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Had no idea detect evil gave me all that stuff. lol. Oi... i hate having to follow "the law of the land." I much prefer the interpretation of following "the law of my god." that law would let me kick this chick's butt.

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"Oh, no, no", said Sothy drinking one of his potions. He felt, that time was really close and soon he will be out of extra strength, that was given to him by mutagen. He let dwarf go and started moving outside becoming bigger and bigger. As soon as he reached door, he yelled at Holy: "In the name of most holy me, surrender! I'm Angry Crocodile and I order you to run for your life!"
Intimidate: 1d20 + 0 ⇒ (6) + 0 = 6
Initiative? Do I have my mutagen still affecting me?

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If you want to fight, we roll initiative :) Mutagen is still affecting.
"Thugs, attack them and get the dwarves back!" Ahendile shouts.
Init. Thugs: 1d20 + 5 ⇒ (17) + 5 = 22
Init. Ahendile: 1d20 + 2 ⇒ (4) + 2 = 6
Init. Billin: 1d20 + 0 ⇒ (18) + 0 = 18
Init. Caledonensis: 1d20 + 0 ⇒ (16) + 0 = 16
Init. Evenstar: 1d20 + 2 ⇒ (9) + 2 = 11
Init. Nadra: 1d20 + 2 ⇒ (12) + 2 = 14
Init. Sothy: 1d20 + 3 ⇒ (18) + 3 = 21
Init. Therbin: 1d20 + 2 ⇒ (19) + 2 = 21
The thugs get into position and nock bolts in their crossbows.
Round 1
Thugs
Sothy
Therbin
Billin
Caledonensis
Nadra
Evenstar
Ahendile

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Sothy threw a flask into thug, that was standing near Ahendile.
Attack (with penalty for being enlarged): 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12, damage (if hit, point-blank): 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5,
scatter (if miss): 1d8 ⇒ 4 count clockwise, 1 being lower-left corner (as closes to Sothy). Those who near the splash get 3 points of splash damage, Reflex DC 12 for half.
As soon as flash of liquid fire went of he was standing near the woman.

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Billin whistles and immediately jumps on Remue. "Sic 'em, boy," he yells as he and Remue close with Ahendile. Remue tries to bite the woman but his jaws clamp down on air. Billin swings his morningstar. "'Holy Ahendile,' my foot. I'll stick you full of holy-s."
Remue's bite attack: 1d20 + 2 ⇒ (4) + 2 = 6 damage: 1d6 + 1 ⇒ (5) + 1 = 6
Billin's attack: 1d20 + 2 ⇒ (4) + 2 = 6 damage: 1d6 + 1 ⇒ (6) + 1 = 7 +1 to attack and damage if divine favor is still active.
If the thugs can take AoOs with ranged weapons, I provoked 2 from the one standing next to Sothy.

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"No one is taking these dwarves," Therbin says as he runs out the door. "You can watch them if you want," he says to Nadra as he passes by her.
double move 40'. moves to south thug.

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Sothy throws one of his burning vials at the Thug in front of him. He can see his skin burning.
Reflex Ahendile: 1d20 + 3 ⇒ (2) + 3 = 5
Ahendile has fire resistance of 5, does the flash deal fire damage?
Therbin runs out of the building, getting close to another thug. Billin circles around the thug near Ahendile, but the thug keeps the bolt for the next round. because reloading a crossbow provokes an AoO
Round 1
Thugs
Sothy
Therbin
Billin
Caledonensis
Nadra
Evenstar
Ahendile
Thug yellow -5HP
Thug green
Thug blue
Thug red
Ahendile

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Finding herself toward the rear of the group, Evenstar moves quickly into the courtyard to engage one of the thugs.
"These dwarves are under our custody now, and you'll not take them without a fight!"
Double move.

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Caledonensis moves out of the front door, and into a position. Scream, "Feel the power", he casts a sleep (DC15 Will, 10' burst targeting the square just south of red bad guy to get both red and blue guys, should go off before she gets there) on the two thugs near the barbarian woman.

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Evenstar, Nadra and Caledonensis get into Position. Caledonensis tranquilizes two of the thugs.
Will red: 1d20 - 1 ⇒ (5) - 1 = 4
Will blue: 1d20 - 1 ⇒ (15) - 1 = 14
Round 1
Ahendile is surrounded, casting a spell is too risky so she decides to draw her dagger and attacks 1d2 ⇒ 1 Billin.
Attack Billin: 1d20 + 1 ⇒ (4) + 1 = 5 Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Round 2
The other two thugs shoot their bolts. yellow vs. Billin 1d2 ⇒ 2, green vs. Caledonensis 1d2 ⇒ 1
Attack yellow vs. Billin: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 Damage: 1d8 ⇒ 1
Attack green vs. Caledonensis: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 Damage: 1d8 ⇒ 2
Confirm crit: 1d20 + 4 ⇒ (6) + 4 = 10 Add. Damage: 1d8 ⇒ 4
Round 2
Thugs
Sothy
Therbin
Billin
Caledonensis
Nadra
Evenstar
Ahendile
Thug yellow -5HP
Thug green
Thug blue helpless
Thug red helpless
Ahendile
Edit: I don't know what happened to the attack rolls of the yellow guy, but it was 8 before I edited the post (I forgot Ahendile's action). To keep it fair, no crit against Billin.

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With the thug she had been engaging now asleep at her feet, Evenstar rushes to flank with Billin. She swings her finely-crafted greatsword in a wide arc at the woman commanding the thugs.
MW Greatsword Power Attack: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 for Greatsword damage: 2d6 + 8 ⇒ (4, 6) + 8 = 18

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Almost! ;)
Evenstar swings at the priest and hits her very hard. You can see a deep wound in her chest and her robes become blood red.
Round 2
Thugs
Sothy
Therbin
Billin
Caledonensis
Nadra
Evenstar
Ahendile
Thug yellow -5 HP
Thug green
Thug blue helpless
Thug red helpless
Ahendile -18 HP

sarpadian |
Using a ranged weapon in melee provokes an AoO.
Billin, AoO: 1d20 + 2 ⇒ (3) + 2 = 5 damage: 1d6 + 1 ⇒ (1) + 1 = 2
Remue, AoO: 1d20 + 2 ⇒ (2) + 2 = 4 damage: 1d6 + 1 ⇒ (4) + 1 = 5
Round 2:
Remue bites again at Ahendile. Once again, his jaws clamp down on air. Billin swings his morningstar too.
Remue's bite: 1d20 + 4 ⇒ (6) + 4 = 10 damage: 1d6 + 1 ⇒ (6) + 1 = 7
Billin's attack: 1d20 + 2 ⇒ (17) + 2 = 19damage: 1d6 + 1 ⇒ (3) + 1 = 4

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Sothy looked over situation around, took dagger in one of his hands, and than stepped half feet back to get a nice swing... but instead of normal attack, he just bull rushed Ahendile into well behind her.
CMB to bull rush: 1d20 + 4 ⇒ (15) + 4 = 19
I'm provoking AoO from her, but unless it brings me down, she gonna swim

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Evenstar searches the woman for anything that might indicate what she is doing here, or anything of value.
Turning to the thugs, she says "What is your assignment here? Who do you work for?"

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"We work for Holy Ahendile. The dwarves were kept for her in these prisons to prepare them for some ritual." one of the thugs says. "Yesterday evening she got a message that foreigners checked in here and we came to see if everything is ok and the dwarves are still here." the other one continues.
-Posted with Wayfinder

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Looking as Caledonensis fell, Sothy stepped near checking his condition.
"Guys, he is bleeding, and I'm not sure, what needs to be done", he said loud, putting a piece of cloth to bleeding wound.
Heal check: 1d20 + 4 ⇒ (4) + 4 = 8

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Therbin walks over to where Caledonesis is lying and casts clw.
clw: 1d8 + 1 ⇒ (4) + 1 = 5
"There, that should help. Nice job putting those 2 thugs to sleep."

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Nadra approached the captured men and looked down at them. She let out a sigh to calm her nerves. "What ritual? Answer our question and pledge yourself to the Dawnflower, swearing to turn away from such vile acts from this day forth, and I will see what I can do about your freedom. Without the crossbows, however."
diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28

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Evenstar moves out of earshot of the thug prisoners and addresses her companions.
"The question now is, how do we smuggle these dwarves back out? The same way we came in?"

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"Well, we could tie them up in the stable so they don't follow us and toss their crossbows into the well. Then we take the dwarves down the path back to the ship and hope no one else comes looking for them." Therbin says to Evenstar.
We search everyone. Do we find anything?

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They saw what you did to her mighty leader, the two thugs swear on everything you want to stay alive.
The thugs are poorly equipped. They carry a potion of cure light wounds, padded armor, a short sword and some crossbow bolts.
You tie the thugs up and move them into the stables. Upon returning to the Abacus docked on the Glass River you are able to sail upriver with all speed and put Razmiran behind them as quickly as possible. The remainder of the journey to Mendev is uneventful, save for the obvious hostility that now exists between Metella Raugar and Temel Passad. Although the Pathfinders have performed a great service in rescuing the dwarven emissaries, they have also earned the Society a dangerous foe. Razmiran does not forget a slight, and several more priests converge on the Gray Revelation Inn to search for clues as to who was responsible for the daring rescue. Your efforts to remain secretive may have slowed their pursuers, but it has only delayed the inevitable reprisal.