The Half-Dead City and other Twisted Tales (Inactive)

Game Master aptinuviel

The second book of the Mummy's Mask Adventure Path

The Archeological Discoveries, or loot.

Panic Level: 16


951 to 1,000 of 3,304 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>

Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Tunar places his sword down momentarily to rub the small incision where he had been bitten before, satisfied the wound is of no consequence he takes another drink of ale before helping Setesh search the room.
"Nice work with the heads fella's, rather pesky creatures those ones were."
Aid Another: Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"If you don't mind, I'll take a look at that little bite now. That ridiculous sword won't do us any good if you lose all of your blood. It's far too heavy for anyone else to lift."

2 charges of cure light wounds to top off Tunar.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

When Almathea unfreezes, she first looks around to see if any of their attackers are still up. Seeing that they are all down, she'll take a moment to stretch and then begins to help search the room.

"I really hope that there aren't anymore of those things around here. Though I wonder if one of those heads belonged to man on the privy?"

perception: 1d20 + 6 ⇒ (5) + 6 = 11


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Erei pats himself and shrugs at Nevai, I think I'm fine. And...it just froze me for a moment. Good to see they were dispatched quickly.

With that, Erei will wait for the others to finish searching.


Erei, still need a Fort Save DC 16 for the "kiss".


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea will also cast Detect Magic on any interesting objects that they might find."


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

I am bad at reading.

Fort Save: 1d20 + 2 ⇒ (18) + 2 = 20


Buried amid the debris in the room is a large darkwood box. Inside is a white silk Osirian wedding robe that is extremely fragile with age. The chest also contains several pieces of inexpensive jewelry, and a strand of freshwater pearls. There is also a small sealed tube and a long scroll tube.

Appraise DC 13:
Any attempt to remove the robe will destroy it. However, you believe that make whole, mending, or similar magic cast upon the robe prior to handling would completely restore it.

If the scroll tube is opened:
long scroll tube holds a rolled-up papyrus painting—a portrait of an Osiriani woman, accompanied by the signature of someone named Ariseti. Perception or Appraise DC 15, the portrait appears to be in the style of a self-portrait.

Spellcraft DC 16:
The tube contains five applications of kohl of uncanny discernment.

The dark cosmetic in this small decorative tube is made from finely
ground minerals. Favored by Osirian men and women alike, nonmagical kohl is applied around the eyes and is used to reduce the glare from the
desert sun, and cosmetically to cause the whites of the wearer’s eyes to stand out distinctly. When applied to the eyes, kohl of uncanny discernment grants its wearer low-light vision and a +2 competence bonus
on Perception checks. If the wearer already has low-light vision, the kohl doubles the distance the wearer can see. The wearer also gains a +2 resistance bonus on saving throws against gaze attacks, patterns, visual effects, and sightbased attacks. These effects last for 1 hour. Applying the kohl is a full-round action, and it must be applied to both eyes to function. An unopened tube of kohl of uncanny discernment contains 5 applications. It is worth 750gp.

Appraise DC 20:

The darkwood box is worth 100gp.
The silk robe would be worth 150gp is restored.
The jewelry is worth 35gp in total.
The strand of freshwater pearls is worth 200gp.
The painting is worth 80gp.

Those not in the room hear scrapping sounds from below that sound like people are entering the home. Shortly after that, a raspy voice is heard,

Visitors. I normally enjoy visitors. Though you have proven far more troublesome than most. You defeated Heshsharu and killed my pets. I find this...unacceptable. And so...I have invited friends to this party.

You hear more sounds of people moving around downstairs. Feel free to roll perception or move around a bit if you'd like more information.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Perception: 1d20 + 9 ⇒ (2) + 9 = 11

Leto admires the wedding robe.


If the wedding robe is taken out of the box, let me know.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Nevai moved to the railing to look down into the courtyard for the newcomers.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Guess he would do so, in order to admire it better.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Appraise: 1d20 + 7 ⇒ (7) + 7 = 14.

When Leto reaches for the gown, Setesh barks:

"Don't touch it! It is extremely fragile, and you will probably destroy it. Does anyone have Mending prepared? That would be enough to fix it..."

Perception: 1d20 + 11 ⇒ (1) + 11 = 12.
Appraise: 1d20 + 7 ⇒ (19) + 7 = 26.

"The darkwood box is worth 100gp. The silk robe would be worth 150gp if it is restored. The jewellery is worth 35gp in total. The strand of freshwater pearls is worth 200gp. The painting is worth 80gp. Almathea? Can you take a look at the substance in the tube?"


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

What? Allright i won´t touch it. Looks pretty nice though. You want to wear it after it´s repaired?


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"I didn't prepare it today, but I can tomorrow. Is it safe to transport in the box?"


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh frowns at Leto.

"Not really, but it is worth a significant amount intact; let's not impair its value..."

He then turns to Nevai.

"I think it should be safe to transport it... just as long as we don't unfold it. In the mean-time, let's check-out the other rooms on this level..."


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Tunar nods towards Nevai, grumbling a little, but grateful for the healing all the same. Continuing on as before, Tunar moves about the room looking at things, trying to look productive as the others search the room.

"Let me know if I can help at all. Otherwise I'll just follow about and look pretty."
Perception: 1d20 + 6 ⇒ (11) + 6 = 17 Just cause.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

perception: 1d20 + 6 ⇒ (18) + 6 = 24

spellcraft: 1d20 + 9 ⇒ (11) + 9 = 20

Thea examines the small tube. "This is quite interesting. It appears to be a tube of kohl that has been imbued with magical properties to give the wearer increased vision, both in noticing things and in poor lighting conditions. I think it also aids one against gaze attacks made upon them. I think it may be worth as much as 750 gold."

At the sound of the voice, Thea moves towards the stairs to try to hear what is going on downstairs.

"Guys, I don't know who is down there right now, but I would suggest waiting to see if they will come up here first. Having the high ground is not an advantage we should give up."


There's no railing on the balcony. The wood has long since rotted away.

Leaning over the edge you see several armed and hooded individuals entering the home. There appears to be five of them. They are trying to stay quiet but failing. It's hard to make out what they're saying, but one is slightly louder than the others,

It said the treasure was here. What do you think is guarding it? Another figure turns and sharply responds, Shhhh!

You also hear scraping from up above. It sounds like something is on the roof.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Nevai stepped back into the room with Thea and whispered, "Sounds like more adventurers off the street. We can try to scare them away by posing as terrible monsters, perhaps?"

If people agree to monster theater:
Nevai turned back towards the open doorway and lowered his voice as he called out, "Did you hear that? It sounds like more delectable mortals have come to visit us. Maybe we should pretend to have treasure more often. Remember not to kill them too quickly this time; their heads look so much better in my collection when they die twisted in pain, don't you think?"

Bluff, if needed: 1d20 + 2 ⇒ (11) + 2 = 13

If not:
Nevai nodded and followed the others' lead.


If you do go with the "monster theater" I'll need a bluff check from someone. Others can feel free to aid.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Added to the original post.


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Tunar can't help but find the idea of pretending to be monster to be very amusing and will start banging things around, stomping on the floor, picking things up and letting them drop with a thud.
Aid Another: 1d20 - 2 ⇒ (20) - 2 = 18

Or he will just ready his sword to beat on them if Monster Theater isn't a go.


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Erei will just wait, longspear drawn, and whisper, Maybe we should just announce ourselves. If they don't run, we can always just kill them.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"I guess if we want to get their attention, we could just throw the heads down at them."


Any consensus on what you all are doing?


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea will pick up a head and go ahead and just lob it down the stairs towards whoever is down there.

She remarks quietly; "I suppose that will either scare them off or bring them up here to us."


What the...!

You hear some heated whispering from below and more scraping on the roof above you, closer to the opening above the balcony.

Perception: 1d20 + 10 ⇒ (4) + 10 = 14

The group appears to have pulled back to the lobby to speak to each other, but it is difficult to make out exactly what they are saying.

Perception rolls would be appropriate.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

perception: 1d20 + 9 ⇒ (19) + 9 = 28


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Guess monster theater is a go.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Perception DC 25:

Vargouilles...they're dead.

Do you think it lied? Whatever is here will have something surely.

Fine.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea speaks quietly. "It's sounds as if they are discussing if they were lied to or not and the likelihood of whoever is up here having something worth taking. So I'm going to guess they may come up here after us."


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

"Well then. Let's give them a show of force, and try to make them see the error of their ways..."


Go ahead and roll initiative and let me know generally where you want to be standing. (At the top of the stairs, on the balcony area looking down but close to the stairs, on the far side of the balcony area, etc.) Remember that there is an opening in the ceiling that looks down on the balcony area and the inner courtyard.

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative: 1d20 + 11 ⇒ (16) + 11 = 27


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Initiative: 1d20 + 4 ⇒ (8) + 4 = 12

I would like to be standing behind those standing at the top of the stairs.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Initiative: 1d20 + 6 ⇒ (1) + 6 = 7

Thea would have tossed the head down the stairs and then moved over to the far side of the balcony since she wouldn't want to be the first one that's run into by whoever comes up the stairs. She will try to get a view of the whole stairs and drawn her crossbow in case she can get a shot any whoever comes up them.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Initiative: 1d20 ⇒ 7

Nevai will be at the top of the stairs since he's quite terrible with a crossbow.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Leto would position himself on that he can shoot anyone on the roof and downstairs or coming up, if possible.

Initiative: 1d20 + 8 ⇒ (4) + 8 = 12


It would be difficult to find a position that could attack anyone up on the roof as that area is looking down on yours. If they're directly above you (for instance) they'd be able to see anyone on the opposite side of the balcony from you but you wouldn't be able to see them. Of course, they wouldn't be able to see you either.


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

"Oh right then, let's see what these fella's are up to."
Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Tunar will position himself at the top of the stairs.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh sighs, and shakes his head sadly.

"More fools eager to throw their lives away..."

Nevertheless, he hefts his mace, and prepares to use it.

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9.


You hear movement and shuffling towards the stairs from below. No one comes out into the courtyard. From above you hear scraping on the northeastern section of the opening. If something is up there it will be able to see the western part of the balcony as well as the stairwell area. However, nothing appears over the lip of the roof...yet.

Perception 15 (near the stairs):
You hear whispered chanting from down below. Two people are casting spells. Spellcraft DC 16 for both. One is Enlarge Person, the other is Bless.

Round 1: Initiative 4

You hear several people climbing the landing, as they near the top suddenly darkness pours forth from the stairwell. Everyone near the stairs is in darkness, those near the balcony are in dim light due to the light coming from outside.

Erei:
You see an armored figure rise up from the stairwell with a falchion. A second, obviously a half-orc, rises up next to him wielding a greataxe. A third, still standing on the stairs, appears behind them. You recognize him as one of the leaders of an adventuring group though you don't recall which one specifically. He has one hand on the wall and the other holding his longspear out. It is clear he cannot see in the darkness.

You hear an armored man step on to the floor and a growl come from the darkness. They're here!

A falchion slams into Tunar out of the darkness.
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 2d4 + 7 ⇒ (2, 3) + 7 = 12

Setesh feels the wind of a greataxe as it passes close enough to shave. Apparently the second attacker swung a bit too hard.
Attack: 1d20 + 5 ⇒ (8) + 5 = 13

Another hooded man peaks out from the front room downstairs to take two rapid shots from their longbow up at people on the balcony. People on the east side of the balcony have cover from this attacker below, but they also have cover from firing around a wall (the archway).

One arrow slams into Leto.
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Those near the top of the stairs can pinpoint both attackers as they're standing exactly where you'd expect and making plenty of noise.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Round 1 Ini 12:

Not sure how this is supposed to work now when we are having an action before them. Can we ready something? Can Leto shoot the hooded archer? If so:

Leto readies his bow to shoot anything coming into sight.
FoA: 1d20 + 4 ⇒ (7) + 4 = 111d8 + 2 ⇒ (1) + 2 = 31d100 ⇒ 93
FoA: 1d20 + 4 ⇒ (8) + 4 = 121d8 + 2 ⇒ (7) + 2 = 91d100 ⇒ 47
FoA: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 2 ⇒ (3) + 2 = 51d100 ⇒ 74
>20 hits; +1 PBS; +1 Flagbearer if applicable


The hooded archer isn't in darkness. You can see him fine. He acted on Initiative 4. You can easily have readied or delayed until someone was seen and fired upon him. He's still visible, just with cover (which I'll take into account on my end, don't worry.) To clarify, he's still downstairs and shooting up at people on the balcony area.

Reflex Save: 1d20 + 1 ⇒ (20) + 1 = 21
Reflex Save: 1d20 + 4 ⇒ (16) + 4 = 20
Reflex Save: 1d20 + 1 ⇒ (9) + 1 = 10

You hear a shout and a curse in the darkness and the sound of someone falling down on the stairs.

Erei:
The human in the breastplate with a longspear in the rear of the group slips down a few steps on the stairs. He's still in view, though now on his hands and knees trying to maintain balance on the top few stairs.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Good, then i would aim at him. All shots probably miss anyway^^ I was counting for dim light there, just in case.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

perception: 1d20 + 9 ⇒ (17) + 9 = 26

Spellcraft: 1d20 + 11 ⇒ (2) + 11 = 13

Spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18

Phaedra speaks quietly to those upstairs with her. "They're casting some spells down there. Bless and something else that I cannot make out."

Surprise Round
Intit 7

Phaedra casts Grease on the top of the stairs, assuming that any attackers will have to come up that way. reflex dc 15

Round 1
Init 7

Phaedra fires off her crossbow at the bowman downstairs.

attack: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d8 ⇒ 3


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Unable to see in the dark, Setesh retreats up the stairs.

Withdraw.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Blinded, Nevai attempted to fend off the attackers, swinging his sword at the noise before him.

Mwk Khopesh: 1d20 + 5 ⇒ (4) + 5 = 9, Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Miss chance, low is miss: 1d100 ⇒ 50

"Can anyone do something about this damned darkness? I can't see a thing." he called as his blade whistled through the air.


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Round 1 - Initiative 12

Two spellcasters at least.

Erei will start to sing and stand where he can hopefully remain behind the front line while still stabbing at something next round.

Active Effects: Inspire Courage (+1), Flagbearer (+1 morale to attack/damage)


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Most of us can't see the flag, sadly.

951 to 1,000 of 3,304 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Half-Dead City and other Twisted Tales All Messageboards

Want to post a reply? Sign in.