The Forgotten Laboratory CORE edition
(Inactive)
Game Master
Auke Teeninga
Map!
Sheet
Seelah_PbP wrote: "I'm sorry if I smash anything, I'll pay for the Make Whole. This guy's more important than some lab equipment right now." DC0, so you get up!
Seelah pushes aside the alchemical setup while climbing the table and then swings her sword at the mad alchemist, hitting him!
Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )
GM Auke wrote:
[dice=To Hit]d20+3 Hits the prone unconscious cat.
[dice=Damage]1d4-1
[dice=Fortsave]d20 Fails
did you just move and full round action coupe de gras ?
or was the cat poisoned?
kyra_the_brave wrote: GM Auke wrote:
[dice=To Hit]d20+3 Hits the prone unconscious cat.
[dice=Damage]1d4-1
[dice=Fortsave]d20 Fails
did you just move and full round action coupe de gras ?
or was the cat poisoned?
Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )
how hurt is everyone?
gm, i forget which way its ruled: if i drink Eagle's Splendor potion, does the temp increase in Cha increase my # of channels for today?
if so, i'll drink that this round.
if not, i'll draw and drink the potion of invisibility
Seelah is down about 50%, cat is down about 100%, everyone else has only minor injuries. (3 people walking around with cure light wounds wands)
40/40 HP | AC 22, T 10, FF 22 | Fort +6, Ref +1, Will +5| CMB+7, CMD 17 | Init +0 | Perception +1 | Speed: 20 Paladin 4
I'm pretty injured, but Lem healed me back up for a bit. Could do with some more, though. Will survive one more of his bombs unless he rolls all max, but not much more.
Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )
Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )
kyra_the_brave wrote: how hurt is everyone?
gm, i forget which way its ruled: if i drink Eagle's Splendor potion, does the temp increase in Cha increase my # of channels for today?
if so, i'll drink that this round.
if not, i'll draw and drink the potion of invisibility
think i found an answer online: no, so will drink the invis potion.
kyra_the_brave wrote: how hurt is everyone?
gm, i forget which way its ruled: if i drink Eagle's Splendor potion, does the temp increase in Cha increase my # of channels for today?
if so, i'll drink that this round.
if not, i'll draw and drink the potion of invisibility
Looks like in 3.5 it would increase your # of channels and in PF it won't.
Kyra drinks the purple potion and vanishes!
Krenar pushes himself against the wall and 'steps' 5 feet and drinks the potion contained in the strange device is is holding.
CMW: 2d8 + 5 ⇒ (3, 6) + 5 = 14 and his wounds visibly close
"Why do you resist the advancement of medical science? Is it because I use these inferior beings as test subjects? They're nothing more than animals, a cruel joke of the gods."
The Water Elemental attacks the Homonculus To Hit: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11 misses and then fades away into nothingness.
The Homonculus flies up to his master and takes another alchemical substance from the leather trenchcoat.
Ghosting Lini
"Seelah, he killed Droogami! Take him out!" she shouts and she casts Bull's Strengh on Seelah.
Seelah
Droogami
Lem (performing)
Kyra
Krenar
Homonculus
Lini
40/40 HP | AC 22, T 10, FF 22 | Fort +6, Ref +1, Will +5| CMB+7, CMD 17 | Init +0 | Perception +1 | Speed: 20 Paladin 4
Sigh, this is a terrible combat.
I just realised I might still be under the influence of Spider Climb. would it be wiser to just crawl up to him and threaten him in some way (maybe a grapple?), or take a full round to remove my shield and grab my longbow? My to-hit is terrible (+5, compared to the +9 of the longsword, although Heroism helps), and damage is 1d8+3, as opposed to the 1d8+7 of the longsword, but at least I can (try to) hit him.
Losing the shield is a good idea on its own. It isn't helping against the bombs. As long as you can hit him with your sword you should. With the Bull's Strength your to hit and damage is quite impressive. Switching to bow should be a last resort. Same with Spiderclimb.
Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )
bull's strength sounds good though, kyra casts that and then moves a bit.
stealth: 1d20 + 20 - 3 ⇒ (16) + 20 - 3 = 33
Bard 4 | 35/35 HP | AC:17, T:13, FF: 15 | F:+5, R:+8, W:+6(+4 well-versed, +2 fear) | CMB:+1, CMD:13 | Init:+2 | Percep:+2 | Speed: 20
Lem uses up his second last round of performance, taps Seelah once more, then backs away in order to spread out a bit more.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
40/40 HP | AC 22, T 10, FF 22 | Fort +6, Ref +1, Will +5| CMB+7, CMD 17 | Init +0 | Perception +1 | Speed: 20 Paladin 4
"Okay, I've had it with him. I thought we could make a deal, but right now he's pissing me off."
Seelah removes her shield, then climbs near the mad scientist (20 ft movement).
Are you sure you want to do that? Spiderclimb needs free hands, so you could only grapple. You can just remove shield, 5 foot step and sword to the face!
Bard 4 | 35/35 HP | AC:17, T:13, FF: 15 | F:+5, R:+8, W:+6(+4 well-versed, +2 fear) | CMB:+1, CMD:13 | Init:+2 | Percep:+2 | Speed: 20
40/40 HP | AC 22, T 10, FF 22 | Fort +6, Ref +1, Will +5| CMB+7, CMD 17 | Init +0 | Perception +1 | Speed: 20 Paladin 4
Oh, thought he'd moved out of reach for me. Of course I'd rather swing to the face!
Power Attack, Heroism, Performance: 1d20 + 14 ⇒ (2) + 14 = 161d8 + 14 ⇒ (4) + 14 = 18
Gah, maths is all messed up for me now. To-hit just goes up by 2. Damage is more difficult. 20 STR means 7 damage, Power Attack two-handed is +6, Perform for a +1, for a grand total of +14.
And I mess it up by rolling a g!~@~$n 2.
Seelah_PbP wrote: Gah, maths is all messed up for me now. To-hit just goes up by 2. Damage is more difficult. 20 STR means 7 damage, Power Attack two-handed is +6, Perform for a +1, for a grand total of +14.
And I mess it up by rolling a g%@~$+n 2.
The +1 longsword even adds another +1 to damage.
Krenar moves another 5' along the ceiling.
"Your actions are futile. You can't stop progress!"
He throws another explosive, this time at Lini
To Hit: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21 Hits!
Fire: 3d6 + 3 ⇒ (4, 1, 5) + 3 = 13
Reflex Seelah: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13 Fails, takes 6
Reflex Lem: 1d20 + 8 ⇒ (13) + 8 = 21 Succeeds, takes 3
The homunculus moves with its master and throws a vial at Seelah and takes a new flask.
To Hit: 1d20 + 3 ⇒ (15) + 3 = 18 Hits!
Fire: 1d6 ⇒ 1
Normal alchemist fire, so burns only 1 round
Ghosting Lini
Lini drops to the floor trying to put out the fire
reflex: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
"Why didn't I prepare Create Water this morning!"
"Lem, move that chair so Seelah can use it to reach the freak!"
40/40 HP | AC 22, T 10, FF 22 | Fort +6, Ref +1, Will +5| CMB+7, CMD 17 | Init +0 | Perception +1 | Speed: 20 Paladin 4
GM Auke wrote: Seelah_PbP wrote: Gah, maths is all messed up for me now. To-hit just goes up by 2. Damage is more difficult. 20 STR means 7 damage, Power Attack two-handed is +6, Perform for a +1, for a grand total of +14.
And I mess it up by rolling a g%@~$+n 2. The +1 longsword even adds another +1 to damage. D'oh, that's where that errant +1 comes from. All this time I never accounted for that one. I'm an idiot.
Bard 4 | 35/35 HP | AC:17, T:13, FF: 15 | F:+5, R:+8, W:+6(+4 well-versed, +2 fear) | CMB:+1, CMD:13 | Init:+2 | Percep:+2 | Speed: 20
Lem moves up to the chair and moves it so that Seelah can reach the crazed alchemist.
Seelah
Kyra
Krenar
Homonculus
Lini
Lem
40/40 HP | AC 22, T 10, FF 22 | Fort +6, Ref +1, Will +5| CMB+7, CMD 17 | Init +0 | Perception +1 | Speed: 20 Paladin 4
Seelah hops onto the chair and slashes at Krenar again.
Power Attack, Performance, Heroism: 1d20 + 12 ⇒ (5) + 12 = 171d8 + 15 ⇒ (7) + 15 = 22
Oh, Christ. This combat will never end.
40/40 HP | AC 22, T 10, FF 22 | Fort +6, Ref +1, Will +5| CMB+7, CMD 17 | Init +0 | Perception +1 | Speed: 20 Paladin 4
Oh, and I take fire damage for 1 round.
Fire damage: 1d6 ⇒ 6
Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )
hmmmh, guess it'd be "squeezing" to hop on the chair with seelah, and attack the guy... and then fall prone in a square after so as to not end my turn squeezing...
Kyra will move past around to the desk, and see if she can find anything useful around there to use in combat while remaining invisible since she can't reach krennar.
stealth: 1d20 + 20 - 3 ⇒ (14) + 20 - 3 = 31
kyra_the_brave wrote: Kyra will move past around to the desk, and see if she can find anything useful around there to use in combat There's really not much of interest since the alchemical lab has been trampled upon by Seelah. As long as you're there: there is a gnome 'candle' that wouldn't mind some healing.
Krenar moves away pulling himself along the ceiling.
AoO Seelah: 1d20 + 12 ⇒ (15) + 12 = 27 Hits
Damage: 1d8 + 15 ⇒ (5) + 15 = 20 Serverly injures the alchemist!
He quickly mixes a concoction and drinks it CLW: 1d8 + 5 ⇒ (3) + 5 = 8
Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )
yeah, realized i should've healed seelah and move. and then moved and healed lini the next round.
kyra_the_brave wrote: yeah, realized i should've healed seelah and move. and then moved and healed lini the next round. You still got a standard action left
The homunculus follows its master and activates another smokestick, filling the top of the room (So near the floor there's no smoke)
Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )
clw: 1d8 + 1 ⇒ (3) + 1 = 4
Ghosting Lini
"Sorry guys, I have to get this fire out! But remember the phoenix shall return!"
Lini transforms into an -still burning- eagle and flies away!
Fire: 1d6 ⇒ 5
Seelah
Kyra
Lem
Krenar
Homonculus
Lini
40/40 HP | AC 22, T 10, FF 22 | Fort +6, Ref +1, Will +5| CMB+7, CMD 17 | Init +0 | Perception +1 | Speed: 20 Paladin 4
Whelp, I'm out of options now. Can't reach him anymore, he's in smoke. Might as well follow him with my bow and take potshots at him until he's out of juice.
Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )
casts cure and invisibly walks up to seelah to deliver the touch.
clw: 1d8 + 1 ⇒ (1) + 1 = 2
Bard 4 | 35/35 HP | AC:17, T:13, FF: 15 | F:+5, R:+8, W:+6(+4 well-versed, +2 fear) | CMB:+1, CMD:13 | Init:+2 | Percep:+2 | Speed: 20
Lem does the same, using his last round of bardic performance doing so.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )
wouldn't you just rather save your performance, since seelah can't even attack this round?
Bard 4 | 35/35 HP | AC:17, T:13, FF: 15 | F:+5, R:+8, W:+6(+4 well-versed, +2 fear) | CMB:+1, CMD:13 | Init:+2 | Percep:+2 | Speed: 20
Because I have to finish the poem, rhyme doesnt obey the laws of logic
Seelah
Krenar
Homonculus
Lini
Kyra
Lem
40/40 HP | AC 22, T 10, FF 22 | Fort +6, Ref +1, Will +5| CMB+7, CMD 17 | Init +0 | Perception +1 | Speed: 20 Paladin 4
Seelah puts away her longsword, hops off the chair and follows the smoke cloud while grabbing her bow.
Krenar lobs another bomb towards Seelah
To Hit: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16 Hits
Fire: 3d6 + 3 ⇒ (6, 2, 5) + 3 = 16
The homonculus tosses an acidflask to Lem
To Hit: 1d20 + 3 ⇒ (2) + 3 = 5 Miss
Scatter, 1=north: 1d8 ⇒ 5 Lem and Droogami get splashed for 1.
Ghosting Lini
Lini the burning eagle dives into the pool, climbs out again and with the fire extinguished starts flying back!
Kyra
Lem
Seelah
Krenar
Homonculus
Lini
Bard 4 | 35/35 HP | AC:17, T:13, FF: 15 | F:+5, R:+8, W:+6(+4 well-versed, +2 fear) | CMB:+1, CMD:13 | Init:+2 | Percep:+2 | Speed: 20
Lem walks up to seelah then gives her a poke with his wand:
1d8 + 1 ⇒ (5) + 1 = 6
40/40 HP | AC 22, T 10, FF 22 | Fort +6, Ref +1, Will +5| CMB+7, CMD 17 | Init +0 | Perception +1 | Speed: 20 Paladin 4
This is one of the regular smokesticks, right? One that dissipates soon, rather than in five or six turns, right?
Seelah aims her bow at the cloud of smoke. "Come on, show your ugly face..."
Delay until I can see him in the smoke again.
Oh, I also take damage from the thing again. Just a d6, or also alchemist bonuses?
Fire damage: 1d6 ⇒ 5
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