The Forgotten Laboratory CORE edition (Inactive)

Game Master Auke Teeninga

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40/40 HP | AC 22, T 10, FF 22 | Fort +6, Ref +1, Will +5| CMB+7, CMD 17 | Init +0 | Perception +1 | Speed: 20 Paladin 4

Ah, thanks. He used a different thing a few rounds ago, then.

Seelah moves out of the way so Krenar doesn't get a free shot at both Lem and her at the same time.

"Guys, do you have any bright ideas? Let him go and regroup? I can't hit him while he's on the ceiling, but I might be able to grapple him or something."


Seelah_PbP wrote:
Ah, thanks. He used a different thing a few rounds ago, then.

Actually it is the same thing, but the alchemist threw an explosive bomb directly next to the mist and couldn't exclude enough squares, so it was dispersed by the shock wave. Because the smoke is higher in the room now he can exclude enough and keep his (20%) cover.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

move, and tap lem. cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

is he on the ceiling now? or levitating?


kyra_the_brave wrote:
is he on the ceiling now? or levitating?

The alchemist has levitated 10' off the ground and can reach the ceiling (room is 15' high) and can push against the ceiling to move laterally.


Recap of this round:

Lini dives in and out of the pool and flies back towards the group.

Lem walks as far North as possible and pokes Seelah with a wand.

Seelah walks out of the room burning (and draws her CMW potion?)

Kyra also walks to the north part of the room and taps Lem, as Seelah is too far away.


BOOM!

The alchemist lombs a bomb at Lem!

To Hit: 1d20 + 10 - 5 ⇒ (20) + 10 - 5 = 25 Threat!
Confirm: 1d20 + 10 - 5 ⇒ (10) + 10 - 5 = 15 Confirms!

Fire: 4d6 + 6 ⇒ (5, 1, 2, 3) + 6 = 17

Reflex Kyra: 1d20 ⇒ 16 Succes, so only 3 on the invisible cleric

"Too bad your bodies will burn to ashes! I would have gladly donated them to science!"

The homunculus flies down and lands on Droogami.


Lini
Kyra
Lem
Seelah
Krenar
Homonculus


Lini flies back to the group and sees them in disarray

She changes back to her halfling form.

"We've got to fall back! Close that door and hold it shut!"

Grand Lodge

Bard 4 | 35/35 HP | AC:17, T:13, FF: 15 | F:+5, R:+8, W:+6(+4 well-versed, +2 fear) | CMB:+1, CMD:13 | Init:+2 | Percep:+2 | Speed: 20

OK!

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

:: hmmh. should kyra stay in, invisible and keep an eye on him? ::
she slips out before lem closes the door. double move so she's not underfoot or in the way of anyone else's retreat.


Ghosting Seelah

Seelah drinks the green potion CMW: 2d8 + 3 ⇒ (5, 8) + 3 = 16 and takes fire: 1d6 ⇒ 5

Kyra slips out of the room

Lem steps out, closes the door and wedges it.

Disable device: 1d20 + 2 ⇒ (5) + 2 = 7

"Ok guys! I wedged the door! It's going to take some big muscles to break it down!"

Bluff: 1d20 + 12 ⇒ (3) + 12 = 15

GM dice:
Sense motive: 1d20 ⇒ 1

Lier lier, pants on fire and Lem takes fire: 1d6 ⇒ 2

Things you can't see:
The Homunculus bites Droogami

To Hit: 1d20 + 3 + 4 ⇒ (4) + 3 + 4 = 11 Hits for damage damage: 1d4 - 1 ⇒ (3) - 1 = 2 and puts more poison in the cat. Fort Droogami: 1d20 ⇒ 5

Krenar levitates down and walks to the other door. He carefully tries to opens it.

Stealth: 1d20 + 5 ⇒ (3) + 5 = 8

Lem: 1d20 + 2 ⇒ (2) + 2 = 4
Seelah: 1d20 + 1 ⇒ (6) + 1 = 7
Kyra: 1d20 + 4 ⇒ (14) + 4 = 18
Lini: 1d20 + 12 ⇒ (4) + 12 = 16

Kyra, Lini:
You hear the squeeking of hinges. Most probably someone just opened the other door!

Lini uses her wand on herself clw: 1d8 + 1 ⇒ (6) + 1 = 7


Kyra
Lem burning
Seelah burning
Krenar
Homonculus
Lini


40/40 HP | AC 22, T 10, FF 22 | Fort +6, Ref +1, Will +5| CMB+7, CMD 17 | Init +0 | Perception +1 | Speed: 20 Paladin 4

This thing keeps on burning? Must be some Alchemist thing, I always forget those.

Seelah stops, drops and rolls to put out the fire.
+4 to the save, right?

Reflex save: 1d20 + 5 ⇒ (8) + 5 = 13


Indeed, it's Explosive Bomb. Rolling gives only a +2 and you need to get to 15.

Seelah takes fire: 1d6 ⇒ 3

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

Kyra taps seelah 1d8 + 1 ⇒ (2) + 1 = 3


Ghosting Lem

Lem drops to the floor and tries to put out the flames.

reflex: 1d20 ⇒ 20 Succes!


GM notes:
Krenar drinks an extract and moves to the junkroom. He utters arcane words in a forgotten language.

"Novi ordines. Sequuntur. Effringerent fores clausas!"

The construct rises and follows Krenar.

The homunculus continues biting the cat.

To Hit: 1d20 + 3 + 4 ⇒ (4) + 3 + 4 = 11 hits for damage: 1d4 - 1 ⇒ (2) - 1 = 1 and more poison! fort: 1d20 ⇒ 6 Then it takes off and flies towards its master.

stabilize: 1d20 ⇒ 14

Ghosting Lini

Lini assists Seelah in her efforts to extinguish the flames

Seelah burning
Kyra
Lem
Krenar
Homonculus
Construct
Lini


40/40 HP | AC 22, T 10, FF 22 | Fort +6, Ref +1, Will +5| CMB+7, CMD 17 | Init +0 | Perception +1 | Speed: 20 Paladin 4

Seelah keeps rolling on the ground.

Reflex (assist not yet included): 1d20 + 3 ⇒ (5) + 3 = 8

"Aaargh!"


Seelah_PbP wrote:
"Aaargh!"

Seelah takes Fire: 1d6 ⇒ 6


Ghosting... Unless someone has a brilliant idea

Kyra cures Seelah with a CLW wand CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Lem cures Seelah with a CLW wand CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Enemies:
Enemies do evil stuff

Krenar drinks an extract and moves.
The construct follows.

Homonuculus flies back...
To Hit: 1d20 ⇒ 3 Hits for Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Fortsave: 1d20 ⇒ 3

Lini cures Seelah CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Seelah tries to put out the fire
Reflex: 1d20 + 3 ⇒ (16) + 3 = 19 Succes!


Kyra
Lem
Krenar
Homonculus
Construct
Lini
Seelah prone

Grand Lodge

Bard 4 | 35/35 HP | AC:17, T:13, FF: 15 | F:+5, R:+8, W:+6(+4 well-versed, +2 fear) | CMB:+1, CMD:13 | Init:+2 | Percep:+2 | Speed: 20

Lem runs away.

I'm outa here! So long suckers!

Full withdraw until he's out of the dungeon, and never heard of again. ;)


Lem "The Bard" wrote:

Lem runs away.

I'm outa here! So long suckers!

Full withdraw until he's out of the dungeon, and never heard of again. ;)

You're bailing? Well, that's always an option, but I think you got a solid chance if you work as a team!


40/40 HP | AC 22, T 10, FF 22 | Fort +6, Ref +1, Will +5| CMB+7, CMD 17 | Init +0 | Perception +1 | Speed: 20 Paladin 4

I'm seriously considering this as well. We're out of spells, we only have healing wands, and me as the damage dealer. Krenar is back to full health and still has some extracts, bombs and other tricks up his sleeve. The odds are against us, I'd say. I mean, one blast of his bombs and I'm on fire again, which will be damn hard to put out, and if I try to do so, I'll give Krenar plenty of chance to escape again.


Seelah_PbP wrote:
I'm seriously considering this as well. We're out of spells, but we only have healing wands, and me as the main damage dealer. Krenar is back to full health and still has some extracts, bombs and other tricks up his sleeve. The odds are against us, I'd say in our favor. I mean, one crit from me and he's dead blast of his bombs and I'm on fire again, which will be damn hard to put out, and if I try to do so, I'll give Krenar plenty of chance to escape again.

I think you greatly underestimate your combined power.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

that sounds like everyone though. and we had a rough start.
If everyone's fine, i'm ok walking out and giving up. Some exp and prestige ain't so bad for a core char i don't even have built yet is just something to bank =P

Grand Lodge

Bard 4 | 35/35 HP | AC:17, T:13, FF: 15 | F:+5, R:+8, W:+6(+4 well-versed, +2 fear) | CMB:+1, CMD:13 | Init:+2 | Percep:+2 | Speed: 20

^what kyra says


Ok! You flee from the mad alchemist!

I'll send you your chronicles when I get back from the States

Grand Lodge

Bard 4 | 35/35 HP | AC:17, T:13, FF: 15 | F:+5, R:+8, W:+6(+4 well-versed, +2 fear) | CMB:+1, CMD:13 | Init:+2 | Percep:+2 | Speed: 20

Have fun! :D

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

kick some aspis ass.

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