The Ironfang Invasion: Fangs of War

Game Master vayelan

A tale of desperate survival set against the invasion of a ruthless hobgoblin army — the Ironfang Legion! As the Ironfang Legion begins carving out an empire of monsters, the heroes must flee their hometown of Phaendar as it burns, saving any lives they can.

Resources:
Upper Caves Map
Lower Caves Map
Regional Map

Longshadow
Encounter Map: Morlock Warrens

Party Treasury (Old)
Party Treasury (New)
Militia Worksheet


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LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

Bowing to the snow elf, Thorek smiles grimly. "Yes Daria, I believe we shall. Are you good to fly us again on such short notice?"


F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:

"Yeah.... Dying certainly has to take a lot out of you though I can't say from experience."


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NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

"My dear friend, it is good to meet you again. There is much left to do, and less time with which to do it, but please let us know if we are pushing your new body too hard. What was the next step of our plan?"


Female Snow Elf Druid (Restorer) 11 | Perception +29 | Character Sheet | AC 23 (Touch 13, Flat-Footed 22) | Hp: 69/69 | Fort +10, Reflex +6, Will +16

Sorry, busy weekend. What spells does Daria have available? I think she loses half her prepared spells when dying and needs to re-perpare, so if I recall she needs to cast the first level spell Ant Haul to carry everyone in Giant Eagle form. Would this be an okay time for her to pray and get a fresh slate of spells for the day?

”I may need a short time of prayer to commune with Erastil before I have the spells to facilitate such a transport,” responds Daria, ”But it shouldn’t take too long.”


Yes, this would be an appropriate time to pray/commune for spells.

Also, good use of that DS9 scene, Esperanza!


Female Snow Elf Druid (Restorer) 11 | Perception +29 | Character Sheet | AC 23 (Touch 13, Flat-Footed 22) | Hp: 69/69 | Fort +10, Reflex +6, Will +16

Daria is gone for an hour praying


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

When Daria returns, Thorek has unrolled his map of the region and is marking on it while speaking with the others.

"...is where we took out the wyvern camp. We've also located a forward siegeworks in the Aloi Valley, near the river here, and then a major supply depot in the village of Ecru which has already fallen." He looks up and gives the druid of nod of greeting as she approaches. "Since you're our ride, Daria, do you have a preference for which to hit first? Strategically, I think the siege works is best since its position on the river makes it the most easily reinforced or evacuated locale, but there may be considerations I'm overlooking?"


Female Snow Elf Druid (Restorer) 11 | Perception +29 | Character Sheet | AC 23 (Touch 13, Flat-Footed 22) | Hp: 69/69 | Fort +10, Reflex +6, Will +16

"How are we fixed for supplies in town? If we are in good shape, postponing the raid on the supply depot to take out the siege works sounds like the right move," says Daria. She adds, "I have no problem ferrying us and any supplies to and fro, but I would say my days of solo aerial combat are over--We can set down out of sight of the foe and progress on foot the last measure."


NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

"If only there was some way to deploy Thorek and I directly from the air..." Esperanza muses.


F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:

"Trickery is more my specialty. I wish I could help you more on that front....," Lily adds contemplating how to handle this situation.


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

It's a bummer that Mesmerists can't access Feather Fall!

"An approach by foot seems reasonable to me," Thorek nods in agreement, tapping the map thoughtfully.

Is Longshadow pretty hard-up on supplies? The depot was initially described as a munitions depot so it may or may not be useful for the defenders.


NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

We should probably each get a snapleaf when we have the money for it.

"Agreed. Let's get moving."


You actually can recover munitions that can be repurposed for the defense of Longshadow. Also, the munitions depot is to the southwest, across the Marideth River from Longshadow. You can also hit the siege weapon crossing site either on the way there or on the way back.


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LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

Let's do munitions, and then the siegeworks on our way back


Female Snow Elf Druid (Restorer) 11 | Perception +29 | Character Sheet | AC 23 (Touch 13, Flat-Footed 22) | Hp: 69/69 | Fort +10, Reflex +6, Will +16

”Right, get the harness ready,” says Daria as she casts a spell (Ant Haul) and moves a bit apart from the others as she transforms into a snowy white Giant Eagle. The massive creature is shockingly different in appearance than its more temperate cousin, even her wildshaping green dragon breastplate seemingly frosted as well—it seems Daria’s animal forms have changed in some ways to reflect her change in identity…

When the others are loaded and ready, she takes to the air to once again join the fight against the Ironfangs.


Your new old friend transforms into a twist on your usual transportation method, and she carries you westward from Longshadow, across the Marideth River and the intervening rocky terrain. You soon spot the Legion's munitions camp, sticking out like a sore thumb among the otherwise barren terrain. The camp appears to have been erected in the ruins of another town conquered by the Legion.

Knowledge (Geography or Local) DC 15:
The munitions camp is built in the ruins of Ecru. This small community made most of its wealth pit-mining sulfur in the surrounding hills, which other settlements use as fertilizer and in various alchemical mixtures.

The town was built on several terraced levels carved out of the rocky terrain. A creek, left polluted by the mines, runs through the middle of town. The sulfur mining, both past and present, have left a strong, rotten egg smell haunting the town.

The camp is largely divided into two parts: the walled remnants of the town, and the water-logged pit mine to the west.

I've updated the encounter map. You are approaching from the east. Please forgive the fact that the map is askew; I made several attempts to scan the map from the AP, and this was the best one.


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

As their little raiding party sets down a safe distance from the ruins of Ecru, Thorek stares thoughtfully in the direction of the depot. "I really ought to get a spyglass to take some of the pressure off of Daria," he thinks aloud. "But for now--we need a headcount and positioning. Can you reconnoiter from a safe distance?"


Female Snow Elf Druid (Restorer) 11 | Perception +29 | Character Sheet | AC 23 (Touch 13, Flat-Footed 22) | Hp: 69/69 | Fort +10, Reflex +6, Will +16

Nodding, Daria takes off and circles the site well out of bow range, using the piercing gaze of the Eagle to determine as much detail as possible from this distance.

Perception: 1d20 + 19 + 8 ⇒ (10) + 19 + 8 = 37


NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

"No heroic last stands this time, mind you."


P1: Mining Operations:

This entire pit stinks of rotten eggs and sweat, and streaks of bright yellow color the otherwise dull rock. Several rough, wooden ladders lead down to the bottom some thirty feet below, where a few inches of stagnant water have collected into a foul sludge.

Flying over the pit mine, Daria notices the conspicuous absence of any enslaved humans or humanoids. This differs from other Legion-controlled areas, where the local population are pressed into service. Instead, she sees a handful of pale-skinned creatures with bulging eyes, vaguely humanoid shaped, keeping to the shadows of the terraces and tunnels as they mine sulfur under the strict guidance of a pair of hobgoblin engineers.

P2: Town Gates:

A pair of particularly nasty-looking goblins stand watch atop the gates of the conquered town's stone walls. Although the gates are barred from within, the walls are quite uneven and wouldn't be very difficult to climb.

P3: Town Ruins:
The town is little more than a smattering of soot-stained stone walls and three still-standing buildings. Legion forces have draped canvas tarps over some of the ruins to create temporary shelters.

An entire troop of hobgoblin soldiers occupies the town, engaged in drilling, gear maintenance, guard duty, and other military obligations.

P4: Processing Lab:
A canvas tarp acts as the roof of this burned-out stone church, obscuring much of its contents from Daria's aerial recon. The air around this building is heavy with the smell of alcohol and rotten eggs. From certain angles, Daria can see bubbling beakers and sacks of various powders in and around the facility.

A pair of hobgoblin alchemists are hard at work here, either assisted or protected by a pair of large, strange constructs made from an amalgam of glass, metal, wood, and other components.

P5: Weapons Storage:
This one-room stone home, converted into an armory, sees little activity aside from the troops stationed nearby on guard duty.

P6: Munitions Storage:
The tarp strung across the top of the otherwise roofless building does little to hide its contents. Crates and barrels fill the entire southwestern edge of this circular stone building. An orange-hued miasma lingers around this site.

Total observed enemy force: 2 engineers, 2 alchemists, 2 constructs, 2 tough goblins, 4 strange miners, and a Hobgoblin Phalanx Troop.


Female Snow Elf Druid (Restorer) 11 | Perception +29 | Character Sheet | AC 23 (Touch 13, Flat-Footed 22) | Hp: 69/69 | Fort +10, Reflex +6, Will +16

After her aerial recon, Daria returns and reports to the others (see spoilers above). She says, "Given a few minutes to prepare additional spells, I should be able to create quite a bit of havoc with the flammable locations--munitions storage and the processing lab--and cast a spell that will allow us all to walk upon the air as needed for about 10 minutes."


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

"That'd be useful, yes. I've a trick or two of my own to include--do you think those chemysts would be more inclined to fire, or acid, or something else entirely? Hells, let's do both"

Thorek will cast Communal Resist Energy fire and acid, unless Daria has a different recommendation.


F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:

"We do need to split the enemies. We can handle ourselves very well but they can easily overwhelm us."


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

"I'm all ears, Lily. What did you have in mind?" Thorek kneels down and sketches the camp in the dirt with a dagger, then hands Lily the blade to outline her plan.

Sorry if I'm putting you on the spot, but I figure it's a good chance to flex your trickery abilities!


Female Snow Elf Druid (Restorer) 11 | Perception +29 | Character Sheet | AC 23 (Touch 13, Flat-Footed 22) | Hp: 69/69 | Fort +10, Reflex +6, Will +16

Now in her snow elven form again, Dari starts handing out poultices of Bull’s Strength and Ironskin to those who are interested as she listens intently to Lily’s plan. She then goes to prepare a few spells in her open slots (Communal Air Walk, Greater Flaming Sphere).

”Fire and Acid sound about right, Thorek, good thinking,” replies Daria.


NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

"The phalanx could be a problem," Esperanza notes. "We'll need some way to disperse them."


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Female Snow Elf Druid (Restorer) 11 | Perception +29 | Character Sheet | AC 23 (Touch 13, Flat-Footed 22) | Hp: 69/69 | Fort +10, Reflex +6, Will +16
Esperanza de la Hueca wrote:
"The phalanx could be a problem," Esperanza notes. "We'll need some way to disperse them."

”I do have an entanglement spell or two that might help with the phalanx,” offers Daria.

Wall of Thorns and Thorny Entanglement prepared.


F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:

"Well. I have an idea. Esperanza how's your hobgoblin.... I know you are really good at lying so I'll disguise you as a hobgoblin and you can divert the forces to a different area. Its worked before but I am a twig who can easily be snapped in two if things goes awry."


I forgot about my mesmeric tricks


NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

"A clever idea, Lily, but I don't speak Goblin at all," Esperanza says, embarrassed.


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

"No matter, we'll handle this in our traditional fashion then. Daria, when we engage could you entangle as much of the camp as possible? Divide and conquer, nothing we haven't done a dozen times now. Let's bypass the mining pit for now and destroy the munitions supply first."

Could we say we're on the north-western side of the camp, so we can approach the gate directly? While we fight there maybe Daria can zip over and drop a fire spell on the munitions depot. A detonation or fire started there would be ideal.

Also, I can't place my token on the map, it keeps disappearing "behind" the camp image


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Yes, we can say that Daria dropped the party off on the northwestern side of camp before potentially reverting from wild shape. I've also edited the map so that it occupies the bottom-most layer of the document, so your tokens should appear on top of the map now.


Female Snow Elf Druid (Restorer) 11 | Perception +29 | Character Sheet | AC 23 (Touch 13, Flat-Footed 22) | Hp: 69/69 | Fort +10, Reflex +6, Will +16

After distributing the iron skin and Bull’s strength poultices to those who want them, Daria using an iron skin potion herself and casts a few spells just before the attack—Communal Air Walk and Call Lightning.

If it is a cloudy day—especially if it is stormy—she will consider an air elemental form. If not, perhaps a small avian creature…


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NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

That ability continues to be just incredible. If you're taking requests, I think an owl's wisdom or cat's grace would shore up my Will saves or boost my attack and damage, respectively.

Esperanza gratefully takes one of the offered ironskin poultices, drinking it shortly before they head off into battle.

AC with ironskin is 31, updated in my tagline.

"Well, Thorek, how shall we handle this? Should we just walk up the gate and dare them to kill us?"


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

Thorek accepts an Ironskin poultice, but the strengthening
mixture wouldn't override his belt (AC28 now). As he applies it, he nods to Esperanza's question. "Seems only fair, and it generates enough distraction that Daria and Lily can work whatever mischief they like."

Lily, do you have any Mesmerist Tricks to implant for us before we begin?

Once the group is ready, the dwarf gives Esperanza a nod and strides out of cover and up the road towards the encampment. "Hail the camp! the dwarf bellows. "I am Thorek of Clan Ironspark, warrior of Kraggodan and commander of the Hemlock Harriers! Beside me stands Esperanza de la Hueca, Knight of Shelyn and the worst nightmare of you poor bastards. We am here to accept your immediate and unconditional surrender!"


Drawing closer to the gate, you realize that the original Ecru town walls were designed simply to keep out predators, not determined invaders. The occupying Legionnaires have rebuilt the fallen portions and reinforced the broken gate.

You also discover that the "goblins" serving as guards atop the gate are much larger than they appeared from the air, standing three times as tall as an ordinary goblin. Their frames are heavily muscled and heavily furred.

Knowledge (Planes) DC 17:
These creatures are actually greater barghests. They are evil outsiders said to be fiendish relatives of goblinoids. They grow more powerful as they feed on innocent people. Based upon their present size, you suspect that they devoured many of the former residents of Ecru during the assault on the small mining town.

One of the two guards takes a step back and casts some manner of spell upon the two of them.

Spellcraft DC 17:
The guard casts Mass Bull Strength upon the pair of them.

The other steps forward, places his huge, furry hands upon the edge of the gate's parapet, and replies to Thorek's ultimatum.

"I've eaten Kraggodan dwarves. They taste gamey, like possum or skunks. Unless you think you're the rare, one in a million dwarf who can actually put up a fight, get lost!"


Female Snow Elf Druid (Restorer) 11 | Perception +29 | Character Sheet | AC 23 (Touch 13, Flat-Footed 22) | Hp: 69/69 | Fort +10, Reflex +6, Will +16

Hiding amongst the clouds in Air Elemental form (or perched on a nearby fence post as a small bird if the sky is cloudless), Daria attempts to identify the spell just cast.

Spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22

She waits for a signal of some kind, trying to get in a position where her medium range spells (170 feet) can affect many of the areas of interest.

(Remember you all can walk on air)


NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

"Could you repeat yourself?" Esperanza calls back, glaive held at the ready as she continues advancing. "All I can hear is the squeaking of rabbits, hiding behind a wall and hoping the wolf passes them by."

Plan is to keep going until I'm close enough that I can charge up to the gate tower. Not sure how tall they are, but I'm guessing I can probably do it once I'm within 30 feet or so.


"Oh? You're approaching us?" jeers the one who previously cast his spell. He taunts you, giving his comrade a chance to prepare a spell of his own once you have drawn closer.

Spellcraft DC 19:
The other foe is casting Crushing Despair aimed at Thorek and Esperanza.

He casts a spell with a 30ft cone-shaped burst upon Esperanza and Thorek when they reach their engagement distance. You need to make DC 18 Will Saves to resist its effects. Feel free to also roll initiative.

Bad Guy 1 Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Bad Guy 2 Initiative: 1d20 + 6 ⇒ (8) + 6 = 14


Female Snow Elf Druid (Restorer) 11 | Perception +29 | Character Sheet | AC 23 (Touch 13, Flat-Footed 22) | Hp: 69/69 | Fort +10, Reflex +6, Will +16

Daria Initiative: 1d20 + 1 ⇒ (2) + 1 = 3

(Her plan is to be in air elemental form up above the camp, hiding in the clouds, as she has drifted into place during their conversation…is that okay?)

Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8


NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider
DM Vayelan wrote:
"Oh? You're approaching us?" jeers the one who previously cast his spell.

"I can't cut your head off without getting closer!" Esperanza answers, suddenly launching herself into a running charge at the speaker.

Initiative: 1d20 + 8 ⇒ (6) + 8 = 14

Will+Charmed Life: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18

Esperanza's step falters for a moment, but whether through determination or sheer luck, she pushes through the spell and toward her enemy.


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

With a shouted battle-prayer Thorek surges forward, his armored feet planting on thin air with a ripple of light--like a heat shimmer, bearing the warpriest inexorably towards his foes. The massive, furred goblin's magic washes over the dwarf, gripping his heart in like an icy fist--stupid, stupid, Daria had died only the day before and the best he could come up with was a gods-damned frontal assault?! Thorek groans, but the fire of Angradd still burns him, pushing him forward where his own will might have failed.

Using a Fervor Point to Swift cast Divine Favor (+3) then charging in using air walk. Charge + Power Attack & Furious Focus
Spellcraft: 1d20 + 0 ⇒ (14) + 0 = 14
Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Will: 1d20 + 11 ⇒ (3) + 11 = 14
Charge vs Orange: 1d20 + 12 + 2 + 3 - 2 ⇒ (11) + 12 + 2 + 3 - 2 = 26 Damage: 1d10 + 18 ⇒ (9) + 18 = 27


The red enemy delays until after Esperanza charges, so she can make her attack first.
Thorek fails his Will Save, so he gets -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.


F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:


intiative: 1d20 + 5 ⇒ (4) + 5 = 9
Once again sorry about the delays in posting. I've not been feeling well and I visited an allergist today to see if she could.

"Ok lets just provoke them. That's bound to end well. ," Lily mutters to herself.


NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

With a furious battle cry, Esperanza rushes forward to the fight, hoping to create enough of a distraction for Lily and Daria's more subtle methods.

Glaive charge vs Red (w/ PS): 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18
Slashing: 1d10 + 13 + 7 ⇒ (9) + 13 + 7 = 29

Parries/AoOs:
Use up to 3 of these for parrying attacks.
Glaive (w/ PS): 1d20 + 14 ⇒ (10) + 14 = 24
Slashing: 1d10 + 13 + 7 ⇒ (1) + 13 + 7 = 21

Glaive (w/ PS): 1d20 + 14 ⇒ (6) + 14 = 20
Slashing: 1d10 + 13 + 7 ⇒ (10) + 13 + 7 = 30

Glaive (w/ PS): 1d20 + 14 ⇒ (15) + 14 = 29
Slashing: 1d10 + 13 + 7 ⇒ (4) + 13 + 7 = 24

Glaive (w/ PS): 1d20 + 14 ⇒ (10) + 14 = 24
Slashing: 1d10 + 13 + 7 ⇒ (10) + 13 + 7 = 30


The sharp head of Esperanza's glaive strikes her foe, but its supernaturally thick hide resists the blade's cut.

The attack roll was close, but it's not a hit. With the penalty for charging, what is Esperanza's current AC?


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

To clarify, Thorek's attack roll above does include the -2 from crushing despair already.


NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

The charging penalty would reduce my AC to 29, or 31 vs goblinoids.


Thank you both for the clarifications. While I don't think the party has identified the enemies in-character, out of character they are greater barghests, if that wasn't already clear. Although they may use their shapechange ability to appear like goblinoids, they are actually outsiders, so Esperanza wouldn't get the benefits from the Ironfang Survivor trait.

Red bite vs Esperanza: 1d20 + 16 ⇒ (16) + 16 = 32 = Hit
Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Red claw 1 vs Esperanza: 1d20 + 16 ⇒ (10) + 16 = 26 = Miss, not parried
Red claw 2 vs Esperanza: 1d20 + 16 ⇒ (1) + 16 = 17 = Miss, parried

Orange Acrobatics vs Esperanza AoO: 1d20 + 14 ⇒ (7) + 14 = 21 = Failed
Orange Charging Bite vs Esperanza: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22

The hulking, hairy brutes converge upon Esperanza. The first manages to bite down upon her with its jaws, although she also delivers a riposte to one of his attempted claw strikes.

The other misses with its own jaws by a few inches, only to feel the weight of Thorek's dorn-dergar upon its back a moment later.

With Red, Esperanza takes 12 damage from a bite attack and deals 24 damage with a successful riposte. With Orange, she deals 30 damage with an AoO. Thorek deals 27 damage with his charge (I had to double check his character sheet to make sure his dorn-dergar was magical, thus overcoming the enemy's DR).

Lily and Daria can still act, and Esperanza can post her second round actions since she acts before the barghests.


Female Snow Elf Druid (Restorer) 11 | Perception +29 | Character Sheet | AC 23 (Touch 13, Flat-Footed 22) | Hp: 69/69 | Fort +10, Reflex +6, Will +16

Floating concealed in the nearby clouds, Daria chooses to drop a Burst of Radiance below and behind the barghests, hoping the wall itself conceals the spell from those inside the camp. For now, she holds back the lightning waiting at her fingertips and watches carefully to see what response those in the walled compound might have to the combat.

Burst of Radiance damage versus evil: 5d4 ⇒ (2, 3, 1, 2, 2) = 10, DC 17 Reflex to downgrade blinded to dazzled for rounds: 1d4 ⇒ 2

Perception to see what is going on in the compound: 1d20 + 19 ⇒ (9) + 19 = 28


NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

That was 3 parries, right? So I am down to 1 panache point for now.

Hissing in pain, Esperanza gives ground before the monsters' attacks, then moves against the one caught between her and Thorek with a feint and slashing maneuver.

Feint vs Orange: 1d20 + 21 ⇒ (2) + 21 = 23

Glaive attack vs Orange (w/ PS): 1d20 + 14 ⇒ (11) + 14 = 25
Slashing: 1d10 + 13 + 7 ⇒ (9) + 13 + 7 = 29

AoOs:
Glaive attack (w/ PS): 1d20 + 14 ⇒ (18) + 14 = 32
Slashing: 1d10 + 13 + 7 ⇒ (9) + 13 + 7 = 29

Glaive attack (w/ PS): 1d20 + 14 ⇒ (18) + 14 = 32
Slashing: 1d10 + 13 + 7 ⇒ (5) + 13 + 7 = 25

Glaive attack (w/ PS): 1d20 + 14 ⇒ (17) + 14 = 31
Slashing: 1d10 + 13 + 7 ⇒ (5) + 13 + 7 = 25

Glaive attack (w/ PS): 1d20 + 14 ⇒ (5) + 14 = 19
Slashing: 1d10 + 13 + 7 ⇒ (9) + 13 + 7 = 29

Glaive attack (w/ PS): 1d20 + 14 ⇒ (20) + 14 = 34
Confirm?: 1d20 + 14 ⇒ (16) + 14 = 30
Slashing: 1d10 + 13 + 7 ⇒ (2) + 13 + 7 = 22
Glaive crit bonus damage: 2d10 + 26 ⇒ (5, 7) + 26 = 38

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