The Great Modron March (Inactive)

Game Master bookrat

In which the heroes must try to save a town from the unswerving march.

Scenes of the March (modern 5e art)
Scenes of the March (original 2e art)
Scenes of the March (deviantart, inside Mechanus)
Heart's Faith Map


1 to 50 of 208 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Open for discussion!


Dotting in.


INACTIVE - GAME DIED

"..."


Male Human (Variant) Warlock 1 Passive perception 13. AC 16. Hp 10/10. HD 1/1. Init +7 Spell slots: 1/1, save DC 13. Curse 1/1
Saves:
STR 0 DEX +2 CON +2 INT +1 WIS +3 CHA +5

Hello.


ah, greetings guests, come, come, I was just about to read the portents. No no, None of that augury divine poppycock. This is real fortune telling my friends.


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

Aerin breezes in, a sussurus gliding along the floor, before slowly settling in the corner like a swirling pile of windblown leaves.


Male Human (Variant) Warlock 1 Passive perception 13. AC 16. Hp 10/10. HD 1/1. Init +7 Spell slots: 1/1, save DC 13. Curse 1/1
Saves:
STR 0 DEX +2 CON +2 INT +1 WIS +3 CHA +5

Can we post on gameplay now, or do we have to wait?


Hello everyone!

If like you to set up your character headings similar to what Aerin and Saloom have done.

Please ensure the following are included:

Race
Class
Level
AC
HP
Saves
Passive Perception
your spell slots in the form of 2/2 (and when you cast, 1/2, etc until your out).
Spell DC
whether you have inspiration

Optional: attack bonus and damage

If you don't know how to do this, you can edit your profile and use the race and class sections in your profile.


Game play is open!


What would you like me to include in the campaign info tab?

Suggestions so far: current objective and group loot


If you use any special abilities in game, please include a short detail of what it does mechanically. I don't have the entire book memorized. :)


Male Human (Variant) Warlock 1 Passive perception 13. AC 16. Hp 10/10. HD 1/1. Init +7 Spell slots: 1/1, save DC 13. Curse 1/1
Saves:
STR 0 DEX +2 CON +2 INT +1 WIS +3 CHA +5

Third eye gives blindsight out to 30 feet. Psionic weapon gives a +1 bonus to attack and damage rolls with a single weapon.


Will get everything situated fully tomorrow once I get access to books again.


I've put up a couple of links to pictures in the campaign info tab, to help with the visualization of the city.


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

Reporting in.


Portals in Sigil typically require a key to open up. Otherwise there just doors. Or arches. Or gates. Or Windows. Or whatever they are that they're set in. But regardless, a key is topically required to open them.

Those of you who are familiar with Planescape, please help out with explaining the setting and how it works when you see an opportunity to explain it. I greatly appreciate the posts explaining the setting done in the recruitment thread; let's continue the tradition.


Oh, and your characters started the game in Sigil. However you got here or why you're here is up to you, but the opening post says "as you're walking through the streets of Sigil..."

I apologize if I wasn't clear about that. You weren't sucked here out of your home or anything. You were in Sigil for some reason, and then while you were there, the pain started and guided you towards this building. If anyone wants help with that reason, I'm happy to discuss.


Some of you have NPCs written into your backstory. If you would like me to weave one of them into the adventure, please post a description of him/her/it here, including race, age, looks (please stick to one of the avatars, as I'll be creating profiles for them), and how they relevant to your character.

Please don't just pick any old NPC, but rather one that has importance to your character in some fashion, good or bad, and has a reason to be in Sigil or on the Planes.


A glossary of Planescape terms and Sigil slang has been added to the campaign info tab.


Male Human (Variant) Warlock 1 Passive perception 13. AC 16. Hp 10/10. HD 1/1. Init +7 Spell slots: 1/1, save DC 13. Curse 1/1
Saves:
STR 0 DEX +2 CON +2 INT +1 WIS +3 CHA +5

NPC:
Soolam's NPC is the gith girl that unlocked his powers. Mechanically, she would be a level 1 Githzerai order of the awakened mystic, probably CN or LN, maybe LE.

She is about 19 years old (the same as Soolam), give or take a couple years. I couldn't really find a picture that describes her properly, but she has oddly long hair for a gith, and green-brown skin. Probably high intelligence and dexterity, middling constitution, charisma, and strength, and low wisdom. I view her as being quite impulsive.

Soolam wishes to get to know her, and he almost robbed her at one point. So she probably hates him.


Whether you introduce them or not is up to you. I don't have many either way

NPCs:

Tiberius's sister:

His sister is lively and energetic. A couple years younger than Tiberius she is more than a tad bit furious that he left her with all family stuff to deal with and then disappeared with hardly a trace. She believes in honoring traditions when possible but also believes that new ideas should be welcome (that's sort or a family trait) she is attractive, at least, to dragonborn. And is fiercely independent (likely a side effect from her situation) but believes the clan and family are some of the most important things in a life. Another reason she can't understand Tiberius up and leaving. She holds most of the family wealth, which, is(or at least was) quite considerable. She has innate magic, similar to but different from her Brother.

The "Entity":
If you ever want to let this come, feel free to pick an old one at random or make up your own!


Saloom:
Can you change her appearance to one of the Paizo avatars? Otherwise I won't be able to make an alias for her (or at least it won't match your image). Alternatively, I can try to find a generic one where you can't really tell the looks of the person. Thoughts?

Tiberius:
Would there be a reason she would be adventuring on the planes? Do your people have that knowledge, or was it a fluke that you discovered planar travel?


Male Human (Variant) Warlock 1 Passive perception 13. AC 16. Hp 10/10. HD 1/1. Init +7 Spell slots: 1/1, save DC 13. Curse 1/1
Saves:
STR 0 DEX +2 CON +2 INT +1 WIS +3 CHA +5
GM Bookrat wrote:

** spoiler omitted **

** spoiler omitted **

The generic one please.


NPC:

Hmmm, yes and no? She would likely have plenty of money and time to do so. Well, at least money. She may be out looking for Tiberius, as he hasn't exactly kept in touch save a note he left. And I think planar travel would have been something Tiberius stumbled/researched on


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

The obvious NPC for Aerin would be his long-ago departed father, and that is too painfully hackneyed and clichéd for me to even contemplate! :)

Usually I leave several open hooks for a DM in my character backgrounds but I think I failed that miserably this time.

Looks like Aerin is a lone wolf and will likely stay that way.


Are we waiting on me? Or is today just a very busy day (I spent most the day preparing for a presentation I had to give to my boss and technical group this afternoon).


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

Possibly. I'm ready to go, I don't know about the others though.


I'm honestly not sure of what to do next other than "we leave with the book, heading towards the place we need to go" I'll post something shortly however to try and help things along.


That's fair. I didn't want to force you to go in case you wanted to explore the building more. But we can move forward.

I won't be around much today (have a home game to GM on Saturdays) and a kids bday party to go to (which I'm at now). I'll try to post either before my game or tomorrow. Maybe give others some more time to chip in.

Oh, and by the way, if you guys feel that you don't have anything to add and are waiting on me before you post, go ahead and let me know that you're ready to move forward here in the discussion so I know you're waiting on me.


Have fun

and can will do


INACTIVE - GAME DIED

Ready to move on any time!


Alright! I'll be posting an update later tonight or tomorrow morning.


would we have been within 60ft of this? I was wondering if Tiberius would have had a chance to cast feather fall on the man.


Tiberius - If you allow yourself to be pushed forward, then yes. You can cast feather fall. If it's a concentration spell, you'll have to make a concentration check every round while in the crowd.

Saloom - I'm going to wait to respond to your action.


Just to note, he would have tried to hit it -before/as- the man pulled the lever if possible, if not thats fine, would still have done it.


Yeah. I figured it was a "as he was falling" type of thing. The point is that he lived. :)


ah, very good then I say!


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

Sorry, was traveling for work all day today, will try to get a game post out tomorrow


No worries!


Male Human (Variant) Warlock 1 Passive perception 13. AC 16. Hp 10/10. HD 1/1. Init +7 Spell slots: 1/1, save DC 13. Curse 1/1
Saves:
STR 0 DEX +2 CON +2 INT +1 WIS +3 CHA +5

Conquering mind would have been awesome for me here... Oh well, next level.


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

Rules Interpretation Question re how thunderwave works. I see different answers on rpgnet, reddit, et al, whether the area of effect must be centered on the caster or can essentially be placed "in front" of the caster if desired.

It seems like the majority opinion is the latter (making it notable more useful), including this sage advice http://www.sageadvice.eu/2015/04/29/thunderwave/
but would like the GM's official ruling.


The point of origin starts from you. The spell is not centered on you.

With cone effects, the PoO is you. The square in front of you is affected, then the next two, then the last three.

The way I've been running it in my home game is that the somatic component is you clapping your hands together, and the PoO is your extended arms.

As with all Cone PoO spells, the caster decides if the PoO is part of the area of effect.


Aerin - I could have sworm that Thunderwave was a cone, not a cube. I was wrong. Sorry about that. Anyways, I agree with Sage Advice on that one. It's actually kind of hard to interpret the rules otherwise, as page 204 under "Cube" specifically states that the point of origin for cubes is somewhere on the face of the cube.

Everyone else- I will be doing audits of character sheets over the next week.

Duncan:
Do You think you can use the character sheet I provided? It makes it easier to read. Found here. And here's an example.Do note that your character isn't a Battlemaster until level 3; however, since you don't have any of the higher level abilities listed, I think it's ok - Just a note.

You should also include your background's feature on your character sheet.


One day, Zethaya, you'll roll above a 3. One day.


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

Maybe i need to start making offerings to the RNG.


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |
GM Bookrat wrote:

Aerin - I could have sworm that Thunderwave was a cone, not a cube. I was wrong. Sorry about that. Anyways, I agree with Sage Advice on that one. It's actually kind of hard to interpret the rules otherwise, as page 204 under "Cube" specifically states that the point of origin for cubes is somewhere on the face of the cube.

Everyone else- I will be doing audits of character sheets over the next week.

** spoiler omitted **

Got it, thanks. I suspect this is a case of where the spell description was written assuming the spell should be centered on the caster (otherwise why would it be a cube? Especially for what is essentially a sonic effect), but then people realized the use of the spell would be extremely niche so they "officially interpreted" it in way to make it more useful.

Well, Aerin isn't going to start blasting people out of the way, not yet in any case.


It's been a crazy busy two days for me. I'll get an update tonight.


M Human Peasant

Just saw the post about the character sheet, I'll update when I have access to a computer


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

Perhaps it is just me, but I am having a hard time picturing where everyone is relative not only to each other, but to the house the man went into. Can we get a description of the relative locations?


Male Human (Variant) Warlock 1 Passive perception 13. AC 16. Hp 10/10. HD 1/1. Init +7 Spell slots: 1/1, save DC 13. Curse 1/1
Saves:
STR 0 DEX +2 CON +2 INT +1 WIS +3 CHA +5

Starting tomorrow, I'm going to be gone about a week. Soolam will follow everyone else, and mind spear any hostiles. If anyone comes close, he will switch his discipline to psionic weapon (on his dagger), and attack with that.

1 to 50 of 208 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Great Modron March Discussion All Messageboards

Want to post a reply? Sign in.