The Glass River Rescue Table 1 (Inactive)

Game Master Baerlie

Gray Revelation Inn


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Grand Lodge

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Therbin finds strange scrape marks as though the northern tub has been frequently moved northward.

Everything else seems normal. The fire is still glowing a bit. It's already dark outside.

It seems to me that you searched all the black areas on the map :D I'm afraid these are just thick walls or fireplace exits.

Dark Archive

Male Tiefling Magus 1 | HP 10/10 | AC 17 T 14 FF 13 | F +4 R +4 W +2 | CMB +0 CMD 14 | Speed 30' Init +6 Perc +1
Spells:
Shocking Grasp/Color Spray | Darkness | Arcane Pool 1/4 (9rds)

:) the old search all of the empty spots on the map for secret doors

Seeing the scrape marks on the floor, Therbin backs out of the room and down the hall towards the main room until he can get someone's attention and wave them to follow him to the bathroom. Once everyone has gathered, he points to the scrape marks. "Look, I might have found something. It looks like the bathtub moves. Get ready, I'll try to move it."

He looks more closely at the bathtub to determine how it might move and to see any obvious traps.

perception: 1d20 + 3 ⇒ (6) + 3 = 9 +2 for stone => 11

Assuming he doesn't find anything, he tries to move the tub.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar lends a hand in the efforts to move the bathtub.

"Interesting find..." she says as they attempt to move it.

str check: 1d20 + 4 ⇒ (20) + 4 = 24

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

Nadra moves towards Therbin, happy to finally be able to help, and aids Evenstar in moving the tub.

strength check: 1d20 + 4 ⇒ (19) + 4 = 23

Grand Lodge

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Therbin, Evenstar and Nadra are able to move the tub. Below the tub they find a secret door. A wooden ladder descends from above into this cluttered and dimly lit L-shaped room. Crates and bits of furniture are stacked against brick walls and oaken doors lie to the east and south.

The crates contain extra linens and tableware for the inn, as well as a variety of men’s and women’s clothing from a number of different cultures and races. The door to the south is unlocked.

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

Nadra stands at the front of the group and looks back at the others. "Is everybody ready?" She asked before opening the door knowing that they had no idea what could lie on the other side.

Dark Archive

Male Tiefling Magus 1 | HP 10/10 | AC 17 T 14 FF 13 | F +4 R +4 W +2 | CMB +0 CMD 14 | Speed 30' Init +6 Perc +1
Spells:
Shocking Grasp/Color Spray | Darkness | Arcane Pool 1/4 (9rds)

Moving to the back of the group, Therbin says, "I'll stay at the back to make sure nobody comes up from behind us through this door or from upstairs."

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar checks the room for anything of interest.

perception: 1d20 + 6 ⇒ (5) + 6 = 11

After searching the room, she says "This is strange to have this below the inn...we should certainly check that door," she says, gesturing to the south.

Grand Lodge

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Evenstar does not find anything unusual. The south door is unlocked, the east door is locked.

Grand Lodge

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Nobody wants to open the door?

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

was waiting to make sure people were ready.

Nadra opens the unlocked door and looks inside.

perception: 1d20 - 1 ⇒ (11) - 1 = 10

Grand Lodge

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Nadra opens the south door. This unremarkable room on the other side is bare and featureless, save for a few faint bloodstains on the floor. The northwestern and eastern doors are unlocked.

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

"this does not bode well," Nadra says when she notices the blood on the floor. "I believe we should continue this way," Nadra says motioning towards the eastern door.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy followed Nadra. Secret passage under the tub also looked very suspicious to him, so he tried to stay alert in case some of his skills might come handy.

Dark Archive

Male Tiefling Magus 1 | HP 10/10 | AC 17 T 14 FF 13 | F +4 R +4 W +2 | CMB +0 CMD 14 | Speed 30' Init +6 Perc +1
Spells:
Shocking Grasp/Color Spray | Darkness | Arcane Pool 1/4 (9rds)

Therbin follows the group into the room, staying behind everyone to protect the rear. He stops at the corner of the room so that he can see down both sections and waits for the group to open the east door.

perception: 1d20 + 3 ⇒ (7) + 3 = 10 + 2 for stone => 12

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

"Something here is not what it seems," Evenstar says as they examine the secret basement.

Those blood stains are disturbing, to say the least.

Moving forward, she gestures to the door on the left. "Let's try this one," she says.

perception: 1d20 + 6 ⇒ (12) + 6 = 18

Dark Archive

Male Halfling Arcanist/4

Stands behind the large female fighter and casts a spell in the direction of the door.

Detect Magic

Spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

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Evenstar, Therbin and Caledonensis cant's see anything unusal at the door. No traps, no magic, just wood and blood stains.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

"Let's go in," Evenstar says as she opens the door to the left.

perception: 1d20 + 6 ⇒ (3) + 6 = 9

Will wait for everyone to catch up before opening.

Dark Archive

Male Tiefling Magus 1 | HP 10/10 | AC 17 T 14 FF 13 | F +4 R +4 W +2 | CMB +0 CMD 14 | Speed 30' Init +6 Perc +1
Spells:
Shocking Grasp/Color Spray | Darkness | Arcane Pool 1/4 (9rds)

I think the door Evenstar is trying to open is locked. Should we open the unlocked one first? Then discuss which locked door we want to open. Also, is this something I should be posting on the discussion forum instead of the gameplay one?

Grand Lodge

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I think Evenstar already moved down the corridor to the south. There are two doors again, they are both unlocked.

The Exchange

Male Halfling Barbarian 1/Oracle of nature 1 Init. +0; Per. +7 (Remue:+5); AC: 20, touch 15, ff 16 (Remue: 17, touch 12, ff 15); HP: 20/20 (Remue: 14/14); Fort/Reflex/Will: 5/2/4 (Remue: 5/5/1)

Billin follows the party and looks to see what's happening.

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

Actually, I think the left is east where Nadra is

Nadra opens the eastern door and stands ready beside Evenstar.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Actually, the door I was opening is on the north side of the hallway, and is the closest (see my icon on the map). I suggest we open the eastern door after this one.

Grand Lodge

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Well, discuss and I will check back in about 8 hours ;)

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy repacked his backpack for a case, if they need to run fast and moved back to be with his friends.

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

well it really doesn't matter to me which door so long as Nadra's up front acting as a meat shield for the squishies. So I'm good following Evenstar to the northwest or whatever the other door was.

Dark Archive

Male Tiefling Magus 1 | HP 10/10 | AC 17 T 14 FF 13 | F +4 R +4 W +2 | CMB +0 CMD 14 | Speed 30' Init +6 Perc +1
Spells:
Shocking Grasp/Color Spray | Darkness | Arcane Pool 1/4 (9rds)

I agree that we should open the first door we some to (the one Evenstar is standing by).

Grand Lodge

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Evenstar opens the door. A door-lined corridor stretches to the north. This area is bare save for a rickety side table and chair set against the north wall. A set of keys lies on the table, alongside a browned, half-eaten apple, stale crust of bread, and dull paring knife.

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

Nadra sees the keys on the table and goes to grab them, knowing they could be useful later, but hesitates. She instead firsts gages her surroundings before focusing her senses on detecting anything off about her surroundings.

perception: 1d20 - 1 ⇒ (13) - 1 = 12
Nadra uses detect evil, something i always forget i have!

Grand Lodge

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Nadra can see the name "Rosh" carved into the table's surface. She can't detect any evil auras in this room.

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

Carefully, Nadra steps forward and takes hold of the keys before turning back to the others. "These may be the keys that may free our comrades." She says. "Also, Rosh's name seems to be carved into the table here."

Dark Archive

Male Tiefling Magus 1 | HP 10/10 | AC 17 T 14 FF 13 | F +4 R +4 W +2 | CMB +0 CMD 14 | Speed 30' Init +6 Perc +1
Spells:
Shocking Grasp/Color Spray | Darkness | Arcane Pool 1/4 (9rds)

The table is at the north wall so Nadra would have to walk the length of the room in order to get to them.

Anxious to find out what is going on, Therbin asks,"Do you see anyone?" After hearing the response he says,"We can't let them escape!" and then he runs north back into the initial room.

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

This is what i get for only looking at the map for combat...

With the keys firmly in hand she returns to the others. "perhaps we should see if our allies are within these rooms?" she suggests.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar moves north through the corridor northward. Seeing Therbin's response, Evenstar asks "Did I miss something?"

It seems this might be a cell block? If so, do the cells have a small window to look through? If so, Evenstar will look into each window as she moves north.

perception: 1d20 + 6 ⇒ (10) + 6 = 16

Grand Lodge

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It is a cell block, but there are no windows in the doors.

Evenstar can hear moaning from behind one of the doors. I marked the door on the map.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar motions to Nadra. "Hey, bring those keys over here and let's try open this door. I hear someone here."

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

Nadra hurries to Evenstar's side and attempts to use the keys to open the door.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

"This isn't going to be one of those situations where the moaning turns out to be undead, is it?" Evenstar asks.

Evenstar readies her greatsword to attack should anything hostile come out.

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

Nadra smirked at the remark. "If it is, may the Dawnflower guide our blades to end its sinfull blight on the world."

Grand Lodge

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In the corner of the room you can see an almost naked dwarf (he wears underwear) in menacles affixed to the wall. He tries to hide deeper in the shadows.

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

what i would kill to be level 2 with lay on hands right now...

"Do not be afraid. I am Nadra and this is Evenstar. We have come to rescue you and the others. Come, we have friends that can heal you." Nadra says and motions from him to come out of the dark. She stays where she is, feeling that approaching the captive will only cause him more fear.

diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9

edit: seriously? *headdesk*

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Not waiting for his response, Evenstar enters, as well.

"Come on, Nadra...don't scare him so much. Oh, and we'll need to get these manacles off him. Does the key work for those, too?"

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

"I don't know. We'll find out soon enough," Nadra says and follows Evenstar into the cell. She moves slowly and celebrity to not startle the dwarf and tries the keys on the manacles.

"Might I ask your name?" She asks the dwarf softly to try to calm him again.

lets try this again...

diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25

edit: much better

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

"Hey, Therbin, look we found dwarf here" Sothy turned his head to party dwarf, "might be he is very stressed, can you please talk to him?"

Grand Lodge

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Nadra opens the menacles.

"My name is Rakuska Ingardam. Who sent you to rescue us?" the dwarf whispers.

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

"We are pathfinders sent by Venture-Captain Valsin. How many others are being held here?" Nadras asks and moves the manacles aside.

Grand Lodge

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"We were three dwarves travelling to Razmir. They captured us, because we didn't want to pay the bribe." the dwarf answers. "Thanks for removing these."

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

"If it doesn't pain you, wait here while we find the others. We will return you to safety soon enough," Nadra says with a warm smile. She then stands and turns towards Evenstar and the others, her face serious.

"Cale, stay here with Rakuska. Evenstar, do you think you can guard the way we came in case someone else comes? Sothy, I'm going to give you the keys to find and free the other prisoners. Therbin and Billin, go with him and heal them. I don't believe our friendly innkeepers have been taking care of all their guests. I saw some locked doors near the table and will guard that end of the hallway. May all the gods give us strength and may her light guide us safely through this trial." Nadra said confidently.

whoops, forgot about cale. uh... hrm...

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar's brows are furrowed as she speaks.

"I'm only concerned that if we split up, we might bring danger upon ourselves. We haven't encountered any guards yet, but that could change quickly. Should we not stay together to look for the last prisoners?"

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