The Forgotten Laboratory CORE edition (Inactive)

Game Master Auke Teeninga

Map!
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The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

kyra steps back five ft, and casts cure moderate wounds on herself.
2d8 + 4 ⇒ (1, 3) + 4 = 8

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

where is he on the map? i can't see if there's a place for me to step away to. just noticed i'm up against the wall.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

if she can't, she'll step back and channel. channel: 2d6 ⇒ (5, 5) = 10 lol. actually works out better. hah, i hope he's right up in my face. If i'm healed, do i remove the staggered condition and gain a move action? if so i draw my sword since i couldn't have it out while climbing down. if not, i'm unarmed, can't provide flank at the moment. just need to try to heal 35 damage real quick...


It's hard to tell where the goblin went after he became invisible, but he was right beside you when he did.

I added a token to represent his last known location.

You are unstaggered after healing, so you can draw your weapon indeed!


Ghosting Lini

As it has been some time since Lini has cast Speak with animals, I'll rule she still has only 5 rounds left of the 3 minutes.

Lini takes out her wand of Magic Fang and uses it on her snow leopard's bite.

"Droogami, can you find that smelly goblin and attack him?"

Droogami jumps down Acrobatics: 1d20 + 9 ⇒ (10) + 9 = 19 and lands on its feet. The cat moves, stops and attacks the square to the north east.

Droogami:
"Here?"

Bite: 1d20 + 8 + 1 + 1 ⇒ (15) + 8 + 1 + 1 = 25 misschance, high is good: 1d100 ⇒ 16

But the cat fails to connect to anything.


Lem (inspire courage)
Snarltongue
Seelah
Kyra
Lini
Droogami

Grand Lodge

Bard 4 | 35/35 HP | AC:17, T:13, FF: 15 | F:+5, R:+8, W:+6(+4 well-versed, +2 fear) | CMB:+1, CMD:13 | Init:+2 | Percep:+2 | Speed: 20

Lem grabs his scroll of glitterdust and readies casting it to when the goblin becomes visible again, taking as little party members in de blast as possible (excluding himself).


Snarltongue becomes visible as his axe swings towards Kyra.

Rage, Power attack, from invis
To Hit: 1d20 + 10 + 2 - 2 ⇒ (6) + 10 + 2 - 2 = 16 Misses!

Lem casts glitterdust.

Willsave Snarltongue: 1d20 + 4 ⇒ (20) + 4 = 24

The purple liquid bubbles, and snarltongue fades away again, but the sparkles still outline the goblin.

Grand Lodge

Human

Kyra
Droogami
Seelah
Lini
Lem
Snarltongue


40/40 HP | AC 22, T 10, FF 22 | Fort +6, Ref +1, Will +5| CMB+7, CMD 17 | Init +0 | Perception +1 | Speed: 20 Paladin 4

"Ah, there you are, foul beast! I will not show you the same compassion I did your friends, they at least had the decency to surrender!"

Power Attack to shiny Snarltongue: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 7 ⇒ (1) + 7 = 8

The compassion of tying them up, not executing them while tied up. >_>


Seelah misses Snarltongue


Ghosting Lini

Still being able to speak to Droogami, Lini tells her feline friend to circle and flank the sparkling goblin.

Flank, Magic Fang
Droogami Bite: 1d20 + 8 + 2 + 1 ⇒ (14) + 8 + 2 + 1 = 25 Hits!
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Trip: 1d20 + 5 ⇒ (2) + 5 = 7 Doesn't succeed in tripping

Lini uses her wand of produce flame to shoot Snarltongue

Produce flame: 1d20 + 5 + 1 - 4 ⇒ (19) + 5 + 1 - 4 = 21 Hits!
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Kyra
Lem
Snarltongue
Seelah
Droogami
Lini

Combatmap

Grand Lodge

Bard 4 | 35/35 HP | AC:17, T:13, FF: 15 | F:+5, R:+8, W:+6(+4 well-versed, +2 fear) | CMB:+1, CMD:13 | Init:+2 | Percep:+2 | Speed: 20

Lem keeps performing, then takes a 5-foot step towards the edge and casts hideous laughter on the monstrous goblin.(DC15)


Lem "The Bard" wrote:
Lem keeps performing

You didn't maintain your performance last turn... :-(

So: Restart performance or Hideous Laughter?
And although you know where the goblin is due to the glitters, you only see an outline. Is this enough to target a tergeted spell? (IMHO it would depend on the spell. I think Hideous Laughter would be fine, but charm person, where you would have to look in the creatures eyes might not be).

Grand Lodge

Bard 4 | 35/35 HP | AC:17, T:13, FF: 15 | F:+5, R:+8, W:+6(+4 well-versed, +2 fear) | CMB:+1, CMD:13 | Init:+2 | Percep:+2 | Speed: 20

Oh darn I think my phone might've eaten the part in my last post where I continued performing... Fair enough. I start my performance again.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

kyra steps out of reach, and casts hold person on the goblin. =X


Will Snarltongue: 1d20 + 4 ⇒ (14) + 4 = 18

The goblin resists Kyra's magic!

He steps up to the Cleric and attacks!

The red liquid drains a bit and the goblin's muscles bulge.

Rage, Power attack
To Hit: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18 Hits!
Damage: 1d6 + 6 + 6 ⇒ (4) + 6 + 6 = 16 Kyra is down!

The green liquid bubbles and the goblins wounds start to close slowly.


Lem "The Bard" wrote:
Oh darn I think my phone might've eaten the part in my last post where I continued performing... Fair enough. I start my performance again.

Things get weird when a bard goes into delay/readies. I think you might need 2 rounds of performance to continue. ("It's my turn, I continue my performance and ready to cast glitterdust while continuing my performance", else you'd get 1.5 rounds for 1 round of performance)


Seelah
Droogami
Lini
Kyra
Lem
Snarltongue

@Lini, just give a shout when you're back!

With 3 rounds of speak with animals left Lini commands Droogami to delay until Seelah moves behind Snarltongue again, so the cat can full attack with flanking bonusses and Seelah has flanking as well.

She jumps down acrobatics: 1d20 + 1 ⇒ (8) + 1 = 9, but falls and takes subdual: 1d6 ⇒ 5. Lini stands up again.


Assuming Seelah steps into flank:

flank, inspire, magic fang
Bite: 1d20 + 8 + 2 + 1 + 1 ⇒ (9) + 8 + 2 + 1 + 1 = 21 Hits!
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Trip: 1d20 + 5 ⇒ (20) + 5 = 25 Succes!

flank, inspire, prone
Claw: 1d20 + 8 + 2 + 1 + 4 ⇒ (12) + 8 + 2 + 1 + 4 = 27 hits for Damage: 1d3 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Claw: 1d20 + 8 + 2 + 1 + 4 ⇒ (18) + 8 + 2 + 1 + 4 = 33 hits for Damage: 1d3 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Seelah
Droogami
Lini
Kyra
Lem
Snarltongue


40/40 HP | AC 22, T 10, FF 22 | Fort +6, Ref +1, Will +5| CMB+7, CMD 17 | Init +0 | Perception +1 | Speed: 20 Paladin 4

I'm already in flank, apparently?

Longsword plus Power Attack in flank: 1d20 + 9 ⇒ (8) + 9 = 171d8 + 7 ⇒ (6) + 7 = 13


Seelah_PbP wrote:
I'm already in flank, apparently?

Yeah, I moved your icon. Seemed easier than having you say: I 5 foot step and ready to attack when Droogami finishes his attacks.

Seelah's sword hits Snarltongue, but the goblin is still alive and kicking!


Ghosting Kyra

Kyra tries to stabilize

Stabilization: 1d20 + 1 ⇒ (2) + 1 = 3

She bleeds a little on the floor

Lem
Snarltongue
Lini
Seelah
Droogami
Kyra

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

yeah, go ahead, attack kyra, she's the real threat while surrounded by a paladin and a cat that are actually hitting the goblin =P i'll just sit here and bleed

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )
Seelah_PbP wrote:

I'm already in flank, apparently?

[dice=Longsword plus Power Attack in flank]1d20+9; 1d8+7

you got your inspire courage in there ?

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )
GM Auke wrote:
Lem "The Bard" wrote:
Oh darn I think my phone might've eaten the part in my last post where I continued performing... Fair enough. I start my performance again.
Things get weird when a bard goes into delay/readies. I think you might need 2 rounds of performance to continue. ("It's my turn, I continue my performance and ready to cast glitterdust while continuing my performance", else you'd get 1.5 rounds for 1 round of performance)

not really that weird.

on his turn : free action ( no action at all ) he continues his inspire courage.
then he readies for some other action. when that action occurs, his action triggers for that round.

if it doesn't occur, it comes back to him and he has to spend another round of performance.
if it does occur, he's already spend the performance for this round. on his next round on his new initiative ( which could be one or two phases later in the round. ) he has to continue his performance.

you don't really get 1.5 rounds of anything.


kyra_the_brave wrote:
yeah, go ahead, attack kyra, she's the real threat while surrounded by a paladin and a cat that are actually hitting the goblin =P i'll just sit here and bleed

Droogami and Seelah only did minor damage until Snarltongue took Kyra down. The (failed) Hold Person was a much bigger danger than those minor scratches. However I'm sure Snarltongue wishes he had taken out the cat now he's prone and heavily injured.

Grand Lodge

Bard 4 | 35/35 HP | AC:17, T:13, FF: 15 | F:+5, R:+8, W:+6(+4 well-versed, +2 fear) | CMB:+1, CMD:13 | Init:+2 | Percep:+2 | Speed: 20

Continues performing. Lem will drop down from the balcony outside snarltongue's reach and move to the east side of the room.


kyra_the_brave wrote:

not really that weird.

on his turn : free action ( no action at all ) he continues his inspire courage.
then he readies for some other action. when that action occurs, his action triggers for that round.

if it doesn't occur, it comes back to him and he has to spend another round of performance.
if it does occur, he's already spend the performance for this round. on his next round on his new initiative ( which could be one or two phases later in the round. ) he has to continue his performance.

you don't really get 1.5 rounds of anything.

As a combat round is a cycle any effect with a duration will create weird situations. If your ready goes off, your current performance will end when the initiative count hits your previous initiative and you won't be able to continue it.


Lem drops down Acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27 and lands gracefully!


Snarltongue green liquid bubbles violently and again his wounds heal.
The red liquid drains some more.

From a prone position he swings his axe at Droogami!

power attack, prone
To Hit: 1d20 + 10 - 4 - 2 ⇒ (17) + 10 - 4 - 2 = 21
Damage: 1d6 + 6 + 6 ⇒ (5) + 6 + 6 = 17


Lini walks over to Kyra and draws her CLW wand.

Seelah
Droogami
Kyra
Lem
Snarltongue
Lini

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )
GM Auke wrote:
As a combat round is a cycle any effect with a duration will create weird situations. If your ready goes off, your current performance will end when the initiative count hits your previous initiative and you won't be able to continue it.

its a free action , like speaking out of turn, so it could be continued. if you want to be technical it runs out on that phase the next round, unless he spends a free action to continue it. its tracked in rounds, and not usually something that needs harsh attention. it takes away from the spirit of fun in the game over a rules corner case.

the same goes for a barbarian raging. they're free actions, likely so that in such cases, they can be continued without having to worry about whether someone has delayed or readied.


kyra_the_brave wrote:
you got your inspire courage in there ?

To Hit:

Bab +4
Strength +3
Magic +1
Focus +1
Inspire +1
Flanking +2
Heroism +2
Power attack -2
= d20 + 12

Damage:
Strength +3
Magic +1
Inspire +1
Power attack +4
= d8 + 9


kyra_the_brave wrote:
it takes away from the spirit of fun in the game over a rules corner case.

I would allow continuing performance/rage if the character posts he is continuing. (Rage [8/12 left] or Performance [16/20 left] would be best).


40/40 HP | AC 22, T 10, FF 22 | Fort +6, Ref +1, Will +5| CMB+7, CMD 17 | Init +0 | Perception +1 | Speed: 20 Paladin 4

Gah, I forgot Inspire, and Heroism as well. I'll go write it down on my character sheet now. >_>

Attack roll, with Power Attack, Heroism, and Inspire: 1d20 + 10 ⇒ (8) + 10 = 181d8 + 8 ⇒ (1) + 8 = 9

Heroism cancels out PA, Performance is a +1. Standard +9 for a +10 total. And damn, my rolls are terrible.


Seelah_PbP wrote:

Gah, I forgot Inspire, and Heroism as well. I'll go write it down on my character sheet now. >_>

[Dice=Attack roll, with Power Attack, Heroism, and Inspire]1d20+10; 1d8+8

Heroism cancels out PA, Performance is a +1. Standard +9 for a +10 total. And damn, my rolls are terrible.

You forgot flank, but it's a hit already!

Seelah knocks Snarltongue unconscious! The green liquid keeps bubbling however.

Grand Lodge

Bard 4 | 35/35 HP | AC:17, T:13, FF: 15 | F:+5, R:+8, W:+6(+4 well-versed, +2 fear) | CMB:+1, CMD:13 | Init:+2 | Percep:+2 | Speed: 20

Quickly! Finish the thing!


40/40 HP | AC 22, T 10, FF 22 | Fort +6, Ref +1, Will +5| CMB+7, CMD 17 | Init +0 | Perception +1 | Speed: 20 Paladin 4

Seelah murmurs a small prayer to Iomedae, asking her for forgiveness for her transgressions, then does a coup de grace on the goblin.
Coup de grace: 2d8 + 14 ⇒ (3, 1) + 14 = 18


We're still in initiative...


Ghosting Kyra

Kyra tries to stabilize again

Stabilization: 1d20 + 1 ⇒ (6) + 1 = 7 Nope, Kyra bleeds some more


Droogami
Lem
Snarltongue
Lini
Seelah
Kyra

Grand Lodge

Bard 4 | 35/35 HP | AC:17, T:13, FF: 15 | F:+5, R:+8, W:+6(+4 well-versed, +2 fear) | CMB:+1, CMD:13 | Init:+2 | Percep:+2 | Speed: 20

Lem keeps performing while going in delay.


Seelah kills Snarltongue

Anyone wants to come out of delay?

Kyra
Droogami (D)
Lem (D)
Lini (D)
Seelah

Grand Lodge

Bard 4 | 35/35 HP | AC:17, T:13, FF: 15 | F:+5, R:+8, W:+6(+4 well-versed, +2 fear) | CMB:+1, CMD:13 | Init:+2 | Percep:+2 | Speed: 20

I assume lini does so she can use her wand?


Lini will use her wand to heal Kyra

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

COMBAT IS OVER


Lini will use 8 charges to heal Kyra back up to full. Lini will use 4 more charges to get Droogami to full health. Lini will use another charge to get rid of her non-lethal.

CLW Charges Lini [16/30 remaining]

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