Island Defender

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98 posts. Alias of Matt, Garnished Game Designer.


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You enter the forest and within an hour of walking suddenly feel slightly light headed. The feeling soon passes but as you walk, you suddenly find yourself back in the clearing... with the sun immobile in the noon sky.

The door of the cabin is closed now.

Writing on the door:

The First Approaches


It seems to be just before noon. The place is definitely unrecognizable to you and the area seems pristine.

The doorway still seems to lead back into the area you just came through.


The meadow is circular in perimeter and the wooden house seems to be at its center. The forest seems strangely dark and foreboding compared to the sunlit meadow.

Tall grass composes the vegetation and no trees grow within the circle.

Up above, a cloudless blue sky stretches out.


The monster is simply a melange of beast and other fiends. It's name can't be fathomed.

Aebin opens the door and before you lies a large meadow. If you were to peek your head out, you'd see that the door seems to be built into a small wooden house.

The meadow seems to carry on for at least a couple hundred feet before a forest takes its place.


The door is a rudimentary wooden door. I had not mentioned anything about it since no one had tried opening it yet.


The pegs are now all up, and they do not detect magic.

You do think they seem to be connected to the door however.


The pegs slot in and out but nothing in particular happens.

Currently, all the pegs are pressed.


The door seems unremarkable to say the least. What you do notice however is that right beneath the door there are three small metal spokes poking out of the floor. You notice that you are able to press them down and by repressing them they rise up again. Very much like buttons.

The leftmost one is white, the middle one is gray and the right one black.

There doesn't seem to be any traps on the door.


You all safely make it up to the next room.

I apologize for the slow posting, it's been one hell of a crazy month. If there ever was a time where I would have to actually drop a game I would inform you all. I just have some days where I can't free myself up.


The Reverie returns from inspecting the crack beyond and informs you that there is another room, normal sized from what he can tell, with a simple wooden.

However, he notes that there is a carving of a large clawed monster upon said door.


A medium creature could indeed.

The Reverie inspects the ground level but as Aebin had seen, the room is bare except for the table which holds the now enormous bonsai and the cage within its branches.


The Reverie floats above and out of the cage bars. He doesn't go too far for now and instead investigates the cage exterior for the moment. Nothing catches his eye at this level so he follows the chain above. At the top he notices a crack in the ceiling.

He doesn't enter for the moment, instead seeking your approval.


I have returned from the dead.

The cage is around twenty feet high and you could easily slip through the bars and fall... to the ground some fifty feet below.

Looking around the cage you notice the metal chain rising from its top to the ceiling.

This would entail quite a climb however using slick metal bars as your climbing surface... hardly a safe ascent.

Beside this, the cage floor is simply a sheet of polished metal.


Detect Evil detects nothing and as you gently take hold of the cage, you feel it getting warmer and larger in your palm... and soon, you find yourself standing within it, on a metal platform (the base of the cage).

In front of you, you see the Dreamer...

And the Dreamer awakens.


The bells simply ring throughout the chamber and seem to be coming from all around you, but very faintly.

The cage seems unremarkable except for a small figure, indistinct, within the cage.

This assumes no physical contact with the cage.


The bonsai seems ancient, with old growths gnarled into tight circles. You spy a small metal cage hanging from one of the branches.

Soft bells can be heard as you inspect the tree.


There are two kinds of dreams. There are dreams that we have while asleep and dreams that we have while we are awake. What is the connection between the two types? Both kinds of dreams are about the yearnings that are held deep inside us. Some of these desires are so secret that we dare not share them even with our closest friends. Those of us that dare to put our dreams down on paper are showing the courage and faith that they will come true.

Guardian, you have awoken.

You stand in a white room. There are four walls, a floor and a ceiling. The only other object in the room is a small potted bonsai tree resting on a white wood table.

A warning to the both of you, this adventure is going to be slightly more bizarre than most campaigns.


Well, I guess you two are my choices!

I'll update the gameplay post later on today when I'm a little less busy and we can get this started.


I was hoping for some more additions but if no one adds in, I'll be choosing tonight.


Ptolmaeus Arvenus wrote:
Nothing from the Advance Class Guide playtest, I take it?

As I haven't gotten around to testing them yet, no I'm afraid.


For a little motivation, I found this amazing song
Link

Never mind the source, this is what would play in some of the strange environments you'll be exploring.


I'm going to give everyone time to finish some characters and see if anyone else is interested.


Tiasar wrote:
My mistake, I'm just so used to investing some money in those kits. Very handy. Sheet has been updated with proper gear.

No worries, it's just to reflect how the story begins.


Tiasar wrote:

Aye aye, took the Warrior of the Holy Light archetype.

I have returned with the crunch done. I tend to track my own wealth and encumbrance very closely so you can see that under gear. Please tell me if I made any mistakes or if there is anything I need to clarify. Always appreciate feedback (from anybody)!

Aebin

Everything looks fine except the extra gear. You can only begin with weapons, armor and critical class related items (alchemist kits, holy symbol, etc.)


Veltharis wrote:

Very fascinating. Giving me a Final Fantasy X vibe (which I consider a good thing).

I'll get to work rolling up a Human Summoner/Oracle or Summoner/Bard tomorrow. Part of me want's to go Summoner/Sorcerer, but with only one spellcaster I would imagine the ability to cast healing spells would be at a premium.

Final Fantasy X, Ico, Shadow of the Colossus... all are inspirations.


Tiasar wrote:

Ooh this seems very cool. Color me curious.

Thinking of a guardian whose other level is paladin. I'll have some crunch for you soon.

If you choose Paladin, make sure you take an archetype to remove spellcasting. Guardians cannot cast spells.


Whack-a-Rogue wrote:

@Kayakers6: If I go Guardian, I'll build a Lore Warden Fighter/Urban Invulnerable Rager Barbarian (reach weapon + combat maneuvers). If I go Dreamer, I'll build an Archaeologist Bard (if allowable)/Summoner (tanky Reverie, longspear-wielding Dreamer). Either way, I'll be a Human.

And with that, I'm off to bed. I'll check in tomorrow, review any new posts, and submit a character. Nite!

Bard is an acceptable class for the Dreamer and the Guardian build is fine.


Archetypes are fine as long as they don't grant spellcasting or additional allies such as a familiar or mount. That's really just the key factor.

EDIT: In light of this, ignore the archetype restrictions for the Guardian. The Dreamer can still only take the Evolutionist.


Whack-a-Rogue wrote:
Sounds good. :-) Like I said, I'll stat out something tomorrow. How much backstory do you want, and can you provide some information about the setting?

No backstory whatsoever. The setting/adventure begins in media res. You'll both awaken together and have only hazy memories of anything that happened before.

However, the Guardian and the Dreamer both know their own personal missions and should feel closely tied to one another.


Whack-a-Rogue wrote:

This sounds really interesting. :-) I'll do some brainstorming and stat up something tomorrow. A few quick questions to help me decide which role to apply for:

Are Ranger and Paladin allowable classes if they take one of the archetypes that loses spellcasting? Also, what about Alchemists?

Regarding starting wealth: is that average wealth for a 1st-level character (e.g. 70gp for a Druid Dreamer), or is it standard PC wealth for 2nd level (1000gp)?

Are we using any archetypes aside from the ones listed?

What sourcebooks are allowed? Core (hardcover) only, anything Paizo-created, something in-between?

Ranger/Paladin archetypes that lose spellcasting is acceptable.

Alchemist is not.

Average wealth for 1st level. The 2nd level essentially reduces early level threats. I consider you as "starting adventurers" and not "we had a level of experience behind us."

Any paizo material is fine.


Welcome to Spellbound Deep. In this role-play heavy dungeon crawl, two players will need to survive a treacherous and bewitching locale fraught with danger.

The restrictions? There are only two characters; the Guardian and the Dreamer.

The Guardian's job is to protect the Dreamer for as long as he or she can.

The Dreamer needs to defeat the Ley-Walkers, a series of entities composed of the different holy domains roaming the Spellbound Deep. Only damage caused by the Dreamer or his Reverie can damage Ley-Walkers.

===
CHARACTER CREATION
===
See below for more details.

-Maximum health points for both level 1 classes.
-2 Traits, cannot be chosen from campaign specific traits.
-Human (Guardian) but the Dreamer can opt to be Half-Elf or Human.
-One drawback can be chosen.
-25 point buy.
-Average starting wealth. Purchase only weapons, armor and obligatory class related items. Nothing else. No saving gold.
-Domain spellcasters can select any two domains.

===
UNIQUE CLASSES
===

The Guardian and the Dreamer both begin at 2nd level essentially and must be cross-classed.

The Guardian gets one level of fighter and can select another class for his second level. This class cannot be a spellcasting class. Also, the Guardian can take the Archer, Armor Expert, Tactician or Weapon Expert if he or she so wishes.

Since the Dreamer gets more action economy, the Guardian is essentially an advanced human. He uses the Human race but gets an additional five Race Points to spend on racial traits.

Racial Traits

The Dreamer gets one level of summoner and can select another spellcasting class for his second level. This class must be one of the following: Bard, Cleric, Druid, Sorcerer, Wizard, Oracle or Witch. Also, the Dreamer can take the Evolutionist archetype if he or she so wishes.

The Dreamer's Eidolon is called the Reverie and functions as a normal Eidolon except for the following abilities.

Light in the Dark (Su): The Reverie glows as if under the effects of a permanent light spell. As a standard action, the Dreamer can will the Reverie to cease glowing.

Drifting Dream: The Reverie must take the Flight evolution. However, this only costs 1 evolution point instead of 2.

===
IMPORTANT INFORMATION
===

The group fails if the Dreamer dies and cannot be brought back to life within a day of game time.

There will be roleplay between the Guardian and Dreamer of course, as well as NPCs but this is not a political/diplomatic mission. Survival type skills are much more important.

There will not be any shops so being able to craft your own items will be quite useful.

===
SELECTING PLAYERS
===

You may only apply to one of the two adventurer positions and must provide a finished character sheet in a spoiler. No alias need be made immediately.

The Reverie must also be statted out in its own spoiler.

The easiest format would be to use standard monster stat block.

I will also be keeping an eye on applicants who seem to get along well. Cooperation is key, and both players should be able to play their roles.


I'm almost done finishing the document for you guys. I'm sorry it's taken so long.

Just a question, does anyone here feel against the use of Google Docs?

It would be a very quick way for each Faction to have a running tally of what they've explored, obtained, defeated, etc.


I'm almost done finishing the document for you guys. I'm sorry it's taken so long.

Just a question, does anyone here feel against the use of Google Docs?

It would be a very quick way for each Faction to have a running tally of what they've explored, obtained, defeated, etc.


You may go ahead and post if you wish but I'd prefer if we waited.

University has begun and I'm finding it very hard to manage midterms and Pathfinder at the same time.

I'm also getting a group of new players together IRL and they have high maintenance.

I do not plan on dropping this game, worry not, but the game pace may indeed be slower than originally planned and I will modify things accordingly.

I'm also working on a google doc to keep all the campaign's information together and it should help everyone. The rules for using spells to aid actions and such will also be added.

I apologize for the delay, and hopefully I'll get some free time soon


Thanks Angelo, yes university has begun and I'm finding it very hard to manage midterms and Pathfinder at the same time.

I'm also getting a group of new players together IRL and they have high maintenance.

I do not plan on dropping this game, worry not, but the game pace may indeed be slower than originally planned and I will modify things accordingly.

I'm also working on a google doc to keep all the campaign's information together and it should help everyone. The rules for using spells to aid actions and such will also be added.

I apologize for the delay, and hopefully I'll get some free time soon.


A sudden illumination hit me today.

Give me one day to sort it out and we will get right back to gaming, with an even easier and more fluid style of posting and results.

I figure this will help everyone!

So, I apologize for the no replies and Ill see you all very soon! Keep thinking about the future of your characters!


At least we have realized that doing a solo dungeon is not easy.

And yes, being unconscious causes the elemental to lose interest. He's killed the intruder for all he cares.


Round 2 Results

Angelo's boosted gathering has resulted in 68 CM being obtained.

I'd advise some players to keep a track of this amount

Unbeugsam guards Ellsuana while she casts her spells. Her eyes follow Tristan and Thalox into the cavern.

Delvers:

The cave itself is mostly empty save for a rather unpleasant mud elemental.

During your next post Tristan and Thalox, you should roll the combat out as mentioned in the rules. The Mud elemental attempts to trap you as often as possible. Thalox, your survival skills allow you to get the advantage giving you an action during the surprise round.

Faltea Unvalep creates another Rotten Horde.

In your next post, please describe the exact procedures you use for making juju zombies, the resources needed, and the time required please.


Round 2 Results

Lyrissah storms the cavern.

[spoiler=Delvers]
The cave itself is mostly empty save for a rather unpleasant mud elemental.

During your next post Lyrissah, you should roll the combat out as mentioned in the rules. The Mud elemental attempts to trap you as often as possible.

Treggor (option 2), you explore but fail to make much headway.
How much time does it take you in hours to create that scroll?

Zalevu goes for the eccentric approach and manages to seed clouds with useful rains. However, the training didn't go quite as well.

I'll need a Profession (fisherman) or Perception check to find the fish first.

Lady Aluria manages to aid the search of the cave and allows Lyrissah a +1 circumstance bonus on all rolls.

Ilithial finishes crafting and manages to obtain 30 CM, his scouting however, is not enough.


Sorry for the delay, will update posts tomorrow night. Currently in a busy schedule.

Have a great Friday and Saturday!


I have answered the questions. I apologize for the late answers.

1) already answered in PM

2) Spells used for such purposes as gathering, building, etc. are being used more of as a contribution to reduce complexity. They will always grant you a bonus and it is up to you to see.

Rule Addendum: Spells can now be cast as part of Actions such as gathering, building, etc and grant a bonus depending on the spell level and purpose of said spell.

That should help a bit.

3) What do you want them to do?


No, that's pretty much just telling me you're traveling in which direction out of the province. Feel free to wander...


Round 1 Results

2/3 of Shatterstone Coast explored: The immediate vicinity shows not much promise. However, a large cave to the north bears signs of being inhabited... though it would require a Delve action requiring a full day of work.

3 Standard Troops trained.

Achievement: My Name is Legion... for we are... one?
You've successfully obtained your first unit.
[i]Benefit:[/b] Once during the game, a character can take a single action to permanently raise a unit's Attack by +1.

New Objectives: Your recent forming of troops from your men have led to an increase in mouths to feed. You'll have to find ways to feed your men or there might be problems here.

Each action is essentially 8 hours. For all future crafting please put the total amount oh hours required and then each 8 hour block completed. For example:

Crafting <foo> (8/24 hours completed)

[ooc]Defenders have been noted. Spellcasting has been noted and you have earned 1d10 + Intelligence CM. Ilithial, you will roll this on your next update.

Perform (oratory) can motivate but not create troops. So when your men have all been trained and motivated it will take military skill to continue motivating.

You have enough men left to form 2 more units


Round 1 Results

2/3 of Shatterstone Coast explored: The immediate vicinity shows not much promise. However, a large cave to the north bears signs of being inhabited... though it would require a Delve action requiring a full day of work.

1 Rotten Horde created (currently defending your base)

Missing Helikon's Survival check or I would have checked for the last 1/3. Other members either chose to defend or did not choose an action so your base currently is being well defended.

Achievement: My Name is Legion... for we are... one?
You've successfully obtained your first unit.
[i]Benefit:[/b] Once during the game, a character can take a single action to permanently raise a unit's Attack by +1.

[b]New Objectives: Delve into Shatterstone Cavern, find out what lives there and return with any resources. (3 Actions).


It grants one action, essentially removing the need for a Rest Action.


Nap Stacks is approved.

I'm not limiting any options to both sides here.

Whoever had already posted under the Recruitment thread is accepted. Thought I had mentioned it previously. It may not be a perfect 6 vs 6.


GENERAL DISCUSSION PAGE

Some people have wondered as to the size of the map. It's not that huge. It won't take very long for combat to ensue.


Nope, Rotten Horde is a troop unit and is simply created.


As mentioned before, in accordance with my changes, you may modify your character to better suit the game.

You have until the end of Round 1 to do so.


I'll update the Campaign Info with the times that I'll start each round and build up a FAQ.

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