
Voice of Darkness |

Welcome to Spellbound Deep. In this role-play heavy dungeon crawl, two players will need to survive a treacherous and bewitching locale fraught with danger.
The restrictions? There are only two characters; the Guardian and the Dreamer.
The Guardian's job is to protect the Dreamer for as long as he or she can.
The Dreamer needs to defeat the Ley-Walkers, a series of entities composed of the different holy domains roaming the Spellbound Deep. Only damage caused by the Dreamer or his Reverie can damage Ley-Walkers.
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CHARACTER CREATION
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See below for more details.
-Maximum health points for both level 1 classes.
-2 Traits, cannot be chosen from campaign specific traits.
-Human (Guardian) but the Dreamer can opt to be Half-Elf or Human.
-One drawback can be chosen.
-25 point buy.
-Average starting wealth. Purchase only weapons, armor and obligatory class related items. Nothing else. No saving gold.
-Domain spellcasters can select any two domains.
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UNIQUE CLASSES
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The Guardian and the Dreamer both begin at 2nd level essentially and must be cross-classed.
The Guardian gets one level of fighter and can select another class for his second level. This class cannot be a spellcasting class. Also, the Guardian can take the Archer, Armor Expert, Tactician or Weapon Expert if he or she so wishes.
Since the Dreamer gets more action economy, the Guardian is essentially an advanced human. He uses the Human race but gets an additional five Race Points to spend on racial traits.
The Dreamer gets one level of summoner and can select another spellcasting class for his second level. This class must be one of the following: Bard, Cleric, Druid, Sorcerer, Wizard, Oracle or Witch. Also, the Dreamer can take the Evolutionist archetype if he or she so wishes.
The Dreamer's Eidolon is called the Reverie and functions as a normal Eidolon except for the following abilities.
Light in the Dark (Su): The Reverie glows as if under the effects of a permanent light spell. As a standard action, the Dreamer can will the Reverie to cease glowing.
Drifting Dream: The Reverie must take the Flight evolution. However, this only costs 1 evolution point instead of 2.
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IMPORTANT INFORMATION
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The group fails if the Dreamer dies and cannot be brought back to life within a day of game time.
There will be roleplay between the Guardian and Dreamer of course, as well as NPCs but this is not a political/diplomatic mission. Survival type skills are much more important.
There will not be any shops so being able to craft your own items will be quite useful.
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SELECTING PLAYERS
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You may only apply to one of the two adventurer positions and must provide a finished character sheet in a spoiler. No alias need be made immediately.
The Reverie must also be statted out in its own spoiler.
The easiest format would be to use standard monster stat block.
I will also be keeping an eye on applicants who seem to get along well. Cooperation is key, and both players should be able to play their roles.

Whack-a-Rogue |

This sounds really interesting. :-) I'll do some brainstorming and stat up something tomorrow. A few quick questions to help me decide which role to apply for:
Are Ranger and Paladin allowable classes if they take one of the archetypes that loses spellcasting? Also, what about Alchemists?
Regarding starting wealth: is that average wealth for a 1st-level character (e.g. 70gp for a Druid Dreamer), or is it standard PC wealth for 2nd level (1000gp)?
Are we using any archetypes aside from the ones listed?
What sourcebooks are allowed? Core (hardcover) only, anything Paizo-created, something in-between?

Voice of Darkness |

This sounds really interesting. :-) I'll do some brainstorming and stat up something tomorrow. A few quick questions to help me decide which role to apply for:
Are Ranger and Paladin allowable classes if they take one of the archetypes that loses spellcasting? Also, what about Alchemists?
Regarding starting wealth: is that average wealth for a 1st-level character (e.g. 70gp for a Druid Dreamer), or is it standard PC wealth for 2nd level (1000gp)?
Are we using any archetypes aside from the ones listed?
What sourcebooks are allowed? Core (hardcover) only, anything Paizo-created, something in-between?
Ranger/Paladin archetypes that lose spellcasting is acceptable.
Alchemist is not.
Average wealth for 1st level. The 2nd level essentially reduces early level threats. I consider you as "starting adventurers" and not "we had a level of experience behind us."
Any paizo material is fine.

Voice of Darkness |

Sounds good. :-) Like I said, I'll stat out something tomorrow. How much backstory do you want, and can you provide some information about the setting?
No backstory whatsoever. The setting/adventure begins in media res. You'll both awaken together and have only hazy memories of anything that happened before.
However, the Guardian and the Dreamer both know their own personal missions and should feel closely tied to one another.

Whack-a-Rogue |

@Kayakers6: If I go Guardian, I'll build a Lore Warden Fighter/Urban Invulnerable Rager Barbarian (reach weapon + combat maneuvers). If I go Dreamer, I'll build an Archaeologist Bard (if allowable)/Summoner (tanky Reverie, longspear-wielding Dreamer). Either way, I'll be a Human.
And with that, I'm off to bed. I'll check in tomorrow, review any new posts, and submit a character. Nite!

Voice of Darkness |

@Kayakers6: If I go Guardian, I'll build a Lore Warden Fighter/Urban Invulnerable Rager Barbarian (reach weapon + combat maneuvers). If I go Dreamer, I'll build an Archaeologist Bard (if allowable)/Summoner (tanky Reverie, longspear-wielding Dreamer). Either way, I'll be a Human.
And with that, I'm off to bed. I'll check in tomorrow, review any new posts, and submit a character. Nite!
Bard is an acceptable class for the Dreamer and the Guardian build is fine.

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Very fascinating. Giving me a Final Fantasy X vibe (which I consider a good thing).
I'll get to work rolling up a Human Summoner/Oracle or Summoner/Bard tomorrow. Part of me want's to go Summoner/Sorcerer, but with only one spellcaster I would imagine the ability to cast healing spells would be at a premium.

Voice of Darkness |

Very fascinating. Giving me a Final Fantasy X vibe (which I consider a good thing).
I'll get to work rolling up a Human Summoner/Oracle or Summoner/Bard tomorrow. Part of me want's to go Summoner/Sorcerer, but with only one spellcaster I would imagine the ability to cast healing spells would be at a premium.
Final Fantasy X, Ico, Shadow of the Colossus... all are inspirations.

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Aye aye, took the Warrior of the Holy Light archetype.
I have returned with the crunch done. I tend to track my own wealth and encumbrance very closely so you can see that under gear. Please tell me if I made any mistakes or if there is anything I need to clarify. Always appreciate feedback (from anybody)!

Voice of Darkness |

Aye aye, took the Warrior of the Holy Light archetype.
I have returned with the crunch done. I tend to track my own wealth and encumbrance very closely so you can see that under gear. Please tell me if I made any mistakes or if there is anything I need to clarify. Always appreciate feedback (from anybody)!
Everything looks fine except the extra gear. You can only begin with weapons, armor and critical class related items (alchemist kits, holy symbol, etc.)

Voice of Darkness |

For a little motivation, I found this amazing song
Link
Never mind the source, this is what would play in some of the strange environments you'll be exploring.

Terrence Parker |

Yes, feedback is appreciated.
@Tiasar, since it's just us at the moment, is there anything you'd like me to change with my character? I know he's a rather selfish Bard build, but I figured the enhanced survivability/trapfinding was more important than party buffing for this campaign. If that's an issue for you, I can lose the archetype. :-)

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Oh the trapfinding was a brilliant choice in my opinion. And with only 2 party members a full blown bard wouldn't be as effective as they normally are buffing 4-6 party members. Yeah that's a lot of healing. Hehe I wonder how infernal healing will go over with a paladin. I can't say much for the side of the summoner because I have never been good with them, but the spell choices and abilities seem solid.