The Great Modron March (Inactive)

Game Master bookrat

In which the heroes must try to save a town from the unswerving march.

Scenes of the March (modern 5e art)
Scenes of the March (original 2e art)
Scenes of the March (deviantart, inside Mechanus)
Heart's Faith Map


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Zethaya wrote:
Almost done levelling up. I just don't know what to take as my second Eldritch invocation (first is Beguiling Influence: Proficiency with Persuasion and Deception), should I take Agonizing Blast (Cha to damage on Eldritch blast), Mask of Many Faces (disguise self at will) or eldritch sight (detect magic at will)

Agonizing blast is what every single optimization guide will tell you to pick. My own warlock took the detect magic invocation, and I've had a blast with it. Mask of many faces will allow you to easily infiltrate places if you have to. I haven't seen this one in play, but it could be a lot of fun.

In short - I don't know. Pick what you think will best represent your character's personality. All three can have there place in this campaign.

Wyaph Cloudrunner wrote:

Sorry, I was waiting for the interrogation to end as well. But I will make sure to post one way or another even if it's just to indicate I'm waiting on something else.

Also, as I leveling later or do you want to keep us together to make it easier to track? I won't feel slighted waiting. So either way is fine with me.

Go ahead and level up now. I'd rather keep everyone at the same level, and I'm doing milestone leveling instead of XP leveling.


Thanks everyone for posting yesterday. I appreciate your understanding.

On a completely unrelated note, I'm very happy with everyone's level of roleplaying. Because of this, everyone now has Inspiration. Please mark it on your character's taglines.

You can use your inspiration to give yourself advantage, to give one of your allies advantage, or to give an opponent disadvantage. This applies to any 2d0 roll, whether it's an attack, check, or save.

Also, please have your character leveled up to 2 before we begin the next major scene, which will be getting into the building and finding Heiron.


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

Yes optimization guides seem to assume the game starts with the initiative roll and ends with looting the bodies.

Disguise self can potentially completely circumvent a battle, saving resources and everything, so I would say it's actually more powerful, just not as quantifiable. I think I'm going to go with Mask of Many Faces.


INACTIVE - GAME DIED

@Zethaya: I like the cut of your jib.


INACTIVE - GAME DIED

Level up:
Multiclass to Monk 1
Gain Unarmored Defense, Martial Arts
+6 hit points


Male Human (Variant) Warlock 1 Passive perception 13. AC 16. Hp 10/10. HD 1/1. Init +7 Spell slots: 1/1, save DC 13. Curse 1/1
Saves:
STR 0 DEX +2 CON +2 INT +1 WIS +3 CHA +5

Alright, I'm back! Sorry for the silence, I'll post now.


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

Level 2 hit points: 1d8 + 2 ⇒ (7) + 2 = 9


Male Human (Variant) Warlock 1 Passive perception 13. AC 16. Hp 10/10. HD 1/1. Init +7 Spell slots: 1/1, save DC 13. Curse 1/1
Saves:
STR 0 DEX +2 CON +2 INT +1 WIS +3 CHA +5

Sorry about my absence, the past week has been hectic.


Zethaya, if it makes you feel better, I have a character in another game that had not made a single successful d20 roll the entire game so far. :)

I'll post an update in a bit. Just got to work a bit ago and need to get some stuff done.


I'm going to have to set up a map for this many combatants. It may take me a couple of days, as I have an extremely busy week this week. No daycare for the kids, so my wife and I are splitting shifts; I get in at 5:30 and leave at 2, then she goes in for the swing shift. That means as soon as I get off work I'll be busy all day with the kids. If I can get them in bed at a reasonable hour, then I can pull out the computer to work on a map.


GM Bookrat wrote:
I'm going to have to set up a map for this many combatants. It may take me a couple of days, as I have an extremely busy week this week. No daycare for the kids, so my wife and I are splitting shifts; I get in at 5:30 and leave at 2, then she goes in for the swing shift. That means as soon as I get off work I'll be busy all day with the kids. If I can get them in bed at a reasonable hour, then I can pull out the computer to work on a map.

Hey, family always comes first! No worries.


Male Human (Variant) Warlock 1 Passive perception 13. AC 16. Hp 10/10. HD 1/1. Init +7 Spell slots: 1/1, save DC 13. Curse 1/1
Saves:
STR 0 DEX +2 CON +2 INT +1 WIS +3 CHA +5

Alright, cool!

Also, if I am a little late on my next post (by a day or so), I'm going to a very long play late on Wednesday (the 21st), so I may not be able to post until the next day.


I found an app to make battle maps on my phone!

This app makes it remarkably easy to use tokens from pictures on my phone (plus its own database full of them). I've made two maps. One with letters representing the PCs and one with Tokens.

For the first, every one is identified by the first letter of their name, except Zan (sorry) who is identified by the first letter of her last name (T). I've also included Jysson and Heiron.

Please let me know which style you prefer: letters or tokens. I'll keep the one everyone prefers. I'm still working out the kinks with this new app, so the resolution on those images isn't the best.

Not having to draw it on paint is so much easier.

That is all I can do tonight; kids stayed up later than I wanted. I'll try to make a game update tomorrow.

Also put up a picture of Heiron.


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |
GM Bookrat wrote:

I found an app to make battle maps on my phone!

This app makes it remarkably easy to use tokens from pictures on my phone (plus its own database full of them). I've made two maps. One with letters representing the PCs and one with Tokens.

For the first, every one is identified by the first letter of their name, except Zan (sorry) who is identified by the first letter of her last name (T). I've also included Jysson and Heiron.

Please let me know which style you prefer: letters or tokens. I'll keep the one everyone prefers. I'm still working out the kinks with this new app, so the resolution on those images isn't the best.

Not having to draw it on paint is so much easier.

That is all I can do tonight; kids stayed up later than I wanted. I'll try to make a game update tomorrow.

Also put up a picture of Heiron.

Do tell, what app are you using?

And for the kids, I've found that large doses of Nyquil do the trick! Puts 'em right to sleep, whether they are sick or not.

And hey, looks like Aerin and Heiron are getting to know each other really well in the closet there.

I prefer the token style map


Dungeon Sketch. Warning: it crashed a lot. Like, every time I looked at a different app or rotated the screen. Save often.


I'll be posting an update towards the tomorrow end of the day.


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

Can I ask for a clarification on how many 1st level spell slots Aerin has available? He used one prior to the short rest and leveling up, and he has used one since then. Should he have 1 or 2 remaining? In other words, does leveling up and/or a short rest reset spell slots or no? Thanks


A short rest only recovers spell slots for warlocks and land druids.

Bards need a long test.

Leveling up also does not reset spent spell slots, but I do allow immediate use of newly acquired spell slots.

Based on that, you should have one spell slot remaining.


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

I thought one of us would have taken the book inside.


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |
Zethaya wrote:
I thought one of us would have taken the book inside.

That certainly would have been the logical (and smart) thing to do, but I know I totally glossed over it and never specified that Aerin was taking the book with him.


Male Human (Variant) Warlock 1 Passive perception 13. AC 16. Hp 10/10. HD 1/1. Init +7 Spell slots: 1/1, save DC 13. Curse 1/1
Saves:
STR 0 DEX +2 CON +2 INT +1 WIS +3 CHA +5

We really need to keep better track of where the book is.


INACTIVE - GAME DIED

I did post that Zan would relinquish the book if needed!


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

Can we assume Zethaya took it?


I'm going to say no to the assumption that Zethaya took it.

First, I gave a heads up and it was ignored (except for Zan, who was carrying it). Second, we're now in initiative mode and every action counts.


Male Bariaur Barbarian 3 | AC 13 | HP 32/32 | Init 0 | Saves: STR +5 DEX 0 CON +5 INT +1 WIS -1 CHA +1 | Perception -1 (9) | Inspiration: [ ]

Hmm... how thick is the wall between us outside with the book and those inside? ;)

(Just kidding!)


Haha! Well, as a bariaur, it wouldn't be out of the question as to whether you can ram through it.

Also, we need two more initiative rolls to continue. If we don't get them in the next 24 hours or so, I'll roll and move the game forward.

Zethaya, I noticed that your tagline says 0/2 spells. Am I wrong in thinking that you haven't cast any spells since the last short rest? You may have those spell slots back as a warlock.


I'll try to do an update today if possible. My wife surprised me last night with a date night, and afterwards we watched the debate. So I never got to update this game as I had planned.


INACTIVE - GAME DIED

Reminder: If someone wants to grab the book, I'm happy to hand it off once my turn comes up.


I'll work on an update today.


So that fancy new app I have to draw maps is no longer letting me export the map as an image. It says it's doing it, but then doesn't actually save the file anywhere.

You'll have to deal with a screen shot.


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

Well, well, well...

I recently kicked off a Savage Tide game and was going through back issues of Dragon magazine for the monthly Savage Tidings articles when what did I find but an article on Modrons by one of our very own players! (*waives to Ken* *and is further chagrined that my game was full by the time Ken submitted a character*). No wonder Wyaph fits the setting so well. Very cool.

Tony DiTerlizzi's art and Zeb Cook's amazingly different setting are what got me hooked on Planescape. I'm fortunate that Zeb comes to a small, local, old school Con here in North Texas every year and I've gotten to play in his games. I am half tempted to actually try *running* a Planescape game at the Con, but then I imagine Zeb sitting down to play...


How cool!

Depending on what you want to run, I can convert another planescspe adventure to 5e. Obviously modron March is done. So is dead gods.

I'm working on Tales of the Infinite Staircase right now. Just finished chapter 1. Well of Worlds is after that unless I get a specific request for something else.


Aerin Whispersson wrote:

Well, well, well...

I recently kicked off a Savage Tide game and was going through back issues of Dragon magazine for the monthly Savage Tidings articles when what did I find but an article on Modrons by one of our very own players! (*waives to Ken* *and is further chagrined that my game was full by the time Ken submitted a character*). No wonder Wyaph fits the setting so well. Very cool.

Tony DiTerlizzi's art and Zeb Cook's amazingly different setting are what got me hooked on Planescape. I'm fortunate that Zeb comes to a small, local, old school Con here in North Texas every year and I've gotten to play in his games. I am half tempted to actually try *running* a Planescape game at the Con, but then I imagine Zeb sitting down to play...

Hey, thanks! It was pretty exciting to write that article. (That was my 3rd Dragon article, but the first two were actually thanks to an offhand joke at GenCon by one of the editors. It's odd how you can find opportunities.)

No worries on Savage Tide, I did get that submission in a bit late if I recall and he was an unusual one anyway, as most of my PCs are. Probably why I love Planescape so much!

That'd be awesome meeting Zeb Cook especially at a small con! (Or Tony D for that matter - only meet him once briefly for a typical "Love your work!" "Thank you." and buying a very small signed drawing.)

GM Bookrat wrote:

How cool!

Depending on what you want to run, I can convert another planescspe adventure to 5e. Obviously modron March is done. So is dead gods.

I'm working on Tales of the Infinite Staircase right now. Just finished chapter 1. Well of Worlds is after that unless I get a specific request for something else.

Hmm... I might be interested in looking at those someday if you don't mind. It won't be starting for at least a year or more from now, but I'm hoping to run a big Infinite Staircase/Modron March/Faction War/Dead Gods campaign for my home group and I'm still debating PF vs 5e.


Click on my profile. There are links to the modron March and dead gods conversions on the DMs Guild. They're both "bare bones" conversions requiring you to own the original, as required by the DM Guild. Both are free; it's "pay what you want" so just enter 0 to get it for free.

I'm putting up Infinite Staircase on Google docs, one chapter at a time as a work in progress.

Google Docs Infinite Staircase in progress


I'll be making an update later today.


For anyone interested, those magic items were found here.

Magical trinket generator

I use this for my home games as well.

I picked a random assortment of weapons, armors, and trinkets that I thought each of you may be interested in.


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

Just have to say, the 5e art makes the Modrons look like Minions. Not a fan.


Forgot to switch to the right alias again.

I had the same impression, at least the spheres. Kind of like (more) creepy, realistic renditions of minions.


It's the eyes, I think. The 5e art makes their eyes varying sizes, and the larger ones look like the minions. The 2e art has their eyes all the same size.


Male Human (Variant) Warlock 1 Passive perception 13. AC 16. Hp 10/10. HD 1/1. Init +7 Spell slots: 1/1, save DC 13. Curse 1/1
Saves:
STR 0 DEX +2 CON +2 INT +1 WIS +3 CHA +5

Soolam has no medical experience. Anything else we can do for the unconscious people?


Male Bariaur Barbarian 3 | AC 13 | HP 32/32 | Init 0 | Saves: STR +5 DEX 0 CON +5 INT +1 WIS -1 CHA +1 | Perception -1 (9) | Inspiration: [ ]

I just figured in all the chaos, as long as we weren't being trampled, we'd just wake up after a bit. We do seem to be healing challenged, but Wyaph can work with that. :)


INACTIVE - GAME DIED

DM: The ranger is getting overhauled for 5e. Should I use this update or wait for it to appear in the next printing of the PHB?


I'll be making an update today.

Zan: I'm ok with either one. I'll let you choose which version you'd like to use.


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

Another 5e rules question: Does Jack-of-all-Trades stack with a bonus only conferred by an item?

Specifically, the Dancer's Cloak of Truth confers a +1 Dexterity (Acrobatics) bonus. Acrobatics is not currently on of Aerin's skills, so he gets a +1 bonus from Jack-of-all-Trades. Does this stack with the magic conferred by the cloak?

It seems like it should (or the J-o-a-T ability is pretty weak), yet I am suspecting the RAW say no.


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

Actual bonuses always stack unless they explicitly say otherwise. They are just much less common than in 3rd (for example most AC boosting items and abilities don't give you a bonus to AC but instead set it to X + Dex or just X, which is why you can't stack natural armor, manufactured armor, mage armor, barkskin, or unarmored defense abilities).


Male Human (Variant) Warlock 1 Passive perception 13. AC 16. Hp 10/10. HD 1/1. Init +7 Spell slots: 1/1, save DC 13. Curse 1/1
Saves:
STR 0 DEX +2 CON +2 INT +1 WIS +3 CHA +5
Aerin Whispersson wrote:

Another 5e rules question: Does Jack-of-all-Trades stack with a bonus only conferred by an item?

Specifically, the Dancer's Cloak of Truth confers a +1 Dexterity (Acrobatics) bonus. Acrobatics is not currently on of Aerin's skills, so he gets a +1 bonus from Jack-of-all-Trades. Does this stack with the magic conferred by the cloak?

It seems like it should (or the J-o-a-T ability is pretty weak), yet I am suspecting the RAW say no.

I don't really see why it wouldn't stack, magic items usually stack I believe.

Also, don't forget that Jack of all Trades applies to initiative as well.


They've got it right. It stacks. :)


Question: would you guys like to add knowledge Planes to the game?

It'll look like this:

Planar Knowledge (Int). This skill allows a character to have general knowledge about the planes and denizens of the planes, much like the arcana skill grants knowledge on magic.

This skill also allows a character to sense when a portal or other form of planar travel (such as a conduit or a gate) is near. Additionally, the character can get a sense of where the portal, gate, or conduit leads. If the portal requires a key, this skill can also help determine that. Determining where a portal leads or what the key is may be more difficult than sensing the presence of one (exceptions include if the portal is particularly hidden for some reason, such as magic).

If we use it, we can either let people trade out one current skill for proficiency in it or allow training in it during down time.


Another rules option I just heard of and I kind of like. I'll leave it up to you guys.

Crit damage.

Normal: double damage dice. Then add modifier.

Change: Max damage on first dice, then roll second dice. Add modifier.

Champion Crit: Max damage on both dice, plus double modifier.

Thoughts?


GM Bookrat wrote:
Planar Knowledge (Int). This skill allows a character to have general knowledge about the planes and denizens of the planes, much like the arcana skill grants knowledge on magic.

Sure, seems good to me. Soolam would trade out his Arcana for that.

GM Bookrat wrote:

Another rules option I just heard of and I kind of like. I'll leave it up to you guys.

Crit damage.

Normal: double damage dice. Then add modifier.

Change: Max damage on first dice, then roll second dice. Add modifier.

Champion Crit: Max damage on both dice, plus double modifier.

Thoughts?

Seems good to me.

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