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Kevan steps forward. "Yes, a priest whose holy relic you were attempting to steal." He sighs and shakes his head. "But I suppose, the Lucky Drunk prefers us to spill ale and than blood. Besides, who and I to hold power over you?"
He moves over to the bleeding thief kneels down. He touches her with a healing wand and then checks her wounds. "Ok, child. Let's see if that helps."
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

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Calvin stands over the two of them sword at the ready.

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Kevan closes some of the sister's wounds and stabilizes her from dying.
"We never saw her, but her name is Parani. Although we don't know if this is her real name. The location of the warehouse where we take the stolen relics to is next to the Pitview Pub in the Ascendant Court. Look for a red door with a blue 'K' on it." the sorcerer answers.

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Hrm, seems to agree with the information we have. We should head there immediately.

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Kevan nods, but looks at the two sisters. "It's your boss that we want, so I'm willing to let you go. But know that you'll be reported as thieves for hire to both the Church and the Pathfinder Society. Should you cross either again, you may not find mercy so quickly. Now get out of here!"
-Posted with Wayfinder

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The sorceress nods and drags her sister around a corner to tend to her wounds.
You head to the Ascendant Court and look for a red building near the Pitview Pub. It does not take too long and you finally spot the object of your interest.
The exterior of this run-down warehouse is rotting, and the roof is clearly sagging in places. Most of the paint that once coated its walls has long since flaked off the parched-looking gray wood. The windows are boarded firmly shut, and both pairs of loading doors appear to be jammed closed. The eastern door bears a 'K' and isn't boarded shut, but it is kept off its rails deliberately.

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"I've got the beginnings of an idea." And a scroll of disguise self. ;)

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"I've got the beginnings of an idea." And a scroll of disguise self. ;)
"And what might that be?" Calvin gives the woman a sideways glance.

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"I'm sure the right person could just knock." Gwen says with a wink.

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"Me you bird brain. Me and my Trojan barrel." She smiles.

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Gwen sighs and uses her explaining-things-more-complicated-than-'bash-it' voice. "We're not going to use the real barrel. We'll just use--that rain barrel over there. We can disguise it with a little prestidigitation and then stuff it full of Gadget--instant Trojan barrel. Then I walk up disguised as one half of the sister act we sent home earlier today and we're in. It might be useful to add a burly porter into the mix to facilitate moving the barrel though."

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Calvin nods at Gwen. "I like that plan and if it doesn't work I'll use my sword." Calvin moves to hide out of immediate sight of the main doors drawing his sword as he does.

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Any volunteers for playing the porter?

Mysterious Stranger... |

"Right. How do I look? Pinch-faced enough? The arms seem a bit long but I could always take them in." The sorceress sister asks.
GM Time check; is my mage armor still in effect (1 hour)?

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Back!
An interesting idea!

Mysterious Stranger... |

Right. I had to do this once before to get past an ice troll ferry man up in Irrisen. Here's hoping these folks will be as dumb. Korizon you just hold on to the barrel and try to look like a thug. Oh, and maybe put some air holes in the bottom of that thing for Gadget before she gets in."
Are the doors with the 'K' on them not on their rails in such away that could fall forward like a ramp? I'm guessing they are meant to slide aside normally.
"Everyone keep sharp, the first rule of dealing with unsavory people to do your unsavory business it to keep them quiet the moment you're done doing business with them."
When everyone is ready she moves to a safe position near the door and knocks.

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"It is a keg - it has a bung hole - and we have no bung - no need to poke holes in real relic!" Korizon answers angrily.

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Barbarians. sigh. "That's why we aren't using the real barrel. We're just using a gussy-upped rain barrel instead."

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Gadget claps her hands excitedly and gets in the barrel. At least this won't be a "bleaching" experience.

Mysterious Stranger... |

Shit, they're on to us. Maybe there's a secret knock or that witch lied to us. "Korizon try to look confused. We'll try the other door."

Mysterious Stranger... |

Secret knock then--if this is the place at all.
Back to the 'K' door. "Good job. Korizon keep it up." More urgent knocking.
"Avistan-Express! Listen we ain't got all day! It's been a long one already and I'm beat! If you don't want to sign for your package we can take it right back to where we found it and call it done!" Gwen calls out.

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From her perch, Hera scans the yard for movement
perception: 1d20 + 10 ⇒ (9) + 10 = 19

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*muffled sounds*

Mysterious Stranger... |

Grrr. Sigh.
Well, I'm guessing it's the hard way then. Let's just make like we are leaving and go get the city watch. We can use ghost sound to simulate screaming inside. Otherwise we can go round back and bust in (any door really).

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Calvin get inpatient moves over to the door and kicks it in.
Strength Check: 1d20 + 4 ⇒ (14) + 4 = 18

Mysterious Stranger... |

"F%&%ing Avistan Express! You signing for this shit or what?!"
intimidate (begin to influence--takes a while): 1d20 + 4 ⇒ (7) + 4 = 11
perception: 1d20 ⇒ 20

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barrel thoughts: 1d20 - 2 ⇒ (19) - 2 = 17 Korizon almost drops there barrel, but in the last second, remembers there is a gnome inside, so he sets the barrel down bottom-size bottom (top can open), pulls his sword and moves into the warehouse.
perception: 1d20 + 3 ⇒ (16) + 3 = 19

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Kevan follows the others into the warehouse. "Hello? Is anyone here?" He glances around the stacks of crates, looking for any signs of movement. He also checks for any markings on the crates.
Perception: 1d20 + 2 ⇒ (1) + 2 = 3

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Gotta be quiet now. The muffled sounds from the barrel stop.

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Calvin peers into the warehouse from the doorway.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7 Is there any light source in the building?

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There's currently no light source.
While Hera swoops in Gwen scans the entrance area for anything unusual but does not find anything. Some more rush in and suddenly bottles of alchemist's fire drop from the ceiling onto two piles of crates and set them on fire. sorry, trap with Perception DC25
Ini Calvin: 1d20 + 4 ⇒ (13) + 4 = 17
Ini Gadget: 1d20 + 3 ⇒ (5) + 3 = 8
Ini Gwen: 1d20 + 1 ⇒ (9) + 1 = 10
Ini Kevan: 1d20 + 6 ⇒ (6) + 6 = 12
Ini Korizon: 1d20 + 3 ⇒ (17) + 3 = 20
Ini Fire: 10 = 10
Round 1
Korizon
Calvin
Kevan
Gwen + Hera
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Fire
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Gadget