The devil whispers,"You can't withstand the storm".
The warrior replied, "I am the storm".
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Defense
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AC: 18, touch 12, flat-footed 16 (+6 MW Breast Plate, +2 Dex)
HP: 26 (2d12+4+2+1) Class + Con + Favored + Trait: Tireless
Saving Throws: Fort +5, Ref +2, Will +1
+2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities.
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Offense
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Base Atk +2; CMB +6; CMD 18; Initiative: +4
Melee:
... MW Greatsword +8 (2d6+6/19-20 x2)
.... MW Greatsword with Rage +10 (2d6+9/19-20 x2)
..... MW Greatsword with Power Attack +7 (2d6+9/19-20 x2)
...... MW Greatsword with Power Attack + Rage +9 (2d6+12/19-20 x2)
... Heavy Flail +6 (1d10+6/19-20 x2)
... Dagger +6 (1d4+4/19-20 x2)
... Spear +6 (1d8+6/ x3)
Ranged:
... Shortbow +4 (1d6/×3)
... Sling +4 (1d4+4/x2)
... Dagger +4 (1d4+4/19-20 x2)
... Spear +4 (1d8+4/ x3)
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Special Abilities
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Feats:
... Weapon Focus (Greatsword): You gain a +1 bonus on all attack rolls you make using the selected weapon.
... Power Attack You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls.
Traits:
... Reactionary: You gain a +2 trait bonus on initiative checks.
... Tireless: You gain a +2 trait bonus on Constitution checks made to resist nonlethal damage from swimming, forced marches, starvation, thirst, and hot and cold environments. In addition you gain 1 HP.
Skills: Climb +8 (-3 ACP), Craft (traps) +4, Acrobatics +6 (-3 ACP), Knowledge (nature) +4, Perception +6, Survival +5, Swim +8 (-3 ACP)
Languages: Common, Shoanti
Racial Traits:
... Bonus Feat: Humans select one extra feat at 1st level.
... Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Class Ablilites:
... Uncanny Dodge: a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A barbarian with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
... Fast Movement: +10 feet to speed, unless heavily loaded.
... Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
---------- Rage Powers ----------
Superstition: The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.
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Equipment
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Other Gear: backpack, belt pouch, chalk, flint and steel, grappling hook, hemp rope (50 ft.), piton (2), sack, tindertwig, torch (3), trail rations (5), waterskin (2), whetstone (2),
Combat Gear: 40 Arrows, 2 Daggers, Sling, 20 Stones, Spear, MW Breastplate, MW Greatsword, Greatsword, Heavy Flail, Shortbow, Oil (5)
....... Tracked Resources .......
Arrows (40)
Sling Stones (19)
Oil (5)
tindertwig (1)
torch (3)
trail rations (5)
Potion of Cure Light Wounds (2)
..... Encumbrance .....
Current Encumbrance: 112 lbs. Medium Load
Light Load: 100 lbs. or less
Medium Load: 101–200 lbs.
Heavy Load: 201–300 lbs.
While Raging Calvin has a Light Load