The Infernal Vault Table 1 (Inactive)

Game Master Baerlie

Townhouse Map


51 to 100 of 278 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Round 2

As Kuaizi tries to pin Herb to the ground, he warns him a second time, "I say give up Herb-san, if you value your life. I am non-violent, but some of my companions are not."

Maintain hold on Herb, plus Pin (+2 feat, +5 failure of target to break grapple):
CMB(Pin): 1d20 + 3 + 2 + 5 ⇒ (3) + 3 + 2 + 5 = 13

Actions: grapple & pin Herb [std]

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

As Wibeke knocked out the guard, Adsal looks at the carnage. With a sigh he winks all inside the building and used prestidigation to clean the blood.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"I'll never give up! It doesn't matter if you kill me, Celeena will do it in any case if she finds out that I gave up!" Herb shouts and breaks free.

If I'm not mistaken, the grapple does not continue, Herb's CMD is 15.

Scarab Sages

Hp 9/9 AC 19 (+5 Perc; +1 Init; Fort +2, Ref +1, Will +7)

Round 2

Well you had your chance to surrender she says pointing her finger in a gun like fashion and shooting a Fire Bolt: 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 171d6 + 2 ⇒ (4) + 2 = 6 Crit conf Fire Bolt: 1d20 + 1 - 4 ⇒ (19) + 1 - 4 = 161d6 + 2 ⇒ (3) + 2 = 5 vs Touch AC

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Thael frowned as he could see the guard would not give up. Still, this did not seem a time to squander his magical resources, inasmuch as his companions seemed to have things well in hand.

Thael let loose a crossbow bolt at the guard, hoping to help him reconsider.

crossbow atk: 1d20 + 2 ⇒ (15) + 2 = 17 for dmg: 1d10 ⇒ 10

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Nuada's fire bolt and Thael's crossbow bolt both hit the guard and bring him to the floor. He's defeated.

Combat over

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Thael seems frustrated over the unnecessary shedding of blood.

"That could have been prevented. This Celeena sounds like the kind of person I would rather have dead than a dutiful guard. We should proceed with haste to ensure the element of surprise. Let's examine this room to see if there are any useful clues."

perception: 1d20 + 5 ⇒ (3) + 5 = 8

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Wibeke relieves the unconscious guard of his weapons, dropping them through the grate of a nearby storm-drain. Using her dagger, she cuts his shirt into strips and ties his hands and feet. One more strip is used to gag him. She drags him inside the house. "Yes, let's be quick about it. Who knows what was heard." She joins Thael in examining the room for anything important.

Perception 1d20 + 0 ⇒ (11) + 0 = 11

Scarab Sages

Hp 9/9 AC 19 (+5 Perc; +1 Init; Fort +2, Ref +1, Will +7)

He refused to surrender she simply says following the group

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Kuaizi sighs in disappointment. He takes a whiff of his own taloned hand, which a moment ago held Herb's sword arm, "If only Herb-san did not use slippery hand lotion, he would be bound but alive. But such is life... we must accept its flow, else more needless suffering takes hold."

Seeing the first guard unconscious and bound but alive, he bows respectfully to Wibeke.

The monk then takes in a deep, calming breath. Seeing that she has begun to examine the townhouse, he moves on to do likewise.

Assist in examining the room (taking 10):
Perception: 10 + 10 = 20

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While searching the rooms you find two oils of bless weapon and a trapdoor in a corner of the storage room.

actually he's not dead, but disabled and dying, if somebody has sacred touch or something like that you can stabilize him.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

If no one does Adsal will us a charge of his Wand (Infernal healing) to save his life.

Scarab Sages

Hp 9/9 AC 19 (+5 Perc; +1 Init; Fort +2, Ref +1, Will +7)

nuala cast a stabilization in order to save the man's life

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Thael looks at the items they have found.

"These could be of use later on. Wibeke, you should likely take one of them. Who else could put this to good use?"

Looking at the trapdoor, Thael says: "I think we should proceed forward while we have a chance to surprise them."

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"Yoink." Wibeka takes one of the oils. "I don't see anything else worth our time. Let's go."

Scarab Sages

Hp 9/9 AC 19 (+5 Perc; +1 Init; Fort +2, Ref +1, Will +7)

sure lead on she says smiling

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

This small, stuffy square room was cut from the building’s stone foundation. The room’s east wall features a large mosaic of stone that shows several faceless people worshipping at the top, and others being condemned at the bottom, with no figures in the middle pattern. The mosaic contains a set of three identical circular indentations: one set within the top section, one in the empty center, and another set within the bottom section. Illuminating the room are two lit torches in sconces on the north and south walls.

DC 10 Perception:

You notice three circular stone disks stacked neatly against the east wall by the door. The stones represent a happy looking female child, a grandiose city, and a brooding devil.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

perception: 1d20 + 5 ⇒ (17) + 5 = 22

Thael points out the circular stone disks to his companions. "I wonder what these represent?" he asks.

"Let us search this room for anything else of value, or even for any way through the room."

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Perception: 1d20 + 6 ⇒ (14) + 6 = 20
With a flick of his hand Adsal weaves an incanation to discern the magic auras of things.Detect Magic

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Adsal detects some magic at the door, but is not able to determine where it's coming from. There is nothing else in this room.

Map updated

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Thael examins the three stacked disks to see how they might fit on the wall.

perception: 1d20 + 5 ⇒ (15) + 5 = 20
knowledge arcana: 1d20 + 9 ⇒ (6) + 9 = 15

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

"Normally I would say child top city middle, devil down. But! We are in a chelish house. So Devil top City middle happy child down. Maybe!

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

"Hmmm..."

Kuaizi carefully removes and unrolls the blanket from his back. He retrieves an old manuscript from it, and quickly scans through it. He ponders what, if any, religious meaning the stone figures and the mosaic could possess, which may provide a clue as to what order the stones should be placed.

Religious meaning behind the stones? +2 from Pathfinder's Chronicle, which takes 1d4 ⇒ 1 round to review.
Knowledge(religion): 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"....I hate puzzles."

Wibeke watches the ladder to make certain they are not followed.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kuaizi knows that the stone door does not have something to do with Cheliax, Hell or evil gods.

Scarab Sages

Hp 9/9 AC 19 (+5 Perc; +1 Init; Fort +2, Ref +1, Will +7)

Me neither i never had the patience for diddle of puzzles she says smiling

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal uses the child on top city in the middle and Devil down.
"Well if it is not of chelish design this should work!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The door opens. Adsal looks at a spiral staircase leading deeper into the ground.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

"An open door, stairs leading down, I will call this progress."

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"Nice job on the puzzle, poindexter. Now let the meat shield do her job. Anyone have a light?" Wibeke leads the way down the stairs.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

It is lit by torches, forgot to mention, sorry.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

"No problem Bigsweetfirebrand!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

This room is split by a long, ten-foot-wide stone walkway, extending sixty feet east to west between two spiral staircases. Two ladders rest on the north side of the walkway and two more on the south, leading down into a fifteen-foot-wide trench twenty feet below. These sub-rooms are filled with objects ranging from decrepit suits of rusted armor, to piles of rotting furs, and to various over-stuffed footlockers.

GM rolls:

Init. Adsal: 1d20 + 3 ⇒ (11) + 3 = 14
Init. Kuaizi: 1d20 + 3 ⇒ (6) + 3 = 9
Init. Nuada: 1d20 + 2 ⇒ (16) + 2 = 18
Init. Thael: 1d20 + 6 ⇒ (15) + 6 = 21
Init. Wibeke: 1d20 + 1 ⇒ (12) + 1 = 13
Init. Lemures: 1d20 + 0 ⇒ (17) + 0 = 17

Round 1
Thael
Nuada
Lemures
Adsal
Wibeke
Kuaizi

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Umm... do we see any enemies?

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

KnowPlanes: 1d20 + 8 ⇒ (14) + 8 = 22

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You see two lemurs sitting on the other side of the room.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Well I did Know Planes so that I know what lemures are and how to best kill them ,-)

Scarab Sages

Hp 9/9 AC 19 (+5 Perc; +1 Init; Fort +2, Ref +1, Will +7)

Round 1

Nuada will Fire Bolt: 1d20 + 1 ⇒ (17) + 1 = 181d6 + 2 ⇒ (4) + 2 = 6 a lemur (vs touch AC) not in melee combat

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sorry Adsal, seems we postet at the same time. Haven't seen your posting :(

Adsal knows that a Lemire is a roiling wave of flesh. Amid the fatty surge wriggle half-formed limbs and a dripping tumorous face.

AC 14, touch 10, flat-footed 14 (+4 natural)
hp 13 (2d10+2)
Fort +4, Ref +3, Will +0
DR 5/good or silver; Immune fire, mind-affecting effects, poison; Resist acid 10, cold 10

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Sorry, I did not see them in the description, and only quickly looked at the initiative list.

Wibeke advances to the middle of the bridge (30ft), and stands ready with her fauchard held in an aggressive stance (hold action for an attack if they get within 10ft).

Power Attack
Attack 1d20 + 5 ⇒ (15) + 5 = 20
Damage 1d10 + 9 ⇒ (2) + 9 = 11

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Round 1

Shocked by the presence of such warped creatures of damnation, Kuaizi recovers himself and prepares for battle. He drops his staff to the ground below him, then swiftly moves in towards the creatures. Halting at Wibeke's side, he positions himself to block the lemures from passing by them and attacking their other companions.

As he moves, he whips out an exotic-looking whip composed of nine metal rods. He begins to whirl it quite rapidly in a defensive arc. As soon as one of the creatures approaches him, he whips it... and whips it good.

Attack lemure (-4 fight defensively):
Attack w/ nine-section whip: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 141d8 + 2 ⇒ (7) + 2 = 9

Actions: move [move], hold action (attack) [std]

I'm assuming Adsal informs us they are mindless as well.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Does somebody like to bot Thael or do you want to wait until he's back?

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Actually his options are very limited. Just say he stands in the back!

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

I'm back and will be posting regularly again.

Thael aims his heavy crossbow at the hideous creatures and pulls the trigger.

"What foul creatures uses these as guardians?" he wondered aloud.

Heavy crossbow attack: 1d20 + 2 ⇒ (12) + 2 = 14 for Heavy crossbow damage: 1d10 ⇒ 4

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Thael shoots a bolt at one of the lemures, he hits, but the wound closes faster than expected. Nuada sends a fire bolt at the (blue) lemure, frying one of it's tumors.

The lemures crawl closer.

Wibeke kills the injured lemure with her fauchard. Kuazi tries to hit the remaing Lemure with his whip, cutting off one of it's fleshy parts.

Round 1
Thael
Nuada
Lemur blue - dead
Lemur red - -4HP
Adsal
Wibeke
Kuaizi

Please don't Forget to move your token on the map ;)

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal will aid wibke in her next attack
aid: 1d20 ⇒ 7 but fails to do so. With a smile he he admits"It would be wasteful to use my magic on those!"

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Thael grunts as his bolt hits the creature but does little, if any, damage.

"Press the attack!" he yells in encouragement.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Adsal decides to aid Wibeke, but got somehow distracted by the ugly and disgusting lemures.

Round 2
Thael
Nuada
Lemur blue - dead
Lemur red - -4HP
Adsal
Wibeke
Kuaizi

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Despite the low chance of dealing damage, Thael loads and additional crossbow bolt and fires, but misses as he tries to avoid hitting the Craw.

Heavy crossbow attack: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7 for Heavy crossbow damage: 1d10 ⇒ 4 -4 firing into melee

Scarab Sages

Hp 9/9 AC 19 (+5 Perc; +1 Init; Fort +2, Ref +1, Will +7)

Nuada does pretty much nothing for this round as the fight is well in hand

1 to 50 of 278 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Infernal Vault Table 1 All Messageboards

Want to post a reply? Sign in.