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Round 2
As Kuaizi tries to pin Herb to the ground, he warns him a second time, "I say give up Herb-san, if you value your life. I am non-violent, but some of my companions are not."
Maintain hold on Herb, plus Pin (+2 feat, +5 failure of target to break grapple):
CMB(Pin): 1d20 + 3 + 2 + 5 ⇒ (3) + 3 + 2 + 5 = 13
Actions: grapple & pin Herb [std]

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As Wibeke knocked out the guard, Adsal looks at the carnage. With a sigh he winks all inside the building and used prestidigation to clean the blood.

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Round 2
Well you had your chance to surrender she says pointing her finger in a gun like fashion and shooting a Fire Bolt: 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 171d6 + 2 ⇒ (4) + 2 = 6 Crit conf Fire Bolt: 1d20 + 1 - 4 ⇒ (19) + 1 - 4 = 161d6 + 2 ⇒ (3) + 2 = 5 vs Touch AC

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Thael frowned as he could see the guard would not give up. Still, this did not seem a time to squander his magical resources, inasmuch as his companions seemed to have things well in hand.
Thael let loose a crossbow bolt at the guard, hoping to help him reconsider.
crossbow atk: 1d20 + 2 ⇒ (15) + 2 = 17 for dmg: 1d10 ⇒ 10

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Thael seems frustrated over the unnecessary shedding of blood.
"That could have been prevented. This Celeena sounds like the kind of person I would rather have dead than a dutiful guard. We should proceed with haste to ensure the element of surprise. Let's examine this room to see if there are any useful clues."
perception: 1d20 + 5 ⇒ (3) + 5 = 8

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Wibeke relieves the unconscious guard of his weapons, dropping them through the grate of a nearby storm-drain. Using her dagger, she cuts his shirt into strips and ties his hands and feet. One more strip is used to gag him. She drags him inside the house. "Yes, let's be quick about it. Who knows what was heard." She joins Thael in examining the room for anything important.
Perception 1d20 + 0 ⇒ (11) + 0 = 11

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Kuaizi sighs in disappointment. He takes a whiff of his own taloned hand, which a moment ago held Herb's sword arm, "If only Herb-san did not use slippery hand lotion, he would be bound but alive. But such is life... we must accept its flow, else more needless suffering takes hold."
Seeing the first guard unconscious and bound but alive, he bows respectfully to Wibeke.
The monk then takes in a deep, calming breath. Seeing that she has begun to examine the townhouse, he moves on to do likewise.
Assist in examining the room (taking 10):
Perception: 10 + 10 = 20

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Thael looks at the items they have found.
"These could be of use later on. Wibeke, you should likely take one of them. Who else could put this to good use?"
Looking at the trapdoor, Thael says: "I think we should proceed forward while we have a chance to surprise them."

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This small, stuffy square room was cut from the building’s stone foundation. The room’s east wall features a large mosaic of stone that shows several faceless people worshipping at the top, and others being condemned at the bottom, with no figures in the middle pattern. The mosaic contains a set of three identical circular indentations: one set within the top section, one in the empty center, and another set within the bottom section. Illuminating the room are two lit torches in sconces on the north and south walls.
You notice three circular stone disks stacked neatly against the east wall by the door. The stones represent a happy looking female child, a grandiose city, and a brooding devil.

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perception: 1d20 + 5 ⇒ (17) + 5 = 22
Thael points out the circular stone disks to his companions. "I wonder what these represent?" he asks.
"Let us search this room for anything else of value, or even for any way through the room."

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Perception: 1d20 + 6 ⇒ (14) + 6 = 20
With a flick of his hand Adsal weaves an incanation to discern the magic auras of things.Detect Magic

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Thael examins the three stacked disks to see how they might fit on the wall.
perception: 1d20 + 5 ⇒ (15) + 5 = 20
knowledge arcana: 1d20 + 9 ⇒ (6) + 9 = 15

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"Normally I would say child top city middle, devil down. But! We are in a chelish house. So Devil top City middle happy child down. Maybe!

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"Hmmm..."
Kuaizi carefully removes and unrolls the blanket from his back. He retrieves an old manuscript from it, and quickly scans through it. He ponders what, if any, religious meaning the stone figures and the mosaic could possess, which may provide a clue as to what order the stones should be placed.
Religious meaning behind the stones? +2 from Pathfinder's Chronicle, which takes 1d4 ⇒ 1 round to review.
Knowledge(religion): 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27

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"Nice job on the puzzle, poindexter. Now let the meat shield do her job. Anyone have a light?" Wibeke leads the way down the stairs.

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This room is split by a long, ten-foot-wide stone walkway, extending sixty feet east to west between two spiral staircases. Two ladders rest on the north side of the walkway and two more on the south, leading down into a fifteen-foot-wide trench twenty feet below. These sub-rooms are filled with objects ranging from decrepit suits of rusted armor, to piles of rotting furs, and to various over-stuffed footlockers.
Init. Adsal: 1d20 + 3 ⇒ (11) + 3 = 14
Init. Kuaizi: 1d20 + 3 ⇒ (6) + 3 = 9
Init. Nuada: 1d20 + 2 ⇒ (16) + 2 = 18
Init. Thael: 1d20 + 6 ⇒ (15) + 6 = 21
Init. Wibeke: 1d20 + 1 ⇒ (12) + 1 = 13
Init. Lemures: 1d20 + 0 ⇒ (17) + 0 = 17
Round 1
Thael
Nuada
Lemures
Adsal
Wibeke
Kuaizi

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Sorry Adsal, seems we postet at the same time. Haven't seen your posting :(
Adsal knows that a Lemire is a roiling wave of flesh. Amid the fatty surge wriggle half-formed limbs and a dripping tumorous face.
AC 14, touch 10, flat-footed 14 (+4 natural)
hp 13 (2d10+2)
Fort +4, Ref +3, Will +0
DR 5/good or silver; Immune fire, mind-affecting effects, poison; Resist acid 10, cold 10

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Sorry, I did not see them in the description, and only quickly looked at the initiative list.
Wibeke advances to the middle of the bridge (30ft), and stands ready with her fauchard held in an aggressive stance (hold action for an attack if they get within 10ft).
Power Attack
Attack 1d20 + 5 ⇒ (15) + 5 = 20
Damage 1d10 + 9 ⇒ (2) + 9 = 11

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Round 1
Shocked by the presence of such warped creatures of damnation, Kuaizi recovers himself and prepares for battle. He drops his staff to the ground below him, then swiftly moves in towards the creatures. Halting at Wibeke's side, he positions himself to block the lemures from passing by them and attacking their other companions.
As he moves, he whips out an exotic-looking whip composed of nine metal rods. He begins to whirl it quite rapidly in a defensive arc. As soon as one of the creatures approaches him, he whips it... and whips it good.
Attack lemure (-4 fight defensively):
Attack w/ nine-section whip: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 141d8 + 2 ⇒ (7) + 2 = 9
Actions: move [move], hold action (attack) [std]
I'm assuming Adsal informs us they are mindless as well.

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I'm back and will be posting regularly again.
Thael aims his heavy crossbow at the hideous creatures and pulls the trigger.
"What foul creatures uses these as guardians?" he wondered aloud.
Heavy crossbow attack: 1d20 + 2 ⇒ (12) + 2 = 14 for Heavy crossbow damage: 1d10 ⇒ 4

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Thael shoots a bolt at one of the lemures, he hits, but the wound closes faster than expected. Nuada sends a fire bolt at the (blue) lemure, frying one of it's tumors.
The lemures crawl closer.
Wibeke kills the injured lemure with her fauchard. Kuazi tries to hit the remaing Lemure with his whip, cutting off one of it's fleshy parts.
Round 1
Thael
Nuada
Lemur blue - dead
Lemur red - -4HP
Adsal
Wibeke
Kuaizi
Please don't Forget to move your token on the map ;)

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Adsal will aid wibke in her next attack
aid: 1d20 ⇒ 7 but fails to do so. With a smile he he admits"It would be wasteful to use my magic on those!"

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Despite the low chance of dealing damage, Thael loads and additional crossbow bolt and fires, but misses as he tries to avoid hitting the Craw.
Heavy crossbow attack: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7 for Heavy crossbow damage: 1d10 ⇒ 4 -4 firing into melee