The Half-Dead City and other Twisted Tales (Inactive)

Game Master aptinuviel

The second book of the Mummy's Mask Adventure Path

The Archeological Discoveries, or loot.

Panic Level: 16


701 to 750 of 3,304 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

Almathea:
Death dogs are disease-ridden nocturnal pack hunters. Said to be the risen corpses of dogs or hyenas animated by monster-worshiping cultists, they are actually living creatures infested with symbiotic worms. Capable of tracking their prey for miles across barren terrain, death dogs surround stronger creatures, attacking and retreating, allowing their infected bites to wear down an opponent until it is too weak to fight. A pack's territory may overlap with others of its kind without competition, though in lean times packs may skirmish over live prey or carrion.

A death dog's saliva contains hundreds of tiny eggs that grow into flesh-devouring worms. The worms don't harm the death dog, but consume any creatures they come into contact with. A death dog's corpse is contagious for several days after its demise and may infect creatures that touch or eat it. Remove disease can kill a death dog's worms and remove its disease ability, but if allowed to associate with others of its kind, its quickly becomes reinfected.

Their bite inflicts disease and they tend to like to knock down those they are attacking.


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Tunar comes walking through the gate.
"Oi! Why are you all just stand... Oh!"
Initiative: 1d20 + 4 ⇒ (10) + 4 = 14


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Almathea suddenly realizes a few facts about these critters.

"Oh, eeww! Those are Death Dogs. Don't let them bite you, their saliva contains hundreds of tiny eggs that grow into flesh-devouring worms. "


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Initiative: 1d20 + 8 ⇒ (4) + 8 = 12

Leto is taken aback by the view of the creatures.
Nice do...eww.

Round 1; Ini 12

I´m unsure about exact placement, so i´m providing a contingency plan.

If necessary, leto moves into position and shoots then.

Arrow 1: 1d20 + 6 ⇒ (8) + 6 = 141d8 + 2 ⇒ (8) + 2 = 10

If full attack possible:
Arrow 2: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 2 ⇒ (4) + 2 = 6
Arrow 3: 1d20 + 4 ⇒ (9) + 4 = 131d8 + 2 ⇒ (6) + 2 = 8

Possible modifiers: +1 Point Blank Shot; +1 Flagbearer; -2 attack on first shot if full attack


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Initiative: 1d20 ⇒ 12

"Lovely. Are they still alive? Or are they undead creatures?"


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Living creatures full of nasty parasites."

ranged touch: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
damage: 1d3 + 1 ⇒ (3) + 1 = 4

Thea tosses a glob of acid in the direction of the creatures


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Round 1, Initiative Count 14
What? Parasites!? Tunar looks like he is about to gag for a second before steeling himself and prepares for combat, letting his natural rage wash over him as he works into a frenzy.

Tunar will move towards or respond to the 'dogs' moving towards him.

Also entering Rage. Stats will reflect this but since they go before him his AC will be 16 flat-footed.

Grawrrrr! Tunar hollars as he swings his sword at the nearest dog.

Greatsword w/Power Attack: 1d20 + 9 - 1 + 1 ⇒ (14) + 9 - 1 + 1 = 23
GS Damage: 2d6 + 9 + 3 + 1 ⇒ (4, 3) + 9 + 3 + 1 = 20

Modifiers: Raging and Flag-Bearer


Round 1:

Almathea throws a glob of acid in the direction of the dogs. Mostly. Erei starts singing.

Initiative 17

The two dogs in front rush forward. One of the heads of one dog bites down at Tunar.

Bite: 1d20 + 4 ⇒ (7) + 4 = 11

The other snaps at Setesh.

Bite: 1d20 + 4 ⇒ (5) + 4 = 9

The third dog waits impatiently for an opening.

Tunar nearly cleaves one of the dogs in two and one of Leto's arrows seems to finish it off. As it whimpers and falls the third dog crashes forward.

Bite: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 1 ⇒ (5) + 1 = 6 Fort save.
Trip: 1d20 + 5 ⇒ (5) + 5 = 10

Setesh and Nevai have actions remaining this round. There are two large two-headed dogs blocking the way, one attacking Tunar and the other attacking Setesh.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Round 1:

Setesh defensively attacks the dog currently trying to bite him!

MW Cold Iron Heavy Mace: 1d20 + 6 + 1 + 1 - 4 ⇒ (19) + 6 + 1 + 1 - 4 = 23, for 1d8 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11 damage.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 1, Initiative 12

Nevai moved up between his companions and took a swing with his khopesh at the ugly one.

Mwk Khopesh: 1d20 + 5 + 1 + 1 ⇒ (8) + 5 + 1 + 1 = 15, Damage: 1d8 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11

Status:
AC 17, T 10, FF 17, CMD 13
HP: 17/17
Channel Energy: 7/7
Wand of Cure Light Wounds: 44/50
Wand of Lesser Restoration: 7/50
Scarab Shield (save bonus): 1/1
Scarab Shield (swarm protection): 1/1
Spells (1st): bless, burning disarm, lighten object, calm animals(D)
Active effects: Inspire Courage, Flagbearer


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Round 2
Init 22

ranged touch attack: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
damage: 1d3 + 2 ⇒ (1) + 2 = 3

Thea tries her luck again at flinging acid at a dog.


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Round 2, Initiative 14
Tunar growls out as one of the dogs bite into him. "Whatdaya think your doin! I don't want no of em bugs!
Fortitude: 1d20 + 6 ⇒ (8) + 6 = 14

Letting out a howl of anger he swings at the beast currently trying to gnaw on him.
Greatsword w/Power Attack: 1d20 + 9 - 1 + 1 ⇒ (8) + 9 - 1 + 1 = 17
GS Damage: 2d6 + 9 + 3 + 1 ⇒ (5, 5) + 9 + 3 + 1 = 23

Tunar is going to stop raging then. Gaining fatigued condition and Morale bonuses lasting another 2 rounds.

Effects:

Fatigued
Lingering Rage Morale Bonuses
Flag Bearer
Possible Infestation?


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Round 2 - Initiative 22

Seeing one of the creatures already felled, Erei will stop singing and move behind and to the side of Tunar, stabbing the closest one with his longspear.

Longspear: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Active Effects: Flagbearer (+1 morale to attack/damage)


The two remaining dogs are dispatched before they get to act. Large piles of blood, bone and fur writhe with hundreds of worms burrowing through the corpses.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"Tunar, let's take a look at that bite."

Can I tell if it's going to go all wriggly worm on him?

Heal: 1d20 + 7 ⇒ (16) + 7 = 23

After checking out the wound, I'll close it up with Cure Light from the wand.


Tunar's wound does not appear to be infected.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

"Good job, everyone! I suppose that we should check-out the side building these things came out of..."

So saying, Setesh moves gingerly to do just that.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Just watch out for any "doggie presents" while you do so though."

Almathea cautiously follows Setesh, looking out for any other dogs or their leavings.

"With any luck, those things will have kept anything worse from making its home in this area."


This small, one-room structure is devoid of features, save the ruined remains of furniture that have all but disintegrated with the passage of time. Rusted metal hinges in the doorframe indicate that wooden doors once hung here.

The dogs seem to have dug up most of the floor and a thorough search of the room reveals a small pouch, long buried, that contains 7 gp, 3 sp, and 12 cp, and a turquoise earring worth 15 gp.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh shrugs.

"Not much, but I honestly wouldn't expect dogs to covet treasure. Still, loot is loot!"

He then continues on a thorough search of the grounds.

Still 'Taking 10' on Perception.


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Tunar quickly brushes himself off, thoroughly checking to make sure nothing seems to be crawling on or under his skin. "For once, I think I might have rather skipped that fight..." before nodding in thanks at Nevai.

"Place is probably infested with ancient death fleas of doom, or something kin anyways."


You hear Skyblazer call out as it swoops down and snatches a snake off the ground from under the bench on the west side of the yard. A few flaps and then silence as the hawk takes to the sky again.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

So nothing else?

Setesh nods in satisfaction.

"Let's finish clearing the outbuildings, and then move on to the central manor."

He then moves to explore the next building.

Again, Taking 10 on Perception.


As you approach the buildings to the north you see the skeletal remains of nearly a dozen people. At first, it seems like they've been posed sitting in seats around a table and lying on long since decayed cots in the homes. As you step closer, they slowly and quietly rise and turn their empty eye sockets towards you. Mouths open in silent screams, they rush towards the group.

Initiative: 1d20 + 6 ⇒ (18) + 6 = 24

Go ahead and roll Initiative. You have 9 skeletons rushing you. They appear unarmed and unarmored.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Initiative: 1d20 + 3 ⇒ (15) + 3 = 18.

"Nevai? I think this is a job for a cleric..."


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Initiative: 1d20 + 8 ⇒ (18) + 8 = 26

Round 1:
Leto charges one of the skeletons with a jump kick.
Unarmed Strike: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 81d6 + 2 ⇒ (6) + 2 = 8
If flagbearer active, add in please.

Unfortunately his aim is totally off and carried by his own momentum, he flies by the skeletons head he aimed for several feet away.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"I bet he's not even going to save me any of that snake..." Nevai says softly to himself.

Initiative: 1d20 ⇒ 16

"These poor people never received a sending to their final rest. You're right Setesh, I can help here."


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Initiative: 1d20 + 4 ⇒ (6) + 4 = 10

Round 1

Erei will move forward and attempt to attack the nearest skeleton in range with his longspear while remaining behind the frontline fighters.

Longspear: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Active Effects: Flagbearer (+1 morale to attack/damage)


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Round 1, Initiative 16

Tunar moves to the nearest skeleton, bringing his sword in a sidecut, and attempts to cleave the pile of bones in two.

Greatsword w/ Power Attack: 1d20 + 7 - 1 + 1 ⇒ (6) + 7 - 1 + 1 = 13
Damage: 2d6 + 6 + 3 + 1 ⇒ (2, 6) + 6 + 3 + 1 = 18


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

init: 1d20 + 6 ⇒ (5) + 6 = 11

Round 1
Init 11

Thea swings her quarterstaff around and whacks whatever skeleton is closest to her.

attack: 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 18
damage: 1d6 + 1 ⇒ (2) + 1 = 3


Round 1:

Leto leaps forward but in his rush fails to hit.

Initiative 24

The skeletons swarm over the group and flail their limbs at the adventurers.

The two standing by Leto swing away, one coming away with some blood.
Claw: 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw: 1d20 + 2 ⇒ (10) + 2 = 12

Claw: 1d20 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 2 ⇒ (13) + 2 = 15

One rushes Almathea.
Claw: 1d20 + 2 ⇒ (8) + 2 = 10

Two move up to Tunar and attack, with one finding their mark.
Claw: 1d20 + 2 ⇒ (18) + 2 = 20 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Claw: 1d20 + 2 ⇒ (5) + 2 = 7

And one each attack Erei,
Claw: 1d20 + 2 ⇒ (15) + 2 = 17 Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Setesh,
Claw: 1d20 + 2 ⇒ (14) + 2 = 16

and Nevai,
Claw: 1d20 + 2 ⇒ (7) + 2 = 9

Tunar takes a strong swing and nearly hits one of the skeletons but manages to only clip it and do no noticeable damage.

Erei and Almathea both manage to connect with their targets, knocking the skeletons around a little bit.

Setesh and Nevai still have actions this round. The skeletons and group are all mixed very closely as no one had a chance to move around much. It's very chaotic, but minimal movement will afford people flank attacks. (Though keep in mind that if the group of skeletons isn't thinned out, they'll get a few flank attacks next round as well.)


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Damage:
4

Round 2 Ini 26

Leto tries to make a small step into a flanking position and punch and kick some bones!

IUS: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 2 ⇒ (3) + 2 = 5
+2 if flanking and another +1/+1 if Flagbearer is active


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh takes a swing at a skeleton.

MW Cold Iron Heavy Mace: 1d20 + 6 ⇒ (18) + 6 = 24, for 1d8 + 6 ⇒ (1) + 6 = 7 damage.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 1, Initiative 16

Nevai stepped forward and released a wave of positive energy from his holy symbol hoping to send the bones to their final rest.

Channel Energy (DC 16, no channel resist): 1d6 + 2 ⇒ (1) + 2 = 3

Guess we'll try again next round.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Round 2
Init 11

Almathea takes another swing at the skeleton in front of her with her staff.

1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3
damage: 1d6 + 1 ⇒ (4) + 1 = 5


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Round 2, Initiative 16
Tunar smiles at the skeletons Bites about as hard as I'd spect a pile of bones too.
Before swinging again at the one who bit him.
Greatsword w/ Power Attack: 1d20 + 7 - 1 + 1 ⇒ (3) + 7 - 1 + 1 = 10
Damage: 2d6 + 6 + 3 + 1 ⇒ (3, 1) + 6 + 3 + 1 = 14


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Round 2 - Initiative 10

Erei will stab the nearest damaged skeleton once again, doing his best to stay out of the melee range of the attackers.

Longspear: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Active Effects: Flagbearer (+1 morale to attack/damage)


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 2, Init 16

"This time I mean it. Be at peace, now and forever!" Nevai shouted as an even stronger wave of energy rolled forth to destroy the skeletal masses.

Channel Energy (DC 16, no channel resist): 1d6 + 2 ⇒ (3) + 2 = 5


Saves!:

One: 1d20 + 2 ⇒ (18) + 2 = 20
Two: 1d20 + 2 ⇒ (18) + 2 = 20
Three: 1d20 + 2 ⇒ (8) + 2 = 10
Four: 1d20 + 2 ⇒ (3) + 2 = 5
Five: 1d20 + 2 ⇒ (20) + 2 = 22
Six: 1d20 + 2 ⇒ (2) + 2 = 4
Seven: 1d20 + 2 ⇒ (19) + 2 = 21
Eight: 1d20 + 2 ⇒ (4) + 2 = 6

Setesh smashes one of the skeletons to bits. Nevai's wave of energy washes over the undead and two (the ones struck by Almathea and Erei) crumble into dust and blow away in the wind.

Round 2:

Leto knocks around one of the skeletons attacking him and leaves it in pieces.

Initiative 24

One skeleton remains to attack Leto, and again comes away bloody.
Claw: 1d20 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d4 + 1 ⇒ (4) + 1 = 5

One flails away at Tunar, shifting to gain an advantage with its partner.
Claw: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21 Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Claw: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 Damage: 1d4 + 1 ⇒ (4) + 1 = 5

The second turns and attacks Setesh behind it. Note: Setesh and Tunar are definitely flanking this target.

Claw: 1d20 + 2 ⇒ (18) + 2 = 20 Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 2 ⇒ (7) + 2 = 9

The final one claws away at Nevai.

Claw: 1d20 + 2 ⇒ (18) + 2 = 20 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Claw: 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Tunar's wild swing misses again.

More Saves!:

One: 1d20 + 2 ⇒ (16) + 2 = 18
Two: 1d20 + 2 ⇒ (13) + 2 = 15
Three: 1d20 + 2 ⇒ (12) + 2 = 14
Four: 1d20 + 2 ⇒ (12) + 2 = 14

All but one of the remaining skeletons turn to dust. Erei steps forward and slams his longspear through the skull of the last skeleton and it stops moving.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

After the dust settled, Nevai took out his wand and closed the gashes in his arm left by the skeletons. As he looked up he held up the wand and asked, "Anyone else?"

If you, don't mind, just post how many charges you need and I'll mark them off.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Damage:
9

Uh yes please, that would be very kind. Old and brittle bones, but sharp claws and a malicious will.


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Tunar studies the gashes lining his arms and chest, "Ah, now that was a fight, eh? I suppose I could do with a couple pokes from that there healing stick."
Tunar takes a swig of all from his pack in to settle his nerves over the wand.
Two charges will get me close enough.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

One charge is enough for me.

"That was definitely a bit intense! Let's see what else is around here..."

So saying, Setesh continues his exploration.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Too much fighting without evening finding anything interesting yet."

Almathea follows Setesh, knowing he is better at finding any traps than she is.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Nevai followed his companions, keeping a wary eye for the restless dead.

You're all patched up now. 6 total charges spent.

Status:
AC 17, T 10, FF 17, CMD 13
HP: 17/17
Channel Energy: 5/7
Wand of Cure Light Wounds: 37/50
Wand of Lesser Restoration: 7/50
Scarab Shield (save bonus): 1/1
Scarab Shield (swarm protection): 1/1
Spells (1st): bless, burning disarm, lighten object, calm animals(D)
Active effects: Flagbearer


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

"Well, Skeletons, dead dogs, giant centipedes, what an interesting day this is turning out to be."

Crossing his eyes as Almathea speaks.
"Agreed, I enjoy fightin, but getting a little somethin for it makes it much better."


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"Somehow, I'm confident that your ideas of what is 'interesting' aren't quite the same."


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

I'm assuming you didn't spend a charge on me which is good as I'm not really worried about 3 HP.

Erei shrugs, I did tell you that variety was not lacking in these places. Money usually comes at the end. Or at least once we actually get past the front door.


The outbuildings that the skeletons came from are barren and filled with nothing but sand and dust. In between the buildings is a small granary with a domed roof and a small door. As Setesh examines the door he believes he hears humming, or perhaps buzzing, coming from inside.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh eyes the door warily.

"Sounds like there might be insects inside..."

1 to 50 of 3,304 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Half-Dead City and other Twisted Tales All Messageboards

Want to post a reply? Sign in.