Tunar Vodrat |
Tunar places his sword down momentarily to rub the small incision where he had been bitten before, satisfied the wound is of no consequence he takes another drink of ale before helping Setesh search the room.
"Nice work with the heads fella's, rather pesky creatures those ones were."
Aid Another: Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Nevai Alaro |
"If you don't mind, I'll take a look at that little bite now. That ridiculous sword won't do us any good if you lose all of your blood. It's far too heavy for anyone else to lift."
2 charges of cure light wounds to top off Tunar.
Almathea |
When Almathea unfreezes, she first looks around to see if any of their attackers are still up. Seeing that they are all down, she'll take a moment to stretch and then begins to help search the room.
"I really hope that there aren't anymore of those things around here. Though I wonder if one of those heads belonged to man on the privy?"
perception: 1d20 + 6 ⇒ (5) + 6 = 11
Game Master Listener |
Buried amid the debris in the room is a large darkwood box. Inside is a white silk Osirian wedding robe that is extremely fragile with age. The chest also contains several pieces of inexpensive jewelry, and a strand of freshwater pearls. There is also a small sealed tube and a long scroll tube.
The dark cosmetic in this small decorative tube is made from finely
ground minerals. Favored by Osirian men and women alike, nonmagical kohl is applied around the eyes and is used to reduce the glare from the
desert sun, and cosmetically to cause the whites of the wearer’s eyes to stand out distinctly. When applied to the eyes, kohl of uncanny discernment grants its wearer low-light vision and a +2 competence bonus
on Perception checks. If the wearer already has low-light vision, the kohl doubles the distance the wearer can see. The wearer also gains a +2 resistance bonus on saving throws against gaze attacks, patterns, visual effects, and sightbased attacks. These effects last for 1 hour. Applying the kohl is a full-round action, and it must be applied to both eyes to function. An unopened tube of kohl of uncanny discernment contains 5 applications. It is worth 750gp.
The darkwood box is worth 100gp.
The silk robe would be worth 150gp is restored.
The jewelry is worth 35gp in total.
The strand of freshwater pearls is worth 200gp.
The painting is worth 80gp.
Those not in the room hear scrapping sounds from below that sound like people are entering the home. Shortly after that, a raspy voice is heard,
Visitors. I normally enjoy visitors. Though you have proven far more troublesome than most. You defeated Heshsharu and killed my pets. I find this...unacceptable. And so...I have invited friends to this party.
You hear more sounds of people moving around downstairs. Feel free to roll perception or move around a bit if you'd like more information.
Setesh Bantling |
Appraise: 1d20 + 7 ⇒ (7) + 7 = 14.
When Leto reaches for the gown, Setesh barks:
"Don't touch it! It is extremely fragile, and you will probably destroy it. Does anyone have Mending prepared? That would be enough to fix it..."
Perception: 1d20 + 11 ⇒ (1) + 11 = 12.
Appraise: 1d20 + 7 ⇒ (19) + 7 = 26.
"The darkwood box is worth 100gp. The silk robe would be worth 150gp if it is restored. The jewellery is worth 35gp in total. The strand of freshwater pearls is worth 200gp. The painting is worth 80gp. Almathea? Can you take a look at the substance in the tube?"
Setesh Bantling |
Setesh frowns at Leto.
"Not really, but it is worth a significant amount intact; let's not impair its value..."
He then turns to Nevai.
"I think it should be safe to transport it... just as long as we don't unfold it. In the mean-time, let's check-out the other rooms on this level..."
Tunar Vodrat |
Tunar nods towards Nevai, grumbling a little, but grateful for the healing all the same. Continuing on as before, Tunar moves about the room looking at things, trying to look productive as the others search the room.
"Let me know if I can help at all. Otherwise I'll just follow about and look pretty."
Perception: 1d20 + 6 ⇒ (11) + 6 = 17 Just cause.
Almathea |
perception: 1d20 + 6 ⇒ (18) + 6 = 24
spellcraft: 1d20 + 9 ⇒ (11) + 9 = 20
Thea examines the small tube. "This is quite interesting. It appears to be a tube of kohl that has been imbued with magical properties to give the wearer increased vision, both in noticing things and in poor lighting conditions. I think it also aids one against gaze attacks made upon them. I think it may be worth as much as 750 gold."
At the sound of the voice, Thea moves towards the stairs to try to hear what is going on downstairs.
"Guys, I don't know who is down there right now, but I would suggest waiting to see if they will come up here first. Having the high ground is not an advantage we should give up."
Game Master Listener |
There's no railing on the balcony. The wood has long since rotted away.
Leaning over the edge you see several armed and hooded individuals entering the home. There appears to be five of them. They are trying to stay quiet but failing. It's hard to make out what they're saying, but one is slightly louder than the others,
It said the treasure was here. What do you think is guarding it? Another figure turns and sharply responds, Shhhh!
You also hear scraping from up above. It sounds like something is on the roof.
Nevai Alaro |
Nevai stepped back into the room with Thea and whispered, "Sounds like more adventurers off the street. We can try to scare them away by posing as terrible monsters, perhaps?"
Bluff, if needed: 1d20 + 2 ⇒ (11) + 2 = 13
Tunar Vodrat |
Tunar can't help but find the idea of pretending to be monster to be very amusing and will start banging things around, stomping on the floor, picking things up and letting them drop with a thud.
Aid Another: 1d20 - 2 ⇒ (20) - 2 = 18
Or he will just ready his sword to beat on them if Monster Theater isn't a go.
Almathea |
Thea will pick up a head and go ahead and just lob it down the stairs towards whoever is down there.
She remarks quietly; "I suppose that will either scare them off or bring them up here to us."
Game Master Listener |
What the...!
You hear some heated whispering from below and more scraping on the roof above you, closer to the opening above the balcony.
Perception: 1d20 + 10 ⇒ (4) + 10 = 14
The group appears to have pulled back to the lobby to speak to each other, but it is difficult to make out exactly what they are saying.
Perception rolls would be appropriate.
Almathea |
Thea speaks quietly. "It's sounds as if they are discussing if they were lied to or not and the likelihood of whoever is up here having something worth taking. So I'm going to guess they may come up here after us."
Game Master Listener |
Go ahead and roll initiative and let me know generally where you want to be standing. (At the top of the stairs, on the balcony area looking down but close to the stairs, on the far side of the balcony area, etc.) Remember that there is an opening in the ceiling that looks down on the balcony area and the inner courtyard.
Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative: 1d20 + 11 ⇒ (16) + 11 = 27
Almathea |
Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
Thea would have tossed the head down the stairs and then moved over to the far side of the balcony since she wouldn't want to be the first one that's run into by whoever comes up the stairs. She will try to get a view of the whole stairs and drawn her crossbow in case she can get a shot any whoever comes up them.
Leto V. Derexhi |
Leto would position himself on that he can shoot anyone on the roof and downstairs or coming up, if possible.
Initiative: 1d20 + 8 ⇒ (4) + 8 = 12
Game Master Listener |
It would be difficult to find a position that could attack anyone up on the roof as that area is looking down on yours. If they're directly above you (for instance) they'd be able to see anyone on the opposite side of the balcony from you but you wouldn't be able to see them. Of course, they wouldn't be able to see you either.
Tunar Vodrat |
"Oh right then, let's see what these fella's are up to."
Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Tunar will position himself at the top of the stairs.
Setesh Bantling |
Setesh sighs, and shakes his head sadly.
"More fools eager to throw their lives away..."
Nevertheless, he hefts his mace, and prepares to use it.
Initiative: 1d20 + 3 ⇒ (6) + 3 = 9.
Game Master Listener |
You hear movement and shuffling towards the stairs from below. No one comes out into the courtyard. From above you hear scraping on the northeastern section of the opening. If something is up there it will be able to see the western part of the balcony as well as the stairwell area. However, nothing appears over the lip of the roof...yet.
Round 1: Initiative 4
You hear several people climbing the landing, as they near the top suddenly darkness pours forth from the stairwell. Everyone near the stairs is in darkness, those near the balcony are in dim light due to the light coming from outside.
You hear an armored man step on to the floor and a growl come from the darkness. They're here!
A falchion slams into Tunar out of the darkness.
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 2d4 + 7 ⇒ (2, 3) + 7 = 12
Setesh feels the wind of a greataxe as it passes close enough to shave. Apparently the second attacker swung a bit too hard.
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Another hooded man peaks out from the front room downstairs to take two rapid shots from their longbow up at people on the balcony. People on the east side of the balcony have cover from this attacker below, but they also have cover from firing around a wall (the archway).
One arrow slams into Leto.
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Those near the top of the stairs can pinpoint both attackers as they're standing exactly where you'd expect and making plenty of noise.
Leto V. Derexhi |
Round 1 Ini 12:
Not sure how this is supposed to work now when we are having an action before them. Can we ready something? Can Leto shoot the hooded archer? If so:
Leto readies his bow to shoot anything coming into sight.
FoA: 1d20 + 4 ⇒ (7) + 4 = 111d8 + 2 ⇒ (1) + 2 = 31d100 ⇒ 93
FoA: 1d20 + 4 ⇒ (8) + 4 = 121d8 + 2 ⇒ (7) + 2 = 91d100 ⇒ 47
FoA: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 2 ⇒ (3) + 2 = 51d100 ⇒ 74
>20 hits; +1 PBS; +1 Flagbearer if applicable
Game Master Listener |
The hooded archer isn't in darkness. You can see him fine. He acted on Initiative 4. You can easily have readied or delayed until someone was seen and fired upon him. He's still visible, just with cover (which I'll take into account on my end, don't worry.) To clarify, he's still downstairs and shooting up at people on the balcony area.
Reflex Save: 1d20 + 1 ⇒ (20) + 1 = 21
Reflex Save: 1d20 + 4 ⇒ (16) + 4 = 20
Reflex Save: 1d20 + 1 ⇒ (9) + 1 = 10
You hear a shout and a curse in the darkness and the sound of someone falling down on the stairs.
Leto V. Derexhi |
Good, then i would aim at him. All shots probably miss anyway^^ I was counting for dim light there, just in case.
Almathea |
perception: 1d20 + 9 ⇒ (17) + 9 = 26
Spellcraft: 1d20 + 11 ⇒ (2) + 11 = 13
Spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18
Phaedra speaks quietly to those upstairs with her. "They're casting some spells down there. Bless and something else that I cannot make out."
Surprise Round
Intit 7
Phaedra casts Grease on the top of the stairs, assuming that any attackers will have to come up that way. reflex dc 15
Round 1
Init 7
Phaedra fires off her crossbow at the bowman downstairs.
attack: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d8 ⇒ 3
Nevai Alaro |
Blinded, Nevai attempted to fend off the attackers, swinging his sword at the noise before him.
Mwk Khopesh: 1d20 + 5 ⇒ (4) + 5 = 9, Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Miss chance, low is miss: 1d100 ⇒ 50
"Can anyone do something about this damned darkness? I can't see a thing." he called as his blade whistled through the air.
Erei Jentis |
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Round 1 - Initiative 12
Two spellcasters at least.
Erei will start to sing and stand where he can hopefully remain behind the front line while still stabbing at something next round.
Active Effects: Inspire Courage (+1), Flagbearer (+1 morale to attack/damage)