watercraft, a raft is a
simple, flat boat with no hull, often made of logs lashed
together. It typically uses two to four oars for propulsion.
[occ]It is listed as a free item! XD GM make of that what you will. =)[/ooc]

Shiori Kaijitsu |

Gargantuan Quarterstaves are free too, but I doubt you could pull those out of your pockets either. Though several Huge Quarterstaves could make a raft, probably why the raft is free.

![]() |

Hmm... It's a DC10 swim check to swim across a calm water body. On the one hand, if we can take 10, anyone without a strength penalty will be fine (unless wearing too much armor). On the other hand, if it turns out that the soggy river monster was not the only threat in the river, things could go badly - but such a threat may just bust up the raft anyway.
Note to self: include a raft and a gargantuan quarterstaff on my PFS character's character-sheet. #joke

Shiori Kaijitsu |

Shiori has a strength penalty, so she'd fail DC 10 swim on take 10, but she'd do better on untrained sailor since she has a positive wisdom mod.

![]() |

I fail the DC 10 if we take 10 as well. Also, it says RAW my pockets are deep. who's to say they aren't raft deep Lol! So... 5 hours is a long time, but does anyone oppose the idea?

![]() |

Whilst I am mindful of the time, I also prefer rafting to swimming, especially if we're at risk of attracting more leeches. I'm not sure which option would be worse, so I'll go with whatever.
If we do decide to do the raft, however, we're going to be raising one heck of a ruckus though. We should have our weapons close at hand and keep our armor on. I wouldn't be surprised if we had some kind of (random) encounter whilst making the raft.

![]() |

We're splitting the party? Ok, we're all going to die.
I don't mind going on the first trip. I suggest Gorou and Tripp come together as well, since Tripp's size and Gorou's armor will offset each other, weight-wise.
Exiel looks uncertainly at the raft at this point.
Perhaps one more on the first trip, if anyone else wants.

![]() |

If it involves survival or an untrained profession:sailor, I suggest Tripp does it. Especially if it's survival.
If it's strength-based, Exiel will do it.
Edit: Nevermind, just checked an earlier post, and it looks like it's profession sailor. Tripp has the highest Wis, and if you take 10 you're probably fine, I think? Shouldn't be too hard since the water is calm. If there's a current to ride, there's an entry in ultimate combat that indicates that it would be a survival check, which makes it even better for Tripp. Either way, looks like Tripp is making the check. XD

MiniGM |

Tripp guides the raft across with Gorou, Exiel and Shiori.
1d100 ⇒ 44
They make there way to the other side, without incident.
Tripp makes the return trip
1d100 ⇒ 88
He gets back, the others load up and Tripp heads back
1d100 ⇒ 74
They pull the raft up on the shore and regroup. The party is now faced with a choice. Do they push on now and arrive after dark, or do you set up a camp and rest the rest of the day and move again during the light. Means wasting about half a day

Shiori Kaijitsu |

"I prefer not to attack the goblins under cover of darkness, they will have the advantage being that some of us cannot see in the dark and they can." Shiori notes, however she also adds, "but being that as it may, it might be easier to sneak up on them while they are not expecting an attack. If we do attack under cover of darkness then we should do so with minimal light to not give away our positions before we are ready for the assault."

![]() |

"I agree. It was a little more effort than I imagined, what with the raft and all. Good thing I was prepared! You never know sometimes what you'll need."
Tripp will busy himself with making a quick camp.
"We will need to be on our guard. Goblins or other nasty critters may well be lurking about... maybe we can find somewhere hidden to camp?"
Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Gorou Kaijitsu |

Survival: 1d20 + 3 ⇒ (10) + 3 = 13
"I agree, we aren't in any massive hurry. We should still wait until it's light to attack," Gorou interjects. He looks around, but doesn't find anywhere particularly appealing to camp.

![]() |

I've been sitting here all la-de-da all day... I totally forgot I put a skill rank into survival ;p
Survival: 1d20 + 5 ⇒ (19) + 5 = 24
Tripp ponders for a moment, and then motions for the rest of the group.
"I think we would have the best luck setting up here for the night"

Thribden Malkut Diniya |

No spells used today, but I'll take last watch. No darkvision for me.

Shiori Kaijitsu |

Shiori will volunteer for first watch.

MiniGM |

groovy
5d100 ⇒ (21, 25, 13, 32, 51) = 142
1d20 ⇒ 14

Narissth |

Nari moves over and wakes Gorou.
Walking bones are approaching.
He will then move to wake someone else. Not sure how many people I can wake up each round. I believe it is a Standard Action, I will wake up a second person if possible.