Sylph

Aerin Whispersson's page

110 posts. Alias of Mercurion.


Full Name

Aerin Whispersson

Race

Air Genasi

Classes/Levels

Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

Gender

Male

Size

6'3" 180 lbs

Age

22

Alignment

Neutral Good

Deity

Shaundakul, The Rider of Winds

Languages

Common, Primordal

Occupation

Faction: Sensates

Strength 10
Dexterity 15
Constitution 14
Intelligence 10
Wisdom 11
Charisma 15

About Aerin Whispersson

Appearance:
Aerin is rather tall (6'3") and somewhat thin, though he is quite hardy, developing lithe muscles ranging the slopes of his home in the rugged mountains on the first layer of Ysgard. His hair is a constantly disheveled cloud-white mop that seems to catch the breeze even when there is none, though it stands on end as if full of static electricity when he is angered. His skin is nearly translucent and his voice is light and airy, with a piping quality that lends a nearly clerical chant to his evocations. His clothing is rather garish, though it suffers from many patches and haphazard repair efforts--a deep blue shirt laced with bleached leather, a long kilt patterned like swirling clouds, high leather boots bleached bone-white, and a long deep blue and white cape.

Background:
An isolated upbringing, tramping the rugged mountains of his homeland virtually unsupervised…

Aerin's father was a rising djinni poet—his epic Once More Into the Abyss had enthralled audiences from Gehenna to Arborea to The Cage-- when, in a fit of inspiration, he decided to journey to the Ysgard to begin an ode to the highest of peaks. In his long years there (for finding the highest mountain alone could take a lifetime) his poetry caught the notice of a sylph named Whisper. After a tumultuous courtship, Aerin was born on the craggy peaks of the plane. Aerin's father soon despaired of ever finding the perfect mountain for his ode—finding the tallest mountain on an infinite plane being an impossible task-- and began declining rapidly, causing him to depart before Aerin could walk.

His childhood was simple if lonely, playing on the slopes near his mother's home, for she had little time for him. He wandered the craggy mountains, listening to the intricate patterns in the wind that constantly blew in the high altitudes. By the time he was five he had mastered the giant dragonflies that hunted the peaks, flying with them across the mountainsides. His extensive time alone taught him self-reliance and the intricate ways of the mountains, but it was the voice of the wind that he spent countless hours contemplating.

He left his home when he was 14, all but unnoticed by his mother. Her one contribution to his upbringing had been to teach him the rudimentary elements of magic, including rare and unusual spells only found amongst her people high on the peaks. Aerin is still learning to master his mother’s teachings and the proper use of his magical talents.

Wandering further a field, he began to chant in unison to the vagaries of the windsong in the mountains, unwittingly following his father’s life path. Soon he thought he began to an answering voice in the wind, melding its own song to his. So he discovered Shaundakul, the Rider of Winds. Something about the way the winds could be heard in his magical chants drew him to the god’s service.

Personality:
Aerin does not have as strong a dislike of non-air creatures as many of his kind, though he does view himself as superior in many ways. Nonetheless, his isolated upbringing makes him unsure in some social situations, tempering his arrogance. His striking looks and the natural empathy from his sylph heritage tend to draw people to him, despite his sometimes odd ways.

The enforced self-reliance he learned growing up in the virtual absence of parents was trying; however, he believes that everyone must fend for themselves. He despises evil creatures, though, and will happily fight along other good creatures. His father’s talent runs in his blood, and Aerin has found himself beginning to follow his father's footsteps in the path of the bard.

Stats:

AC 14 (Studded Leather Armor 12 + Dex bonus 2)
HP: 25
Melee Attack: Rapier +4 (1d8 piercing)
Ranged Attack: Shortbow +4 (1d6 piercing, range 80/320)
Saving Throws: Proficient Dex, Cha; S 0, D +4, Co +2, I 0, W 0, Cha +4
Skills: Deception* (Cha) +6, Persuasion* (Cha) +6, Performance (Cha) +4, Survival (Wis) +2, Religion (Wis) +2, Perception (Wis) +2, Stealth (Dex) +2, Acrobatics (Dex) +3 [+1 from Dancer's Cloak of Truth]; All other ability mod +1 (jack of all trades)
*Expertise: Double proficiency bonus

Race & Class Skills:

Race: Air Genasi
Ability Scores: Constitution +1, Dexterity +2
Unending Breath: You can hold your breath indefinitely while you’re not incapacitated.
Mingle with the Wind: You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

Bard Class features
1st Level: Spellcasting, Bardic Inspiration 2x/day (1d6)
2nd Level: Jack of all Trades, Song of Rest (1d6)
3rd Level: Bard College [Lore], Expertise, Cutting Words

Background:

Custom (Primarily Hermit, subbing perform for Medicine)
Skills: Perform +4, Religion +2
Tool Proficiency: Musical Instrument (flute)
Language Primordial
Equipment Binders of travel notes, blanket, clothing, pouch w/5gp
Feature: TBD

Bard Spells Known:

Spell Save DC: 12 (8 + Proficiency Bonus 2 + Cha Bonus 2)
Spell Attack Modifier: 4 (Proficiency Bonus 2 + Cha Bonus 2)
Cantrips: Dancing Lights, Vicious Mockery
1st Level: Charm Person, Disguise Self, Dissonant Whispers, Healing Word, Thunderwave
2nd Level: Suggestion
Spell Slots: 1st Level: 4, 2nd Level: 2
1/day: Mingle with the Wind (racial), True Strike (Dancer's Cloak of Truth)

Equipment:

Dancer's Cloak of Truth
Diplomat's Pack (39gp)
Chest
Scroll/map cases (x2)
Pen & Ink
Oil (x2)
Lamp
Paper (x4)
Sealing Wax
Vial of Perfume
Soap
Studded Leather Armor with swirling winds tooled on edges
50' silken rope
Flute
Portfolio of notes
Blanket, Clothes
Pouch
Shortbow (25gp)
Arrows (x20) (1gp)
Rapier (25gp)
Backpack (2gp)
Climber's Kit (25gp)

Wealth:

80gp, 6sp