Seelah

Nadra's page

132 posts. Organized Play character for Justin Harrell 615.


Full Name

Nadra Moondancer

Race

Aasimar (Anglekin)

Classes/Levels

Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

Gender

Female

Size

Medium

Age

79

Special Abilities

Smite Evil 1/day

Alignment

Lawful Good

Deity

Sarenrae

Languages

Common, celestial

Strength 18
Dexterity 11
Constitution 14
Intelligence 7
Wisdom 8
Charisma 18

About Nadra

Background: Nadra was born to Garundi merchants in Osirion, though she doesn't know them. When her Aasimar heritage was discovered, she was taken by the Cult of the Dawnflower and trained in the ways of combat from a young age as well in the arts of disposing of undead. As the cult's ways became more extreme, Nadra left in search of a new direction and discovered the Pathfinder Society where she aids in bringing Sarenrae's light to those in need.

Appearance: Nadra's skin is a deep ebony black with molten gold eyes and silver hair. the hair on the side of her head are cut nearly down to the scalp while the top and back of her hair remains long.

PFS #: 141624-1

Missions:

42176 The Glass River Rescue
48146 The Confirmation
38439 Black Water

Character Sheet:
Nadra Moondancer
Female Aasimar (Anglekin) Paladin of Sarenrae 2
LG Medium Outsider (Native)
Init +0; Senses darkvision 60ft, Perception +4
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Defenses
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AC 15, touch 10, flat-footed 15 (Armor +5, Dex +0)
HP 12 (1d10 +2)
Fort +9 Ref +4 Will +6
Resistances 5 acid, cold, electric
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Offense
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Speed 20 ft.
Melee Falchion +6 (2d4 +4/18-20)
Spell-like abilities
1/day Alter Self
At-will Detect evil
Special Abilities Smite Evil 1/day
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Statistics
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Str 18, Dex 11, Con 14, Int 7, Wis 8, Cha 18
Base Atk +2; CMB +6; CMD 17
Feats Power Attack
Traits Corpse Hunter, Seeker
Skills Diplomacy +8, Perception +4, Sense Motive +3
Languages Common, Celestial
Combat Gear
Other Gear Scale Mail Armor, Falchion, Paladin's Kit (backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.), Wand of CLW (CL 1st, 39 charges), Wayfinder, 1510 gp
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Special Abilities
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Smite Evil (Su): As a swift action, Nadra chooses one target within sight to smite. If this target is evil, she adds her Cha modifier to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level Nadra possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, Nadra gains a deflection bonus equal to her Charisma modifier to her AC against attacks made by the target of the smite. If she targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time Nadra rests and regains her uses of this ability.
Lay on Hands (Su): 5/day 1d6 healing