The Infernal Vault Table 1 (Inactive)

Game Master Baerlie

Townhouse Map


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Grand Lodge

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Venture-Captain Drandle Dreng’s pinched face is hard to see from behind the stack of books that divide the front of his office from the space behind his desk. A shockingly old man with white hair and slightly milky eyes, he is surprised by the appearance of outsiders in his office, and looks up, half startled and half relieved. “Thank you for coming on such short notice. I’d been meaning to give this assignment to you at a later date, and with less pressing time constraints, but it seems that time has conspired against us.” Dreng mumbles to himself as he passes out a stack of notes and maps from behind the wall of books.

“These notes are from a recent Chronicle — it contains some interesting finds, but one of them is now the utmost priority to the Society.” Dreng lightly taps a bony finger on a map, on which can be seen a section of Absalom with a small corner townhouse circled in deep red.

“This townhouse is a façade for an underground vault. The vault belonged to an old noble family of Absalom that was expelled a decade ago—the Decklands. The family was forced out when their Patriarch — a man known as Orias — was discovered to have written documents detailing the city’s defenses, documents he intended to hand over to hostile forces loyal to Cheliax. The Chronicle indicates that a copy of these documents exist within the vault. A Pathfinder looking into the Decklands and their Chronicle references in Cheliax was attacked and killed ten days ago. The thugs made off with a copy of his notes — fortunately, he’d already sent us another. We have reason to believe it was the work of the Decklands’ oldest child, a young woman named Celeena, and she’s the reason this assignment is now urgent. The fact that Celeena and her forces were willing to kill a Pathfinder for this Information shows how desperate they are to retrieve the documents. If she were able to get these documents and return them to Cheliax, it would undermine the defenses of the whole city, as well as cause the Society undue headaches. Find Celeena, find the documents in her vault, and prevent this Situation from turning into one big mess for the Society.”

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Tapping his Fingers under his chin, the Arcanist looks thoughtful."Do we have any legal problems entering the house. I mean, it would be rather emberassing to gather the evidence just to be arrested by the city guard. Something, I am assured the Lodge would rather not happen to see?"

GM:
Anything special for Members of the grand lodge?

Grand Lodge

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Nothing for Grand Lodge, I posted the faction missions in the campaign info

"It is not entire legal, but you should not have any Problems. The city guards on duty tonight know what's going on and that this mission is important for Absalom's security."

Scarab Sages

Hp 9/9 AC 19 (+5 Perc; +1 Init; Fort +2, Ref +1, Will +7)

Well then lets get to it

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"Do we know anything about Celeena's personal capabilities? Was she a warrior? A spellcaster? Do we have any idea how many guards may be in her service?"

Grand Lodge

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Yes, we know that Celeena is a level 4 sorceress. She's able to summon creatures. The agents in Cheliax report that Celeena hired mercenaries from the Devil’s Claw Company, a mercenary organization
of failed Hellknights, but we don't know exactly how many. Might be four or five guards.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

"Wonderful. A Sorceress of the 4. Ring and some failed Hellknights. How lovely. A well our´s is not the reason why, ours is to do or.... "
Adsal sighs, and loads his springsheat with his wand.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Thael Silverstep, a tall wizard with dark hair, nodded to his fellow pathfinders.

"Without doubt, we will uncover the mystery here and recover the lost plans. You can count on us. Where do you recommend that we go first?"

Grand Lodge

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"If you need some equipment, I would say you get it first. Then, after dusk, I suggest you go directly to the Deckland's townhouse and try to enter the vault below it."

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

"Thank you. We will leave after dusk and infiltrate the townhouse, as you have suggested." Thael said.

"I have acquired the equipment I need, and am prepared when the rest of you are."

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

An orange-robed tengu with a bamboo hat, a staff, and a rolled-up blanket on his back stands up. His attire pegs him as hailing from the eastern realms of Tian Xia, to those who know of them.

He takes a bow, staff in one hand to the side, other hand in a half-prayer position at his chest.

Straightening up, the rather enthusiastic crowman of perhaps four and a half feet in height seems undaunted by the sorceress' reputed power. He makes eye contact with the elder Venture Captain, "Most honorable Dreng-san, fear not! The righteous shall prevail." His eyes look upwards, in recollection, "As Master Kong says, 'the noble person is concerned with rightness; the small person is concerned with profit.'"

After Thael speaks, he responds to the group, "Since dusk is best to infiltrate the vault, would any of my honorable companions care to accompany me to the local apothecary? One can never bring too many healing potions along... uhm, just in case."

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Thael nodded to the unusual monk.

"I would be happy accompany you in your purchases," he said as he ran his fingers through thick black hair. "I have some knowledge of all things magical, and have found I can learn and observe in the most unusual places. Let us depart at your earliest convenience so that we do not hold up the expedition."

Scarab Sages

Hp 9/9 AC 19 (+5 Perc; +1 Init; Fort +2, Ref +1, Will +7)

Ha, hum, yes , Heu sure Give me 10-15 minutes to get my gear in order before i can go on this dangerous mission

DM can you confirm that this intro adventure can by played more than once with a different character?

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

You see a well-groomed woman with honey-blonde hair loosely gathered into several braids. Her eyes are a deep blue, with small flecks of silver near the iris. Her skin is fair and pale, indicating northern ancestry. She has small freckles on her nose, high cheek bones, and a strong jaw. She is dressed in scale mail armor, with a rust-brown cloak. She holds a polearm with a hooked, concave blade and opposing spike. You also notice wicked spikes on her gauntlets and several chakram gathered at her belt. She is tall, with a solid frame and straight posture.

"Let's do this."

Grand Lodge

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unfortunately I can't confirm that, because it's not an introductionary scenario. It's written for levels 1-7.

Scarab Sages

Hp 9/9 AC 19 (+5 Perc; +1 Init; Fort +2, Ref +1, Will +7)

much crap i played it on March 9 2013. (i checked when i got home)

Grand Lodge

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Sad to hear that, but you can replay it for no rewards if you like.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

I haven't played it before, but are you saying that even with multiple characters, you can only play each scenario one time for credit? Seems like it would be hard to level up multiple characters...

Grand Lodge

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Yes, there are only a few scenarios which you can play more than once (In Service to Lore, The Confirmation etc.). But there are more than one hundred different scenarios, there is plenty possibilities to level up. You can get credit a second time for the same scenario for GMing, but also only once. But you can always replay a scenario for no credit, the only thing is you have to inform the GM that you have played it before and you have to be carefull not to spoiler the other players.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Okay, thanks for the clarification!

Scarab Sages

Hp 9/9 AC 19 (+5 Perc; +1 Init; Fort +2, Ref +1, Will +7)

don't want to leave the DM who counted on a healer out to dry. So i'll be playing for no credits and spoiler free (don't remember much anyway)

Grand Lodge

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Thats really nice of you. Thank you very much!

I think we are complete? Ready to go?

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Let's do this thing! And thanks for running the show, Baerlie! :)

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Preparing for the show Adsal is wearing his armor and his backpack full of books and waits for the others to arrive.

Grand Lodge

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Sitting on the corner of a quiet street, the red brick Deckland townhouse melds in with the middle class buildings in this portion of Absalom. A small, flickering candle can be seen through a barred window on the building’s west side and a single door can be seen on the building’s south face.

The townhouse is located in the Eastgate district on Absalom’s quiet east side. There are two potential methods you can use to enter the townhouse: either through the main door or through the barred window.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Thael examined the facade of the building, looking for anything suspicious.

perception: 1d20 + 5 ⇒ (18) + 5 = 23

Thael turned to his new companions.

"While it appears we have two options for securing entry to the townhouse, there are benefits and problems with each point of entry."

He pointed to the door. "Surely we could try the front door, though that might be expected, and perhaps trapped. However, the approach from the window requires removal of the bars before we attempt it, though it is unlikely to be the expected approach. Do any of you have a preference for entry?"

Grand Lodge

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Thael:
The door has a simple string and bell apparatus set up to warn the guards of any Intrusion (DC 11 to disable it). You also hear two mercenaries in the living room arguing about their card game.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Thael pointed out the simple snare to his companions, as well as the voices of the guards.

"It seems we lack someone that might be equipped to disable these traps. If any of you have that skill, please speak up. If not, we will either need to force our way past the guards, or try the window. Would anyone like to attempt removal of the bars? Acts of brute force are not my forte."

Grand Lodge

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Remvoing the bars requires a DC 15 strength check and makes a lot of noise.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

"Perhaps we should just try the front door. If the guards will not stand down, we may have a fight on our hands. Would anyone like to attempt dealing with this trap before we go in?"

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

"How about we ring the door. And if they open it we .... cospray them and just move in!"

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

"That works for me. Perhaps they will even consent to parlay and allow us to pass. I am prepared to try the door, though perhaps some of you more muscular types should stand in front."

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"I would prefer to catch them unawares and silently." The strong northern woman rubs a hand on her chin in thought. "Who here is a good liar? Because you are now officially an inspector with the Absalom Municipal Authority, and this building has multiple serious code violations for water drainage. Why, just look at that nearby alley! Pooling water is going to cause foundation decay for neighbors. You need them to come take a look so they can see what you are talking about. Aaaaaand boom!" She punches a fist into her open palm. "We knock them out. Easy peasy, with no extra noise."

She shrugs. "Or I can try to intimidate them, but a good lie is less likely to arouse suspicions."

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Kuaizi takes a sneak peek at the guards through the barred window, pulling himself up by his arms to reach the proper height. He then returns, pondering his companions' words thoughtfully before chiming in. "Hmmm. Yes, I agree with Thael-san. I am in favor of reasoning with the guards first. If they continue to choose to aid and abet the murderer and obstruct our mission, then we must subdue them."

Looking up to the tall blond woman, "I have taken a vow of honesty, Wibeke-chan, so I can speak no lies, no less good lies." He then looks amongst the party to see who might be this municipal inspector she speaks of, "It is wise to prevent flooding and structural decay, of course, though I suggest we first tend to the more immediate business at hand." Kuaizi, not a native of the Inner Sea region, sometimes takes things too literally, failing to grasp the meaning behind cultural idioms and implied meanings...

Sneak up to window and examine the guards:
Stealth: 1d20 + 7 ⇒ (14) + 7 = 21
Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

"No matter what we do we just start. Let´s ring the door!"

Grand Lodge

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Kuaizi:
You can see two guards sitting at a table playing Cards.

If you want to ring the bell I need a clear action for that ;)

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"Fine, I'll do it. Everyone else, get in that alley and find a place to hide. Pronto!"

Wibeke approaches the front door and waits for the rest of the party to hide, clears her throat, and raps twice on the sturdy wood. "Absalom Municipal Authority! Please open up, I need to speak with the owner or current resident!" She waits until they open the door. She speaks in a rapid-fire, mechanical voice that removes any sincerity from her polite words. It is very much routine and impersonal. "Good morning, citizens of the fair city of Abasalom. I hope that the day finds you blessed by the gods. By the authority invested in me by the Grand Council and the Absalom Municipal Authority, I am hereby empowered to inspect and cite homeowners for violations of the Building Standards and Practices Code. This residence is currently non-compliant with the water drainage and runoff subcode. When was the last time that a certified inspector visited the premises? Neighbors have complained of water flowing from your foundation and pooling in the nearby alley. This could lead to serious weakening of the foundation and compromise structural integrity. To avoid fines and levies, the Absalom Municipal Authority would like to issue a warning and allow for residents and owners to willingly comply with recommendations to bring the premises up to code. If you would follow me," she waves a hand for them to follow, "I can show you the drainage issues in question. This way please."

Wibeke leads them to the alley.

Intimidate check 1d20 + 6 ⇒ (14) + 6 = 20 Bureaucracy intimidation, not yelling and screaming. ;)

Grand Lodge

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One of the guards steps in front of the door. What should we do with the drainage? This is not our house we are only guards. He turns around to the second guard and tells him You stay here, I will check this drainage. and he follows Wibeke.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

When he comes around the corner, I will point my crossbow at him and tell him to surrender.!

Grand Lodge

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The mercenary shouts "Herb, this is not the Absalom Municipal Authority! Alert Janks, I need help!" then he turn to Thael and says "I will never surrender, you have to kill me if you want to get into this house!" and he draws his shortsword.

The guard is more afraid of Janks and Celeena than being killed in a fight.

GM rolls:

Init. Guard: 1d20 + 5 ⇒ (8) + 5 = 13
Init. Adsal: 1d20 + 3 ⇒ (3) + 3 = 6
Init. Kuaizi: 1d20 + 3 ⇒ (14) + 3 = 17
Init. Nuada: 1d20 + 2 ⇒ (3) + 2 = 5
Init. Thael: 1d20 + 6 ⇒ (2) + 6 = 8
Init. Wibeke: 1d20 + 1 ⇒ (19) + 1 = 20

Round 1
Wibeke
Kuaizi
Guard
Thael
Adsal
Nuada

Scarab Sages

Hp 9/9 AC 19 (+5 Perc; +1 Init; Fort +2, Ref +1, Will +7)

Guess here goes nothing she thinks to herself as she gets ready for combat.

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Wibeke shrugs. "Sorry, fella. Just business." She whirls her polearm into an attack stance, and quietly whispers to herself. "The Boar Rushes Down the Mountain." Her attack begins as a powerful diagonal slash which starts behind the right shoulder, and then curves into a horizontal slash, aiming for the soft portion of the abdomen.

fauchard w/ power attack
Attack 1d20 + 5 ⇒ (15) + 5 = 20
Damage 1d10 + 9 ⇒ (5) + 9 = 14

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Round 1

Kuaizi springs to action with a "Caw!" Spotting Herb in the townhouse, he flies into him with great haste. Crowish limbs swiftly wrap around the guard's neck, sword arm, and opposite leg, halting the guard from moving.

Noticing Wibeke's actions, the monk then declares to him, "Surrender, Herb-san, and we may spare your life. Surrender not, however, and your remaining life will be both short and full of excitement."

Grapple Herb:
CMB(Grapple): 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17

Actions taken: move up to Herb [move], grapple Herb [std]

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal moves in to support Kuaizi."I apologize, but we are at a mutual conflict of interests." pointing his x-bow at the trapped guard.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Wibeke attacks the guard in front of the house before he could finish his sentence, cutting a deep wound in his abdomen. At the same time Kuaizi takes his chance to grapple Herb the guard inside the house, no AoO because of improved grapple.

The guard swings his shortsword at Wibeke.
Shortsword Attack: 1d20 + 3 ⇒ (7) + 3 = 10 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
But he already lost too much blood and his sword bounces off her armour.

Adsal tries to intimidate Herb and points her crossbow at him.

Round 1
Wibeke
Kuaizi
Guard -14 HP
Thael
Adsal
Nuada
Herb

Scarab Sages

Hp 9/9 AC 19 (+5 Perc; +1 Init; Fort +2, Ref +1, Will +7)

Round 1

Nuada will unleash a Fire Bolt: 1d20 + 1 - 4 ⇒ (17) + 1 - 4 = 141d6 + 2 ⇒ (1) + 2 = 3 from her finger tip and it will slam into the guard (Touch AC)

Grand Lodge

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Nuada's firebolt burns the wound even more. The guard in front of the house puts down his sword and goes down on his knees. "Please don't kill me, I surrender!"

Round 1
Wibeke
Kuaizi
Guard -17 HP
Thael
Adsal
Nuada
Herb - grappled

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Thael turns his crossbow on the remaining guard. He prepares to unleash a bolt should the guard not yield to the Craw's grappling diplomacy.

readied attack should guard escape grapple: 1d20 + 2 ⇒ (1) + 2 = 3 for dmg: 1d10 ⇒ 8

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Herb tries to escape but is not successfull.
CMB vs. 19: 1d20 + 3 ⇒ (9) + 3 = 12

Round 2
Wibeke
Kuaizi
Thael
Adsal
Nuada
Herb - grappled

Guard -17 HP

What are you going to do with the guard in front of the house?

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Wibeke menaces the remaining guard who offered surrender. "Drop your blade and get on your knees! Now!" After he complies (he's begging for his life, after all), Wibeke walks behind him, raises her polearm, and raps him on the back of the head with her pommel to knock him unconscious.

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