The Half-Dead City and other Twisted Tales (Inactive)

Game Master aptinuviel

The second book of the Mummy's Mask Adventure Path

The Archeological Discoveries, or loot.

Panic Level: 16


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Sorry for the massive delay!

Marnarius expertly dismantles one of the mummy. Once they're down to one, the party easily dispatches the final abomination.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

Marnarius mouths a silent prayer over the fallen undead. "I hope they can go to their judgment now. These are stronger than anything we've seen before, so we'd better find that compass quickly."


Moving further into the building you come to an open area. Tools and notes have been placed upon this chamber’s broad stone worktables with apparent significance and precision. Several sarcophagi lie along the walls, surrounded by dusty models, urns, and statues. In the northeast corner, a disorderly campsite mars the mathematical order of the room’s design.

There are some side passageways leading away from this main room but everything seems quit for now.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

"That's odd. Wonder who might be staying here, with mummies and all? Leto, could you cover me?" The slayer makes his way cautiously over to the campsite and examines it carefully for clues.

Survival check (add +2 if tracking): 1d20 + 9 ⇒ (19) + 9 = 28


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"Gather up, before some new threat shows up," Nevai requested before summoning more healing power from his deity.

Channel Energy: 3d6 ⇒ (6, 6, 3) = 15

"We're running a bit low on healing magic. This is the last of the wand, though I've got a little bit left before I'll need to rest and meditate for more."

Cure Light Wand on me: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wand on Nuru: 1d8 + 1 ⇒ (6) + 1 = 7

Cure Light on Nuru(from spell): 1d8 + 5 ⇒ (2) + 5 = 7
Sacrificing 1st level spell, then using a Pearl of Power to get it back.

I have 2 channels, 2 2nd level spells and 4 1st level spells left available for healing. I also have the psychopomp scrolls still, so if someone notices a good time for those, please remind me so I don't forget to use them.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Almathea will cast Detect Magic as she looks about the area, including the campsite.

Are there any obvious signs of a fight near the campsite? Blood or anything?


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

"Thea, can you or Erei read the notes there?"


Female Dwarven Warpriest/5 | Init +5 | Per +10 | HP 11/48| AC 22, 19flat, 13touch | Fort +8 | Reflex +5 | Will +8 | CMD 19 (+2 Overrun) | CMB +10 (+4 Overrun/+2 Bullrush)

Nuru contracting Mummy Rot - anything happening with it, or has it just onset and not yet manifested any conditions or damage?

Nuru takes a knee and tries to regain her composure. "Thank you, Nevai... I'm pretty much taking a beating from those horrific creatures," she says with a forced semi-grin.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

My recollection from when I've run mummies before is that there's a 1-minute onset time, and you get a second save then to avoid it.

Once it's active, though, you're in trouble--mummy rot is tough to get over.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Don't worry, i got your back Marnarius.

Leto follows with bow drawn, carefully watching the surroundings.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

What language are the notes written in?


The notes are in ancient Osiriani and detail, very precisely, the resting places of what appear to be very highly regarded thinkers and architects of their time.

Survival DC 22:
The makeshift camp seems to have been used for several days by four to six people. It was likely purposefully abandoned several days ago as there are no signs of a struggle or danger.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Survival: 1d20 + 6 ⇒ (9) + 6 = 15


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

After pacing around the camp area, the half-elf straightens up. "Four, maybe six people were here for a week or so. They left a little less than a week ago, I think, but it doesn't look like they bugged out in a hurry. I'm going to guess that they found something big enough to make it worth leaving their gear behind."


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Leto watches Marnarius and Nevai examine the area, but stays vigilant.

How do you know it was a week ago? Four to six people sounds like another adventuring party somehow, don't you think? Leaving their gear behind could also mean they turned into ghouls or something or were eaten by mummies though.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

"Their latrine pit is dry, but I can still smell it--that tells me that they've been gone at least a few days, but not much longer than that. No bloodstains on their bedrolls, and the camp is still in reasonable order--that tells me there wasn't a fight against anything doing physical damage. If they'd been attacked by wraiths or shadows and turned incorporeal, I'd expect to see weapons, armor, and clothing laying around--none of that." Besides, that's what the spoiler said ^_-.

"The timing is consistent with them being here after the lottery, yes."


Female Dwarven Warpriest/5 | Init +5 | Per +10 | HP 11/48| AC 22, 19flat, 13touch | Fort +8 | Reflex +5 | Will +8 | CMD 19 (+2 Overrun) | CMB +10 (+4 Overrun/+2 Bullrush)

Nuru heads to the nearest side passage and pears down the hallway, looking and listening for any indication that someone or something might be nearby.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26


Everything is quiet throughout the building.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

"Where is the compass?"


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"Roof top again?" Nevai pondered and began searching for a way up.


You got a pretty good look at most of the roof from outside and there didn't appear to be a compass up there.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

The slayer shrugs. "We'd better search this place thoroughly, and at least find where the compass was."


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

I agree. Let's search everything.


In the remains of the camp you find a small silver ring.

Spellcraft DC16:
The ring is a ring of feather falling.

Where else would you like to go?


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Which location is this?


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

I think this is still the Pyramid of Arithmetic Bliss. Have we explored all of it?


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Don't think so. Let's go up top.

Leto takes things in his hands and goes on to explore the rest of the building, carefully watching his steps and the surroundings.


Searching the rest of the building takes very little time. In one side room you find a corpse. Searching the body you find a potion of undetectable alignment, dagger, shortsword, cloak of resistance +1, 5 turquoises (worth 10gp each), and 4 gold. There is also a small journal with quite a few scribbles in it.

Linguistics DC 20:
While most of it is in shorthand, the journal does have a list of locations: the Marid’s Caress, the Observatory of Truth and Wisdom, the Pyramid of Arithmetic Bliss, the Sanctum of the Erudite Eye, the Shiny Bauble, and the tomb of Menket Maatya. The Marid’s Caress and the Sanctum of the Erudite Eye have been crossed out.

Heal DC 15 or Survival DC 20:
The individual seems to have been wounded by the mummies before making their way here to die from their wounds.

Spellraft DC 22:
You believe the compass would have been housed in this room, but there's no sign of it.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

Survival check: 1d20 + 9 ⇒ (15) + 9 = 24

"Careful with the body--see the signs of mummy rot? I'm guessing the mummies downstairs wounded this one. They fled and hid, but the disease eventually weakened them so much they died."


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Taking 10 on all Spellcraft checks.

"No, I completely missed the signs of mummy rot, but I do believe that the compass would have been housed in this room. Though obviously it isn't in here now. We will have to just check every room here until we find the thing. We can only hope that it hasn't been removed from the Necropolis yet."


At this point you've searched the entire building and there is no sign of the compass.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

"Can any of you figure out that notebook?"

While the rest of the party considers, Marnarius unrolls the map again. He stifles a yawn and points to the N. "That's the closest one we haven't checked."


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"I've never been any good with that sort of cryptic writing. As for this guy, we're lucky that mummies just rot away your flesh, instead of spawning more mummies like many undead do. If no one can figure it out, I can have Skyblazer take it back to the temple. They might have a scholar there that can read it and explain it to us when we get back."


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

taking 10 on Linguistics...

"Well, it is a bit hard to translate since most of it is in shorthand, the journal does have a list of locations: the Marid’s Caress, the Observatory of Truth and Wisdom, the Pyramid of Arithmetic Bliss, the Sanctum of the Erudite Eye, the Shiny Bauble, and the tomb of Menket Maatya. The Marid’s Caress and the Sanctum of the Erudite Eye have been crossed out. Now, why they have been crossed out, I have no idea."


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

"I have a guess. We're at the Pyramid now, we just came from Menket Maatya's tomb, the first place we searched for a compass was an observatory...I think this is a list of compass locations, and someone is going after them."


Female Dwarven Warpriest/5 | Init +5 | Per +10 | HP 11/48| AC 22, 19flat, 13touch | Fort +8 | Reflex +5 | Will +8 | CMD 19 (+2 Overrun) | CMB +10 (+4 Overrun/+2 Bullrush)

Nuru nods at Marniarius "That would seem to the purpose of the list. Which of these locations is closest to here?"


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

I suggest we hurry to one not crossed out. I believe those ones have been visited and don't have their orb anymore, because they stole it!


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

"Good idea, but our map doesn't actually have the names of the compass locations. They'll probably be obvious once we're there." The slayer tallies up the map markings. "Hm. That list is partial--it only has half a dozen locations, and we have ten marked. If we're lucky, we can avoid our unseen enemies while we find another compass."


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Are we even sure we want to avoid them? It looks a lot like they have been causing mischief and chaos, that's exactly what we want to prevent.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

"Eyes on the prize, Leto. Once we have the location of the necromantic energy source plotted and we report that back to the High Priestess, we can go after our phantoms. If we were killed right now, the temple would have no idea what happened to us, and what we've learned so far." The half-elf loosens his kukris in their sheaths. "Now, if we happen across them in our explorations, that's another tale entirely."


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"I don't know about you, but I plan on avoiding dying before I can get old with my family."


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Can we guess the name of any of the places on our map to match the list?


Go ahead and roll Knowledge (history).


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Kn. History: 1d20 + 5 ⇒ (10) + 5 = 15


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

kn: history: 1d20 + 4 ⇒ (1) + 4 = 5

One place is as good as another, they are all historical sites in this area. Let's go, fate is waiting! You can hesitate all you want, we're still gonna meet it. The sooner, the better.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

"Dammit, Jim! I'm a killer, not a historian!"


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

know history: 1d20 + 13 ⇒ (17) + 13 = 30


Almathea:
Here's what you can determine with the map and the notebook:
The Marid’s Caress: Crossed out in the notebook and probably in the area marked K on your map.
The Observatory of Truth and Wisdom: You passed this observatory when you traveled between the Shiny Bauble (the first site you checked) and the market with all the ghouls (M).
The Pyramid of Arithmetic Bliss: Where you currently are.
The Sanctum of the Erudite Eye: This was the last place you "plundered" during your last necropolis visit.
The Shiny Bauble: This was the first place you searched where you found a compass. The old glass shop.
Tomb of Menket Maatya: Marked O on your map.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Almathea compares the map and notebook for a bit...

"Well, from what I can decipher, The Marid’s Caress is crossed out in the notebook and probably in the area marked K on our map. The Observatory of Truth and Wisdom, we already passed by when we traveled between the Shiny Bauble (the first site we checked) and the market with all the ghouls (M). The Pyramid of Arithmetic Bliss is where we currently are. The Sanctum of the Erudite Eyes was the last place you explored during our last necropolis visit. The Shiny Bauble was the first place we searched where we found a compass. The old glass shop. Tomb of Menket Maatya is marked O on our map.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

"Sounds as though N H is the place to go, since it's not on the list."

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