Full Name |
Kevan Pryce |
Race |
Human |
Classes/Levels |
Cleric 2 (HP: 17/17 | AC: 18/12/16 | F+5 R+3 W+5 | Init +6 | Percep +2 SM +6) |
Gender |
Male |
Deity |
Cayden Cailean |
About Kevan Pryce
Kevan Pryce
PFS #: 1142-8
Faction: Liberty's Edge
Fame: 8
PP: 6
XP: 4
Human cleric of Cayden Cailean 2
CG Medium humanoid (human)
Init +6; Senses Perception +2, Sense Motive +6
Defense
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 17 (2d8+4)
Fort +5, Ref +3, Will +5
Offense
Speed 40/30 ft.
Melee dagger +4 (1d4+3/19-20) or
. . MW longspear +5 (1d8+4/×3) or
. . MW Cold Iron morningstar +5 (1d8+3)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks channel positive energy 3/day (DC 10, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—strength surge (+1)
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—bless, divine favor, enlarge person[D] (DC 13), protection from evil
. . 0 (at will)—detect magic, guidance, light, read magic
. . D Domain spell; Domains Strength, Travel
Statistics
Str 16, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +0; CMB +3; CMD 15
Class Abilities
Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 1d6 (3/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Strength Surge (5/day) (Sp) Grant +1 to a melee attacks, strength checks, strength-related skill and combat maneuver checks for 1 round.
Feats
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Improved Initiative +4 to Initiative checks
Traits
Captain's Blade (Acrobatics) Acrobatics is a class skill. +1 to Acrobatics and Climb checks while on a boat.
Deft Dodger +1 to Reflex saves
Skills
Acrobatics +3, Climb +0, Diplomacy +4, Heal +6, Knowledge (religion) +4, Perception +2, Profession (Sailor) +6, Sense Motive +6, Spellcraft +4, Survival +2, Swim +1
Languages Common
SQ agile feet (5/day)
Combat Gear Alchemist's fire (2), holy water, MW Breastplate, dagger, light crossbow, crossbow bolts (10), MW longspear, MW Cold Iron morningstar, Wand of CLW(45), Potion of CLW
Other Gear backpack, bedroll, belt pouch, chalk, flint and steel, scroll case, silk rope (50 ft.), sunrod, torch (4), waterskin, winter blanket, wooden holy symbol of CC, wooden holy symbol of CC, mug, flask, 1047 gp, 3 sp, 5 cp