Mystic Theurge

Kevan Pryce's page

206 posts. Organized Play character for Enchanter Tim.


Full Name

Kevan Pryce

Race

Human

Classes/Levels

Cleric 2 (HP: 17/17 | AC: 18/12/16 | F+5 R+3 W+5 | Init +6 | Percep +2 SM +6)

Gender

Male

Deity

Cayden Cailean

About Kevan Pryce

Kevan Pryce

PFS #: 1142-8
Faction: Liberty's Edge
Fame: 8
PP: 6
XP: 4

PFS Journal:

#0-06: Black Waters: 1XP, 2PP, 550GP
#0-03: Murder on the Silken Caravan: 1XP, 2PP, 454GP
#7-10: The Consortium Compact: 1XP, 2PP, 470GP
#3-18: Gods Market Gamble: 1XP, 2PP, 517GP

Boons:

Evenhanded Investigator +2 circumstance bonus on Diplomacy checks when dealing with guards and city officials within Absalom.

Human cleric of Cayden Cailean 2
CG Medium humanoid (human)
Init +6; Senses Perception +2, Sense Motive +6

Defense
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 17 (2d8+4)
Fort +5, Ref +3, Will +5

Offense
Speed 40/30 ft.
Melee dagger +4 (1d4+3/19-20) or
. . MW longspear +5 (1d8+4/×3) or
. . MW Cold Iron morningstar +5 (1d8+3)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks channel positive energy 3/day (DC 10, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—strength surge (+1)
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—bless, divine favor, enlarge person[D] (DC 13), protection from evil
. . 0 (at will)—detect magic, guidance, light, read magic
. . D Domain spell; Domains Strength, Travel

Statistics
Str 16, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +0; CMB +3; CMD 15

Class Abilities
Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 1d6 (3/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Strength Surge (5/day) (Sp) Grant +1 to a melee attacks, strength checks, strength-related skill and combat maneuver checks for 1 round.

Feats
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Improved Initiative +4 to Initiative checks

Traits
Captain's Blade (Acrobatics) Acrobatics is a class skill. +1 to Acrobatics and Climb checks while on a boat.
Deft Dodger +1 to Reflex saves

Skills
Acrobatics +3, Climb +0, Diplomacy +4, Heal +6, Knowledge (religion) +4, Perception +2, Profession (Sailor) +6, Sense Motive +6, Spellcraft +4, Survival +2, Swim +1

Languages Common
SQ agile feet (5/day)
Combat Gear Alchemist's fire (2), holy water, MW Breastplate, dagger, light crossbow, crossbow bolts (10), MW longspear, MW Cold Iron morningstar, Wand of CLW(45), Potion of CLW
Other Gear backpack, bedroll, belt pouch, chalk, flint and steel, scroll case, silk rope (50 ft.), sunrod, torch (4), waterskin, winter blanket, wooden holy symbol of CC, wooden holy symbol of CC, mug, flask, 1047 gp, 3 sp, 5 cp