Torgra Stigardsdam

Wibeke Skarinsdottr's page

211 posts. Organized Play character for Tanner Nielsen.


Full Name

Wibeke Skarinsdottr

Race

Human

Classes/Levels

Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Gender

Female

Age

26

Special Abilities

XP 5 : PA 7

Alignment

Neutral

Deity

Gorum

Languages

Common, Ulfen, Giant

Strength 18
Dexterity 12
Constitution 14
Intelligence 13
Wisdom 10
Charisma 10

About Wibeke Skarinsdottr

Description:

Hair: Blonde
Eyes: Blue
Height: 6'1"
Weight: 180lb

You see a well-groomed woman with honey-blonde hair loosely gathered into several braids. Her eyes are a deep blue, with small flecks of silver near the iris. Her skin is fair and pale, indicating northern ancestry. She has small freckles on her nose, high cheek bones, and a strong jaw. She is dressed in full plate armor, with a rust-brown cloak. She holds a polearm with a hooked, concave blade and opposing spike. You also notice wicked spikes on her gauntlets and several chakram gathered at her belt. She is tall, with a solid frame and straight posture.


Personality:

Victoria leads personal interactions with a no-nonsense, business-like attitude that comes from several years of mercenary work. She evaluates relationships like transactions, weighing people in the balance and determining whether investing herself is 'worth it.' This hasn't always led her down the right course, but it is what she is comfortable with and understands. She is loyal and courageous to those who have her friendship - while terrible and vindictive to those who attack or betray her.

Background:

Victoria's family traces its lineage to the Land of the Linnorm Kings, home of the reclusive and brutal northern folk. Driven south into softer lands due to several harsh winters and little food, her forefathers found ready work as mercenaries. This established a tradition of sorts, with each passing generation choosing whether to take up the mantle of 'coin-sword' or return to their ancestral lands.

Victoria chose the former, seeing little to be gained by returning to a land her ancestors chose to leave in the first place. After several years of successful service with a mercenary company, she struck out on her own as an independent operator. She finds that working for Society expeditions pays well and dependably.


Racial Abilities:

Bonus feat
Bonus skill point

Equipment and Money:

Diplomacy - heirloom fauchard (14gp, 10lb), spiked locked gauntlet (13gp, 6lb), dagger (2gp, 1lb), chakram (5) (5gp, 5lb), +1 full plate armor (2,650gp, 50lb), reinforced scarf (--gp, 1lb), oil of bless weapon (100gp, --lb), everburning torch (blue) (150gp, --lb), chalk (white, red, green, blue) (1sp, --lb), twine (50ft) (1cp, --lb), whetstone (2cp, --lb), signal whistle (8sp, --lb), iron holy symbol (5sp, 0.5lb), adamantine weapon blanch (100gp, 1lb), tattoo on middle back (20gp, --lb), standard wayfinder (500gp, 1lb).

- Token stamped with the House of Thrune's insignia. These tokens, which the Pathfinder Society previously received from Zarta as a sign of her good will, bestow a +3 circumstance bonus on Diplomacy checks intended to influence high-standing members of House Thrune, the Chelish government, or a Hellknight order in good standing.

2645.57gp.

Weight: 75.5lb
Load: Light


Combat Statistics:

HP 22 (10+3, 6+3)
Spd 30ft
Initiative +1
CMB +6 (+8 trip) (+2 BAB, +4 Str)
Base Attack +2

Melee
fauchard +7, 1d10+6/18-20x2
spiked gauntlet +6, 1d4+4/20x2
dagger +6, 1d4+4/19-20x2

Power Attack
fauchard +6, 1d10+9/18-20x2
spiked gauntlet +5, 1d4+6/20x2
dagger +5, 1d4+6/19-20x2

Ranged
chakram +3, 1d8+4/x2 (30')

AC 21, touch 11, flat-footed 19 (+9 armor, +1 Dex)
CMD 17 (10 base, +2 BAB, +4 Str, +1 Dex, +0 Size)
Fortitude +5 (+3 base, +2 Con)
Reflex +1 (+0 base, +1 Dex)
Will +0 (+0 base, +0 Wis)


Skills:

[2 class, 1 Int, 1 race]

Intimidate +7 (2 ranks, 3 class, 0 Cha, 2 trait)
Knowledge (engineering) +6 (2 ranks, 3 class, 1 Int)
Profession (mercenary) +5 (2 ranks, 3 class, 0 Wis)
Survival +5 (2 ranks, 3 class, 0 Wis)


Class Abilities:

Two-Handed Fighter

Fighter Bonus Feat I - Weapon Focus (fauchard)
Fighter Bonus Feat II - Combat Expertise

Shattering Strike (Ex) - At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd.
This ability replaces Bravery.


Traits:

Heirloom Weapon - +2 bonus on trip CMB checks.
Bad Reputation - +2 trait bonus to Intimidate

Feats:

1 - Exotic Weapon Proficiency (fauchard)
Racial Bonus - Power Attack
Fighter I - Weapon Focus (fauchard)
Fighter II - Combat Expertise

Dice:

Melee
fauchard [dice]1d20+7; 1d10+6[/dice]
spiked gauntlet [dice]1d20+6; 1d4+4[/dice]
dagger [dice]1d20+6; 1d4+4[/dice]

Power Attack
fauchard [dice]1d20+6; 1d10+9[/dice]
spiked gauntlet [dice]1d20+5; 1d4+6[/dice]
dagger [dice]1d20+5; 1d4+6[/dice]

Ranged
chakram [dice]1d20+3; 1d8+4[/dice]

Intimidate [dice]1d20+7[/dice]
Knowledge (engineer) [dice]1d20+6[/dice]
Profession (mercenary) [dice]1d20+5[/dice]
Survival [dice]1d20+5[/dice]