
Seelah_PbP |

Ah, thanks. He used a different thing a few rounds ago, then.
Seelah moves out of the way so Krenar doesn't get a free shot at both Lem and her at the same time.
"Guys, do you have any bright ideas? Let him go and regroup? I can't hit him while he's on the ceiling, but I might be able to grapple him or something."

GM Auke |

Ah, thanks. He used a different thing a few rounds ago, then.
Actually it is the same thing, but the alchemist threw an explosive bomb directly next to the mist and couldn't exclude enough squares, so it was dispersed by the shock wave. Because the smoke is higher in the room now he can exclude enough and keep his (20%) cover.

GM Auke |

Recap of this round:
Lini dives in and out of the pool and flies back towards the group.
Lem walks as far North as possible and pokes Seelah with a wand.
Seelah walks out of the room burning (and draws her CMW potion?)
Kyra also walks to the north part of the room and taps Lem, as Seelah is too far away.

GM Auke |

BOOM!
The alchemist lombs a bomb at Lem!
To Hit: 1d20 + 10 - 5 ⇒ (20) + 10 - 5 = 25 Threat!
Confirm: 1d20 + 10 - 5 ⇒ (10) + 10 - 5 = 15 Confirms!
Fire: 4d6 + 6 ⇒ (5, 1, 2, 3) + 6 = 17
Reflex Kyra: 1d20 ⇒ 16 Succes, so only 3 on the invisible cleric
"Too bad your bodies will burn to ashes! I would have gladly donated them to science!"
The homunculus flies down and lands on Droogami.

GM Auke |

Ghosting Seelah
Seelah drinks the green potion CMW: 2d8 + 3 ⇒ (5, 8) + 3 = 16 and takes fire: 1d6 ⇒ 5
Kyra slips out of the room
Lem steps out, closes the door and wedges it.
Disable device: 1d20 + 2 ⇒ (5) + 2 = 7
"Ok guys! I wedged the door! It's going to take some big muscles to break it down!"
Bluff: 1d20 + 12 ⇒ (3) + 12 = 15
Lier lier, pants on fire and Lem takes fire: 1d6 ⇒ 2
To Hit: 1d20 + 3 + 4 ⇒ (4) + 3 + 4 = 11 Hits for damage damage: 1d4 - 1 ⇒ (3) - 1 = 2 and puts more poison in the cat. Fort Droogami: 1d20 ⇒ 5
Krenar levitates down and walks to the other door. He carefully tries to opens it.
Stealth: 1d20 + 5 ⇒ (3) + 5 = 8
Lem: 1d20 + 2 ⇒ (2) + 2 = 4
Seelah: 1d20 + 1 ⇒ (6) + 1 = 7
Kyra: 1d20 + 4 ⇒ (14) + 4 = 18
Lini: 1d20 + 12 ⇒ (4) + 12 = 16
Lini uses her wand on herself clw: 1d8 + 1 ⇒ (6) + 1 = 7

Seelah_PbP |

This thing keeps on burning? Must be some Alchemist thing, I always forget those.
Seelah stops, drops and rolls to put out the fire.
+4 to the save, right?
Reflex save: 1d20 + 5 ⇒ (8) + 5 = 13

GM Auke |

Indeed, it's Explosive Bomb. Rolling gives only a +2 and you need to get to 15.
Seelah takes fire: 1d6 ⇒ 3

GM Auke |

"Novi ordines. Sequuntur. Effringerent fores clausas!"
The construct rises and follows Krenar.
The homunculus continues biting the cat.
To Hit: 1d20 + 3 + 4 ⇒ (4) + 3 + 4 = 11 hits for damage: 1d4 - 1 ⇒ (2) - 1 = 1 and more poison! fort: 1d20 ⇒ 6 Then it takes off and flies towards its master.
stabilize: 1d20 ⇒ 14
Ghosting Lini
Lini assists Seelah in her efforts to extinguish the flames
Seelah burning
Kyra
Lem
Krenar
Homonculus
Construct
Lini

GM Auke |

Ghosting... Unless someone has a brilliant idea
Kyra cures Seelah with a CLW wand CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Lem cures Seelah with a CLW wand CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Krenar drinks an extract and moves.
The construct follows.
Homonuculus flies back...
To Hit: 1d20 ⇒ 3 Hits for Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Fortsave: 1d20 ⇒ 3
Lini cures Seelah CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Seelah tries to put out the fire
Reflex: 1d20 + 3 ⇒ (16) + 3 = 19 Succes!

Seelah_PbP |

I'm seriously considering this as well. We're out of spells, we only have healing wands, and me as the damage dealer. Krenar is back to full health and still has some extracts, bombs and other tricks up his sleeve. The odds are against us, I'd say. I mean, one blast of his bombs and I'm on fire again, which will be damn hard to put out, and if I try to do so, I'll give Krenar plenty of chance to escape again.

GM Auke |

I'm seriously considering this as well. We're out of spells,butweonlyhave healing wands, and me as the main damage dealer. Krenaris back to full health and stillhas someextracts,bombs and other tricksup his sleeve. The odds areagainst us, I'd sayin our favor. I mean, one crit from me and he's deadblast of his bombs and I'm on fire again, which will be damn hard to put out, and if I try to do so, I'll give Krenar plenty of chance to escape again.
I think you greatly underestimate your combined power.

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that sounds like everyone though. and we had a rough start.
If everyone's fine, i'm ok walking out and giving up. Some exp and prestige ain't so bad for a core char i don't even have built yet is just something to bank =P